装饰步骤改版优化
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parent
48aae65afd
commit
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@ -15,6 +15,7 @@ import (
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userCfg "server/conf/user"
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"server/game/mod/activity"
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"server/game/mod/card"
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"server/game/mod/decorate"
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"server/game/mod/friend"
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"server/game/mod/item"
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limitedTimeEvent "server/game/mod/limited_time_event"
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@ -849,6 +850,36 @@ func (player *Player) FixOrderBug() {
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}
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}
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func (player *Player) FixDecorate() {
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DecorateMod := player.PlayMod.getDecorateMod()
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area_id := DecorateMod.GetAreaId()
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progress := DecorateMod.GetProgress()
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if GoUtil.InArray(area_id, []int{3, 4, 5}) && progress >= 20 {
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items := []*item.Item{}
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for i := progress + 1; i <= 25; i++ {
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DecorateItems := decorateCfg.GetProgressReward(area_id, i)
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items = append(items, DecorateItems...)
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}
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MailMod := player.PlayMod.getMailMod()
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MailMod.SendMail(&mail.MailStruct{
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Title: "房间装饰升级奖励",
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Content: "恭喜您成功升级房间装饰,获得以下奖励!",
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TitleEn: "Room Decoration Upgrade Reward",
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ContentEn: "Congratulations on successfully upgrading your room decoration and receiving the following rewards!",
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Items: items,
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Type: mail.MAIL_TYPE_NORMAL,
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})
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DecorateMod.AreaId = area_id + 1
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DecorateMod.FinishList = make(map[int]struct{})
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DecorateMod.Progress = 0
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DecorateMod.PartCost = make(map[int]*decorate.PartCostInfo)
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DecorateMod.PartClassPool = []int{}
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DecorateMod.PartPool = make(map[int]int)
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DecorateMod.InitData()
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player.PushClientRes(DecorateMod.BackData())
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}
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}
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func (player *Player) CreatePetOrder() {
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BaseMod := player.PlayMod.getBaseMod()
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ChessMod := player.PlayMod.getChessMod()
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@ -259,7 +259,7 @@ func (p *Player) InitPlayer(UserName string) error {
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ChessMod := p.PlayMod.getChessMod()
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ChargeMod.FixBug(ChessMod.GetEmitList())
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p.FixOrderBug()
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p.FixDecorate()
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return nil
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}
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21
src/server/test/fix_test.go
Normal file
21
src/server/test/fix_test.go
Normal file
@ -0,0 +1,21 @@
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package test
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import (
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"server/game"
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"testing"
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)
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func TestFixDecorate(t *testing.T) {
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// Initialize player
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p := new(game.Player)
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p.FixDecorate()
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//
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p.InitPlayer("aaa001")
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p.FixDecorate()
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DecorateMod := p.GetDecorateMod()
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DecorateMod.AreaId = 3
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DecorateMod.Progress = 22
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p.FixDecorate()
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}
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