破产时间线优化
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a7b2b39fd2
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@ -327,16 +327,6 @@ func (p *Player) handle(m *msg.Msg) error {
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return nil
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}
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var bankruptcy bool
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if gameId == playroom.GAME_TYPE_HOOK || gameId == playroom.GAME_TYPE_HIDE {
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PlayroomMod.AddChip(m.From, m.SendT, emoji)
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
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} else {
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
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}
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PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
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PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50)
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PlayroomMod.AddVisitor(m.From, m.SendT)
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if m.Item[0].Id == item.ITEM_STAR_ID {
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BaseMod := p.PlayMod.getBaseMod()
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starNum := BaseMod.GetStar()
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@ -351,6 +341,15 @@ func (p *Player) handle(m *msg.Msg) error {
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} else {
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PlayroomMod.Lose(m.Item)
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}
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if gameId == playroom.GAME_TYPE_HOOK || gameId == playroom.GAME_TYPE_HIDE {
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PlayroomMod.AddChip(m.From, m.SendT, emoji)
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
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} else {
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d_%d", m.Item[0].Id, m.Item[0].Num, emoji), m.SendT)
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}
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PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50)
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PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50)
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PlayroomMod.AddVisitor(m.From, m.SendT)
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if bankruptcy {
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playerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
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p.PushClientRes(&proto.NotifyPlayroomBroken{
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