Merge branch 'sdk' into online

This commit is contained in:
hahwu 2025-01-23 17:34:23 +08:00
commit 83ec142878
27 changed files with 3204 additions and 2848 deletions

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@ -211,7 +211,7 @@ func GobUnmarshal(data []byte, obj interface{}) error {
}
func GetServerIdByUid(uid int) int {
return int(uid / 100000)
return int((uid % 100000000) / 100000)
}
func CreateOrderSn(uid int) string {

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@ -66,7 +66,9 @@ func RandSliceNum(slice []int, num int) []int {
return r
}
func RandSliceNum2(slice []interface{}, num int) []interface{} {
func RandSliceNum2(s []interface{}, num int) []interface{} {
slice := make([]interface{}, len(s))
copy(slice, s)
r := make([]interface{}, 0, num)
if num <= 0 || len(slice) < num {
return slice
@ -259,3 +261,24 @@ func ShuffleArray(s []int) []int {
}
return r
}
func IsContain(s []int, s2 []int) bool {
for _, v := range s2 {
if !InArray(v, s) {
return false
}
s = SubSlices(s, []int{v})
}
return true
}
func IsSameElem(s []int) bool {
r := make(map[int]struct{})
for _, v := range s {
if _, ok := r[v]; ok {
return true
}
r[v] = struct{}{}
}
return false
}

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@ -120,6 +120,7 @@ func SendServerMsg(m *msg.Msg, serverId int) error {
return err
}
v.(network.Agent).WriteMsg(data)
return nil
}
return fmt.Errorf("server %d not online", serverId)
}

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@ -200,3 +200,11 @@ func GetItemIdByCardId(CardId int) int {
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetSeasonFirstReward() []*item.Item {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "season_first")
if err != nil {
log.Debug("GetSeasonFirstReward data not found")
}
return item.ParseItem(data["Value"])
}

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@ -51,47 +51,22 @@ func GetMeteorAdd(ChessLv int) int {
}
// 获取宝箱雨奖励
func GetChestReward(Star int) ([]*item.Item, int, int, int) {
func GetChestReward(Star int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
if err != nil {
log.Debug("GetChestReward err:%v", err)
return nil, 0, 0, 0
return nil
}
Grade := 0
for k, v := range data {
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Star >= Min && Star <= Max {
Grade = GoUtil.Int(k)
break
return gamedata.GetItemList(v, "Items")
}
}
return nil
data, err = gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT)
if err != nil {
log.Debug("GetChestReward err:%v", err)
return nil, 0, 0, 0
}
RandMap := make(map[int]int)
for k, v := range data {
Prob := gamedata.GetIntValue(v, "Prob")
if Grade == gamedata.GetIntValue(v, "Grade") {
Id := GoUtil.Int(k)
RandMap[Id] = Prob
}
}
Id := GoUtil.RandMap(RandMap)
data, err = gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT, Id)
if err != nil {
log.Debug("GetChestReward err:%v", err)
return nil, 0, 0, 0
}
Items := gamedata.GetItemList(data, "Items")
CardLv := gamedata.GetIntValue(data, "CardLv")
Lv := gamedata.GetIntValue(data, "Lv")
Jackpot := gamedata.GetIntValue(data, "Jackpot")
return Items, CardLv, Lv, Jackpot
}
// 获取超级订单奖励
@ -273,3 +248,12 @@ func GetUnlockLv() int {
}
return gamedata.GetIntValue(data, "Value")
}
func GetFirstEvent() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "First_Event")
if err != nil {
log.Debug("GetFirstEvent err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Value")
}

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@ -15,11 +15,12 @@ const (
CONST_NAME = "MergeDataConst"
CFG_MERGE_EMIT = "MergeDataEmit"
CFG_MERGE_EMIT_TYPE = "MergeDataEmitType"
CFG_MERGE_COLOR = "MergeDataColor"
// 棋子类型
CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
CHESS_PRODUCT_SUB_TYPE = 2 // 次产物
CHESS_PRODUCT_SUB_EMIT_TYPE = 3 // 次发射器产物
CHESS_PRODUCT_SECONDARY_TYPE = 2 // 次产物
CHESS_PRODUCT_SUB_TYPE = 3 // 子发射器产物
)
func init() {
@ -27,6 +28,7 @@ func init() {
gamedata.InitCfg(CONST_NAME)
gamedata.InitCfg(CFG_MERGE_EMIT)
gamedata.InitCfg(CFG_MERGE_EMIT_TYPE)
gamedata.InitCfg(CFG_MERGE_COLOR)
}
func GetEmitTypeProduce(EmitType string) []string {
@ -475,3 +477,21 @@ func getColorProb(Emit_List string, Color string) float64 {
}
return Prob
}
func GetColorType(Color string) int {
data, err := gamedata.GetDataByKey(CFG_MERGE_COLOR, Color)
if err != nil {
log.Debug("GetColorType GetOne Color:%s not found", Color)
return 0
}
Type := gamedata.GetStringValue(data, "Type")
switch Type {
case "main":
return CHESS_PRODUCT_MAIN_TYPE
case "secondary":
return CHESS_PRODUCT_SECONDARY_TYPE
case "sub":
return CHESS_PRODUCT_SUB_TYPE
}
return CHESS_PRODUCT_MAIN_TYPE
}

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@ -7,6 +7,7 @@ import (
randnameCfg "server/conf/randname"
"server/game/mod/msg"
proto "server/msg"
"server/pkg/github.com/name5566/leaf/log"
"sort"
"time"
)
@ -29,6 +30,7 @@ type ChampshipData struct {
PreGroupInfo map[int]int // 锦标赛分组信息 备份
Robot map[int]*ChampshipRobot // 机器人
PreRobot map[int]*ChampshipRobot // 机器人 备份
ZeroTime int64
}
type ChampshipRank struct {
@ -87,6 +89,9 @@ func (c *ChampshipMgr) Init() {
Now := GoUtil.Now()
ZeroTime := GoUtil.ZeroTimestamp()
if c.getData().ZeroTime != ZeroTime {
c.ZeroUpdate(&msg.Msg{})
}
Remain := Now - ZeroTime
Remain1 := 1800 - Remain%1800
@ -101,6 +106,7 @@ func (c *ChampshipMgr) Init() {
Type: msg.HANDLE_TYPE_CHAMPSHIP_AI,
})
})
c.mDispatr.AfterFunc(time.Duration(GoUtil.NextZeroTimestampDuration())*time.Second, func() {
c.Send(&msg.Msg{
Type: msg.SERVER_ZERO_UPDATE,
@ -116,6 +122,8 @@ func (c *ChampshipMgr) NotifyAll(m *msg.Msg) (interface{}, error) {
}
func (c *ChampshipMgr) ZeroUpdate(m *msg.Msg) (interface{}, error) {
log.Debug("ChampshipMgr ZeroUpdate")
c.getData().ZeroTime = GoUtil.ZeroTimestamp()
c.getData().PreRank = c.getData().Rank
c.getData().PreRobot = c.getData().Robot
c.getData().PreGroupInfo = c.getData().GroupInfo

