Merge branch 'develop' into sdk

This commit is contained in:
hahwu 2025-07-30 15:07:20 +08:00
commit ce2a139da2
7 changed files with 103 additions and 16 deletions

View File

@ -40,7 +40,7 @@ func (f *BanMgr) IsBanned(userId int64) bool {
if !banned { if !banned {
return false return false
} }
return Info.EndTime > GoUtil.Now() || Info.EndTime == 0 // 如果EndTime为0表示永久封禁 return Info.EndTime > GoUtil.Now() || Info.EndTime == -1 // 如果EndTime为0表示永久封禁
} }
func (f *BanMgr) BanUser(userId int64, endTime int64, reason string) { func (f *BanMgr) BanUser(userId int64, endTime int64, reason string) {

View File

@ -772,6 +772,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线 RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友 RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞 RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
RegisterMsgProcessFunc("ReqFriendTReward", ReqFriendTReward) // 请求时间线点赞
RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求 RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友 RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友

View File

@ -780,6 +780,7 @@ func (p *Player) LoginBackData() {
p.PushClientRes(p.PlayMod.mod_list.Item.BackData()) p.PushClientRes(p.PlayMod.mod_list.Item.BackData())
p.PushClientRes(p.GetPlayerBaseMod().BackAsset()) p.PushClientRes(p.GetPlayerBaseMod().BackAsset())
p.PushClientRes(p.PlayMod.mod_list.Kv.BackData()) p.PushClientRes(p.PlayMod.mod_list.Kv.BackData())
p.PushClientRes(p.PlayMod.mod_list.Friend.BubbleBackData())
p.BackDataActivity() p.BackDataActivity()
BackChampship(p) BackChampship(p)
BackUserInfo(p) BackUserInfo(p)
@ -922,6 +923,7 @@ func (p *Player) AddLog(Uid int, Type int, Param string, Time int64) {
Id: int32(Id), Id: int32(Id),
Time: int32(Time), Time: int32(Time),
}, },
Bubble: FriendMod.GetBubbble(Id),
}) })
} }

View File

@ -2679,6 +2679,34 @@ func ReqFriendTLUpvote(player *Player, buf []byte) error {
return nil return nil
} }
func ReqFriendTReward(player *Player, buf []byte) error {
req := &msg.ReqFriendTReward{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
Items, err := FriendMod.GetReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResFriendTReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendTReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResFriendTReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTReward{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
return nil
}
func ReqChampshipRankReward(player *Player, buf []byte) error { func ReqChampshipRankReward(player *Player, buf []byte) error {
MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin)) MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin))
ChampshipMod := player.PlayMod.getChampshipMod() ChampshipMod := player.PlayMod.getChampshipMod()

View File

@ -238,16 +238,7 @@ func ReqAdminBan(args []interface{}) error {
res := make(map[string]interface{}) res := make(map[string]interface{})
res["Code"] = 0 res["Code"] = 0
res["Msg"] = "ok" res["Msg"] = "ok"
player := G_GameLogicPtr.GetPlayer(req.Uid) G_GameLogicPtr.BanMgr.BanUser(req.Uid, int64(req.Time), req.Reason)
if player == nil {
res["Code"] = 1
res["Msg"] = "player not found"
AdminPlayerBack(a, res)
return nil
}
player.lock.Lock()
defer player.lock.Unlock()
G_GameLogicPtr.BanMgr.BanUser(player.M_DwUin, int64(req.Time), req.Reason)
AdminPlayerBack(a, res) AdminPlayerBack(a, res)
return nil return nil
} }

