修复发射器退役bug, 锦标赛bug,优化0点更新逻辑

This commit is contained in:
hahwu 2024-12-12 14:22:15 +08:00
parent a020d44b5c
commit a88818c0d8
13 changed files with 194 additions and 158 deletions

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@ -69,9 +69,6 @@ func RemoveEvent(name string, callback func([]interface{}), Obj interface{}) {
}
}
eventByName[name] = list[:j]
// fmt.Println("len eventByName[name]:", len(eventByName[name]))
//fmt.Println("len eventByName[name]:", len(eventByName))
// fmt.Println("len list:", len(list))
}
func DeleteEleByValue(list []int, ele int) []int {

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@ -9,8 +9,9 @@ import (
)
const (
CFG_NAME = "MergeData"
CONST_NAME = "MergeDataConst"
CFG_NAME = "MergeData"
CONST_NAME = "MergeDataConst"
CFG_MERGE_EMIT = "MergeDataEmit"
// 棋子类型
CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
@ -21,6 +22,16 @@ const (
func init() {
gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CONST_NAME)
gamedata.InitCfg(CFG_MERGE_EMIT)
}
func GetEmitProduce(EmitType string) []string {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT, EmitType)
if err != nil {
log.Debug("GetEmitProduce GetOne EmitType:%s not found", EmitType)
return []string{}
}
return strings.Split(gamedata.GetStringValue(data, "Product_Type"), ",")
}
// 获取单个数据

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@ -104,6 +104,7 @@ func (gl *GameLogic) ZeroFlush() {
GoUtil.CallEvent(MergeConst.Notify_Daily_Renew, a1)
gl.RankMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新排行榜
gl.VarMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新变量
gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE)
gl.CreateDailyLogFile()
}
@ -113,6 +114,7 @@ func (gl *GameLogic) NoonFlush() {
gl.NoonFlush()
})
var a1 = []interface{}{gl.DailyTaskTimestamp}
gl.NotifyAll(MsgMod.MSG_ZERO_UPDATE)
GoUtil.CallEvent(MergeConst.Notify_Midday_Renew, a1)
}
@ -147,29 +149,6 @@ func (gl *GameLogic) OpenTimestampTick() {
k.Cb()
}
}()
go func() {
// 注释内容也可以使用
ticker := time.NewTicker(time.Second * 1)
for range ticker.C {
timeStamp := (int64)(time.Now().Unix())
GoUtil.CallEvent(MergeConst.Notify_Clock_Tick_Sec, []interface{}{timeStamp})
if gl.M_SvrGlobal.StartMileStoneSvrTime == 0 {
gl.M_SvrGlobal.StartMileStoneSvrTime = int32(gl.DailyTaskTimestamp)
gl.M_SvrGlobal.OpenSvrTime = int32(gl.DailyTaskTimestamp)
db.FormatAllMemUpdateDb(&gl.M_SvrGlobal, "t_server_global_data", "Id")
}
if int32(timeStamp) >= gl.M_SvrGlobal.StartMileStoneSvrTime+MergeConst.G_MailStone_Period {
deltaTime := int32(timeStamp) - gl.M_SvrGlobal.StartMileStoneSvrTime
mod := deltaTime % MergeConst.G_MailStone_Period
gl.M_SvrGlobal.StartMileStoneSvrTime = int32(timeStamp) - mod
db.FormatAllMemUpdateDb(&gl.M_SvrGlobal, "t_server_global_data", "Id")
var a1 = []interface{}{gl.M_SvrGlobal.StartMileStoneSvrTime}
GoUtil.CallEvent(MergeConst.Notify_MileStone_Renew, a1)
}
}
}()
}
func (ad *GameLogic) IsExsitAccount(UserName string) bool {

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@ -53,10 +53,7 @@ func ReqGmCommand(args []interface{}) error {
player.GetPlayerBaseMod().Data.Exp = 0
player.PushClientRes(&player.GetPlayerBaseMod().Data)
case "zeroUpdate":
player.PlayMod.getVarMod().DailyResetTime = 0
player.ZeroUpdate([]interface{}{})
G_GameLogicPtr.RankMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新排行榜
G_GameLogicPtr.VarMgrSend(MsgMod.MSG_ZERO_UPDATE) // 零点更新变量
G_GameLogicPtr.ZeroFlush()
case "setSevenLoginActive":
num, _ := strconv.Atoi(arg[1])
player.PlayMod.getSevenLoginMod().Active = num
@ -155,6 +152,10 @@ func ReqGmCommand(args []interface{}) error {
for _, v := range CollectList {
PlayroomMod.AddCollect(v)
}
case "resetRetire":
ChessMod := player.PlayMod.getChessMod()
ChessMod.Retire = make(map[string]int)
ChessMod.RetireChessMap = make(map[string][]int)
case "save":
player.PlayMod.ClearData(player)
}

