先禁用高级产物处理
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@ -257,6 +257,7 @@ func getChesslvRange(Emit int, EnergyMul int) (int, int) {
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}
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func triggerComposeChess(player *Player, ChessId, EnergyMul int, Emit []int) {
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return //TODO 暂时不用
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if !checkChess(ChessId, EnergyMul, Emit) {
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return
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}
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