View File

@ -6,6 +6,7 @@ import (
cardCfg "server/conf/card" cardCfg "server/conf/card"
"server/game/mod/card" "server/game/mod/card"
"server/game/mod/item" "server/game/mod/item"
"server/msg"
) )
type FriendMod struct { type FriendMod struct {
@ -17,8 +18,15 @@ type FriendMod struct {
Card map[string]*card.CardInfo // 收到的申请交换 Card map[string]*card.CardInfo // 收到的申请交换
Log []*LogInfo // 日志 Log []*LogInfo // 日志
AutoId int AutoId int
Id int64 // 已同步msg ID Id int64 // 已同步msg ID
Npc []int // npc id Npc []int // npc id
Bubble map[int]*BubbleInfo // 气泡
}
type BubbleInfo struct {
Id int // 气泡ID
Time int64 // 气泡时间
Type int
} }
type FriendInfo struct { type FriendInfo struct {
@ -94,6 +102,7 @@ type LogInfo struct {
Time int64 Time int64
Param string Param string
Upvote bool // 点赞 Upvote bool // 点赞
Reward bool // 是否已领取奖励
} }
func (f *FriendMod) InitData() { func (f *FriendMod) InitData() {
@ -112,6 +121,9 @@ func (f *FriendMod) InitData() {
if f.NewFriendList == nil { if f.NewFriendList == nil {
f.NewFriendList = make(map[int]*FriendInfo) f.NewFriendList = make(map[int]*FriendInfo)
} }
if f.Bubble == nil {
f.Bubble = make(map[int]*BubbleInfo)
}
if len(f.FriendList) > 0 && len(f.NewFriendList) == 0 { if len(f.FriendList) > 0 && len(f.NewFriendList) == 0 {
for k := range f.FriendList { for k := range f.FriendList {
f.NewFriendList[k] = &FriendInfo{ f.NewFriendList[k] = &FriendInfo{
@ -257,12 +269,47 @@ func (f *FriendMod) AddLog(Uid, Type int, Param string) int {
Time: GoUtil.Now(), Time: GoUtil.Now(),
Param: Param, Param: Param,
}) })
switch Type {
case LOG_TYPE_HANDBOOK_UPVOTE:
f.AddBubble(f.AutoId, Type)
case LOG_TYPE_PLAYROOM_UPVOTE:
f.AddBubble(f.AutoId, Type)
}
if len(f.Log) > 30 { if len(f.Log) > 30 {
f.Log = f.Log[len(f.Log)-30:] f.Log = f.Log[len(f.Log)-30:]
} }
return f.AutoId return f.AutoId
} }
func (f *FriendMod) AddBubble(Id, Type int) {
f.Bubble[Id] = &BubbleInfo{
Id: Id,
Time: GoUtil.Now(),
Type: Type,
}
}
func (f *FriendMod) GetBubbble(Id int) *msg.FriendBubbleInfo {
if v, ok := f.Bubble[Id]; ok {
return &msg.FriendBubbleInfo{
Id: int32(v.Id),
Type: int32(v.Type),
}
}
return nil
}
func (f *FriendMod) BubbleBackData() *msg.ResFriendBubble {
rs := make([]*msg.FriendBubbleInfo, 0, len(f.Bubble))
for _, v := range f.Bubble {
rs = append(rs, &msg.FriendBubbleInfo{
Id: int32(v.Id),
Type: int32(v.Type),
})
}
return &msg.ResFriendBubble{
Bubble: rs,
}
}
func (f *FriendMod) ResetGoldCardEx() { func (f *FriendMod) ResetGoldCardEx() {
for _, v := range f.Card { for _, v := range f.Card {
@ -287,7 +334,25 @@ func (f *FriendMod) Upvote(Id int) ([]*item.Item, int, error) {
return nil, 0, fmt.Errorf("already upvote") return nil, 0, fmt.Errorf("already upvote")
} }
info.Upvote = true info.Upvote = true
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 1)}, info.Uid, nil return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, info.Uid, nil
}
func (f *FriendMod) GetReward(Id int) ([]*item.Item, error) {
info, ok := f.Bubble[Id]
if !ok {
return nil, fmt.Errorf("bubble not exist")
}
reward := []*item.Item{}
switch info.Type {
case LOG_TYPE_HANDBOOK_UPVOTE:
reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
case LOG_TYPE_PLAYROOM_UPVOTE:
reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
default:
return nil, fmt.Errorf("log type not support")
}
delete(f.Bubble, Id)
return reward, nil
} }
func (f *FriendMod) AddWishApply(Uid int64) error { func (f *FriendMod) AddWishApply(Uid int64) error {

View File

@ -839,7 +839,7 @@ func (p *PlayroomMod) GiveUpvote(Uid int) ([]*item.Item, error) {
return nil, fmt.Errorf("upvote already") return nil, fmt.Errorf("upvote already")
} }
p.UpvoteList = append(p.UpvoteList, Uid) p.UpvoteList = append(p.UpvoteList, Uid)
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 10)}, nil return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, nil
} }
func (p *PlayroomMod) AddUpvote() { func (p *PlayroomMod) AddUpvote() {