增加订单逻辑,删除无法完成的回收订单
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3c4824e59e
commit
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@ -1349,6 +1349,26 @@ func (p *Player) AddHighOrder2() {
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}
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}
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func (p *Player) DeleteHighOrder() {
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OrderMod := p.PlayMod.getOrderMod()
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ChessMod := p.PlayMod.getChessMod()
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ChessList := ChessMod.GetUnlockChessList()
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for k, v := range OrderMod.GetOrderList() {
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if v.Type != order.Extra_type {
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continue
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}
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if len(v.MergeId) == 0 {
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continue
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}
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chessId := v.MergeId[0]
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chessNum := len(v.MergeId)
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elementNum := GoUtil.ElemNumber(ChessList, chessId)
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if elementNum < chessNum {
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OrderMod.DeleteOrder(k)
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}
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}
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}
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func (p *Player) FormatPetOrderItem(Items []*item.Item) []*item.Item {
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var NewItems []*item.Item
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PlayroomMod := p.PlayMod.getPlayroomMod()
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@ -439,6 +439,10 @@ func (o *OrderMod) CreateNormalOrder(lv int, Emit []int, EnergyMul, OrderType in
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return nil
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}
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func (o *OrderMod) DeleteOrder(OrderId int) {
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delete(o.OrderList, OrderId)
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}
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// 生成超级订单
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func (o *OrderMod) CreateSuperOrder(lv int, Emit []int, EnergyMul int) error {
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if len(Emit) == 0 {
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@ -413,6 +413,8 @@ func ReqRewardOrder(player *Player, buf []byte) error {
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player.AddOrder()
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player.AddHighOrder()
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player.AddHighOrder2()
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// 删除无法完成的回收订单
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player.DeleteHighOrder()
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player.InitOrderItem()
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// 存钱罐增加钻石
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PiggyBankMod := player.PlayMod.getPiggyBankMod()
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@ -648,3 +648,13 @@ func NotifyPlayer(uid, pushid int, title, content string) {
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}
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log.Debug("notification send uid %d, type %d , res %s", uid, pushid, string(body))
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}
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func ElemNumber(list []int, ele int) int {
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count := 0
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for _, v := range list {
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if v == ele {
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count++
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}
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}
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return count
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}
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@ -100,6 +100,13 @@ func TestRandInt(t *testing.T) {
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SevenMod.BackData()
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}
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func TestLevelUp(t *testing.T) {
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p1 := new(game.Player)
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p1.InitPlayer("3625212")
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PlayerBaseMod := p1.GetPlayerBaseMod()
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PlayerBaseMod.AddExp(p1, 10000, 10000)
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}
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func TestEndless(t *testing.T) {
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p1 := new(game.Player)
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p1.InitPlayer("3625212")
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