修改bonus bug
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parent
bcd7743073
commit
80b6bddd65
@ -125,10 +125,13 @@ func ReqGmCommand(args []interface{}) error {
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num, _ := strconv.Atoi(arg[1])
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player.PlayMod.getLimitedTimeEventMod().Progress = num
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case "setProgressReward":
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BaseMod := player.PlayMod.getBaseMod()
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LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
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LimitedTimeEventMod.Progress = 5
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for i := 1; i < 5; i++ {
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player.PlayMod.getLimitedTimeEventMod().AddProgress(6)
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LimitedTimeEventMod.AddProgress(BaseMod.GetLevel())
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}
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player.PushClientRes(player.PlayMod.getLimitedTimeEventMod().ProgressBackData())
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player.PushClientRes(LimitedTimeEventMod.ProgressBackData())
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case "champshipGroup":
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G_GameLogicPtr.ChampshipMgrSend(&MsgMod.Msg{
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Type: MsgMod.HANDLE_TYPE_CHAMPSHIP_GROUP,
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@ -236,7 +236,7 @@ func (l *LimitedTimeEventMod) AddProgress(Lv int) {
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l.Progress++
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if l.Progress == l.ProgressMax {
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SelectNum := limitedTimeEventCfg.GetProgressSelectNum(Lv)
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BonusLv := limitedTimeEventCfg.GetBonusLv(l.Lv)
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BonusLv := limitedTimeEventCfg.GetBonusLv(Lv)
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RandMap := limitedTimeEventCfg.GetProgressRewardRand(BonusLv)
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n := 0
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r := make([]int, 0)
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