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@ -111,10 +111,12 @@ func FriendMgrSend(m *msg.Msg) error {
err := mergeCluster.SendServerMsg(m, ToServer)
if err != nil { // 区服不在线
G_GameLogicPtr.FriendMgrSend(m)
log.Debug("send to server %d error : %s\n", ToServer, err)
return err
}
return nil
}
log.Debug("send to server %d success, %d", ToServer, conf.Server.ServerID)
G_GameLogicPtr.FriendMgrSend(m)
return nil
}

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@ -102,9 +102,9 @@ func (gl *GameLogic) ZeroFlush() {
})
var a1 = []interface{}{gl.DailyTaskTimestamp}
GoUtil.CallEvent(MergeConst.Notify_Daily_Renew, a1)
gl.RankMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新排行榜
gl.ChampshipMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新锦标赛
gl.VarMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新变量
// gl.RankMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新排行榜
// gl.ChampshipMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新锦标赛
// gl.VarMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新变量
gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE)
gl.CreateDailyLogFile()
log.Debug("Server ZeroFlush")
@ -686,6 +686,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
// #region 卡牌
RegisterMsgProcessFunc("ReqCardInfo", ReqCardInfo) // 请求卡牌信息
RegisterMsgProcessFunc("ReqCardSeasonFirstReward", ReqCardSeasonFirstReward) // 领取赛季首次奖励
RegisterMsgProcessFunc("ReqCardCollectReward", ReqCardCollectReward) //领取卡牌系列收集奖励
RegisterMsgProcessFunc("ReqExStarReward", ReqExStarReward) // 兑换收集星星奖励
RegisterMsgProcessFunc("ReqAllCollectReward", ReqAllCollectReward) // 领取全收集奖励

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@ -233,12 +233,20 @@ func ReqGmCommand(args []interface{}) error {
case "addFriendStar":
FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
FriendTreasureMod.AddStar(200)
case "comfortOrder":
BaseMod := player.PlayMod.getBaseMod()
BaseMod.LogoutTime = GoUtil.Now() - 7*86400
TriggerComfortOrder(player)
player.PushClientRes(player.PlayMod.getOrderMod().BackData())
case "setDecorateArea":
S, _ := strconv.Atoi(arg[1])
DecorateMod := player.PlayMod.getDecorateMod()
DecorateMod.AreaId = S
DecorateMod.FinishList = make(map[int]struct{})
DecorateMod.Progress = 0
case "resetCardSeasonFirst":
CardMod := player.PlayMod.getCardMod()
CardMod.SeasonFirst = false
}
player.PlayMod.save()
return nil

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@ -88,7 +88,7 @@ func (p *PlayerChessData) UpdatePlayerChessData(player *Player, buf []byte) erro
for _, v := range update.MChessHandle {
HandleStr += fmt.Sprintf("%v-%v-%v,", v.Id, v.ChessId, v.Type)
}
log.Debug("棋子数据不一致, %v===%v===%v===%v", HandleStr, LastMap, p.Data.MChessData, player.PlayMod.getChessMod().GetChessList())
log.Debug("棋子数据不一致, %v===%v===%v===%v", HandleStr, LastMap, update.MChessData, player.PlayMod.getChessMod().GetChessList())
player.SendErrClienRes(res)
return fmt.Errorf("棋子数据不一致")
}

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@ -694,7 +694,7 @@ func GetRecommendPlayer(p *Player, Num int) []int {
if v.Uid == int(p.M_DwUin) {
continue
}
if FriendMod.CheckApply(v.Uid) {
if FriendMod.CheckSendApply(v.Uid) {
continue
}
if FriendMod.CheckFriend(v.Uid) {
@ -704,6 +704,9 @@ func GetRecommendPlayer(p *Player, Num int) []int {
if GoUtil.Now()-PlayerSimpleData.Loginout > 86400 {
continue
}
if PlayerSimpleData.Level < 4 {
continue
}
PlayerList1 = append(PlayerList1, v.Uid)
}
if len(PlayerList1) == 0 {

