Merge branch 'develop' into sdk
This commit is contained in:
commit
ce2a139da2
@ -40,7 +40,7 @@ func (f *BanMgr) IsBanned(userId int64) bool {
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if !banned {
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return false
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}
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return Info.EndTime > GoUtil.Now() || Info.EndTime == 0 // 如果EndTime为0,表示永久封禁
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return Info.EndTime > GoUtil.Now() || Info.EndTime == -1 // 如果EndTime为0,表示永久封禁
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}
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func (f *BanMgr) BanUser(userId int64, endTime int64, reason string) {
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@ -772,6 +772,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqFriendTimeLine", ReqFriendTimeLine) // 请求好友时间线
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RegisterMsgProcessFunc("ReqFriendRecommend", ReqFriendRecommend) // 获取推荐好友
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RegisterMsgProcessFunc("ReqFriendTLUpvote", ReqFriendTLUpvote) // 请求时间线点赞
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RegisterMsgProcessFunc("ReqFriendTReward", ReqFriendTReward) // 请求时间线点赞
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RegisterMsgProcessFunc("ReqAddNpc", ReqAddNpc) // 增加npc
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RegisterMsgProcessFunc("ReqWishApply", ReqWishApply) // 同意好友心愿单请求
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RegisterMsgProcessFunc("ReqFriendByCode", ReqFriendByCode) // 根据邀请码查询好友
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@ -780,6 +780,7 @@ func (p *Player) LoginBackData() {
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p.PushClientRes(p.PlayMod.mod_list.Item.BackData())
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p.PushClientRes(p.GetPlayerBaseMod().BackAsset())
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p.PushClientRes(p.PlayMod.mod_list.Kv.BackData())
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p.PushClientRes(p.PlayMod.mod_list.Friend.BubbleBackData())
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p.BackDataActivity()
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BackChampship(p)
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BackUserInfo(p)
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@ -922,6 +923,7 @@ func (p *Player) AddLog(Uid int, Type int, Param string, Time int64) {
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Id: int32(Id),
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Time: int32(Time),
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},
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Bubble: FriendMod.GetBubbble(Id),
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})
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}
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@ -2679,6 +2679,34 @@ func ReqFriendTLUpvote(player *Player, buf []byte) error {
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return nil
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}
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func ReqFriendTReward(player *Player, buf []byte) error {
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req := &msg.ReqFriendTReward{}
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proto.Unmarshal(buf, req)
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FriendMod := player.PlayMod.getFriendMod()
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Items, err := FriendMod.GetReward(int(req.Id))
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if err != nil {
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player.SendErrClienRes(&msg.ResFriendTReward{
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Code: msg.RES_CODE_FAIL,
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Msg: err.Error(),
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})
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return err
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}
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err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendTReward.String())
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if err != nil {
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player.SendErrClienRes(&msg.ResFriendTReward{
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Code: msg.RES_CODE_FAIL,
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Msg: err.Error(),
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})
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return err
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}
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player.PlayMod.save()
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player.PushClientRes(&msg.ResFriendTReward{
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Code: msg.RES_CODE_SUCCESS,
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Id: req.Id,
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})
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return nil
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}
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func ReqChampshipRankReward(player *Player, buf []byte) error {
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MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin))
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ChampshipMod := player.PlayMod.getChampshipMod()
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@ -238,16 +238,7 @@ func ReqAdminBan(args []interface{}) error {
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res := make(map[string]interface{})
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res["Code"] = 0
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res["Msg"] = "ok"
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player := G_GameLogicPtr.GetPlayer(req.Uid)
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if player == nil {
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res["Code"] = 1
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res["Msg"] = "player not found"
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AdminPlayerBack(a, res)
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return nil
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}
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player.lock.Lock()
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defer player.lock.Unlock()
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G_GameLogicPtr.BanMgr.BanUser(player.M_DwUin, int64(req.Time), req.Reason)
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G_GameLogicPtr.BanMgr.BanUser(req.Uid, int64(req.Time), req.Reason)
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AdminPlayerBack(a, res)
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return nil
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}
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@ -6,6 +6,7 @@ import (
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cardCfg "server/conf/card"
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"server/game/mod/card"
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"server/game/mod/item"
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"server/msg"
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)
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type FriendMod struct {
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@ -19,6 +20,13 @@ type FriendMod struct {
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AutoId int
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Id int64 // 已同步msg ID
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Npc []int // npc id
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Bubble map[int]*BubbleInfo // 气泡
