diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index e07ef628..da556aaa 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -645,7 +645,6 @@ func (ad *GameLogic) ReplaceExistPlayerAndAgent(a gate.Agent, player *Player) er if agent != nil && a != agent { G_getGameLogic().PackResInfo(agent, "ForceKickOut", data) internal.AsignPlayerToAgents(agent, ad.NotInitPlayer) - agent.Close() log.Debug("player %d 被挤下线", player.M_DwUin) } internal.AsignPlayerToAgents(a, player)