notification功能开发

This commit is contained in:
hahwu 2026-02-25 17:10:09 +08:00
parent 5b7812c469
commit d310ce93f6
11 changed files with 330 additions and 123 deletions

View File

@ -0,0 +1,43 @@
package notification_cfg
import "server/gamedata"
const (
CFG_NOTIFICATION = "Notification"
)
func init() {
gamedata.InitCfg(CFG_NOTIFICATION)
}
func GetFriendApplyNotificationColdown() int {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 2)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Coldown")
}
func GetPetroomGameNotificationColdown() (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 1)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "Coldown"), gamedata.GetIntValue(data, "DailyLimit")
}
func GetPetroomGameNotificationMsg() (string, string) {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 1)
if err != nil {
return "", ""
}
return gamedata.GetStringValue(data, "TitleKey"), gamedata.GetStringValue(data, "InfoKey")
}
func GetFriendApplyNotificationMsg() (string, string) {
data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 2)
if err != nil {
return "", ""
}
return gamedata.GetStringValue(data, "TitleKey"), gamedata.GetStringValue(data, "InfoKey")
}

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@ -36,6 +36,7 @@ type PlayerSimpleData struct {
ActLog *friend.ActLogInfo
Physiology map[int]int
Lang int
Account string
}
type VarGoldCard struct {

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@ -899,6 +899,7 @@ func saveMessage(m *msg.Msg) error {
messages.mu.Lock()
defer messages.mu.Unlock()
now := GoUtil.Now()
applycount := 0
for _, msgItem := range messages.Messages {
if msgItem == nil {
continue
@ -911,6 +912,12 @@ func saveMessage(m *msg.Msg) error {
// 删除过期消息
messages.Messages = append(messages.Messages[:0], messages.Messages[1:]...)
}
if msgItem.Type == msg.HANDLE_TYPE_APPLY {
applycount++
}
}
if applycount > 1 && m.Type == msg.HANDLE_TYPE_APPLY {
NotifyFriendApply(m.To, m.From)
}
// 添加消息
messages.Messages = append(messages.Messages, m)

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@ -53,6 +53,8 @@ const (
HANDLE_MOD_CHAMPSHIP_RANK_LIST = 20015 // 锦标赛排行榜
HANDLE_MOD_CHAMPSHIP_PRE_RANK = 20016 // 锦标赛上期排名
HANDLE_MOD_CHAMPSHIP_GROUP = 20017 // 锦标赛分组
HANDLE_MOD_DAILY_VAR_GET = 20018 // 获取变量
HANDLE_MOD_DAILY_VAR_SET = 20019 // 设置变量
)
const (

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@ -0,0 +1,54 @@
package game
import (
"fmt"
languageCfg "server/conf/language"
notification_cfg "server/conf/notification"
GoUtil "server/game_util"
"server/msg"
)
const (
NOTIFY_TYPE_FRIEND_APPLY = 1
NOTIFY_TYPE_PETROOM_GAME = 2
)
func NotifyPetroomGame(PlayerId int) {
PlayerSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(PlayerId)
if PlayerSimpleData == nil {
return
}
count, last := GetPetroomGameNotification(PlayerId)
coldown, dailyLimit := notification_cfg.GetPetroomGameNotificationColdown()
if count >= dailyLimit {
return
}
if GoUtil.Now()-last < int64(coldown) {
return
}
titlekey, infokey := notification_cfg.GetPetroomGameNotificationMsg()
title := languageCfg.GetLanguage(msg.LANG_TYPE(PlayerSimpleData.Lang), titlekey)
info := languageCfg.GetLanguage(msg.LANG_TYPE(PlayerSimpleData.Lang), infokey)
GoUtil.NotifyPlayer(GoUtil.Int(PlayerSimpleData.Account), NOTIFY_TYPE_PETROOM_GAME, title, fmt.Sprintf(info, PlayerSimpleData.PetName))
SetPetroomGameNotification(PlayerId, count+1)
}
func NotifyFriendApply(PlayerId, FriendId int) {
PlayerSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(PlayerId)
if PlayerSimpleData == nil {
return
}
FriendSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(FriendId)
if FriendSimpleData == nil {
return
}
count := GetFriendApplyNotification(PlayerId)
if count > 0 {
return
}
titlekey, infokey := notification_cfg.GetFriendApplyNotificationMsg()
title := languageCfg.GetLanguage(msg.LANG_TYPE(PlayerSimpleData.Lang), titlekey)
info := languageCfg.GetLanguage(msg.LANG_TYPE(PlayerSimpleData.Lang), infokey)
GoUtil.NotifyPlayer(GoUtil.Int(PlayerSimpleData.Account), NOTIFY_TYPE_FRIEND_APPLY, title, fmt.Sprintf(info, FriendSimpleData.Name))
SetFriendApplyNotification(PlayerId, count+1)
}

