Merge branch 'develop' into sdk
This commit is contained in:
commit
b328f9b6ea
@ -2,8 +2,13 @@ package GoUtil
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import (
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import (
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"bytes"
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"bytes"
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"crypto/aes"
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"crypto/cipher"
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crand "crypto/rand"
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"encoding/base64"
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"encoding/gob"
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"encoding/gob"
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"fmt"
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"fmt"
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"io"
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"math/rand"
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"math/rand"
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"reflect"
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"reflect"
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"strconv"
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"strconv"
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@ -19,6 +24,54 @@ type EventObj struct {
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Obj interface{}
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Obj interface{}
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}
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}
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const (
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SECRET_KEY = ")VQbB(vpy=U(wcp)"
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)
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// 加密字符串
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func Encrypt(plainText string) (string, error) {
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block, err := aes.NewCipher([]byte(SECRET_KEY))
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if err != nil {
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return "", err
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}
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cipherText := make([]byte, aes.BlockSize+len(plainText))
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iv := cipherText[:aes.BlockSize]
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if _, err := io.ReadFull(crand.Reader, iv); err != nil {
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return "", err
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}
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stream := cipher.NewCFBEncrypter(block, iv)
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stream.XORKeyStream(cipherText[aes.BlockSize:], []byte(plainText))
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return base64.URLEncoding.EncodeToString(cipherText), nil
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}
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// 解密字符串
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func Decrypt(cipherText string) (string, error) {
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cipherTextBytes, err := base64.URLEncoding.DecodeString(cipherText)
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if err != nil {
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return "", err
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}
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block, err := aes.NewCipher([]byte(SECRET_KEY))
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if err != nil {
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return "", err
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}
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if len(cipherTextBytes) < aes.BlockSize {
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return "", fmt.Errorf("cipherText too short")
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}
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iv := cipherTextBytes[:aes.BlockSize]
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cipherTextBytes = cipherTextBytes[aes.BlockSize:]
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stream := cipher.NewCFBDecrypter(block, iv)
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stream.XORKeyStream(cipherTextBytes, cipherTextBytes)
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return string(cipherTextBytes), nil
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}
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func (o *EventObj) isEqual(tar *EventObj) bool {
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func (o *EventObj) isEqual(tar *EventObj) bool {
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if reflect.ValueOf(o.Callback).Pointer() == reflect.ValueOf(tar.Callback).Pointer() && o.Obj == tar.Obj {
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if reflect.ValueOf(o.Callback).Pointer() == reflect.ValueOf(tar.Callback).Pointer() && o.Obj == tar.Obj {
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return true
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return true
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@ -192,3 +192,11 @@ func GetReqTimes() int {
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}
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}
