时间线优化
This commit is contained in:
parent
9d3f3bf6d7
commit
989f68174a
@ -93,7 +93,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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player.LoginBackData()
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case "addChampshipLog":
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num, _ := strconv.Atoi(arg[1])
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player.AddLog(num, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", 1, 1))
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player.AddLog(num, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", 1, 1), GoUtil.Now())
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case "serverZeroUpdate":
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VarMod := player.PlayMod.getVarMod()
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VarMod.DailyResetTime = 0
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@ -859,7 +859,7 @@ func (p *Player) HandleInChampshipRank() {
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G_GameLogicPtr.ChampshipMgrSend(m)
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}
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func (p *Player) AddLog(Uid int, Type int, Param string) {
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func (p *Player) AddLog(Uid int, Type int, Param string, Time int64) {
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FriendMod := p.PlayMod.getFriendMod()
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Id := FriendMod.AddLog(Uid, Type, Param)
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p.PlayMod.save()
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@ -869,7 +869,7 @@ func (p *Player) AddLog(Uid int, Type int, Param string) {
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Type: int32(Type),
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Param: Param,
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Id: int32(Id),
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Time: int32(GoUtil.Now()),
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Time: int32(Time),
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},
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})
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}
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@ -202,30 +202,33 @@ func handle(p *Player, m *msg.Msg) error {
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BackChampship(p)
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case msg.HANDLE_TYPE_CHAMPSHIP_RESULT: // # 好友锦标赛结果
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Extra := m.Extra.([]int)
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", Extra[0], Extra[1]))
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", Extra[0], Extra[1]), m.SendT)
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case msg.HANDLE_TYPE_TREASURE_RESULT: // # 好友宝藏结果
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p.AddLog(m.From, friend.LOG_TYPE_TREASURE, fmt.Sprintf("%d", m.Extra.(int)))
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p.AddLog(m.From, friend.LOG_TYPE_TREASURE, fmt.Sprintf("%d", m.Extra.(int)), m.SendT)
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case msg.HANDLE_TYPE_MAIL: // 邮件操作
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SyncMailMsg(p)
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case msg.HANDLE_TYPE_PLAYROOM_LOSE: // # 玩家输了
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PlayroomMod := p.PlayMod.getPlayroomMod()
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Items := m.Item
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IsChip := false
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GameId := playroom.GAME_TYPE_HOOK
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if m.Extra != nil {
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if val, ok := m.Extra.(bool); ok {
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IsChip = val
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if val, ok := m.Extra.(int); ok {
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GameId = val
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}
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}
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if Items == nil || len(Items) == 0 {
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if len(Items) == 0 {
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return nil
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}
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if IsChip {
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if GameId == playroom.GAME_TYPE_HOOK {
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PlayroomMod.AddChip(m.From, m.SendT)
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d", Items[0].Id, Items[0].Num), m.SendT)
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} else {
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d", Items[0].Id, Items[0].Num), m.SendT)
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}
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PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
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PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50)
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PlayroomMod.AddVisitor(m.From, m.SendT)
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d", Items[0].Id, Items[0].Num))
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if len(Items) > 0 && Items[0].Id == item.ITEM_STAR_ID {
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BaseMod := p.PlayMod.getBaseMod()
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StarNum := BaseMod.GetStar()
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@ -241,6 +244,7 @@ func handle(p *Player, m *msg.Msg) error {
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p.PushClientRes(PlayroomMod.NotifyLose())
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case msg.HANDLE_TYPE_PLAYROOM_GAME:
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FriendMod := p.PlayMod.getFriendMod()
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_LOSE, "", m.SendT)
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FriendMod.Interact(m.From, friend.INTERACT_TYPE_VISIT, m.SendT)
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case msg.FRIEND_TREASURE_HANDLE: // # 好友宝藏
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Items := make([]*item.Item, 0)
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@ -250,11 +254,11 @@ func handle(p *Player, m *msg.Msg) error {
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p.HandleItem(Items, proto.ITEM_POP_LABEL_Friendtreasure.String())
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case msg.HANDLE_TYPE_HANDBOOK_COLLECTION: // 图鉴收集奖励
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data := m.Extra.(msg.HandbookMsg)
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p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK, data.Type)