View File

@ -1002,6 +1002,7 @@ func (p *Player) UpdateUserInfo() {
simple.ActLog = p.PlayMod.getFriendMod().GetActLogLast()
simple.Physiology = p.PlayMod.getPlayroomMod().GetPhysiologyList()
simple.Lang = int(p.PlayMod.getBaseMod().Lang)
simple.Account = p.PlayMod.getBaseMod().Account
//TODO 存储到redis 在新版本中将优化成gob进行压缩
value, _ := json.Marshal(simple)
IdStr := GoUtil.String(p.M_DwUin)

View File

@ -3985,6 +3985,7 @@ func ReqPlayroomSelectReward(player *Player, buf []byte) error {
PlayroomMod.ResetGame()
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_select_reward")
player.PlayroomBackData()
NotifyPetroomGame(Target)
player.PlayMod.save()
player.PushClientRes(&msg.ResPlayroomSelectReward{
Code: msg.RES_CODE_SUCCESS,

View File

@ -28,7 +28,16 @@ func (p *Player) GetVarData(key string) interface{} {
return cache.D
}
func (p *Player) GetUserVarData(key string, PlayerId int) interface{} {
func GetDailyVarData(key string) interface{} {
cache := &VarExpireData{}
err := LoadCacheVarData(key, cache)
if err != nil {
return nil
}
return cache.D
}
func GetUserVarData(key string, PlayerId int) interface{} {
cache := map[string]*VarExpireData{}
err := LoadCacheVarData(GoUtil.GetVarKey(int(PlayerId)), &cache)
if err != nil {
@ -39,24 +48,18 @@ func (p *Player) GetUserVarData(key string, PlayerId int) interface{} {
if !ok {
return nil
}
if data.T > 0 && data.T < GoUtil.Now() {
return nil
}
return data.D
}
// func GetServerVarData(key string) interface{} {
// data, err := GetServerData(key)
// if err != nil {
// log.Error("GetServerVarData err : %s", err)
// return nil
// }
// return data.Extra
// }
func (p *Player) OpVarDataAsync(PlayerId int, key string, value interface{}, opType int) {
func OpDailyVarDataAsync(PlayerId int, key string, value interface{}, opType int) {
SendMsgToCenterAsync(&msg.Msg{
From: int(p.M_DwUin),
From: 0,
To: PlayerId,
SendT: GoUtil.Now(),
HandleType: msg.HANDLE_MOD_USER_VAR_SET,
HandleType: msg.HANDLE_MOD_DAILY_VAR_SET,
Extra: msg.VarData{
Key: key,
Value: value,
@ -65,12 +68,28 @@ func (p *Player) OpVarDataAsync(PlayerId int, key string, value interface{}, opT
})
}
func (p *Player) OpVarDataSync(PlayerId int, key string, value interface{}, opType int) (*msg.Msg, error) {
func (p *Player) OpVarDataAsync(PlayerId int, key string, value interface{}, opType int, end int64) {
SendMsgToCenterAsync(&msg.Msg{
From: int(p.M_DwUin),
To: PlayerId,
SendT: GoUtil.Now(),
HandleType: msg.HANDLE_MOD_USER_VAR_SET,
End: end,
Extra: msg.VarData{
Key: key,
Value: value,
SetType: opType,
},
})
}
func (p *Player) OpVarDataSync(PlayerId int, key string, value interface{}, opType int, end int64) (*msg.Msg, error) {
return SendMsgToCenterSync(&msg.Msg{
From: int(p.M_DwUin),
To: PlayerId,
SendT: GoUtil.Now(),
HandleType: msg.HANDLE_MOD_USER_VAR_SET,
End: end,
Extra: msg.VarData{
Key: key,
Value: value,
@ -93,56 +112,56 @@ func (p *Player) OpServerVarDataSync(key string, Value interface{}, opType int)
})
}
func (p *Player) SetVarDataAsync(key string, value interface{}, PlayerId int) {
p.OpVarDataAsync(PlayerId, key, value, msg.VAR_OP_SET)
func (p *Player) SetVarDataAsync(key string, value interface{}, PlayerId int, end int64) {
p.OpVarDataAsync(PlayerId, key, value, msg.VAR_OP_SET, end)