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@ -6,7 +6,6 @@ import (
"math"
"server/GoUtil"
cardCfg "server/conf/card"
limitedTimeEventCfg "server/conf/limitedTimeEvent"
mergeDataCfg "server/conf/mergeData"
miningCfg "server/conf/mining"
"server/db"
@ -183,7 +182,6 @@ func ReqRewardOrder(args []interface{}) error {
proto.Unmarshal(buf, req)
OrderMod := player.PlayMod.getOrderMod()
ChessMod := player.PlayMod.getChessMod()
CardMod := player.PlayMod.getCardMod()
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
Item, mergeList, OrderType, Star, err := OrderMod.RewardOrder(int(req.OrderId))
if OrderType == order.Trigger_type { // playroom触发式订单获取额外道具
@ -237,32 +235,8 @@ func ReqRewardOrder(args []interface{}) error {
}
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
ChestRainItems := make([]*item.Item, 0)
if len(AddItem) > 0 {
ChestRainItems = AddItem
}
JackpotId := 0
if CardLv > 0 {
CardId := CardMod.RandCard(CardLv)
ItemId := cardCfg.GetItemIdByCardId(CardId)
ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
}
if ProductLv > 0 {
Color := order.RandChessColor(ChessMod.GetEmitList())
ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
if ChessId == 0 {
log.Error("GetChessIdByLvAndColor error color:%d, lv:%d", Color, ProductLv)
return errors.New("GetChessIdByLvAndColor error")
}
ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
}
if Jackpot > 0 {
ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
JackpotId = GoUtil.RandMap(ProbList)
ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
}
player.args["ResItemPopId"] = JackpotId
ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList)
player.args["ResItemPopId"] = 0
err = player.HandleItem(ChestRainItems, msg.ITEM_POP_LABEL_LimitEventChestRain.String())
if err != nil {
player.SendErrClienRes(&msg.ResRewardOrder{
@ -275,7 +249,7 @@ func ReqRewardOrder(args []interface{}) error {
if len(ChestRainItems) > 0 {
player.PushClientRes(&msg.ResChessRainReward{
Items: item.ItemToMsg(ChestRainItems),
Id: int32(JackpotId),
Id: 0,
})
player.TeLog("time_limited_event_action", map[string]interface{}{
"event_type": "chest_rain",
@ -768,6 +742,34 @@ func ReqCardInfo(args []interface{}) error {
return nil
}
func ReqCardSeasonFirstReward(args []interface{}) error {
_, player, buf := ParseArgs(args)
req := &msg.ReqCardSeasonFirstReward{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
itemList, err := CardMod.SeasonFirstReward()
if err != nil {
player.SendErrClienRes(&msg.ResCardSeasonFirstReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_CardSeasonFirstReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResCardSeasonFirstReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResCardSeasonFirstReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 领取卡牌系列收集奖励
func ReqCardCollectReward(args []interface{}) error {
_, player, buf := ParseArgs(args)
@ -1279,13 +1281,28 @@ func ReqApplyFriend(args []interface{}) error {
req := &msg.ReqApplyFriend{}
proto.Unmarshal(buf, req)
Uid := int(req.Uid)
FriendMod := player.PlayMod.getFriendMod()
if FriendMod.CheckFriend(Uid) {
player.SendErrClienRes(&msg.ResApplyFriend{
Code: msg.RES_CODE_FAIL,
Msg: "already friend",
})
return fmt.Errorf("already friend")
}
if FriendMod.AddSendApply(Uid) {
player.SendErrClienRes(&msg.ResApplyFriend{
Code: msg.RES_CODE_FAIL,
Msg: "already apply",
})
return fmt.Errorf("already apply")
}
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_APPLY,
From: int(player.M_DwUin),
To: Uid,
SendT: GoUtil.Now(),
}
G_GameLogicPtr.FriendMgrSend(m)
FriendMgrSend(m)
player.PushClientRes(&msg.ResApplyFriend{
Code: msg.RES_CODE_SUCCESS,
})
@ -1316,7 +1333,7 @@ func ReqAgreeFriend(args []interface{}) error {
To: Uid,
SendT: GoUtil.Now(),
}
G_GameLogicPtr.FriendMgrSend(m)
FriendMgrSend(m)
FriendMod.AddFriend(Uid)
player.PlayMod.save()
player.PushClientRes(&msg.ResAgreeFriend{
@ -1341,7 +1358,7 @@ func ReqDelFriend(args []interface{}) error {
To: Uid,
SendT: GoUtil.Now(),
}
G_GameLogicPtr.FriendMgrSend(m)
FriendMgrSend(m)
FriendMod := player.PlayMod.getFriendMod()
FriendMod.DelFriend(Uid)
player.PlayMod.save()
@ -1376,7 +1393,7 @@ func ReqRefuseFriend(args []interface{}) error {
To: Uid,
SendT: GoUtil.Now(),
}
G_GameLogicPtr.FriendMgrSend(m)
FriendMgrSend(m)
FriendApplyBackData(player)
return nil
}

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@ -1,9 +1,11 @@
package game
import (
"server/GoUtil"
"server/MergeConst"
"server/conf"
"server/db"
"server/game/mod/order"
"server/msg"
"server/pkg/github.com/name5566/leaf/log"
"time"
@ -67,3 +69,38 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
player.Kafka("pay", orderDataMap)
player.SendClientRes()
}
func TriggerComfortOrder(p *Player) {
BaseMod := p.PlayMod.getBaseMod()
Now := GoUtil.Now()
Lv := BaseMod.GetLevel()
if Now-BaseMod.GetLogoutTime() < 7*86400 || Lv < 6 {
return
}
OrderMod := p.PlayMod.getOrderMod()
ChessMod := p.PlayMod.getChessMod()
ChessList := ChessMod.GetUnlockChessList()
TriggerType := 1
for _, Order := range OrderMod.GetOrderList() {
if GoUtil.IsContain(ChessList, Order.MergeId) {
continue
}
if Order.Diff == order.DIFF_LOW {
return
}
if Order.Diff == order.DIFF_MID {
TriggerType = 2
}
}
EmitList := ChessMod.GetEmitList()
EnergyMul := BaseMod.GetEnergyMul()
if TriggerType == 1 {
OrderMod.CreateComfortOrder(Lv, EmitList, EnergyMul, order.DIFF_LOW, 2)
OrderMod.CreateComfortOrder(Lv, EmitList, EnergyMul, order.DIFF_LOW, 3)
OrderMod.CreateComfortOrder(Lv, EmitList, EnergyMul, order.DIFF_MID, 2)
} else {
OrderMod.CreateComfortOrder(Lv, EmitList, EnergyMul, order.DIFF_LOW, 2)
OrderMod.CreateComfortOrder(Lv, EmitList, EnergyMul, order.DIFF_LOW, 3)
}
}

