diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index 8707bb6f..7fabdaff 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -534,34 +534,34 @@ func ReqDecorateAll(player *Player, buf []byte) error { } func ReqDecorateReward(player *Player, buf []byte) error { - req := &msg.ReqDecorateReward{} - proto.Unmarshal(buf, req) - DecorateMod := player.PlayMod.getDecorateMod() - Item, err := DecorateMod.GetDecorateReward(int(req.AreaId)) - if err != nil { - player.SendErrClienRes(&msg.ResDecorateReward{ - Code: msg.RES_CODE_FAIL, - Msg: err.Error(), - }) - return err - } - err = player.HandleItem(Item, msg.ITEM_POP_LABEL_DecorateReward.String()) - if err != nil { - player.SendErrClienRes(&msg.ResDecorateReward{ - Code: msg.RES_CODE_FAIL, - Msg: err.Error(), - }) - return err - } - player.TeLog("scene_reward", map[string]interface{}{ - "deco_step_id": fmt.Sprintf("%d_%d", DecorateMod.AreaId, DecorateMod.Progress), - "item_list": Item, - }) - player.PushClientRes(&msg.ResDecorateReward{ - Code: msg.RES_CODE_SUCCESS, - }) - player.PushClientRes(DecorateMod.BackData()) - player.PlayMod.save() + // req := &msg.ReqDecorateReward{} + // proto.Unmarshal(buf, req) + // DecorateMod := player.PlayMod.getDecorateMod() + // Item, err := DecorateMod.GetDecorateReward(int(req.AreaId)) + // if err != nil { + // player.SendErrClienRes(&msg.ResDecorateReward{ + // Code: msg.RES_CODE_FAIL, + // Msg: err.Error(), + // }) + // return err + // } + // err = player.HandleItem(Item, msg.ITEM_POP_LABEL_DecorateReward.String()) + // if err != nil { + // player.SendErrClienRes(&msg.ResDecorateReward{ + // Code: msg.RES_CODE_FAIL, + // Msg: err.Error(), + // }) + // return err + // } + // player.TeLog("scene_reward", map[string]interface{}{ + // "deco_step_id": fmt.Sprintf("%d_%d", DecorateMod.AreaId, DecorateMod.Progress), + // "item_list": Item, + // }) + // player.PushClientRes(&msg.ResDecorateReward{ + // Code: msg.RES_CODE_SUCCESS, + // }) + // player.PushClientRes(DecorateMod.BackData()) + // player.PlayMod.save() return nil }