diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index d0ff6cc8..390dde25 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -640,7 +640,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() { RegisterMsgProcessFunc("ReqBuyChessBagGrid", ReqBuyChessBagGrid) // 解锁背包格子 RegisterMsgProcessFunc("ReqSourceChest", ReqSourceChest) // 开宝箱 RegisterMsgProcessFunc("ReqSeparateChess", ReqSeparateChess) // 分解棋子 - RegisterMsgProcessFunc("ReqUpgradeChess", ReqUpgradeChess) // 分解棋子 + RegisterMsgProcessFunc("ReqUpgradeChess", ReqUpgradeChess) // 升级棋子 RegisterMsgProcessFunc("ReqBuyEnergy", ReqBuyEnergy) //购买能量 diff --git a/src/server/game/PlayerChessMod.go b/src/server/game/PlayerChessMod.go index c2ba3cd3..5091c7c3 100644 --- a/src/server/game/PlayerChessMod.go +++ b/src/server/game/PlayerChessMod.go @@ -280,7 +280,6 @@ func getChesslvRange(Emit int, EnergyMul int) (int, int) { } func triggerComposeChess(player *Player, ChessId, EnergyMul int, Emit []int) { - return OrderMod := player.PlayMod.getOrderMod() if OrderMod.Step != 12 { return