diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index 426a7c9d..114c5c40 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -179,7 +179,7 @@ func (ad *GameLogic) NewAccountInsertDataToDB() bool { return false } - insertId = insertId + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000) + insertId = insertId + int64(100000) + int64(conf.Server.AppID*100000000) playerInfo := &db.ResPlayerBaseInfo{} playerInfo.DwUin = int64(insertId) playerInfo.Energy = int32(userCfg.GetInitEnergy()) diff --git a/src/server/game/register_network_func.go b/src/server/game/register_network_func.go index 4f1c0e49..0f124dd8 100644 --- a/src/server/game/register_network_func.go +++ b/src/server/game/register_network_func.go @@ -5319,7 +5319,7 @@ func ReqFriendByCode(player *Player, buf []byte) error { }) return fmt.Errorf("code is invalid") } - Uid := int64(CodeNum) + int64(conf.Server.ServerID*100000) + int64(conf.Server.AppID*100000000) + Uid := int64(CodeNum) + int64(100000) + int64(conf.Server.AppID*100000000) if Uid == player.M_DwUin { player.SendErrClienRes(&msg.ResFriendByCode{ Code: msg.RES_CODE_FAIL,