调试优化
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@ -262,14 +262,17 @@ func (p *PlayerMod) ClearData(player *Player) {
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}
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func (p *PlayerMod) BackUp(B *PlayerBackUp) {
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var buf bytes.Buffer
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encode := gob.NewEncoder(&buf)
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// 预分配 buffer 容量,避免动态扩容,根据实际数据大小可调整
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now := time.Now()
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buf := bytes.NewBuffer(make([]byte, 0, 128*1024))
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encode := gob.NewEncoder(buf)
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err := encode.Encode(p.mod_list)
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if err != nil {
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log.Debug("Backup, playmod error %v", err)
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return
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}
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B.PlayMod = buf.Bytes()
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log.Debug("backup player, cost time %v", time.Since(now))
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}
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func (p *PlayerMod) Recover(B *PlayerBackUp) {
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