playroom优化
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@ -3261,7 +3261,6 @@ func ReqPlayroomGame(player *Player, buf []byte) error {
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Type: MsqMod.HANDLE_TYPE_PLAYROOM_GAME,
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SendT: GoUtil.Now(),
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})
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PlayroomMod.ResetGame()
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player.PlayMod.save()
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ItemsMsg := make(map[int32]*msg.ItemInfo, 0)
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for k, v := range PlayroomMod.GameReward {
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