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p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK, data.Type, m.SendT)
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case msg.HANDLE_TYPE_HANDBOOK_UPVOTE: // 图鉴点赞
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FriendMod := p.PlayMod.getFriendMod()
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FriendMod.Interact(m.From, friend.INTERACT_TYPE_UPVOTE, m.SendT)
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p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK_UPVOTE, "")
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p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK_UPVOTE, "", m.SendT)
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case msg.HANDLE_TYPE_SEND_CHARGE: // 收到好友赠送的充值礼包
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C := &ChargeExtra{}
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if m.Extra != nil {
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@ -265,7 +269,7 @@ func handle(p *Player, m *msg.Msg) error {
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mt, mc, mt_en, mc_en := mailCfg.GetChargeSendMail(PlayerSimpleData.Name)
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Items := ChargeItem(p, C.ChargeId)
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MailId := MailMod.Send(mt, "", mc, mt_en, "", mc_en, Items, mail.MAIL_TYPE_GIFT)
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p.AddLog(m.From, friend.LOG_TYPE_CHARGE_SEND, fmt.Sprintf("%d", MailId))
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p.AddLog(m.From, friend.LOG_TYPE_CHARGE_SEND, fmt.Sprintf("%d", MailId), m.SendT)
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p.PushClientRes(MailMod.NotifyMail(MailId))
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case msg.HANDLE_TYPE_CHARGE_RECEIVE: // 收到好友的感谢信
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Content := ""
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@ -276,13 +280,13 @@ func handle(p *Player, m *msg.Msg) error {
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MailMod := p.PlayMod.getMailMod()
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mt, mc, mt_en, mc_en := mailCfg.GetChargeReceiveMail(PlayerSimpleData.Name, Content)
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MailId := MailMod.Send(mt, "", mc, mt_en, "", mc_en, nil, mail.MAIL_TYPE_NORMAL)
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p.AddLog(m.From, friend.LOG_TYPE_CHARGE_RECEIVE, fmt.Sprintf("%d", MailId))
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p.AddLog(m.From, friend.LOG_TYPE_CHARGE_RECEIVE, fmt.Sprintf("%d", MailId), m.SendT)
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p.PushClientRes(MailMod.NotifyMail(MailId))
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case msg.HANDLE_TYPE_WISHLIST_SEND: // 发送愿望单请求
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FriendMod := p.PlayMod.getFriendMod()
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FriendMod.AddWishApply(int64(m.From))
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case msg.HANDLE_TYPE_PLAYROOM_UPVOTE: // playroom点赞
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_UPVOTE, "")
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_UPVOTE, "", m.SendT)
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod.AddUpvote()
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FriendMod := p.PlayMod.getFriendMod()
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@ -291,7 +295,7 @@ func handle(p *Player, m *msg.Msg) error {
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case msg.HANDLE_TYPE_WISHLIST_AGREE:
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ChargeMod := p.PlayMod.getChargeMod()
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ChargeMod.AddWishCount()
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p.AddLog(m.From, friend.LOG_TYPE_WISH, "")
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p.AddLog(m.From, friend.LOG_TYPE_WISH, "", m.SendT)
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p.PushClientRes(ChargeMod.BackData())
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case msg.HANDLE_TYPE_PLAYROOM_KISS: // playroom亲吻
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p.NotifyPlayroomKiss()
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@ -314,7 +318,7 @@ func HandleFriendMsg(p *Player, m *msg.Msg) error {
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switch m.Type {
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case msg.HANDLE_TYPE_APPLY: // 好友申请
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FriendMod.AddFriendApply(m.From)
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p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "")
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p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT)
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p.PushClientRes(&proto.ResFriendApplyNotify{
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Player: PlayerSimpleData,
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Type: friend.FRIEND_NOTIFY_APPLY,
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@ -334,10 +338,10 @@ func HandleFriendMsg(p *Player, m *msg.Msg) error {
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"player_id": m.From,
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"add_type": "agree",
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})
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p.AddLog(m.From, friend.LOG_TYPE_FRIEND_BECOME, "")
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p.AddLog(m.From, friend.LOG_TYPE_FRIEND_BECOME, "", m.SendT)
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case msg.HANDLE_TYPE_DEL: // 删除好友
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FriendMod.DelFriend(m.From)
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p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "")
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p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT)
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p.PushClientRes(&proto.ResFriendApplyNotify{
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Player: PlayerSimpleData,
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Type: friend.FRIEND_NOTIFY_DEL,
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@ -1554,7 +1554,7 @@ func ReqAgreeFriend(player *Player, buf []byte) error {
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Uid: req.Uid,
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Player: G_GameLogicPtr.GetResSimplePlayerByUid(int(req.Uid)),
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})
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player.AddLog(Uid, friend.LOG_TYPE_FRIEND_BECOME, "")
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player.AddLog(Uid, friend.LOG_TYPE_FRIEND_BECOME, "", GoUtil.Now())
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FriendApplyBackData(player)
