宠物宝藏优化

This commit is contained in:
hahwu 2025-02-26 17:06:31 +08:00
parent 822477f49a
commit 70ab147a3d
2 changed files with 15 additions and 1 deletions

View File

@ -9,11 +9,21 @@ import (
const (
CFG_FRIEND_TREASURE_PROB = "FriendTreasureProb"
CFG_FRIEND_TREASURE_CHEST = "FriendTreasureChest"
CFG_FRIEND_TREASURE_CONST = "FriendTreasureConst"
)
func init() {
gamedata.InitCfg(CFG_FRIEND_TREASURE_PROB)
gamedata.InitCfg(CFG_FRIEND_TREASURE_CHEST)
gamedata.InitCfg(CFG_FRIEND_TREASURE_CONST)
}
func GetBigReward() []*item.Item {
data, err := gamedata.GetDataByKey(CFG_FRIEND_TREASURE_CONST, "big_reward")
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Value")
}
func GetFriendTreasureProb(Num int) map[int]int {

View File

@ -70,13 +70,17 @@ func (f *FriendTreasureMod) EndGame() ([]*item.Item, int, error) {
if f.Status == 0 {
return nil, 0, fmt.Errorf("game is over")
}
f.Shift++
// f.Shift++
ProbAdd := friendTreasureCfg.GetProbAdd(f.Shift)
ItemNum := int(float64(f.Star) * (100.0 + float64(ProbAdd)) / 100.0)
FriendItemNum := ItemNum / 10
Reward := []*item.Item{
{Id: item.ITEM_STAR_ID, Num: ItemNum},
}
if f.Shift == 9 {
BigReward := friendTreasureCfg.GetBigReward()
Reward = append(Reward, BigReward...)
}
f.Star = 0
f.Shift = 0
f.Status = 2