diff --git a/src/server/game/PlayerBaseMod.go b/src/server/game/PlayerBaseMod.go index 04e0c630..86b7b8ce 100644 --- a/src/server/game/PlayerBaseMod.go +++ b/src/server/game/PlayerBaseMod.go @@ -528,7 +528,7 @@ func (p *PlayerBaseData) AddExp(player *Player, exp int, pexp int) (int, error) ChargeMod.TriggerChargeUnlock(int(BaseMod.Level), ChessMod.GetEmitList()) player.PushClientRes(ChargeMod.BackData()) OrderMod := player.PlayMod.getOrderMod() - OrderMod.TriggerOrder(BaseMod.Level, order.TRIGGER_TYPE_LV, ChessMod.GetOrderEmit(), player.PlayMod.getBaseMod().GetEnergyMul()) + player.TriggerOrder(BaseMod.Level, order.TRIGGER_TYPE_LV, ChessMod.GetOrderEmit(), player.PlayMod.getBaseMod().GetEnergyMul()) player.PushClientRes(OrderMod.BackData()) // 重载活动 player.initAcitivity() diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index 9b27574b..f58f07bd 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -364,7 +364,7 @@ func ReqRewardOrder(player *Player, buf []byte) error { // } else { // OrderMod.CreateOrderSeed(NewOrder) // } - OrderMod.TriggerOrder(Lv, order.TRIGGER_TYPE_ORDER, Emit, EnergyMul) + player.TriggerOrder(Lv, order.TRIGGER_TYPE_ORDER, Emit, EnergyMul) player.AddOrder() player.AddHighOrder() player.AddHighOrder2()