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return gamedata.GetIntValue(data, "Value")
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return gamedata.GetIntValue(data, "Value")
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}
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}
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func GetItemIdByCardId(CardId int) int {
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data, err := gamedata.GetDataByIntKey(CARD_DETAIL_CFG_NAME, CardId)
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if err != nil {
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log.Debug("GetItemIdByCardId data not found")
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}
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return gamedata.GetIntValue(data, "ItemId")
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}
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@ -29,6 +29,7 @@ var Server struct {
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RedisAddr string
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RedisAddr string
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RedisPort string
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RedisPort string
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RedisPwd string
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RedisPwd string
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RedisDb int
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GameName string
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GameName string
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ServerType string
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ServerType string
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@ -16,6 +16,7 @@ const (
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CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT = "LimitedTimeEventSenceJackpot"
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CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT = "LimitedTimeEventSenceJackpot"
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CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
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CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
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CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
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CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
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CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT = "LimitedTimeEventChestJackpot"
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CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
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CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
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CFG_LIMITED_TIME_EVENT_BONUS = "LimitedTimeEventBonus"
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CFG_LIMITED_TIME_EVENT_BONUS = "LimitedTimeEventBonus"
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)
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)
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@ -31,6 +32,7 @@ func init() {
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_BONUS)
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_BONUS)
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gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT)
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}
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}
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// 获取限时事件触发列表
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// 获取限时事件触发列表
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@ -49,20 +51,47 @@ func GetMeteorAdd(ChessLv int) int {
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}
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}
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// 获取宝箱雨奖励
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// 获取宝箱雨奖励
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func GetChestReward(Star int) []*item.Item {
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func GetChestReward(Star int) ([]*item.Item, int, int, int) {
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
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data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
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if err != nil {
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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log.Debug("GetChestReward err:%v", err)
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return nil
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return nil, 0, 0, 0
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}
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}
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for _, v := range data {
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Grade := 0
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for k, v := range data {
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Min := gamedata.GetIntValue(v, "Min")
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Min := gamedata.GetIntValue(v, "Min")
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Max := gamedata.GetIntValue(v, "Max")
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Max := gamedata.GetIntValue(v, "Max")
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if Star >= Min && Star <= Max {
