修复玩家线上playroom生理值错误
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@ -916,7 +916,27 @@ func (p *PlayroomMod) UnLock(Lv int) bool {
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p.MoodInfo[k] = &Mood{Id: k, Num: 100}
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p.MoodInfo[k] = &Mood{Id: k, Num: 100}
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}
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}
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}
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}
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return true
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}
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func (p *PlayroomMod) FixUnLock(Lv int) bool {
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UnlockLv := playroomCfg.GetUnLockLv()
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if Lv < UnlockLv || len(p.Physiology) != 0 {
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return false
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}
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Now := GoUtil.Now()
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p.Physiology = make(map[int]*Physiology)
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TypeList := playroomCfg.GetPhysiologyTypeList()
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for _, v := range TypeList {
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Max := playroomCfg.GetPhysiologyMax(v)
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p.Physiology[v] = &Physiology{Id: v, Num: Max, Time: Now}
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}
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if len(p.MoodInfo) == 0 {
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p.MoodInfo = make(map[int]*Mood)
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for k := 1; k <= 3; k++ {
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p.MoodInfo[k] = &Mood{Id: k, Num: 100}
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}
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}
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return true
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return true
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}
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}
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@ -567,6 +567,8 @@ func (p *PlayerBaseData) AddExp(player *Player, exp int, pexp int) (int, error)
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player.TeLog("level_up", map[string]interface{}{
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player.TeLog("level_up", map[string]interface{}{
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"after_level": BaseMod.Level,
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"after_level": BaseMod.Level,
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})
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})
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.UnLock(BaseMod.GetLevel())
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NewExpLv, NewPetLv := userCfg.GetNewLevUpExp(BaseMod.Level, BaseMod.Exp, BaseMod.PExp)
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NewExpLv, NewPetLv := userCfg.GetNewLevUpExp(BaseMod.Level, BaseMod.Exp, BaseMod.PExp)
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player.TeLog("property_level_up", map[string]interface{}{
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player.TeLog("property_level_up", map[string]interface{}{
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"property_level": BaseMod.Level,
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"property_level": BaseMod.Level,
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@ -260,6 +260,7 @@ func (p *Player) InitPlayer(UserName string) error {
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ChargeMod.FixBug(ChessMod.GetEmitList())
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ChargeMod.FixBug(ChessMod.GetEmitList())
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p.FixOrderBug()
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p.FixOrderBug()
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p.FixDecorate()
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p.FixDecorate()
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p.FixPlayroomPyhical()
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return nil
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return nil
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}
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}
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@ -1388,3 +1389,13 @@ func (p *Player) Lock() {
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func (p *Player) UnLock() {
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func (p *Player) UnLock() {
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p.lock.Unlock()
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p.lock.Unlock()
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}
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}
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func (p *Player) FixPlayroomPyhical() {
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if p.GetBaseMod().GetLevel() >= playroomCfg.GetUnLockLv() {
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PlayroomMod := p.PlayMod.getPlayroomMod()
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if len(PlayroomMod.GetPhysiologyList()) != len(playroomCfg.GetPhysiologyTypeList()) {
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PlayroomMod.Physiology = make(map[int]*playroom.Physiology)
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PlayroomMod.UnLock(p.GetBaseMod().GetLevel())
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}
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}
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}
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