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@ -9,7 +9,6 @@ import (
"encoding/json"
"errors"
"server/GoUtil"
"server/MergeConst"
activityCfg "server/conf/activity"
cardCfg "server/conf/card"
guesscolorCfg "server/conf/guessColor"
@ -255,8 +254,8 @@ func (p *Player) InitPlayer(UserName string) error {
p.NoonUpdate(nil)
p.Login()
p.LoginBackData()
GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.ZeroUpdate, p)
GoUtil.RegisterEvent(MergeConst.Notify_Midday_Renew, p.ZeroUpdate, p)
// GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.ZeroUpdate, p)
// GoUtil.RegisterEvent(MergeConst.Notify_Midday_Renew, p.ZeroUpdate, p)
SyncFriendMsg(p)
return nil
}
@ -366,7 +365,6 @@ func (p *Player) ClearData() {
}
p.PlayMod.ClearData(p)
tx.Commit()
GoUtil.RemoveEvent(MergeConst.Notify_Daily_Renew, p.ZeroUpdate, p)
p.Stop()
G_GameLogicPtr.DelPlayer(p)
}
@ -395,10 +393,7 @@ func (p *Player) AutoSaveData() {
// 重新连接
func (p *Player) Reconnect() {
for _, v := range p.playerdata {
v.Reconnect(true)
}
p.LoginBackData()
}
// 获取conn连接

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@ -176,7 +176,7 @@ func (p *PlayerBaseData) Reconnect(b bool) {
p.DailyRenewTime = int32(G_GameLogicPtr.DailyTaskTimestamp)
p.Data.EnergyBuyCount = 0
}
GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.Notify_Daily_Renew, p)
// GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.Notify_Daily_Renew, p)
}
func (p *PlayerBaseData) SetChampshipID(ChampshipsGroupID int32, isNotify bool) {
@ -620,10 +620,15 @@ func (p *PlayerBaseData) AddExp(exp int) (int, error) {
p.Data.Exp += int32(exp)
upLv := 0
upExp := userCfg.GetLevUpExp(int(p.Data.Level))
if p.Data.Exp >= int32(upExp) {
Num := 0
for p.Data.Exp >= int32(upExp) {
if Num > 100 {
break
}
Num++
p.Data.Level++
p.Data.Exp -= int32(upExp)
upExp = userCfg.GetLevUpExp(int(p.Data.Level))
// 日常任务解锁
DailyTaskMod := p.M_Player.PlayMod.getDailyTaskMod()
DecorateMod := p.M_Player.PlayMod.getDecorateMod()

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@ -47,6 +47,8 @@ func handle(p *Player, m *msg.Msg) error {
switch m.Type {
case msg.HANDLE_TYPE_DEL, msg.HANDLE_TYPE_APPLY, msg.HADNLE_TYPE_AGREE, msg.HANDLE_TYPE_REQ_CARD:
return HandleFriendMsg(p, m)
case msg.SERVER_ZERO_UPDATE:
p.ZeroUpdate(nil)
case msg.HANDLE_TYPE_INVITE_ADD_FRIEND: // 邀请添加好友
FriendMod := p.PlayMod.getFriendMod()
FriendMod.AddFriend(m.From)

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@ -2867,10 +2867,19 @@ func ReqPlayroomGame(args []interface{}) error {
return err
}
player.PlayMod.save()
PlayroomBackData(player)
PlayroomVisit(player, PlayroomMod.GetTarget())
// PlayroomBackData(player)
// PlayroomVisit(player, PlayroomMod.GetTarget())
ItemsMsg := make(map[int32]*msg.ItemInfo, 0)
for k, v := range PlayroomMod.GameReward {
ItemsMsg[int32(k)] = &msg.ItemInfo{
Id: int32(k),
Num: int32(v.Num),
}
}
player.PushClientRes(&msg.ResPlayroomGame{
Code: msg.RES_CODE_SUCCESS,
Code: msg.RES_CODE_SUCCESS,
Type: req.Type,
Items: ItemsMsg,
})
return nil
}

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@ -56,3 +56,9 @@ func UnitOrder(p *Player) error {
}
return nil
}
func UnitChess(p *Player) error {
ChessMod := p.PlayMod.getChessMod()
ChessMod.RetireOrder("A")
return nil
}

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@ -64,7 +64,7 @@ func (c *ChampshipMod) BackData(MyRank, MyPreRank int) *msg.ResChampship {
if c.RankReward {
RankReward = 2
} else {
if MyPreRank >= 15 {
if MyPreRank > 0 {
RankReward = 1
}
}

