diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index ecdb0b72..5443f8d7 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -424,7 +424,6 @@ func G_getGameLogic() *GameLogic { G_GameLogicPtr.M_Players = sync.Map{} G_GameLogicPtr.NotInitPlayer = new(Player) G_GameLogicPtr.M_LimitActiveList = []int{} - G_GameLogicPtr.LoadSvrGlobalData() // 加载服务器全局数据 G_GameLogicPtr.OpenTimestampTick() // 开启时间戳计时器 G_GameLogicPtr.RegisterEvent() // 注册事件 G_GameLogicPtr.RegisterNetWorkFunc() // 注册客户端接口 @@ -502,24 +501,6 @@ func (ad *GameLogic) ClearData(args []interface{}) { } } -func (ad *GameLogic) LoadSvrGlobalData() { - sqlStr := "SELECT * FROM t_server_global_data WHERE Id = ?" - - ad.M_SvrGlobal = db.SqlSvrGlobalStruct{} - - if err := db.SqlDb.Get(&ad.M_SvrGlobal, sqlStr, 1); err != nil { - log.Debug("get data failed, err:%v\n", err) - timeStamp := time.Now().Unix() - t := time.Unix(timeStamp, 0).Local() - zero := timeStamp - (int64)(t.Hour()*3600+t.Minute()*60+t.Second()) - ad.M_SvrGlobal.StartMileStoneSvrTime = int32(zero) - ad.M_SvrGlobal.Id = 1 - db.FormatAllMemInsertDb(&ad.M_SvrGlobal, "t_server_global_data") - } else { - - } -} - func (ad *GameLogic) RegisterEvent() { GoUtil.RegisterEvent(MergeConst.Notify_Socket_Closed, ad.ClearData, nil)