diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index ccb218a1..28707b3c 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -856,7 +856,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() { RegisterMsgProcessFunc("ReqPlayroomGuide", ReqPlayroomGuide) // 展示游戏结果数据 RegisterMsgProcessFunc("ReqPetFur", ReqPetFur) // 宠物毛皮信息 RegisterMsgProcessFunc("ReqPetFurBuy", ReqPetFurBuy) // 宠物毛皮商店购买 - RegisterMsgProcessFunc("ReqFurSet", ReqFurSet) //宠物毛皮设置 + RegisterMsgProcessFunc("ReqFurSet", ReqFurSet) // 宠物毛皮设置 // 宠物宝藏 RegisterMsgProcessFunc("ReqFriendTreasure", ReqFriendTreasure) // 请求好友宝藏数据 RegisterMsgProcessFunc("ReqFriendTreasureStart", ReqFriendTreasureStart) // 开始游戏 diff --git a/src/server/game/register_network_func.go b/src/server/game/register_network_func.go index 1fde9b69..028c7b70 100644 --- a/src/server/game/register_network_func.go +++ b/src/server/game/register_network_func.go @@ -3498,7 +3498,7 @@ func ReqPlayroomInfo(player *Player, buf []byte) error { PlayroomMod.SetGameId(playroom.GAME_TYPE_FILP) addNumFunc := func(num int) int { factor := player.GetOrderFactor() - return int(float64(num)*float64(factor)/100) / 100 * 100 + return int(math.Round(float64(num)*float64(factor)/100)) / 100 * 100 } PlayroomMod.SetGameRewardFlip(addNumFunc(100), addNumFunc(500), addNumFunc(2000)) }