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@ -465,9 +465,11 @@ func (cb *ChessBorad) RetireOrder(EmitType string) error {
return errors.New("chess has not been retired")
}
chess := make([]int, 0)
EmitProduct := mergeDataCfg.GetEmitProduce(EmitType)
for k, v := range cb.ChessMap {
arr := strings.Split(k, "@")
if arr[2] == "0" {
Color := mergeDataCfg.GetColorById(int(v))
if arr[2] == "0" && GoUtil.InStringArray(Color, EmitProduct) {
chess = append(chess, int(v))
}
}

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@ -157,6 +157,7 @@ func (p *PlayroomMod) CreateOrderReward(Star int, itemMod *item.ItemMod) {
if Star == 0 {
return
}
p.Reward = make([]*item.Item, 0)
var Item1, Item2 int
VisitorItem := playroomCfg.GetVisitorItem()
if Star < playroomCfg.GetOrderStar() {

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@ -34541,8 +34541,10 @@ type ResPlayroomGame struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Code RES_CODE `protobuf:"varint,1,opt,name=Code,proto3,enum=tutorial.RES_CODE" json:"Code,omitempty"`
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"`
Code RES_CODE `protobuf:"varint,1,opt,name=Code,proto3,enum=tutorial.RES_CODE" json:"Code,omitempty"`
Msg string `protobuf:"bytes,2,opt,name=Msg,proto3" json:"Msg,omitempty"`
Type int32 `protobuf:"varint,3,opt,name=Type,proto3" json:"Type,omitempty"`
Items map[int32]*ItemInfo `protobuf:"bytes,4,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 游戏奖励
}
func (x *ResPlayroomGame) Reset() {
@ -34589,6 +34591,20 @@ func (x *ResPlayroomGame) GetMsg() string {
return ""
}
func (x *ResPlayroomGame) GetType() int32 {
if x != nil {
return x.Type
}
return 0
}
func (x *ResPlayroomGame) GetItems() map[int32]*ItemInfo {
if x != nil {
return x.Items
}
return nil
}
type ReqPlayroomInteract struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
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}
var (
@ -39592,7 +39617,7 @@ func file_Gameapi_proto_rawDescGZIP() []byte {
}
var file_Gameapi_proto_enumTypes = make([]protoimpl.EnumInfo, 4)
var file_Gameapi_proto_msgTypes = make([]protoimpl.MessageInfo, 700)
var file_Gameapi_proto_msgTypes = make([]protoimpl.MessageInfo, 701)
var file_Gameapi_proto_goTypes = []any{
(HANDLE_TYPE)(0), // 0: tutorial.HANDLE_TYPE
(RES_CODE)(0), // 1: tutorial.RES_CODE
@ -40297,7 +40322,8 @@ var file_Gameapi_proto_goTypes = []any{
nil, // 700: tutorial.ResPlayroomInfo.PlayroomEntry
nil, // 701: tutorial.ResPlayroomInfo.ItemsEntry
nil, // 702: tutorial.ResPlayroomInfo.FlipEntry
nil, // 703: tutorial.ReqPlayroomSetRoom.PlayroomEntry
nil, // 703: tutorial.ResPlayroomGame.ItemsEntry
nil, // 704: tutorial.ReqPlayroomSetRoom.PlayroomEntry
}
var file_Gameapi_proto_depIdxs = []int32{
622, // 0: tutorial.UpdateBaseItemInfo.mUpdateItem:type_name -> tutorial.UpdateBaseItemInfo.MUpdateItemEntry
@ -40558,31 +40584,33 @@ var file_Gameapi_proto_depIdxs = []int32{
702, // 255: tutorial.ResPlayroomInfo.flip:type_name -> tutorial.ResPlayroomInfo.FlipEntry
1, // 256: tutorial.ResPlayroomFlip.Code:type_name -> tutorial.RES_CODE
1, // 257: tutorial.ResPlayroomGame.Code:type_name -> tutorial.RES_CODE
1, // 258: tutorial.ResPlayroomInteract.Code:type_name -> tutorial.RES_CODE
703, // 259: tutorial.ReqPlayroomSetRoom.Playroom:type_name -> tutorial.ReqPlayroomSetRoom.PlayroomEntry
1, // 260: tutorial.ResPlayroomSetRoom.Code:type_name -> tutorial.RES_CODE
1, // 261: tutorial.ResPlayroomSelectReward.Code:type_name -> tutorial.RES_CODE
1, // 262: tutorial.ResPlayroomLose.Code:type_name -> tutorial.RES_CODE
1, // 263: tutorial.ResPlayroomWork.Code:type_name -> tutorial.RES_CODE
1, // 264: tutorial.ResPlayroomRest.Code:type_name -> tutorial.RES_CODE
1, // 265: tutorial.ResPlayroomDraw.Code:type_name -> tutorial.RES_CODE
