GM后台优化
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8142cac415
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@ -166,6 +166,7 @@ func AdminPlayerInfo(args []interface{}) error {
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res["AreaId"] = player.PlayMod.getDecorateMod().GetAreaId()
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res["AreaId"] = player.PlayMod.getDecorateMod().GetAreaId()
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res["Face"] = player.PlayMod.getFaceMod().SetId
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res["Face"] = player.PlayMod.getFaceMod().SetId
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res["Charge"] = player.PlayMod.getChargeMod().Charge
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res["Charge"] = player.PlayMod.getChargeMod().Charge
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res["MaxCharge"] = player.PlayMod.getChargeMod().MaxCharge
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res["Level"] = player.GetPlayerBaseMod().GetLevel()
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res["Level"] = player.GetPlayerBaseMod().GetLevel()
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res["Diamond"] = player.GetPlayerBaseMod().GetDiamond()
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res["Diamond"] = player.GetPlayerBaseMod().GetDiamond()
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res["Star"] = player.GetPlayerBaseMod().GetStar()
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res["Star"] = player.GetPlayerBaseMod().GetStar()
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@ -185,6 +186,28 @@ func AdminPlayerInfo(args []interface{}) error {
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res["Code"] = player.PlayMod.getBaseMod().AddCode
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res["Code"] = player.PlayMod.getBaseMod().AddCode
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res["ChessMap"] = player.PlayMod.getChessMod().ChessMap
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res["ChessMap"] = player.PlayMod.getChessMod().ChessMap
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res["ActLog"] = player.PlayMod.getFriendMod().ActivityLog
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res["ActLog"] = player.PlayMod.getFriendMod().ActivityLog
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friendList := player.PlayMod.getFriendMod().NewFriendList
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type friendInfo struct {
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Uid int64
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NickName string
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Avatar int
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LogoutTime int64
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LoginTime int64
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}
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resFriendList := make([]friendInfo, 0, len(friendList))
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for v := range friendList {
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ps := G_GameLogicPtr.GetSimplePlayerByUid(v)
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if ps == nil {
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continue
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}
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resFriendList = append(resFriendList, friendInfo{
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Uid: int64(v),
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NickName: ps.Name,
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Avatar: ps.Face,
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LogoutTime: ps.Loginout,
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LoginTime: ps.Login,
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})
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}
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OrderMap := make(map[int]interface{})
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OrderMap := make(map[int]interface{})
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Index := 0
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Index := 0
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for k, v := range player.PlayMod.getOrderMod().OrderList {
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for k, v := range player.PlayMod.getOrderMod().OrderList {
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