限时事件,playroom优化

This commit is contained in:
hahwu 2024-12-25 17:07:08 +08:00
parent 7dff488a44
commit 7e03391514
7 changed files with 1472 additions and 1291 deletions

View File

@ -5,8 +5,6 @@ import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
const (
@ -19,6 +17,7 @@ const (
CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
CFG_LIMITED_TIME_EVENT_BOUNS = "LimitedTimeEventBouns"
)
func init() {
@ -31,31 +30,12 @@ func init() {
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_FAST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_BOUNS)
}
// 获取限时事件触发列表
func GetLimitedTimeEventCfg() []*gamedata.LimitedTimeEventData {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT)
if err != nil {
log.Debug("GetLimitedTimeEventCfg err:%v", err)
return nil
}
var res []*gamedata.LimitedTimeEventData
Day, Hour := GoUtil.GetWeekdayAndHour()
for k, v := range data {
weekDay := gamedata.GetIntValue(v, "WeekDay")
startTime := gamedata.GetIntValue(v, "StartTime")
endTime := gamedata.GetIntValue(v, "EndTime")
if weekDay == Day && Hour >= startTime && Hour < endTime {
Id, _ := strconv.Atoi(k)
res = append(res, &gamedata.LimitedTimeEventData{
Id: Id,
EventId: gamedata.GetIntValue(v, "EventId"),
Duration: int64(gamedata.GetIntValue(v, "Duration")),
})
}
}
return res
return nil
}
// 获取流星雨加成
@ -117,6 +97,7 @@ func GetSceneDashReward(Sence, Progress int) (int, []*item.Item) {
return 0, nil
}
// 获取场景冲刺奖池
func GetSenceJackpotProb() map[int]int {
r := make(map[int]int)
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
@ -131,6 +112,7 @@ func GetSenceJackpotProb() map[int]int {
return r
}
// 获取场景冲刺奖励
func GetSenceJackpotReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT, Id)
if err != nil {
@ -155,15 +137,40 @@ func GetFastProduceReward(Times, Energy int) []*item.Item {
return nil
}
func GetProgressMax() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Progress_max")
// 获取进度最大值
func GetProgressMax(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BOUNS)
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Lv >= Min && Lv <= Max {
return gamedata.GetIntValue(v, "OrderNum")
}
}
return 0
}
func GetBounsLv(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BOUNS)
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0
}
for k, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Lv >= Min && Lv <= Max {
return GoUtil.Int(k)
}
}
return 0
}
// 获取进度奖励随机
func GetProgressRewardRand(Lv int) map[int]int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
@ -172,7 +179,7 @@ func GetProgressRewardRand(Lv int) map[int]int {
}
r := make(map[int]int)
for k, v := range data {
if Lv >= gamedata.GetIntValue(v, "Min") && Lv <= gamedata.GetIntValue(v, "Max") {
if Lv >= gamedata.GetIntValue(v, "BounsLv") {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
@ -180,29 +187,24 @@ func GetProgressRewardRand(Lv int) map[int]int {
return r
}
// 获取进度选择数量
func GetProgressSelectNum(Lv int) int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Progress_lv_num")
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BOUNS)
if err != nil {
log.Debug("GetProgressSelectNum err:%v", err)
log.Debug("GetProgressMax err:%v", err)
return 0
}
Str := gamedata.GetStringValue(data, "Value")
Strarr := strings.Split(Str, "|")
for _, v := range Strarr {
a := strings.Split(v, ",")
if len(a) != 3 {
continue
}
Min, _ := strconv.Atoi(a[0])
Max, _ := strconv.Atoi(a[1])
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Lv >= Min && Lv <= Max {
Num, _ := strconv.Atoi(a[2])
return Num
return gamedata.GetIntValue(v, "Option")
}
}
return 0
}
// 获取进度奖励
func GetProgressReward(RewardId int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
@ -218,6 +220,7 @@ func GetProgressReward(RewardId int) []*item.Item {
return nil
}
// 获取进度奖励类型
func GetProgressRewardType(RewardId int) int {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_JACKPOT, RewardId)
if err != nil {

