diff --git a/src/server/game/PlayerFunc.go b/src/server/game/PlayerFunc.go index a132a3d5..77b39a7e 100644 --- a/src/server/game/PlayerFunc.go +++ b/src/server/game/PlayerFunc.go @@ -1258,6 +1258,7 @@ func (p *Player) GetPetThiefReward(Target int) error { return nil } +// 高级产物订单 func (p *Player) AddHighOrder() { OrderMod := p.PlayMod.getOrderMod() BaseMod := p.PlayMod.getBaseMod() @@ -1300,8 +1301,16 @@ func (p *Player) AddHighOrder() { if NewLev3 <= ChessLv { continue } - OrderMod.AddExtraOrder([]int{ChessId}) - return + Add := true + for _, v := range OrderMod.GetOrderList() { + if GoUtil.InArray(ChessId, v.MergeId) { + Add = false + } + } + if Add { + OrderMod.AddExtraOrder([]int{ChessId}) + return + } } } diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index f648f8fb..8087c6fd 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -344,6 +344,7 @@ func ReqRewardOrder(player *Player, buf []byte) error { // } OrderMod.TriggerOrder(Lv, order.TRIGGER_TYPE_ORDER, Emit, EnergyMul) player.CreateNormalOrder() + player.AddHighOrder() // 存钱罐增加钻石 PiggyBankMod := player.PlayMod.getPiggyBankMod() PiggyBankMod.Trigger()