1, // 266: tutorial.ResPlayroomChip.Code:type_name -> tutorial.RES_CODE
440, // 267: tutorial.ResDailyTask.WeekRewardEntry.value:type_name -> tutorial.DailyWeek
441, // 268: tutorial.ResDailyTask.DailyTaskEntry.value:type_name -> tutorial.DailyTask
472, // 269: tutorial.ResLimitEvent.LimitEventListEntry.value:type_name -> tutorial.LimitEvent
481, // 270: tutorial.ResRank.RankListEntry.value:type_name -> tutorial.ResPlayerSimple
515, // 271: tutorial.ResMailList.MailListEntry.value:type_name -> tutorial.MailInfo
524, // 272: tutorial.ResCharge.SpecialShopEntry.value:type_name -> tutorial.ResSpecialShop
525, // 273: tutorial.ResCharge.ChessShopEntry.value:type_name -> tutorial.ResChessShop
536, // 274: tutorial.ResEndless.EndlessListEntry.value:type_name -> tutorial.ResEndlessInfo
482, // 275: tutorial.ResChampshipRank.RankListEntry.value:type_name -> tutorial.ResPlayerRank
482, // 276: tutorial.ResChampshipPreRank.RankListEntry.value:type_name -> tutorial.ResPlayerRank
437, // 277: tutorial.ResPlayroomInfo.ItemsEntry.value:type_name -> tutorial.ItemInfo
278, // [278:278] is the sub-list for method output_type
278, // [278:278] is the sub-list for method input_type
278, // [278:278] is the sub-list for extension type_name
278, // [278:278] is the sub-list for extension extendee
0, // [0:278] is the sub-list for field type_name
703, // 258: tutorial.ResPlayroomGame.Items:type_name -> tutorial.ResPlayroomGame.ItemsEntry
1, // 259: tutorial.ResPlayroomInteract.Code:type_name -> tutorial.RES_CODE
704, // 260: tutorial.ReqPlayroomSetRoom.Playroom:type_name -> tutorial.ReqPlayroomSetRoom.PlayroomEntry
1, // 261: tutorial.ResPlayroomSetRoom.Code:type_name -> tutorial.RES_CODE
1, // 262: tutorial.ResPlayroomSelectReward.Code:type_name -> tutorial.RES_CODE
1, // 263: tutorial.ResPlayroomLose.Code:type_name -> tutorial.RES_CODE
1, // 264: tutorial.ResPlayroomWork.Code:type_name -> tutorial.RES_CODE
1, // 265: tutorial.ResPlayroomRest.Code:type_name -> tutorial.RES_CODE
1, // 266: tutorial.ResPlayroomDraw.Code:type_name -> tutorial.RES_CODE
1, // 267: tutorial.ResPlayroomChip.Code:type_name -> tutorial.RES_CODE
440, // 268: tutorial.ResDailyTask.WeekRewardEntry.value:type_name -> tutorial.DailyWeek
441, // 269: tutorial.ResDailyTask.DailyTaskEntry.value:type_name -> tutorial.DailyTask
472, // 270: tutorial.ResLimitEvent.LimitEventListEntry.value:type_name -> tutorial.LimitEvent
481, // 271: tutorial.ResRank.RankListEntry.value:type_name -> tutorial.ResPlayerSimple
515, // 272: tutorial.ResMailList.MailListEntry.value:type_name -> tutorial.MailInfo
524, // 273: tutorial.ResCharge.SpecialShopEntry.value:type_name -> tutorial.ResSpecialShop
525, // 274: tutorial.ResCharge.ChessShopEntry.value:type_name -> tutorial.ResChessShop
536, // 275: tutorial.ResEndless.EndlessListEntry.value:type_name -> tutorial.ResEndlessInfo
482, // 276: tutorial.ResChampshipRank.RankListEntry.value:type_name -> tutorial.ResPlayerRank
482, // 277: tutorial.ResChampshipPreRank.RankListEntry.value:type_name -> tutorial.ResPlayerRank
437, // 278: tutorial.ResPlayroomInfo.ItemsEntry.value:type_name -> tutorial.ItemInfo
437, // 279: tutorial.ResPlayroomGame.ItemsEntry.value:type_name -> tutorial.ItemInfo
280, // [280:280] is the sub-list for method output_type
280, // [280:280] is the sub-list for method input_type
280, // [280:280] is the sub-list for extension type_name
280, // [280:280] is the sub-list for extension extendee
0, // [0:280] is the sub-list for field type_name
}
func init() { file_Gameapi_proto_init() }
@ -40596,7 +40624,7 @@ func file_Gameapi_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_Gameapi_proto_rawDesc,
NumEnums: 4,
NumMessages: 700,
NumMessages: 701,
NumExtensions: 0,
NumServices: 0,
},