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@ -2,11 +2,6 @@ package game
import (
"fmt"
"server/GoUtil"
cardCfg "server/conf/card"
limitedTimeEventCfg "server/conf/limitedTimeEvent"
mergeDataCfg "server/conf/mergeData"
"server/game/mod/item"
"server/game/mod/order"
"server/game/mod/sevenLogin"
"server/msg"
@ -33,21 +28,9 @@ func UnitEndlessReward(p *Player) error {
func UnitChessShop(p *Player) error {
ChessMod := p.PlayMod.getChessMod()
if ChessMod == nil {
return fmt.Errorf("ChessMod is nil")
}
ChessMod.EmitList = make(map[int]int)
ChessMod.EmitList[83] = 1
ChessMod.EmitList[125] = 1
ChargeMod := p.PlayMod.getChargeMod()
if ChargeMod == nil {
return fmt.Errorf("ChargeMod is nil")
}
p.PlayMod.save()
p.PlayMod.ClearData(p)
ChargeMod.TriggerChargeUnlock(4, ChessMod.GetEmitList())
b := ChargeMod.BackData()
fmt.Println(b)
ChargeMod.InitChessShop(ChessMod.GetEmitList())
return nil
}
@ -108,30 +91,17 @@ func UnitLimitProgress(p *Player) error {
func UnitLimitedTimeEvent(p *Player) error {
LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
CardMod := p.PlayMod.getCardMod()
ChessMod := p.PlayMod.getChessMod()
mergeList := []int{1, 2, 30}
ChestRainItems := make([]*item.Item, 0)
AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
if len(AddItem) > 0 {
ChestRainItems = AddItem
}
JackpotId := 0
if CardLv > 0 {
CardId := CardMod.RandCard(CardLv)
ItemId := cardCfg.GetItemIdByCardId(CardId)
ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
}
if ProductLv > 0 {
Color := order.RandChessColor(ChessMod.GetOrderEmit())
ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
}
if Jackpot > 0 {
ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
JackpotId = GoUtil.RandMap(ProbList)
ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
}
fmt.Print(ChestRainItems, JackpotId)
mergeList := []int{246, 15}
AddItem := LimitedTimeEventMod.GetChestReward(mergeList)
fmt.Print(AddItem)
return nil
}
func UnitCard(p *Player) error {
CardMod := p.PlayMod.getCardMod()
for i := 0; i < 1000; i++ {
CardMod.OpenCardPack(4)
}
return nil
}

View File

@ -2,8 +2,10 @@ package game
import (
"encoding/gob"
"server/GoUtil"
"server/game/mod/card"
"server/game/mod/msg"
"time"
)
type VarMgr struct {
@ -12,6 +14,7 @@ type VarMgr struct {
type VarData struct {
Var map[string]interface{}
ZeroTime int64
}
const (
@ -26,25 +29,22 @@ func (f *VarMgr) Init() {
}
// 注册处理函数
f.init()
f.initData()
f.RegisterHandler(msg.SERVER_ZERO_UPDATE, f.ZeroUpdate)
}
func (f *VarMgr) initData() {
if f.getData().Var == nil {
f.getData().Var = make(map[string]interface{})
}
GoldCard := f.GetVar(VAR_GOLD_CARD)
if GoldCard == nil { // 随机生成两个金卡
Card1, Card2 := card.RankGoldCard()
f.SetVar(VAR_GOLD_CARD, &VarGoldCard{
Four: Card1,
Five: Card2,
})
if f.getData().ZeroTime == GoUtil.ZeroTimestamp() {
f.ZeroUpdate(&msg.Msg{})
}
f.RegisterHandler(msg.SERVER_ZERO_UPDATE, f.ZeroUpdate)
f.mDispatr.AfterFunc(time.Duration(GoUtil.NextZeroTimestampDuration())*time.Second, func() {
f.Send(&msg.Msg{
Type: msg.SERVER_ZERO_UPDATE,
})
})
}
func (f *VarMgr) ZeroUpdate(m *msg.Msg) (interface{}, error) {
f.getData().ZeroTime = GoUtil.ZeroTimestamp()
// 随机生成两个金卡
Card1, Card2 := card.RankGoldCard()
f.SetVar(VAR_GOLD_CARD, &VarGoldCard{

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@ -47,7 +47,7 @@ func (b *Base) InitData(Uid int) {
func (b *Base) Login() {
b.LoginTime = GoUtil.Now()
b.LogoutTime = 0
// b.LogoutTime = 0
}
func (b *Base) GetNickName() string {
@ -118,6 +118,10 @@ func (b *Base) GetLoginTime() int64 {
return b.LoginTime
}
func (b *Base) GetLogoutTime() int64 {
return b.LogoutTime
}
func (b *Base) GetRecoverTime() int64 {
return b.RecoverTime
}
@ -176,9 +180,7 @@ func (b *Base) BuyEnergy(Energy int) ([]*item.Item, int, int) {
// HighRoller 结束时重置能量倍数
func (b *Base) ResetEnergyMul(Mul int) {
if Mul < b.EnergyMul {
b.EnergyMul = 0
}
b.EnergyMul = Mul
}
func (b *Base) BackData() *msg.BaseInfo {

View File

@ -15,6 +15,7 @@ type CardMod struct {
AllCollect int // 总共收集 0未领取 1已领取
CardLimit bool //卡牌节 限时活动
EndTime int64 //周期结束时间
SeasonFirst bool //赛季首次奖励
AllCard map[int]int //
ExTimes int //置换次数
ReqTimes int //请求次数
@ -156,9 +157,8 @@ func (c *CardMod) OpenCardPack(Star int) ([]int, error) {
}
mustHaveStar := cardCfg.GetPackMustHave(Star)
if mustHaveStar != 0 {
cardId = randCard(c.Round, mustHaveStar, 0)
cardId = randCard(c.Round, mustHaveStar, 0, newCard)
if cardId == 0 {
return newCard, fmt.Errorf("OpenCardPack card id err")
}
@ -176,11 +176,11 @@ func (c *CardMod) OpenCardPack(Star int) ([]int, error) {
CardStar := GoUtil.RandMap(randList)
switch CardStar {
case 5:
cardId = randCard(c.Round, 4, 1)
cardId = randCard(c.Round, 4, 1, newCard)
case 6:
cardId = randCard(c.Round, 5, 1)
cardId = randCard(c.Round, 5, 1, newCard)
default:
cardId = randCard(c.Round, CardStar, 0)
cardId = randCard(c.Round, CardStar, 0, newCard)
}
if cardId == 0 {
return newCard, fmt.Errorf("OpenCardPack card id err")
@ -230,6 +230,7 @@ func (c *CardMod) BackData() *msg.ResCardInfo {
ExUid: ExUid,
Round: int32(c.Round),
Handbook: GoUtil.MapIntToInt32(c.Handbook),
SeasonFirst: c.SeasonFirst,
}
}
@ -537,5 +538,13 @@ func (c *CardMod) GetHandbookReward(CardId int) ([]*item.Item, error) {
}
func (c *CardMod) RandCard(Star int) int {
return randCard(c.Round, Star, 0)
return randCard(c.Round, Star, 0, []int{})
}
func (c *CardMod) SeasonFirstReward() ([]*item.Item, error) {
if c.SeasonFirst {
return nil, fmt.Errorf("SeasonFirstReward already get")
}
c.SeasonFirst = true
return cardCfg.GetSeasonFirstReward(), nil
}