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if Star >= Min && Star <= Max {
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return gamedata.GetItemList(v, "Items")
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Grade = GoUtil.Int(k)
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break
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}
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}
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}
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}
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return nil
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data, err = gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0, 0
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}
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RandMap := make(map[int]int)
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for k, v := range data {
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Prob := gamedata.GetIntValue(v, "Prob")
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if Grade == gamedata.GetIntValue(v, "Grade") {
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Id := GoUtil.Int(k)
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RandMap[Id] = Prob
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}
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}
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Id := GoUtil.RandMap(RandMap)
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data, err = gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_CHEST_JACKPOT, Id)
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if err != nil {
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log.Debug("GetChestReward err:%v", err)
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return nil, 0, 0, 0
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}
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Items := gamedata.GetItemList(data, "Items")
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CardLv := gamedata.GetIntValue(data, "CardLv")
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Lv := gamedata.GetIntValue(data, "Lv")
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Jackpot := gamedata.GetIntValue(data, "Jackpot")
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return Items, CardLv, Lv, Jackpot
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}
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}
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// 获取超级订单奖励
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// 获取超级订单奖励
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@ -1,13 +1,13 @@
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{
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{
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"AppID": 1,
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"AppID": 1,
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"LogLevel": "debug",
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"LogLevel": "debug",
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"LogPath": "",
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"LogPath": "./log",
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"TCPAddr": ":3565",
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"TCPAddr": ":3565",
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"WSAddr": ":3566",
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"WSAddr": ":3566",
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"MySqlAddr": "127.0.0.1",
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"MySqlAddr": "127.0.0.1",
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"MySqlPort": "3306",
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"MySqlPort": "3306",
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"MySqlUsr": "root",
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"MySqlUsr": "root",
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"MySqlPwd": "root",
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"MySqlPwd": "IOagNEq3C84c-20CmHEin5iODVc=",
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"MaxConnNum": 20000,
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"MaxConnNum": 20000,
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"DbName": "Merge_Pet",
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"DbName": "Merge_Pet",
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"HttpPort": ":8081",
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"HttpPort": ":8081",
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@ -25,7 +25,8 @@ var SqlDb *sqlx.DB
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func InitDB() {
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func InitDB() {
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//"用户名:密码@[连接方式](主机名:端口号)/数据库名"
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//"用户名:密码@[连接方式](主机名:端口号)/数据库名"
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connect := fmt.Sprintf("%s:%s@(%s:%s)/%s", conf.Server.MySqlUsr, conf.Server.MySqlPwd, conf.Server.MySqlAddr, conf.Server.MySqlPort, conf.Server.DbName)
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MysqlPwd, _ := GoUtil.Decrypt(conf.Server.MySqlPwd)
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connect := fmt.Sprintf("%s:%s@(%s:%s)/%s", conf.Server.MySqlUsr, MysqlPwd, conf.Server.MySqlAddr, conf.Server.MySqlPort, conf.Server.DbName)
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SqlDb = sqlx.MustConnect("mysql", connect) // 设置连接数据库的参数
