玩家数据bug优化
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@ -184,7 +184,7 @@ func LimitedTimeEnergyAdd(p *Player) {
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curtime := time.Now().Unix()
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PlayerBaseMod := p.GetPlayerBaseMod()
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BaseMod := p.PlayMod.getBaseMod()
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delta := curtime - BaseMod.GetLoginTime()
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delta := curtime - BaseMod.GetRecoverTime()
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Recover := userCfg.GetRecover(BaseMod.GetLevel())
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Addsta := int(delta) / Recover
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if Addsta <= 0 {
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@ -117,6 +117,10 @@ func (b *Base) GetLoginTime() int64 {
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return b.LoginTime
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}
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func (b *Base) GetRecoverTime() int64 {
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return b.RecoverTime
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}
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func (b *Base) SetAccount(Account string) {
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b.Account = Account
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}
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