订单撤销功能的逻辑调整(这块逻辑注释掉)

This commit is contained in:
hahwu 2025-05-29 16:10:54 +08:00
parent 2ef0c6fabe
commit 9c9c19c9a6

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@ -619,13 +619,8 @@ func (o *OrderMod) ChangeEnergyMul(lv int, Emit []int, EnergyMul int, ChessList
}
for k, v := range o.OrderList {
NeedTrigger := false
HasOne := false
for _, vv := range v.MergeId {
Lv := mergeDataCfg.GetLvById(vv)
if GoUtil.InArray(vv, ChessList) {
HasOne = true
break
}
Color := mergeDataCfg.GetColorById(vv)
EmitId := GetEmitByColor(Emit, Color)
_, Max := getChesslvRange(EmitId, EnergyMul)
@ -635,9 +630,7 @@ func (o *OrderMod) ChangeEnergyMul(lv int, Emit []int, EnergyMul int, ChessList
}
NeedTrigger = true
}
if HasOne { // 棋盘上有订单中的棋子,不进行修改
continue
}
if v.Type == Preheat_type { // 预热订单 修改倍数时修改棋子等级
ChessId := v.MergeId[0]
ChessColor := mergeDataCfg.GetColorById(ChessId)