View File

@ -129,7 +129,7 @@ func (p *PlayerModData) InitMod(player *Player) (bool, error) {
p.ModList.Chess = chessMod
is_update = true
}
BaseMod := p.ModList.Base
BaseMod := &p.ModList.Base
if BaseMod.Uid == 0 {
PlayerBaseMod := player.GetPlayerBaseMod()
BaseMod.Uid = PlayerBaseMod.Data.DwUin
@ -143,7 +143,6 @@ func (p *PlayerModData) InitMod(player *Player) (bool, error) {
BaseMod.FackBookId = PlayerBaseMod.Data.FaceBookId
BaseMod.SetLoginTime(int64(PlayerBaseMod.Data.LoginTime))
BaseMod.SetLogoutTime(int64(PlayerBaseMod.Data.LogoutTime))
p.ModList.Base = BaseMod
is_update = true
}
@ -158,7 +157,7 @@ func (p *PlayerModData) InitMod(player *Player) (bool, error) {
p.ModList.Avatar.InitData()
p.ModList.Base.InitData(int(p.Data.DwUin))
p.ModList.SevenLogin.InitData()
p.ModList.LimitedTimeEvent.InitData()
p.ModList.LimitedTimeEvent.InitData(BaseMod.GetLevel())
p.ModList.Friend.InitData()
p.ModList.Mail.InitData()
p.ModList.Charge.InitData()

View File

@ -2701,10 +2701,11 @@ func ReqPlayroomInfo(args []interface{}) error {
}
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Targer)
PlayroomMod.SetTarget(Targer)
if PlayerData.Loginout < GoUtil.Now()-300 {
if PlayerData.Loginout < GoUtil.Now()-100000000300 { // todo DEBUG
PlayroomMod.SetGameId(1)
} else {
PlayroomMod.SetGameId(2)
PlayroomMod.SetGameRewardFlip(int(float64(PlayerData.Star)*0.03), int(float64(PlayerData.Star)*0.05), int(float64(PlayerData.Star)*0.1))
}
Star := min(500, max(PlayerData.Star/10, 10))
@ -2988,9 +2989,8 @@ func ReqPlayroomFlip(args []interface{}) error {
req := &msg.ReqPlayroomFlip{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Target := PlayroomMod.GetTarget()
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Target)
Items, CardId, err := PlayroomMod.FlipCard(int(req.Id), PlayerData.Star)
CardId, err := PlayroomMod.FlipCard(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomFlip{
Code: msg.RES_CODE_FAIL,
@ -2998,6 +2998,33 @@ func ReqPlayroomFlip(args []interface{}) error {
})
return err
}
player.Kafka("playroom_flip", map[string]interface{}{
"CardID": CardId,
"Id": req.Id,
})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomFlip{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
CardId: int32(CardId),
})
return nil
}
func ReqPlayroomFlipReward(args []interface{}) error {
_, player, buf := ParseArgs(args)
req := &msg.ReqPlayroomFlipReward{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Items, err := PlayroomMod.GetFlipReward()
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomFlipReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
Items1 := Items
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_PET_THIEF) {
@ -3011,6 +3038,7 @@ func ReqPlayroomFlip(args []interface{}) error {
})
return err
}
Target := PlayroomMod.GetTarget()
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
From: int(player.M_DwUin),
To: Target,
@ -3020,10 +3048,8 @@ func ReqPlayroomFlip(args []interface{}) error {
})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomFlip{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
CardId: int32(CardId),
player.PushClientRes(&msg.ResPlayroomFlipReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}

View File

@ -90,3 +90,11 @@ func UnitAllCard(p *Player) error {
fmt.Print(Item)
return nil
}
func UnitLimitProgress(p *Player) error {
LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
LimitedTimeEventMod.Progress = 7
LimitedTimeEventMod.ZeroUpdate(7)
LimitedTimeEventMod.AddProgress(4)
return nil
}