}
func (p *Player) AddVarDataAsync(key string, PlayerId int) {
p.OpVarDataAsync(PlayerId, key, nil, msg.VAR_OP_ADD)
func (p *Player) AddVarDataAsync(key string, PlayerId int, end int64) {
p.OpVarDataAsync(PlayerId, key, nil, msg.VAR_OP_ADD, end)
}
func (p *Player) SubVarDataAsync(key string, PlayerId int) {
p.OpVarDataAsync(PlayerId, key, nil, msg.VAR_OP_SUB)
func (p *Player) SubVarDataAsync(key string, PlayerId int, end int64) {
p.OpVarDataAsync(PlayerId, key, nil, msg.VAR_OP_SUB, end)
}
func (p *Player) AddPlayroomUpvote(PlayerId int) {
p.AddVarDataAsync(VAR_PLAYROOM_UPVOTE, PlayerId)
p.AddVarDataAsync(VAR_PLAYROOM_UPVOTE, PlayerId, 0)
}
func (p *Player) AddPlayroomChip(PlayerId int) {
p.AddVarDataAsync(VAR_PLAYROOM_CHIP, PlayerId)
p.AddVarDataAsync(VAR_PLAYROOM_CHIP, PlayerId, 0)
}
func (p *Player) SubPlayroomChip(PlayerId int) {
p.SubVarDataAsync(VAR_PLAYROOM_CHIP, PlayerId)
p.SubVarDataAsync(VAR_PLAYROOM_CHIP, PlayerId, 0)
}
func (p *Player) GetPlayroomUpvote(PlayerId int) int {
data := p.GetUserVarData(VAR_PLAYROOM_UPVOTE, PlayerId)
data := GetUserVarData(VAR_PLAYROOM_UPVOTE, PlayerId)
if data == nil {
return 0
}
return data.(int)
return GoUtil.Int(data)
}
func (p *Player) GetPlayroomChip(PlayerId int) int {
data := p.GetUserVarData(VAR_PLAYROOM_CHIP, PlayerId)
data := GetUserVarData(VAR_PLAYROOM_CHIP, PlayerId)
if data == nil {
return 0
}
return data.(int)
return GoUtil.Int(data)
}
func (p *Player) SetPlayroomKiss(Kiss int, PlayerId int) {
p.SetVarDataAsync(VAR_PLAYROOM_KISS, Kiss, PlayerId)
p.SetVarDataAsync(VAR_PLAYROOM_KISS, Kiss, PlayerId, 0)
}
func (p *Player) GetPlayroomKiss(PlayerId int) int {
data := p.GetUserVarData(VAR_PLAYROOM_KISS, PlayerId)
data := GetUserVarData(VAR_PLAYROOM_KISS, PlayerId)
if data == nil {
return 0
}
return data.(int)
return GoUtil.Int(data)
}
func (p *Player) GetGoldCard() *VarGoldCard {
@ -150,7 +169,11 @@ func (p *Player) GetGoldCard() *VarGoldCard {
if data == nil {
return &VarGoldCard{}
}
return data.(*VarGoldCard)
i, ok := data.(*VarGoldCard)
if !ok {
return &VarGoldCard{}
}
return i
}
func (p *Player) GetCatnipPartner(Uid int) []int {
@ -184,3 +207,47 @@ func LoadCacheVarData(key string, value interface{}) error {
}
return GoUtil.GobUnmarshal(data, value)
}
const (
notifyKeyFriendApply = "friend_apply_n"
notifyKeyPetroomGame = "petroom_game_n"
)
func GetFriendApplyNotification(PlayerId int) int {
data := GetUserVarData(notifyKeyFriendApply, PlayerId)
if data == nil {
return 0
}
return GoUtil.Int(data)
}
func SetFriendApplyNotification(PlayerId int, Count int) {
p := new(Player)
p.SetVarDataAsync(notifyKeyFriendApply, Count, PlayerId, 0)
}
func GetPetroomGameNotification(PlayerId int) (int, int64) {
data := GetUserVarData(notifyKeyPetroomGame, PlayerId)
if data == nil {
return 0, 0
}
info, ok := data.(*VarExpireData)
if !ok {
return 0, 0
}
if info.T > 0 && info.T < GoUtil.Now() {
return 0, 0
}
v, ok := info.D.(map[string]interface{})
return GoUtil.Int(v["count"]), GoUtil.Int64(v["send"])
}
func SetPetroomGameNotification(PlayerId int, Count int) {
p := new(Player)
end := GoUtil.ZeroTimestamp() + oneday
value := map[string]interface{}{
"count": Count,
"send": GoUtil.Now(),
}
p.SetVarDataAsync(notifyKeyPetroomGame, value, PlayerId, end)
}

