装饰增加宠物经验
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4e50670358
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@ -116,3 +116,18 @@ func GetAreaPerPExp(AreaId int) int {
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}
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return gamedata.ParseInt(data["PerPExp"])
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}
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func GetDecoratePExp(AreaId, SortId int) int {
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data, err := gamedata.GetData(DECORATE_AREA)
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if err != nil {
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log.Debug("DecorateArea GetDecoratePExp not found")
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return 0
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}
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for _, v := range data {
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v1 := v.(map[string]interface{})
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if gamedata.ParseInt(v1["AreaId"]) == AreaId && gamedata.ParseInt(v1["SortId"]) == SortId {
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return gamedata.GetIntValue(v1, "PetExp")
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}
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}
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return 0
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}
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@ -405,7 +405,7 @@ func ReqDecorate(player *Player, buf []byte) error {
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DecorateMod := player.PlayMod.getDecorateMod()
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DecorateId := int(req.DecorateId)
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AreaId := int(req.AreaId)
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CostItem := DecorateMod.GetDecorateCostItem(AreaId, DecorateId)
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CostItem, PetExp := DecorateMod.GetDecorateCostItem(AreaId, DecorateId)
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err := player.HandleItem(CostItem, msg.ITEM_POP_LABEL_DecorateCost.String()) // 扣除道具
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if err != nil {
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player.SendErrClienRes(&msg.ResDecorate{
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@ -431,8 +431,7 @@ func ReqDecorate(player *Player, buf []byte) error {
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})
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return err
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}
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_, err = player.GetPlayerBaseMod().AddExp(player, 10, 0)
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_, err = player.GetPlayerBaseMod().AddExp(player, 10, PetExp)
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if err != nil {
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player.SendErrClienRes(&msg.ResDecorate{
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Code: msg.RES_CODE_FAIL,
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@ -480,7 +479,7 @@ func ReqDecorateAll(player *Player, buf []byte) error {
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return errors.New("等级不足")
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}
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PlayerBaseMod := player.GetPlayerBaseMod()
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CostItem, AddItem, DecorateNum, DecorateList, Log := DecorateMod.DecorateAll(PlayerBaseMod.GetStar())
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CostItem, AddItem, DecorateNum, DecorateList, Log, PetExp := DecorateMod.DecorateAll(PlayerBaseMod.GetStar())
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err := player.HandleItem(CostItem, msg.ITEM_POP_LABEL_DecorateCost.String()) // 扣除道具
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if err != nil {
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player.SendErrClienRes(&msg.ResDecorateAll{
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@ -499,7 +498,7 @@ func ReqDecorateAll(player *Player, buf []byte) error {
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return err
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}
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_, err = player.GetPlayerBaseMod().AddExp(player, 10*DecorateNum, 0)
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_, err = player.GetPlayerBaseMod().AddExp(player, 10*DecorateNum, PetExp)
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if err != nil {
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player.SendErrClienRes(&msg.ResDecorateAll{
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Code: msg.RES_CODE_FAIL,
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@ -48,12 +48,13 @@ func (d *Decorate) Decorate(areaId int, decorateId int) ([]*item.Item, error) {
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}
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// 获取装饰消耗
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func (d *Decorate) GetDecorateCostItem(AreaId, DecorateId int) []*item.Item {
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func (d *Decorate) GetDecorateCostItem(AreaId, DecorateId int) ([]*item.Item, int) {
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Item := decorateCfg.GetStarCost(AreaId, DecorateId)
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return []*item.Item{item.NewItem(item.ITEM_STAR_ID, -Item)}
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PetExp := decorateCfg.GetDecoratePExp(AreaId, DecorateId)
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return []*item.Item{item.NewItem(item.ITEM_STAR_ID, -Item)}, PetExp
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}
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func (d *Decorate) DecorateAll(Star int) ([]*item.Item, []*item.Item, int, []int, []interface{}) {
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func (d *Decorate) DecorateAll(Star int) ([]*item.Item, []*item.Item, int, []int, []interface{}, int) {
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DecorateAll := decorateCfg.GetAllSortIdByAreaId(d.AreaId)
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SubAlice := GoUtil.SubSlices(DecorateAll, GoUtil.MapIntToIntSlice(d.FinishList))
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sort.Ints(SubAlice)
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@ -62,8 +63,8 @@ func (d *Decorate) DecorateAll(Star int) ([]*item.Item, []*item.Item, int, []int
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DecorateList := make([]int, 0)
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Log := make([]interface{}, 0)
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Num := 0
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PetExp := 0
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for _, v := range SubAlice {
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NeedStar := decorateCfg.GetStarCost(d.AreaId, v)
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if Star < NeedStar {
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break
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@ -89,6 +90,7 @@ func (d *Decorate) DecorateAll(Star int) ([]*item.Item, []*item.Item, int, []int
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}
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}
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PetExp += decorateCfg.GetDecoratePExp(d.AreaId, v)
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AddItem = append(AddItem, Item...)
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DecorateList = append(DecorateList, v)
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}
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@ -99,7 +101,7 @@ func (d *Decorate) DecorateAll(Star int) ([]*item.Item, []*item.Item, int, []int
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d.FinishList = make(map[int]struct{})
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}
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return []*item.Item{item.NewItem(item.ITEM_STAR_ID, -SubItem)}, AddItem, Num, DecorateList, Log
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return []*item.Item{item.NewItem(item.ITEM_STAR_ID, -SubItem)}, AddItem, Num, DecorateList, Log, PetExp
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}
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// 获取装饰信息
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