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SqlDb = sqlx.MustConnect("mysql", connect) // 设置连接数据库的参数
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SqlDb.SetMaxOpenConns(20) // 设置最大打开的连接数
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SqlDb.SetMaxOpenConns(20) // 设置最大打开的连接数
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log.Debug("connect mysql success")
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log.Debug("connect mysql success")
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@ -17,7 +17,7 @@ func InitRedis() {
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rdb := redis.NewClient(&redis.Options{
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rdb := redis.NewClient(&redis.Options{
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Addr: conf.Server.RedisAddr + ":" + conf.Server.RedisPort,
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Addr: conf.Server.RedisAddr + ":" + conf.Server.RedisPort,
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Password: conf.Server.RedisPwd, // no password set
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Password: conf.Server.RedisPwd, // no password set
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DB: 0,
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DB: conf.Server.RedisDb,
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})
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})
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_, err := rdb.Ping(ctx).Result()
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_, err := rdb.Ping(ctx).Result()
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@ -491,6 +491,10 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
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"change_num": v.Num,
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"change_num": v.Num,
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"change_after": p.GetPlayerBaseMod().GetDiamond(),
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"change_after": p.GetPlayerBaseMod().GetDiamond(),
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})
|
})
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case item.ITEM_TYPE_CARD: // 卡牌
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|
CardMod := p.PlayMod.getCardMod()
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Effect := itemCfg.GetItemEffect(v.Id)
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|
CardMod.AddCard(Effect)
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case item.ITEM_TYPE_CARD_PACK: // 卡包
|
case item.ITEM_TYPE_CARD_PACK: // 卡包
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CardMod := p.PlayMod.getCardMod()
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CardMod := p.PlayMod.getCardMod()
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Effect := itemCfg.GetItemEffect(v.Id)
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Effect := itemCfg.GetItemEffect(v.Id)
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@ -7,6 +7,7 @@ import (
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"server/GoUtil"
|
"server/GoUtil"
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"server/MergeConst"
|
"server/MergeConst"
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cardCfg "server/conf/card"
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cardCfg "server/conf/card"
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|
limitedTimeEventCfg "server/conf/limitedTimeEvent"
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mergeDataCfg "server/conf/mergeData"
|
mergeDataCfg "server/conf/mergeData"
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miningCfg "server/conf/mining"
|
miningCfg "server/conf/mining"
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"server/db"
|
"server/db"
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@ -177,6 +178,7 @@ func ReqRewardOrder(args []interface{}) error {
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proto.Unmarshal(buf, req)
|
proto.Unmarshal(buf, req)
|
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OrderMod := player.PlayMod.getOrderMod()
|
OrderMod := player.PlayMod.getOrderMod()
|
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ChessMod := player.PlayMod.getChessMod()
|
ChessMod := player.PlayMod.getChessMod()
|
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|
CardMod := player.PlayMod.getCardMod()
|
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LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
|
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
|
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Item, mergeList, OrderType, Star, err := OrderMod.RewardOrder(int(req.OrderId))
|
Item, mergeList, OrderType, Star, err := OrderMod.RewardOrder(int(req.OrderId))
|
||||||
if OrderType == order.Trigger_type { // playroom触发式订单获取额外道具
|
if OrderType == order.Trigger_type { // playroom触发式订单获取额外道具
|
||||||
@ -195,15 +197,36 @@ func ReqRewardOrder(args []interface{}) error {
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|||||||
Item = item.Merge(Item, AddItem)
|
Item = item.Merge(Item, AddItem)
|
||||||
}
|
}
|
||||||
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
|
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
|
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AddItem := LimitedTimeEventMod.GetChestReward(mergeList)
|
AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
|
||||||
Item = item.Merge(Item, AddItem)
|
ChestRainItems := make([]*item.Item, 0)
|
||||||
if len(AddItem) > 0 {
|
if len(AddItem) > 0 {
|
||||||
|
ChestRainItems = AddItem
|
||||||
