增加房间解锁流水
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@ -3535,6 +3535,9 @@ func ReqPlayroomUnlock(player *Player, buf []byte) error {
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})
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return err
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}
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player.TeLog("playroom_unlock", map[string]interface{}{
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"unlock_id": req.Id,
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})
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player.PlayMod.save()
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player.PushClientRes(&msg.ResPlayroomUnlock{
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Code: msg.RES_CODE_SUCCESS,
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