增加请求玩家资产接口
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@ -613,7 +613,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqRemoveAd", ReqRemoveAdFunc)
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RegisterMsgProcessFunc("ReqPlayerBriefProfileData", ReqPlayerBriefProfileDataFunc)
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RegisterMsgProcessFunc("ReqOfflineReconnect", ReqOfflineReconnectFunc)
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RegisterMsgProcessFunc("ReqPlayerAsset", ReqPlayerAsset)
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// 玩家
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RegisterMsgProcessFunc("ReqUserInfo", ReqUserInfo)
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RegisterMsgProcessFunc("ReqSetName", ReqSetName) // 设置名字
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@ -31,6 +31,12 @@ import (
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"google.golang.org/protobuf/proto"
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)
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func ReqPlayerAsset(args []interface{}) error {
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_, player, _ := ParseArgs(args)
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player.PushClientRes(player.PlayerBaseMod.BackAsset())
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return nil
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}
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// 请求玩家基础信息
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func ReqPlayerBaseInfofunction(args []interface{}) error {
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// 消息的发送者
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