|
}
|
||||||
|
JackpotId := 0
|
||||||
|
if CardLv > 0 {
|
||||||
|
CardId := CardMod.RandCard(CardLv)
|
||||||
|
ItemId := cardCfg.GetItemIdByCardId(CardId)
|
||||||
|
ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
|
||||||
|
}
|
||||||
|
if ProductLv > 0 {
|
||||||
|
Color := order.RandChessColor(ChessMod.GetOrderEmit())
|
||||||
|
ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
|
||||||
|
ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
|
||||||
|
}
|
||||||
|
if Jackpot > 0 {
|
||||||
|
ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
|
||||||
|
JackpotId = GoUtil.RandMap(ProbList)
|
||||||
|
ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
|
||||||
|
}
|
||||||
|
Item = item.Merge(Item, ChestRainItems)
|
||||||
|
if len(ChestRainItems) > 0 {
|
||||||
player.PushClientRes(&msg.ResChessRainReward{
|
player.PushClientRes(&msg.ResChessRainReward{
|
||||||
Chest: int32(AddItem[0].Id),
|
Items: item.ItemToMsg(ChestRainItems),
|
||||||
|
Id: int32(JackpotId),
|
||||||
})
|
})
|
||||||
player.TeLog("time_limited_event_action", map[string]interface{}{
|
player.TeLog("time_limited_event_action", map[string]interface{}{
|
||||||
"event_type": "chest_rain",
|
"event_type": "chest_rain",
|
||||||
"item_list": AddItem,
|
"item_list": ChestRainItems,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,6 +2,11 @@ package game
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
|
"server/GoUtil"
|
||||||
|
cardCfg "server/conf/card"
|
||||||
|
limitedTimeEventCfg "server/conf/limitedTimeEvent"
|
||||||
|
mergeDataCfg "server/conf/mergeData"
|
||||||
|
"server/game/mod/item"
|
||||||
"server/game/mod/order"
|
"server/game/mod/order"
|
||||||
"server/game/mod/sevenLogin"
|
"server/game/mod/sevenLogin"
|
||||||
"server/msg"
|
"server/msg"
|
||||||
@ -98,3 +103,33 @@ func UnitLimitProgress(p *Player) error {
|
|||||||
LimitedTimeEventMod.AddProgress(6)
|
LimitedTimeEventMod.AddProgress(6)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func UnitLimitedTimeEvent(p *Player) error {
|
||||||
|
LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
|
||||||
|
CardMod := p.PlayMod.getCardMod()
|
||||||
|
ChessMod := p.PlayMod.getChessMod()
|
||||||
|
mergeList := []int{1, 2, 30}
|
||||||
|
ChestRainItems := make([]*item.Item, 0)
|
||||||
|
AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
|
||||||
|
if len(AddItem) > 0 {
|
||||||
|
ChestRainItems = AddItem
|
||||||
|
}
|
||||||
|
JackpotId := 0
|
||||||
|
if CardLv > 0 {
|
||||||
|
CardId := CardMod.RandCard(CardLv)
|
||||||
|
ItemId := cardCfg.GetItemIdByCardId(CardId)
|
||||||
|
ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
|
||||||
|
}
|
||||||
|
if ProductLv > 0 {
|
||||||
|
Color := order.RandChessColor(ChessMod.GetOrderEmit())
|
||||||
|
ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
|
||||||
|
ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
|
||||||
|
}
|
||||||
|
if Jackpot > 0 {
|
||||||
|
ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
|
||||||
|
JackpotId = GoUtil.RandMap(ProbList)
|
||||||
|
ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
|
||||||
|
}
|
||||||
|
fmt.Print(ChestRainItems, JackpotId)
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|||||||
@ -38,6 +38,7 @@ func AdminPlayerInfo(args []interface{}) error {
|
|||||||
}
|
}
|
||||||
res := make(map[string]interface{})
|
res := make(map[string]interface{})
|
||||||
res["Name"] = player.PlayMod.getBaseMod().NickName
|
res["Name"] = player.PlayMod.getBaseMod().NickName
|
||||||
|
res["Uid"] = player.M_DwUin
|
||||||
res["AreaId"] = player.PlayMod.getDecorateMod().GetAreaId()
|
res["AreaId"] = player.PlayMod.getDecorateMod().GetAreaId()
|
||||||
res["Charge"] = player.PlayMod.getChargeMod().Charge
|
res["Charge"] = player.PlayMod.getChargeMod().Charge
|
||||||
res["Level"] = player.GetPlayerBaseMod().GetLevel()
|
res["Level"] = player.GetPlayerBaseMod().GetLevel()
|
||||||
@ -49,6 +50,7 @@ func AdminPlayerInfo(args []interface{}) error {
|
|||||||
res["Login"] = player.GetPlayerBaseMod().Data.LoginTime
|
res["Login"] = player.GetPlayerBaseMod().Data.LoginTime
|
||||||
res["Cumulative"] = player.PlayMod.getBaseMod().Cumulative
|
res["Cumulative"] = player.PlayMod.getBaseMod().Cumulative
|
||||||
res["TodayCumulative"] = player.PlayMod.getBaseMod().TodayCumulative
|
res["TodayCumulative"] = player.PlayMod.getBaseMod().TodayCumulative
|
||||||
|
res["Bonus"] = player.PlayMod.getLimitedTimeEventMod().Progress
|
||||||
OrderMap := make(map[int]interface{})
|
OrderMap := make(map[int]interface{})
|
||||||
Index := 0
|
Index := 0
|
||||||
for k, v := range player.PlayMod.getOrderMod().OrderList {
|
for k, v := range player.PlayMod.getOrderMod().OrderList {
|
||||||
|
|||||||
@ -535,3 +535,7 @@ func (c *CardMod) GetHandbookReward(CardId int) ([]*item.Item, error) {
|
|||||||
}
|
}
|
||||||
return nil, fmt.Errorf("GetHandbookReward not find card")
|
return nil, fmt.Errorf("GetHandbookReward not find card")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (c *CardMod) RandCard(Star int) int {
|
||||||
|
return randCard(c.Round, Star, 0)
|
||||||
|
}
|
||||||
|
|||||||
@ -29,6 +29,8 @@ const (
|
|||||||
ITEM_TYPE_DIAMOND = 3
|
ITEM_TYPE_DIAMOND = 3
|
||||||
|
|
||||||
// 物品类型
|
// 物品类型
|
||||||
|
ITEM_TYPE_CARD = 98 // 卡牌
|
||||||
|
ITEM_TYPE_BAG = 99 // 背包
|
||||||
ITEM_TYPE_CHESS = 100 // 棋子
|
ITEM_TYPE_CHESS = 100 // 棋子
|
||||||
ITEM_TYPE_CARD_PACK = 101 // 卡包
|
ITEM_TYPE_CARD_PACK = 101 // 卡包
|
||||||
ITEM_TYPE_LIMIED_TIME_EVENT = 102 //限时事件
|
ITEM_TYPE_LIMIED_TIME_EVENT = 102 //限时事件
|
||||||
|
|||||||
@ -20,6 +20,7 @@ const (