View File

@ -5,12 +5,15 @@ import (
cardCfg "server/conf/card"
)
func randCard(Round, Star, IsGold int) int {
func randCard(Round, Star, IsGold int, Except []int) int {
cardList := cardCfg.GetCardListByStar(Round, Star, IsGold)
cardList = GoUtil.SubSlices(cardList, Except)
cardId := GoUtil.RandSlice(cardList)
return cardId
}
func RankGoldCard() (int, int) {
return randCard(0, 4, 1), randCard(0, 5, 1)
Card1 := randCard(0, 4, 1, []int{})
Card2 := randCard(0, 5, 1, []int{Card1})
return Card1, Card2
}

View File

@ -6,7 +6,6 @@ import (
chargeCfg "server/conf/charge"
mergeDataCfg "server/conf/mergeData"
"server/game/mod/item"
"server/game/mod/order"
"server/msg"
"server/pkg/github.com/name5566/leaf/log"
)
@ -29,7 +28,10 @@ type ChargeMod struct {
Ad bool // 是否购买免广告
}
type Rand struct {
ChessId int
Diamond int
}
type ChessShop struct {
Diamond int
Count int
@ -236,54 +238,33 @@ func (c *ChargeMod) InitChessShop(Emit []int) {
return
}
c.ChessShop = make(map[int]*ChessShop)
EmitColor := make(map[string]int)
ColorList := make([]string, 0)
for _, v := range Emit {
Color := mergeDataCfg.GetColorById(v)
ProduceList := mergeDataCfg.GetEmitTypeProduce(Color)
Type2 := mergeDataCfg.GetEmitType2(Color)
for _, Produce := range ProduceList {
if _, ok := EmitColor[Produce]; ok {
continue
}
EmitColor[Produce] = Type2
}
}
type Rand struct {
ChessId int
Diamond int
}
RandList := make([]interface{}, 0)
for k, v := range EmitColor {
for i := 1; i <= 99; i++ {
ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, k)
if ChessId == 0 {
break
}
ChessType := mergeDataCfg.GetTypeById(ChessId)
if ChessType == "Emitter" {
RandList = append(RandList, Rand{
ChessId: ChessId,
Diamond: ChessDiamondCfg[i],
})
if i >= 4 {
break
}
} else {
EmitId := order.GetEmitByColor(Emit, k)
Mul := mergeDataCfg.GetSellDiamondMul(EmitId, k)
Diamond := GetChessDiamond(i, v) * Mul
RandList = append(RandList, Rand{
ChessId: ChessId,
Diamond: Diamond,
})
}
}
ProduceList := mergeDataCfg.GetEmitProduceType(v)
ColorList = append(ColorList, ProduceList...)
}
L := GoUtil.RandSliceNum2(RandList, 5)
RandList := make([]*Rand, 0)
for _, v := range ColorList {
ColorType := mergeDataCfg.GetColorType(v)
r := make([]*Rand, 0)
if ColorType == mergeDataCfg.CHESS_PRODUCT_MAIN_TYPE {
r = getChessMainRand(v)
} else if ColorType == mergeDataCfg.CHESS_PRODUCT_SECONDARY_TYPE {
r = getChessSecondaryRand(v)
} else if ColorType == mergeDataCfg.CHESS_PRODUCT_SUB_TYPE {
r = getChessSubRand(v)
}
RandList = append(RandList, r...)
}
randList := make([]interface{}, len(RandList))
for k, v := range RandList {
randList[k] = v
}
L := GoUtil.RandSliceNum2(randList, 5)
for k, v := range L {
Diamond := v.(Rand).Diamond
ChessId := v.(Rand).ChessId
Diamond := v.(*Rand).Diamond
ChessId := v.(*Rand).ChessId
c.ChessShop[k+1] = &ChessShop{Diamond: Diamond, Count: 5, Id: ChessId}
}
}

View File

@ -1,6 +1,9 @@
package charge
import "math"
import (
"math"
mergeDataCfg "server/conf/mergeData"
)
func GetChessDiamond(Lv, Type int) int {
Diamond := 0.0
@ -18,3 +21,33 @@ func GetChessDiamond(Lv, Type int) int {
}
return max(1, d)
}
func getChessMainRand(Color string) []*Rand {
r := make([]*Rand, 0)
for i := 6; i <= 10; i++ {
Diamond := int(math.Pow(2, float64(i-1)) / 2.5)
ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, Color)
r = append(r, &Rand{ChessId: ChessId, Diamond: Diamond})
}
return r
}
func getChessSecondaryRand(Color string) []*Rand {
r := make([]*Rand, 0)
for i := 5; i <= 9; i++ {
Diamond := int((math.Pow(2, float64(i-1)) / 2.5) * 2)
ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, Color)
r = append(r, &Rand{ChessId: ChessId, Diamond: Diamond})
}
return r
}
func getChessSubRand(Color string) []*Rand {
r := make([]*Rand, 0)
for i := 5; i <= 9; i++ {
Diamond := int(math.Pow(2, float64(i-1))/2.5 + 6.4)
ChessId := mergeDataCfg.GetChessIdByLvAndColor(i, Color)
r = append(r, &Rand{ChessId: ChessId, Diamond: Diamond})
}
return r
}

View File

@ -100,7 +100,7 @@ func (dt *DailyTaskMod) WeekUpdate() {
i++
}
weekReward[6] = WeekReward{
Id: 9,
Id: 0,
Items: []*item.Item{{Id: item.ITEM_FIVE_STAR_CARD_PACK, Num: 1}},
}
dt.Active = 0

View File

@ -9,6 +9,7 @@ import (
type FriendMod struct {
FriendList map[int]struct{} // 好友列表
ApplyList map[int]int64 // 请求列表
SendApply map[int]int64 // 发送的申请
Card map[string]*card.CardInfo // 收到的申请交换
Log []*LogInfo // 日志
AutoId int
@ -55,6 +56,9 @@ func (f *FriendMod) InitData() {
if f.Card == nil {
f.Card = make(map[string]*card.CardInfo)
}
if f.SendApply == nil {
f.SendApply = make(map[int]int64)
}
}
func (f *FriendMod) AddFriend(id int) {
@ -106,12 +110,28 @@ func (f *FriendMod) GetFriendList() []int {
return list
}
// 收到申请
func (f *FriendMod) AddFriendApply(Uid int) {
f.ApplyList[Uid] = GoUtil.Now()
}
// 发送申请
func (f *FriendMod) AddSendApply(Uid int) bool {
if _, ok := f.SendApply[Uid]; ok {
return true
}
f.SendApply[Uid] = GoUtil.Now()
return false
}
func (f *FriendMod) CheckSendApply(Id int) bool {
_, ok := f.SendApply[Id]
return ok
}
func (f *FriendMod) AgreeApply(UId int) {
f.AddFriend(UId)
delete(f.SendApply, UId)
delete(f.ApplyList, UId)
}

