notification功能开发
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@ -134,4 +134,5 @@ func init() {
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gob.Register([]*item.Item{}) // 注册 []*item.Item 类型
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gob.Register(friend.ReplyInfo{})
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gob.Register(GameResult{})
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gob.Register(map[string]interface{}{})
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}
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@ -597,21 +597,8 @@ func ReqGmCommand_(player *Player, Command string) error {
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case "resetTriggerMail":
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player.PlayMod.mod_list.Mail.TriggerMail = make([]int, 0, 8)
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case "debugMsg":
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to, _ := strconv.Atoi(arg[1])
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num, _ := strconv.Atoi(arg[1])
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for i := 0; i < num; i++ {
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uid := 100100000 + i
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if uid == int(player.M_DwUin) {
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continue
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}
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SendMsgToCenterAsync(&MsgMod.Msg{
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From: uid,
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To: to,
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Type: MsgMod.HANDLE_TYPE_APPLY,
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SendT: GoUtil.Now(),
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HandleType: MsgMod.HANDLE_MOD_PLAYER_MSG,
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})
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}
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NotifyFriendApply(100001, 100002)
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NotifyPetroomGame(100002)
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default:
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return fmt.Errorf("Player %d ReqGmCommand:%v not found", player.M_DwUin, arg)
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}
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@ -39,6 +39,7 @@ const (
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func (f *VarMgr) Init() {
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gob.Register(&VarGoldCard{})
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gob.Register(&VarExpireData{})
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gob.Register(map[string]interface{}{})
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f.key = VAR_MGR_KEY
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f.data = &VarData{
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NewVar: map[string]*VarExpireData{},
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@ -620,5 +620,5 @@ func NotifyPlayer(uid, pushid int, title, content string) {
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fmt.Println(err)
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return
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}
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log.Debug("notification send uid %d, type %d , res %v", uid, pushid, body)
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log.Debug("notification send uid %d, type %d , res %v", uid, pushid, String(body))
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}
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