高级订单优化退役棋子的生成
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@ -1249,7 +1249,7 @@ func (p *Player) GetPetThiefReward(target int) error {
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return nil
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}
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// 高级产物订单
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// 高级产物订单 回收订单中不会生成的棋子
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func (p *Player) AddHighOrder() {
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OrderMod := p.PlayMod.getOrderMod()
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BaseMod := p.PlayMod.getBaseMod()
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@ -1291,8 +1291,12 @@ func (p *Player) AddHighOrder() {
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}
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}
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RetireProduceColor := ChessMod.GetRetireProduceColor()
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emitList := ChessMod.GetEmitList()
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for Color, ChessId := range chessMap {
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emitId := order.GetEmitByColor(ChessMod.GetOrderEmit(), Color)
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emitId := order.GetEmitByColor(emitList, Color)
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if emitId == 0 {
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continue
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}
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_, ChessMaxLv := getChesslvRange(emitId, BaseMod.GetEnergyMul(), OrderMod.IsCharge)
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newLev2 := mergeDataCfg.DynamicLev(ChessMaxLv, emitId, Color)
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newLev3 := order.AdjustLev(newLev2, BaseMod.GetEnergyMul())
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@ -1310,6 +1314,13 @@ func (p *Player) AddHighOrder() {
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if GoUtil.InArray(ChessId, v.MergeId) {
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add = false
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}
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// 增加当订单中已有同类型且等级大于等于该棋子的订单时,不生成订单
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for _, v1 := range v.MergeId {
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if mergeDataCfg.GetColorById(v1) == Color && mergeDataCfg.GetLvById(v1) >= chessLv {
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add = false
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break
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}
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}
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}
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if add {
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OrderMod.AddExtraOrder([]int{ChessId})
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