View File

@ -38,6 +38,7 @@ type LimitedTimeEventMod struct {
ProgressMax int
LastOption []int
BonusNum int
First bool
}
type LTEInfo struct {
@ -193,11 +194,12 @@ func (l *LimitedTimeEventMod) GetMeteorReward(MergeList []int) []*item.Item {
}
// 获取宝箱雨奖励
func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) ([]*item.Item, int, int, int) {
func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) []*item.Item {
Star := 0
for _, v := range MergeList {
Star += mergeDataCfg.GetStarById(v)
}
return limitedTimeEventCfg.GetChestReward(Star)
}
@ -236,6 +238,15 @@ func (l *LimitedTimeEventMod) AddProgress(Lv int) {
}
l.Progress++
if l.Progress == l.ProgressMax {
if !l.First {
l.First = true
EventId := limitedTimeEventCfg.GetFirstEvent()
l.ProgressReward = map[int]int{
1: EventId,
}
l.LastOption = []int{EventId}
return
}
SelectNum := limitedTimeEventCfg.GetProgressSelectNum(Lv)
BonusLv := limitedTimeEventCfg.GetBonusLv(Lv)
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BonusLv)

View File

@ -40,12 +40,14 @@ const (
Super_type = 3 // 超级订单
Preheat_type = 4 // 预热订单
Trigger_type = 5 // 触发订单
Clean_type = 6 // 清理订单
Clean_type = 6 // 退役发射器清理订单
Clean_Order_type = 7 // 清理无法生成订单的棋子
Clean_type2 = 8 // 棋盘空格不足清理棋子的订单
COMFORT_TYPE = 9 // 安慰订单
diff_low = 1 // 低难度
diff_mid = 2 // 中难度
diff_high = 3 // 高难度
DIFF_LOW = 1 // 低难度
DIFF_MID = 2 // 中难度
DIFF_HIGH = 3 // 高难度
)
func (o *OrderMod) InitData() {
@ -60,7 +62,7 @@ func (o *OrderMod) InitData() {
Cfg := startOrderCfg.GetStartOrderByStep(o.Step + 1)
o.Step = 1
o.Auto_id = 0
o.LastDiff = diff_low
o.LastDiff = DIFF_LOW
for _, v := range Cfg {
o.Auto_id++
o.OrderList[o.Auto_id] = Order{
@ -120,7 +122,7 @@ func (o *OrderMod) CreateOrder(lv int, Emit []int, EnergyMul int) error {
if NewChessId == 0 {
return fmt.Errorf("CreateOrder: NewChessId is 0, EnergyMul: %d, PreheatStep: %d, ChessColor: %s", EnergyMul, PreheatStep, ChessColor)
}
o.addOrder([]int{NewChessId}, diff_low, Preheat_type)
o.addOrder([]int{NewChessId}, DIFF_LOW, Preheat_type)
o.PreheatStep[ChessColor]++
}
default:
@ -137,7 +139,7 @@ func (o *OrderMod) CreateOrder(lv int, Emit []int, EnergyMul int) error {
Cfg := startOrderCfg.GetStartOrderByStep(o.Step + 1)
o.Step++
for _, v := range Cfg {
o.addOrder(v.MergeList, diff_low, Common_type)
o.addOrder(v.MergeList, DIFF_LOW, Common_type)
}
return nil
} else {
@ -196,13 +198,13 @@ func (o *OrderMod) CreatePriorityOrder(lv int, Emit []int) bool {
B := GoUtil.RandMap(map[int]int{0: 80, 1: 20})
if B == 1 {
NewColor := GoUtil.RandStringSlice(Produce[1:])
DiffLv := GoUtil.RandMap(map[int]int{diff_low: 70, diff_mid: 30})
DiffLv := GoUtil.RandMap(map[int]int{DIFF_LOW: 70, DIFF_MID: 30})
NewChessId := 0
switch DiffLv {
case diff_low:
case DIFF_LOW:
NewLv := GoUtil.RandNum(4, 3+DurLv)
NewChessId = mergeDataCfg.GetChessIdByLvAndColor(NewLv, NewColor)
case diff_mid:
case DIFF_MID:
NewLv := GoUtil.RandNum(4+DurLv, 3+DurLv*2)
NewChessId = mergeDataCfg.GetChessIdByLvAndColor(NewLv, NewColor)
}
@ -223,7 +225,7 @@ func (o *OrderMod) CreateNormalOrder(lv int, Emit []int, EnergyMul int) error {
}
randNum := 0
mergeList := make([]int, 0)
OrderDiff := diff_low
OrderDiff := DIFF_LOW
var err error
for {
if randNum > 50 {
@ -259,14 +261,14 @@ func (o *OrderMod) CreateSuperOrder(lv int, Emit []int, EnergyMul int) error {
}
randNum := 0
mergeList := make([]int, 0)
OrderDiff := diff_low
OrderDiff := DIFF_LOW
var err error
for {
if randNum > 50 {
break
}
randNum++
mergeList, OrderDiff, err = randOrderChess(o, lv, Emit, EnergyMul)
mergeList, OrderDiff, err = randSuperOrderChess(o, lv, Emit, EnergyMul)
if err != nil {
continue
}
@ -364,7 +366,7 @@ func (o *OrderMod) CreateTriggerOrder(lv int, Emit []int, EnergyMul int) (int, e
}
}
if len(mergeList) > 0 {
o.addOrder(mergeList, diff_low, Trigger_type)
o.addOrder(mergeList, DIFF_LOW, Trigger_type)
return getOrderStar(mergeList), nil
} else {
for k, v := range o.OrderList {
@ -402,12 +404,12 @@ func (o *OrderMod) addOrder(ChessList []int, Diff int, Type int) {
}
func (o *OrderMod) CreateCleanOrder(ChessList []int) bool {
o.addOrder(ChessList, diff_low, Clean_type)
o.addOrder(ChessList, DIFF_LOW, Clean_type)
return true
}
func (o *OrderMod) CreateCleanOrder2(ChessList []int) bool {
o.addOrder(ChessList, diff_low, Clean_Order_type)
o.addOrder(ChessList, DIFF_LOW, Clean_Order_type)
return true
}
@ -445,7 +447,7 @@ func (o *OrderMod) CreateExtraOrder(AddChess, AddNewEmit, ChessList []int, Energ
ChessId := mergeDataCfg.GetChessIdByLvAndColor(EnergyMul+1, ChessColor[0])
if ChessId != 0 {
o.PreheatStep[ChessColor[0]] = 1
o.addOrder([]int{ChessId}, diff_low, Preheat_type)
o.addOrder([]int{ChessId}, DIFF_LOW, Preheat_type)
}
}
//额外订单补充2当玩家的棋盘中出现三个相同的满级产物时立刻生成一个对应的收购订单
@ -453,7 +455,7 @@ func (o *OrderMod) CreateExtraOrder(AddChess, AddNewEmit, ChessList []int, Energ
ChessNum := GoUtil.GetElemNum(ChessList, k)
if ChessNum == 3 {
b1 = true
o.addOrder([]int{k, k, k}, diff_low, Extra_type)
o.addOrder([]int{k, k, k}, DIFF_LOW, Extra_type)
}
}
return b1
@ -523,7 +525,7 @@ func (o *OrderMod) ChangeEnergyMul(lv int, Emit []int, EnergyMul int, ChessList
continue
}
delete(o.OrderList, k)
o.addOrder([]int{NewChessId}, diff_low, Preheat_type)
o.addOrder([]int{NewChessId}, DIFF_LOW, Preheat_type)
}
if v.Type != Common_type {
continue
@ -566,3 +568,26 @@ func (o *OrderMod) DelOrder(OrderId int) error {
delete(o.OrderList, OrderId)
return nil
}
func (o *OrderMod) CreateComfortOrder(lv int, Emit []int, EnergyMul, Diff, ChessNum int) error {
if len(Emit) == 0 {
return nil
}
randNum := 0
mergeList := make([]int, 0)
var err error
for {
if randNum > 50 {
break
}
randNum++
mergeList, _, err = randOrderChessWithDiff(o, lv, Emit, EnergyMul, Diff, ChessNum)
if err != nil {
continue
}
break
}
o.addOrder(mergeList, Diff, COMFORT_TYPE)
return nil
}