View File

@ -33,6 +33,9 @@ type LimitedTimeEventMod struct {
Progress int
ProgressReward map[int]int
LastSelect int
Lv int
ProgressMax int
LastOption []int
}
type LTEInfo struct {
@ -41,7 +44,7 @@ type LTEInfo struct {
Info map[string]interface{} // 事件信息
}
func (l *LimitedTimeEventMod) InitData() {
func (l *LimitedTimeEventMod) InitData(Lv int) {
if l.EventList == nil {
l.EventList = make(map[int]*LTEInfo)
}
@ -51,6 +54,15 @@ func (l *LimitedTimeEventMod) InitData() {
if l.ProgressReward == nil {
l.ProgressReward = make(map[int]int)
}
if l.ProgressMax == 0 {
l.Lv = Lv
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(Lv)
}
}
func (l *LimitedTimeEventMod) ZeroUpdate(Lv int) {
l.Lv = Lv
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(Lv)
}
// 判断限时事件是否存在
@ -218,17 +230,27 @@ func (l *LimitedTimeEventMod) AddProgress(Lv int) {
return
}
l.Progress++
ProgressMax := limitedTimeEventCfg.GetProgressMax()
if l.Progress == ProgressMax {
if l.Progress == l.ProgressMax {
SelectNum := limitedTimeEventCfg.GetProgressSelectNum(Lv)
RandMap := limitedTimeEventCfg.GetProgressRewardRand(Lv)
delete(RandMap, l.LastSelect)
r := GoUtil.RandMapNum(RandMap, SelectNum)
Id := 1
for _, v := range r {
l.ProgressReward[Id] = v
Id++
BounsLv := limitedTimeEventCfg.GetBounsLv(Lv)
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BounsLv)
n := 0
r := make([]int, 0)
LastOption := l.LastOption
for n < 10 {
n++
r = GoUtil.RandMapNum(RandMap, SelectNum)
Id := 1
for _, v := range r {
l.ProgressReward[Id] = v
Id++
}
if !GoUtil.SliceEqual(LastOption, r) {
break
}
}
l.LastOption = r
}
}
@ -242,6 +264,7 @@ func (l *LimitedTimeEventMod) SelectProgressReward(Id int) ([]*item.Item, error)
l.LastSelect = RewardId
l.ProgressReward = make(map[int]int)
l.Progress = 0
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(l.Lv)
return Item, nil
}

View File

@ -32,6 +32,7 @@ type PlayroomMod struct {
LoseItem []*item.Item // 失去的物品
Chip int // 碎片
Flip map[int]int // 翻牌
FlipReward []*item.Item // 翻牌奖励
WorkOutline int // 是否离线
}
@ -275,6 +276,12 @@ func (p *PlayroomMod) SetGameReward(Chess1, Chess2, Star int) {
p.GameReward[3] = &item.Item{Id: item.ITEM_STAR_ID, Num: Star}
}
func (p *PlayroomMod) SetGameRewardFlip(N1, N2, N3 int) {
p.GameReward[1] = &item.Item{Id: item.ITEM_STAR_ID, Num: N1}
p.GameReward[2] = &item.Item{Id: item.ITEM_STAR_ID, Num: N2}
p.GameReward[3] = &item.Item{Id: item.ITEM_STAR_ID, Num: N3}
}
func (p *PlayroomMod) SelectReward(Id int) []*item.Item {
v, ok := p.GameReward[Id]
if !ok {
@ -379,9 +386,9 @@ func (p *PlayroomMod) RemoveChip(Num int) []*item.Item {
return []*item.Item{item.NewItem(item.ITEM_STAR_ID, Num*50)}
}
func (p *PlayroomMod) FlipCard(Pos int, Star int) ([]*item.Item, int, error) {
func (p *PlayroomMod) FlipCard(Pos int) (int, error) {
if p.Status != STATUS_VISIT {
return nil, 0, fmt.Errorf("FlipCard Status is not STATUS_VISIT")
return 0, fmt.Errorf("FlipCard Status is not STATUS_VISIT")
}
RandMap := map[int]int{
FLIP_TYPE_COPPER: 35,
@ -390,25 +397,30 @@ func (p *PlayroomMod) FlipCard(Pos int, Star int) ([]*item.Item, int, error) {
}
Prob := GoUtil.RandMap(RandMap)
p.Flip[Pos] = Prob
return Prob, nil
}
func (p *PlayroomMod) GetFlipReward() ([]*item.Item, error) {
check := make(map[int]int)
Items := make([]*item.Item, 0)
for _, v := range p.Flip {
check[v]++
if check[v] == 3 {
GainStar := 0
switch v {
case FLIP_TYPE_COPPER:
GainStar = int(float64(Star) * 0.03)
Items = append(Items, p.GameReward[FLIP_TYPE_COPPER])
case FLIP_TYPE_SILVER:
GainStar = int(float64(Star) * 0.05)
Items = append(Items, p.GameReward[FLIP_TYPE_SILVER])
case FLIP_TYPE_GOLD:
GainStar = int(float64(Star) * 0.1)
Items = append(Items, p.GameReward[FLIP_TYPE_GOLD])
}
p.Status = STATUS_IDLE
p.GameId = 0
p.Flip = make(map[int]int)
p.Target = 0
return []*item.Item{item.NewItem(item.ITEM_STAR_ID, GainStar)}, Prob, nil
return Items, nil
}
}
return nil, Prob, nil
return Items, fmt.Errorf("GetFlipReward check is not 3")
}

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