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PlayroomMod := player.PlayMod.getPlayroomMod()
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PlayroomMod.AddRoomPointAdd()
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@ -1581,7 +1581,7 @@ func ReqDelFriend(player *Player, buf []byte) error {
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Code: msg.RES_CODE_SUCCESS,
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Uid: req.Uid,
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})
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player.AddLog(Uid, friend.LOG_TYPE_FRIEND_DELETE, "")
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player.AddLog(Uid, friend.LOG_TYPE_FRIEND_DELETE, "", GoUtil.Now())
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FriendListBackData(player)
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player.TeLog("friend_delete", map[string]interface{}{
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"player_id": Uid,
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@ -1672,7 +1672,7 @@ func ReqCardGive(player *Player, buf []byte) error {
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Type: card.TYPE_CARD_GIVE,
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Status: card.STATUS_CARD_GIVE_1,
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}
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player.AddLog(Uid, friend.LOG_TYPE_CARD_GIVE, strconv.Itoa(CardId))
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player.AddLog(Uid, friend.LOG_TYPE_CARD_GIVE, strconv.Itoa(CardId), GoUtil.Now())
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err = CardMod.AddRequestCard(CardInfo) // 添加请求卡牌
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if err != nil {
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player.SendErrClienRes(&msg.ResCardGive{
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@ -1803,7 +1803,7 @@ func ReqCardSend(player *Player, buf []byte) error {
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End: GoUtil.Now() + 86400,
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Extra: *CardInfo,
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}
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player.AddLog(int(req.Uid), friend.LOG_TYPE_CARD_SEND, strconv.Itoa(CardId))
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player.AddLog(int(req.Uid), friend.LOG_TYPE_CARD_SEND, strconv.Itoa(CardId), GoUtil.Now())
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player.PushClientRes(&msg.ResCardSend{
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Code: msg.RES_CODE_SUCCESS,
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})
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@ -1836,7 +1836,7 @@ func ReqCardExchange(player *Player, buf []byte) error {
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End: GoUtil.Now() + 86400,
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Extra: *CardInfo,
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}
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player.AddLog(int(req.Uid), friend.LOG_TYPE_CARD_EX_SEND, fmt.Sprintf("%d", int(req.CardId)))
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player.AddLog(int(req.Uid), friend.LOG_TYPE_CARD_EX_SEND, fmt.Sprintf("%d", int(req.CardId)), GoUtil.Now())
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player.PushClientRes(&msg.ResCardExchange{
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Code: msg.RES_CODE_SUCCESS,
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@ -1888,7 +1888,7 @@ func ReqSelectCardExchange(player *Player, buf []byte) error {
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}
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}
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FriendMod.DelCardInfo(req.Id)
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player.AddLog(CardInfo.AUid, friend.LOG_TYPE_CARD_SELECT_SEND, fmt.Sprintf("%d", CardInfo.ExId))
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player.AddLog(CardInfo.AUid, friend.LOG_TYPE_CARD_SELECT_SEND, fmt.Sprintf("%d", CardInfo.ExId), GoUtil.Now())
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err := player.SubCard(CardId)
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if err != nil {
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player.SendErrClienRes(&msg.ResSelectCardExchange{
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@ -1947,7 +1947,7 @@ func ReqAgreeCardExchange(player *Player, buf []byte) error {
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return err
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}
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}
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player.AddLog(CardInfo.BUid, friend.LOG_TYPE_CARD_EX_SUCCESS_1, fmt.Sprintf("%d_%d", CardInfo.CardId, CardInfo.ExId))
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player.AddLog(CardInfo.BUid, friend.LOG_TYPE_CARD_EX_SUCCESS_1, fmt.Sprintf("%d_%d", CardInfo.CardId, CardInfo.ExId), GoUtil.Now())
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CardInfo.Status = card.STATUS_CARD_EX_3
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CardInfo.EndTime = 0
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player.PlayMod.save()
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@ -2068,9 +2068,7 @@ func ReqGetFriendCard(player *Player, buf []byte) error {
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}
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FriendMod.DelCardInfo(req.Id)
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player.AddCard(CardInfo.CardId)
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// if CardInfo.ExId != 0 {
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// player.AddLog(CardInfo.BUid, friend.LOG_TYPE_CARD_EX_SUCCESS_2, fmt.Sprintf("%d_%d", CardInfo.ExId, CardInfo.CardId))
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// }
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player.AddLog(CardInfo.AUid, friend.LOG_TYPE_CARD_SEND_ACCEPT, fmt.Sprintf("%d", CardInfo.CardId), GoUtil.Now())
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player.PlayMod.save()
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player.PushClientRes(&msg.ResGetFriendCard{
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Code: msg.RES_CODE_SUCCESS,
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@ -3214,7 +3212,7 @@ func ReqPlayroomSetRoom(player *Player, buf []byte) error {
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return nil
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}
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// 玩游戏
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// 玩游戏 Desprecated
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func ReqPlayroomGame(player *Player, buf []byte) error {
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req := &msg.ReqPlayroomGame{}