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}
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type BubbleInfo struct {
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Id int // 气泡ID
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Time int64 // 气泡时间
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Type int
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}
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type FriendInfo struct {
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@ -94,6 +102,7 @@ type LogInfo struct {
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Time int64
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Param string
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Upvote bool // 点赞
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Reward bool // 是否已领取奖励
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}
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func (f *FriendMod) InitData() {
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@ -112,6 +121,9 @@ func (f *FriendMod) InitData() {
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if f.NewFriendList == nil {
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f.NewFriendList = make(map[int]*FriendInfo)
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}
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if f.Bubble == nil {
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f.Bubble = make(map[int]*BubbleInfo)
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}
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if len(f.FriendList) > 0 && len(f.NewFriendList) == 0 {
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for k := range f.FriendList {
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f.NewFriendList[k] = &FriendInfo{
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@ -257,12 +269,47 @@ func (f *FriendMod) AddLog(Uid, Type int, Param string) int {
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Time: GoUtil.Now(),
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Param: Param,
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})
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switch Type {
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case LOG_TYPE_HANDBOOK_UPVOTE:
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f.AddBubble(f.AutoId, Type)
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case LOG_TYPE_PLAYROOM_UPVOTE:
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f.AddBubble(f.AutoId, Type)
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}
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if len(f.Log) > 30 {
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f.Log = f.Log[len(f.Log)-30:]
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}
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return f.AutoId
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}
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func (f *FriendMod) AddBubble(Id, Type int) {
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f.Bubble[Id] = &BubbleInfo{
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Id: Id,
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Time: GoUtil.Now(),
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Type: Type,
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}
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}
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func (f *FriendMod) GetBubbble(Id int) *msg.FriendBubbleInfo {
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if v, ok := f.Bubble[Id]; ok {
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return &msg.FriendBubbleInfo{
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Id: int32(v.Id),
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Type: int32(v.Type),
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}
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}
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return nil
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}
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func (f *FriendMod) BubbleBackData() *msg.ResFriendBubble {
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rs := make([]*msg.FriendBubbleInfo, 0, len(f.Bubble))
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for _, v := range f.Bubble {
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rs = append(rs, &msg.FriendBubbleInfo{
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Id: int32(v.Id),
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Type: int32(v.Type),
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})
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}
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return &msg.ResFriendBubble{
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Bubble: rs,
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}
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}
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func (f *FriendMod) ResetGoldCardEx() {
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for _, v := range f.Card {
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@ -287,7 +334,25 @@ func (f *FriendMod) Upvote(Id int) ([]*item.Item, int, error) {
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return nil, 0, fmt.Errorf("already upvote")
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}
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info.Upvote = true
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 1)}, info.Uid, nil
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, info.Uid, nil
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}
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func (f *FriendMod) GetReward(Id int) ([]*item.Item, error) {
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info, ok := f.Bubble[Id]
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if !ok {
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return nil, fmt.Errorf("bubble not exist")
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}
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reward := []*item.Item{}
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switch info.Type {
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case LOG_TYPE_HANDBOOK_UPVOTE:
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reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
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case LOG_TYPE_PLAYROOM_UPVOTE:
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reward = append(reward, item.NewItem(item.ITEM_ENERGY_ID, 5))
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default:
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return nil, fmt.Errorf("log type not support")
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}
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delete(f.Bubble, Id)
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return reward, nil
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}
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func (f *FriendMod) AddWishApply(Uid int64) error {
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@ -839,7 +839,7 @@ func (p *PlayroomMod) GiveUpvote(Uid int) ([]*item.Item, error) {
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return nil, fmt.Errorf("upvote already")
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}
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p.UpvoteList = append(p.UpvoteList, Uid)
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 10)}, nil
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return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, 5)}, nil
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}
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func (p *PlayroomMod) AddUpvote() {
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