View File

@ -22,23 +22,23 @@ func getChessNumRand(OrderN int) map[int]int {
func getOrderDiffRand(Diff, OrderN int) map[int]int {
var d map[int]int
switch Diff {
case diff_low:
case DIFF_LOW:
d = map[int]int{
diff_low: int(10 - OrderN),
diff_mid: int(30),
diff_high: int(60 + OrderN),
DIFF_LOW: int(10 - OrderN),
DIFF_MID: int(30),
DIFF_HIGH: int(60 + OrderN),
}
case diff_mid:
case DIFF_MID:
d = map[int]int{
diff_low: int(21 - 3*OrderN),
diff_mid: int(49 + 1.5*float64(OrderN)),
diff_high: int(30 + 1.5*float64(OrderN)),
DIFF_LOW: int(21 - 3*OrderN),
DIFF_MID: int(49 + 1.5*float64(OrderN)),
DIFF_HIGH: int(30 + 1.5*float64(OrderN)),
}
case diff_high:
case DIFF_HIGH:
d = map[int]int{
diff_low: int(60 - 5*OrderN),
diff_mid: int(30 + 3*float64(OrderN)),
diff_high: int(10 + 2*float64(OrderN)),
DIFF_LOW: int(60 - 5*OrderN),
DIFF_MID: int(30 + 3*float64(OrderN)),
DIFF_HIGH: int(10 + 2*float64(OrderN)),
}
}
return d
@ -54,85 +54,85 @@ func getChessDiff(ChessNum, OrderDiff, OrderN int) map[int]int {
}
case 2:
switch OrderDiff {
case diff_low:
case DIFF_LOW:
rand := map[int]int{
diff_low: 99 - OrderN,
diff_mid: 1 + OrderN,
DIFF_LOW: 99 - OrderN,
DIFF_MID: 1 + OrderN,
}
secondDiff := GoUtil.RandMap(rand)
rs = map[int]int{
1: diff_low,
1: DIFF_LOW,
2: secondDiff,
}
case diff_mid:
case DIFF_MID:
rand := map[int]int{
diff_low: 5 + OrderN,
diff_mid: 95 - OrderN,
DIFF_LOW: 5 + OrderN,
DIFF_MID: 95 - OrderN,
}
secondDiff := GoUtil.RandMap(rand)
rs = map[int]int{
1: diff_low,
1: DIFF_LOW,
2: secondDiff,
}
case diff_high:
case DIFF_HIGH:
rand := map[int]int{
diff_low: int(95 - 10*OrderN),
diff_mid: int(4 + 6*OrderN),
diff_high: int(1 + 4*OrderN),
DIFF_LOW: int(95 - 10*OrderN),
DIFF_MID: int(4 + 6*OrderN),
DIFF_HIGH: int(1 + 4*OrderN),
}
secondDiff := GoUtil.RandMap(rand)
rs = map[int]int{
1: diff_low,
1: DIFF_LOW,
2: secondDiff,
}
}
case 3:
switch OrderDiff {
case diff_low:
case DIFF_LOW:
rand := map[int]int{
diff_low: 95 - OrderN,
diff_mid: 5 + OrderN,
DIFF_LOW: 95 - OrderN,
DIFF_MID: 5 + OrderN,
}
secondDiff := GoUtil.RandMap(rand)
rand = map[int]int{
diff_low: 60 - 4*OrderN,
diff_mid: 40 + 4*OrderN,
DIFF_LOW: 60 - 4*OrderN,
DIFF_MID: 40 + 4*OrderN,
}
thirdDiff := GoUtil.RandMap(rand)
rs = map[int]int{
1: diff_low,
1: DIFF_LOW,
2: secondDiff,
3: thirdDiff,
}
case diff_mid:
case DIFF_MID:
rand := map[int]int{
diff_low: 50 - 3*OrderN,
diff_mid: 50 + 3*OrderN,
DIFF_LOW: 50 - 3*OrderN,
DIFF_MID: 50 + 3*OrderN,
}
secondDiff := GoUtil.RandMap(rand)
rand = map[int]int{
diff_mid: 95 - 4*OrderN,
diff_high: 5 + 4*OrderN,
DIFF_MID: 95 - 4*OrderN,
DIFF_HIGH: 5 + 4*OrderN,
}
thirdDiff := GoUtil.RandMap(rand)
rs = map[int]int{
1: diff_low,
1: DIFF_LOW,
2: secondDiff,
3: thirdDiff,
}
case diff_high:
case DIFF_HIGH:
rand := map[int]int{
diff_low: int(95 - 10*OrderN),
diff_mid: int(5 + 10*OrderN),
DIFF_LOW: int(95 - 10*OrderN),
DIFF_MID: int(5 + 10*OrderN),
}
secondDiff := GoUtil.RandMap(rand)
rand = map[int]int{
diff_mid: int(95 - 8*OrderN),
diff_high: int(5 + 8*OrderN),
DIFF_MID: int(95 - 8*OrderN),
DIFF_HIGH: int(5 + 8*OrderN),
}
thirdDiff := GoUtil.RandMap(rand)
rs = map[int]int{
1: diff_low,
1: DIFF_LOW,
2: secondDiff,
3: thirdDiff,
}
@ -146,12 +146,12 @@ func getChessLv(Min, Max, Diff int) int {
Start := Min
End := Max
switch Diff {
case diff_low:
case DIFF_LOW:
End = Min + (Max-Min+1)/3 - 1
case diff_mid:
case DIFF_MID:
Start = Min + (Max-Min+1)/3
End = Min + (Max-Min+1)/3*2 - 1
case diff_high:
case DIFF_HIGH:
Start = Min + (Max-Min+1)/3*2
}
Start = max(Min, Start)
@ -207,6 +207,77 @@ func GetEmitByColor(Emit []int, color string) int {
return 0
}
// 随机生成超级订单棋子
func randSuperOrderChess(o *OrderMod, lv int, Emit []int, EnergyMul int) ([]int, int, error) {
initReflectChess(Emit, EnergyMul)
filterPool(o)
OrderN, err := userCfg.GetOrderNByLv(lv)
RandChessNum := map[int]int{
2: 70 - OrderN,
3: 30 + OrderN,
}
if err != nil {
return nil, DIFF_LOW, err
}
// 生成订单难度和棋子数量
ChessNum := GoUtil.RandMap(RandChessNum)
OrderDiff := DIFF_HIGH
ChessDiff := getChessDiff(ChessNum, OrderDiff, OrderN)
mergeList := make([]int, 0, len(ChessDiff))
// 根据订单棋子难度生成棋子
for _, v := range ChessDiff {
ChessId := 0
Num := 0
for {
Num++
if Num > 50 {
break
}
ChessId = getChessFromPoolByDiff(o, v, Emit, EnergyMul)
if ChessId == 0 {
continue
}
if !GoUtil.InArray(ChessId, mergeList) {
break
}
}
mergeList = append(mergeList, ChessId)
}
return mergeList, OrderDiff, nil
}
// 随机生成超级订单棋子
func randOrderChessWithDiff(o *OrderMod, lv int, Emit []int, EnergyMul, OrderDiff, ChessNum int) ([]int, int, error) {
initReflectChess(Emit, EnergyMul)
filterPool(o)
OrderN, err := userCfg.GetOrderNByLv(lv)
if err != nil {
return nil, DIFF_LOW, err
}
ChessDiff := getChessDiff(ChessNum, OrderDiff, OrderN)
mergeList := make([]int, 0, len(ChessDiff))
// 根据订单棋子难度生成棋子
for _, v := range ChessDiff {
ChessId := 0
Num := 0
for {
Num++
if Num > 50 {
break
}
ChessId = getChessFromPoolByDiff(o, v, Emit, EnergyMul)
if ChessId == 0 {
continue
}
if !GoUtil.InArray(ChessId, mergeList) {
break
}
}
mergeList = append(mergeList, ChessId)
}
return mergeList, OrderDiff, nil
}
// 随机生成订单棋子
func randOrderChess(o *OrderMod, lv int, Emit []int, EnergyMul int) ([]int, int, error) {
initReflectChess(Emit, EnergyMul)
@ -214,7 +285,7 @@ func randOrderChess(o *OrderMod, lv int, Emit []int, EnergyMul int) ([]int, int,
OrderN, err := userCfg.GetOrderNByLv(lv)
RandChessNum := getChessNumRand(OrderN)
if err != nil {
return nil, diff_low, err
return nil, DIFF_LOW, err
}
// 生成订单难度和棋子数量
ChessNum := GoUtil.RandMap(RandChessNum)
@ -225,7 +296,12 @@ func randOrderChess(o *OrderMod, lv int, Emit []int, EnergyMul int) ([]int, int,
// 根据订单棋子难度生成棋子
for _, v := range ChessDiff {
ChessId := 0
Num := 0
for {
Num++
if Num > 50 {
break
}
ChessId = getChessFromPoolByDiff(o, v, Emit, EnergyMul)
if ChessId == 0 {
continue
@ -388,19 +464,19 @@ func initReflectChess(Emits []int, EnergyMul int) {
End = ChessMinLv + (ChessMaxLv-ChessMinLv+1)/3 - 1
for _, v := range Product {
Adjust := mergeDataCfg.DynamicAdjust(Emit, v)
initReflectChess2(v, Start, End, diff_low, Adjust)
initReflectChess2(v, Start, End, DIFF_LOW, Adjust)
}
Start = ChessMinLv + (ChessMaxLv-ChessMinLv+1)/3
End = ChessMinLv + (ChessMaxLv-ChessMinLv+1)/3*2 - 1
for _, v := range Product {
Adjust := mergeDataCfg.DynamicAdjust(Emit, v)
initReflectChess2(v, Start, End, diff_mid, Adjust)
initReflectChess2(v, Start, End, DIFF_MID, Adjust)
}
Start = ChessMinLv + (ChessMaxLv-ChessMinLv+1)/3*2
End = ChessMaxLv
for _, v := range Product {
Adjust := mergeDataCfg.DynamicAdjust(Emit, v)
initReflectChess2(v, Start, End, diff_high, Adjust)
initReflectChess2(v, Start, End, DIFF_HIGH, Adjust)
}
}
}

File diff suppressed because it is too large Load Diff