|
|||||||
EVENT_TYPE_GOLDCARD_EX = 8 // 金卡交换
|
EVENT_TYPE_GOLDCARD_EX = 8 // 金卡交换
|
||||||
EVENT_TYPE_PET_THIEF = 9 // 宠物小偷
|
EVENT_TYPE_PET_THIEF = 9 // 宠物小偷
|
||||||
EVENT_TYPE_FAST_PRODUCE = 10 // 连击快手
|
EVENT_TYPE_FAST_PRODUCE = 10 // 连击快手
|
||||||
|
EVENT_TYPE_CAT_CYCLONE = 11 // 猫咪飓风
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
@ -191,12 +192,11 @@ func (l *LimitedTimeEventMod) GetMeteorReward(MergeList []int) []*item.Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 获取宝箱雨奖励
|
// 获取宝箱雨奖励
|
||||||
func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) []*item.Item {
|
func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) ([]*item.Item, int, int, int) {
|
||||||
Star := 0
|
Star := 0
|
||||||
for _, v := range MergeList {
|
for _, v := range MergeList {
|
||||||
Star += mergeDataCfg.GetStarById(v)
|
Star += mergeDataCfg.GetStarById(v)
|
||||||
}
|
}
|
||||||
|
|
||||||
return limitedTimeEventCfg.GetChestReward(Star)
|
return limitedTimeEventCfg.GetChestReward(Star)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -166,6 +166,26 @@ func getRandChessColorList(o *OrderMod, Emit []int, EnergyMul int) map[string]in
|
|||||||
return r
|
return r
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func RandChessColor(Emit []int) string {
|
||||||
|
r := make(map[string]int)
|
||||||
|
for _, v := range Emit {
|
||||||
|
Produce := mergeDataCfg.GetEmitProduceType(v)
|
||||||
|
if len(Produce) == 0 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if len(Produce) == 1 {
|
||||||
|
if Produce[0] == "" {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
r[Produce[0]] = 100
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
r[Produce[0]] = 80
|
||||||
|
r[Produce[1]] = 20
|
||||||
|
}
|
||||||
|
return GoUtil.RandStringMap(r)
|
||||||
|
}
|
||||||
|
|
||||||
func checkA1High(ChessList []int, Emit int, EnergyMul int) bool {
|
func checkA1High(ChessList []int, Emit int, EnergyMul int) bool {
|
||||||
ChessMinLev, ChessMaxLev := getChesslvRange(Emit, EnergyMul)
|
ChessMinLev, ChessMaxLev := getChesslvRange(Emit, EnergyMul)
|
||||||
HighLv := ChessMinLev + ((ChessMaxLev-ChessMinLev)/3)*2
|
HighLv := ChessMinLev + ((ChessMaxLev-ChessMinLev)/3)*2
|
||||||
|
|||||||
@ -51,6 +51,13 @@ func init() {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func Reload() {
|
||||||
|
for k := range G_AllConfigsJsonData {
|
||||||
|
InitCfg(k)
|
||||||
|
log.Debug("配置已重新加载:%s", k)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func readRfNew(st interface{}, ralativePath string) *recordfile.RecordFile {
|
func readRfNew(st interface{}, ralativePath string) *recordfile.RecordFile {
|
||||||
rf, err := recordfile.New(st)
|
rf, err := recordfile.New(st)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
|||||||
@ -20,17 +20,9 @@ func main() {
|
|||||||
lconf.CenterAddr = conf.Server.CenterAddr
|
lconf.CenterAddr = conf.Server.CenterAddr
|
||||||
lconf.PendingWriteNum = conf.PendingWriteNum
|
lconf.PendingWriteNum = conf.PendingWriteNum
|
||||||
|
|
||||||
// c := cron.New()
|
|
||||||
|
|
||||||
// c.AddFunc("@every 1s", func() {
|
|
||||||
// fmt.Println("tick every 1 second")
|
|
||||||
// })
|
|
||||||
|
|
||||||
// c.Start()
|
|
||||||
leaf.Run(
|
leaf.Run(
|
||||||
game.Module,
|
game.Module,
|
||||||
gate.Module,
|
gate.Module,
|
||||||
// login.Module,
|
|
||||||
)
|
)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -1,12 +1,12 @@
|
|||||||
package leaf
|
package leaf
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
|
||||||
"os"
|
"os"
|
||||||
"os/signal"
|
"os/signal"
|
||||||
mergeCluster "server/cluster"
|
mergeCluster "server/cluster"
|
||||||
sconf "server/conf"
|
sconf "server/conf"
|
||||||
"server/game"
|
"server/game"
|
||||||
|
"server/gamedata"
|
||||||
"server/pkg/github.com/name5566/leaf/cluster"
|
"server/pkg/github.com/name5566/leaf/cluster"
|
||||||
"server/pkg/github.com/name5566/leaf/conf"
|
"server/pkg/github.com/name5566/leaf/conf"
|
||||||
"server/pkg/github.com/name5566/leaf/console"
|
"server/pkg/github.com/name5566/leaf/console"
|
||||||
@ -45,11 +45,19 @@ func Run(mods ...module.Module) {
|
|||||||
|
|
||||||
// close
|
// close
|
||||||
c := make(chan os.Signal, 1)
|
c := make(chan os.Signal, 1)
|
||||||
signal.Notify(c, os.Interrupt, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)
|
signal.Notify(c, syscall.SIGTERM, syscall.SIGINT)
|
||||||
sig := <-c
|
for {
|
||||||
fmt.Printf("Leaf closing down (signal: %v)\n", sig.String())
|
sig := <-c
|
||||||
console.Destroy()
|
if sig == syscall.SIGINT {
|
||||||
cluster.Destroy()
|
gamedata.Reload()
|
||||||
module.Destroy()
|
continue
|
||||||
game.Destroy()
|
}
|
||||||
|
log.Debug("Leaf closing down (signal: %v)\n", sig.String())
|
||||||
|
console.Destroy()
|
||||||
|
cluster.Destroy()
|
||||||
|
module.Destroy()
|
||||||
|
game.Destroy()
|
||||||
|
os.Exit(1)
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -101,13 +101,10 @@ func NewDailyLog(now time.Time, strLevel string, pathname string, flag int) (*Lo
|
|||||||
if pathname != "" {
|
if pathname != "" {
|
||||||
// now := time.Now()
|
// now := time.Now()
|
||||||
|
|
||||||
filename := fmt.Sprintf("%d%02d%02d_%02d_%02d_%02d.log",
|
filename := fmt.Sprintf("%d%02d%02d.log",
|
||||||
now.Year(),
|
now.Year(),
|
||||||
now.Month(),
|
now.Month(),
|
||||||
now.Day(),
|
now.Day())
|
||||||
now.Hour(),
|
|
||||||
now.Minute(),
|
|
||||||
now.Second())
|
|
||||||
|
|
||||||
file, err := os.Create(path.Join(pathname, filename))
|
file, err := os.Create(path.Join(pathname, filename))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user