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proto.Unmarshal(buf, req)
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@ -3293,7 +3291,7 @@ func ReqPlayroomSelectReward(player *Player, buf []byte) error {
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Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
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SendT: GoUtil.Now(),
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Item: Items,
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Extra: true,
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Extra: PlayroomMod.GetGameId(),
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})
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G_GameLogicPtr.SetUserData(Target, VAR_OP_CHIP, 1)
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PlayroomMod.ResetGame()
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@ -3484,7 +3482,7 @@ func ReqPlayroomFlipReward(player *Player, buf []byte) error {
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Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
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SendT: GoUtil.Now(),
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Item: Items,
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Extra: false,
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Extra: PlayroomMod.GetGameId(),
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})
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player.PlayMod.save()
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PlayroomBackData(player)
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@ -4208,7 +4206,7 @@ func ReqAddNpc(player *Player, buf []byte) error {
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PlayroomMod.AddRoomPointInvite()
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PlayroomMod.AddRoomPointAdd()
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PlayroomBackData(player)
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player.AddLog(int(req.NpcId), friend.LOG_TYPE_FRIEND_BECOME_NPC, GoUtil.String(req.NpcId))
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player.AddLog(int(req.NpcId), friend.LOG_TYPE_FRIEND_BECOME_NPC, GoUtil.String(req.NpcId), GoUtil.Now())
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player.PushClientRes(&msg.ResAddNpc{
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Code: msg.RES_CODE_SUCCESS,
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NpcId: req.NpcId,
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@ -77,6 +77,11 @@ type ChargeExtra struct {
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ChargeId int // 充值id
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}
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type GameResult struct {
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t int // 游戏类型
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r int // 1:赢 2:输 3:平
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}
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func init() {
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gob.Register(&limitedTimeEvent.MoneyCat{})
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gob.Register(&limitedTimeEvent.LuckyCat{})
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@ -299,11 +299,12 @@ func (c *ChargeMod) InitChessShop(Emit []int) {
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for _, v := range ColorList {
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ColorType := mergeDataCfg.GetColorType(v)
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r := make([]*Rand, 0)
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if ColorType == mergeDataCfg.CHESS_PRODUCT_MAIN_TYPE {
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switch ColorType {
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case mergeDataCfg.CHESS_PRODUCT_MAIN_TYPE:
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r = getChessMainRand(v)
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} else if ColorType == mergeDataCfg.CHESS_PRODUCT_SECONDARY_TYPE {
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case mergeDataCfg.CHESS_PRODUCT_SECONDARY_TYPE:
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r = getChessSecondaryRand(v)
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} else if ColorType == mergeDataCfg.CHESS_PRODUCT_SUB_TYPE {
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case mergeDataCfg.CHESS_PRODUCT_SUB_TYPE:
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r = getChessSubRand(v)
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}
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RandList = append(RandList, r...)
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@ -59,7 +59,7 @@ const (
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LOG_TYPE_CARD_EX_SUCCESS_1 = 10 // 卡牌交换成功
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LOG_TYPE_CARD_EX_SUCCESS_2 = 11 // 卡牌交换成功
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LOG_TYPE_FRIEND_DELETE = 14 // 删除好友
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LOG_TYPE_PLAYROOM_VISIT = 15 // 拜访玩家
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LOG_TYPE_PLAYROOM_VISIT = 15 // 非小猫游戏,他人偷走了玩家的猫币
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LOG_TYPE_HANDBOOK = 16 // 图鉴收集
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LOG_TYPE_HANDBOOK_UPVOTE = 17 // 图鉴点赞
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LOG_TYPE_CHARGE_SEND = 18 // 赠送充值礼物
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@ -69,6 +69,9 @@ const (
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LOG_TYPE_PLAYROOM_UPVOTE = 22 // playroom点赞
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LOG_TYPE_PLAYROOM_CHAMPSHIP = 23 // 竞标赛排名
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LOG_TYPE_TREASURE = 24 // 好友宝藏
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LOG_TYPE_CARD_SEND_ACCEPT = 25 // 收到赠送卡牌
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LOG_TYPE_PLAYROOM_CAT_WIN = 26 // 小猫游戏,给小猫成功装箱
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LOG_TYPE_PLAYROOM_CAT_LOSE = 27 // 小猫游戏,装箱小猫未成功
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)
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const (
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@ -466,6 +466,9 @@ func (p *PlayroomMod) ResetGame() {
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p.InteractNum = 0
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p.RevengeUid = 0
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}
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func (p *PlayroomMod) GetGameId() int {
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return p.GameId
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}
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func (p *PlayroomMod) ResetLose() {
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p.LoseItem = make([]*item.Item, 0)
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