View File

@ -22,6 +22,7 @@ type VarData struct {
NewVar map[string]*VarExpireData
NewUseVar map[int]map[string]*VarExpireData
DailyVar map[string]*VarExpireData
ZeroTime int64
Version int64
mu sync.Mutex
@ -47,14 +48,17 @@ func (f *VarMgr) Init() {
f.init()
// 版本更新 重构
f.version()
if f.data.(*VarData).NewVar == nil {
f.data.(*VarData).NewVar = make(map[string]*VarExpireData)
if f.getData().NewVar == nil {
f.getData().NewVar = make(map[string]*VarExpireData)
}
if f.data.(*VarData).UserVar == nil {
f.data.(*VarData).UserVar = make(map[string]*VarUserData)
if f.getData().UserVar == nil {
f.getData().UserVar = make(map[string]*VarUserData)
}
if f.data.(*VarData).VarExpire == nil {
f.data.(*VarData).VarExpire = make(map[string]*VarExpireData)
if f.getData().VarExpire == nil {
f.getData().VarExpire = make(map[string]*VarExpireData)
}
if f.getData().DailyVar == nil {
f.getData().DailyVar = make(map[string]*VarExpireData)
}
if f.getData().ZeroTime == GoUtil.ZeroTimestamp() {
f.ZeroUpdate()
@ -72,7 +76,7 @@ func (f *VarMgr) fixbug() {
if v != nil {
del := true
for _, ved := range v {
if ved.D.(int) != 0 {
if n, ok := ved.D.(int); ok && n != 0 {
del = false
}
}
@ -92,13 +96,13 @@ func (f *VarMgr) version() {
data.mu.Lock()
defer data.mu.Unlock()
// set to next version
for k, v := range data.UserVar {
if v != nil {
for k, userData := range data.UserVar {
if userData != nil {
uidStr := strings.Split(k, "_")[2]
uid := GoUtil.Int(uidStr)
f.SetUserVar(uid, VAR_PLAYROOM_UPVOTE, v.Upvote)
f.SetUserVar(uid, VAR_PLAYROOM_CHIP, v.Chip)
f.SetUserVar(uid, VAR_PLAYROOM_KISS, v.Kiss)
f.SetUserVar(uid, VAR_PLAYROOM_UPVOTE, userData.Upvote)
f.SetUserVar(uid, VAR_PLAYROOM_CHIP, userData.Chip)
f.SetUserVar(uid, VAR_PLAYROOM_KISS, userData.Kiss)
delete(data.UserVar, k)
}
}
@ -111,18 +115,23 @@ func (f *VarMgr) version() {
}
func (f *VarMgr) ZeroUpdate() {
f.getData().ZeroTime = GoUtil.ZeroTimestamp()
data := f.getData()
data.mu.Lock()
defer data.mu.Unlock()
data.ZeroTime = GoUtil.ZeroTimestamp()
// 随机生成两个金卡
Card1, Card2 := card.RankGoldCard()
f.SetVar(VAR_GOLD_CARD, &VarGoldCard{
Four: Card1,
Five: Card2,
})
for k, v := range f.getData().NewVar {
for k, v := range data.NewVar {
if v.T < GoUtil.ZeroTimestamp() {
delete(f.getData().Var, k)
delete(data.NewVar, k)
}
}
// 清空每日变量
data.DailyVar = make(map[string]*VarExpireData)
f.mDispatr.AfterFunc(time.Duration(GoUtil.NextZeroTimestampDuration())*time.Second, func() {
f.ZeroUpdate()
})
@ -163,7 +172,6 @@ func (f *VarMgr) SetUserVar(uid int, key string, value interface{}) {
}
ved.D = value
varData[key] = ved
f.getData().NewUseVar[uid] = varData
SaveCacheVarData(GoUtil.GetVarKey(uid), varData)
}
@ -171,7 +179,6 @@ func (f *VarMgr) GetUserVar(uid int, key string) *VarExpireData {
varData := f.getData().NewUseVar[uid]
if varData == nil {
varData = make(map[string]*VarExpireData)
//f.getData().NewUseVar[uid] = varData
}
ved, ok := varData[key]
if !ok {
@ -189,7 +196,7 @@ func (f *VarMgr) SetVar(key string, value interface{}) {
}
func (f *VarMgr) getData() *VarData {
return f.data.(*VarData)
return f.getData()
}
func getVarData() *VarData {
@ -200,38 +207,20 @@ func SetVarDataHandler(m *msg.Msg) (interface{}, error) {
data := getVarData()
data.mu.Lock()
defer data.mu.Unlock()
if v, ok := m.Extra.(msg.VarData); ok {
ved, ok := data.NewVar[v.Key]
if !ok {
ved = &VarExpireData{}
}
switch v.SetType {
case msg.VAR_OP_SET:
ved.D = v.Value
case msg.VAR_OP_ADD:
if num, ok := ved.D.(int); ok {
ved.D = num + 1
} else {
ved.D = 1
}
case msg.VAR_OP_SUB:
if num, ok := ved.D.(int); ok {
if num > 0 {
ved.D = num - 1
} else {
ved.D = 0
}
} else {
ved.D = 0
}
}
ved.U = time.Now().Unix()
if m.End > 0 {
ved.T = m.End
}
data.NewVar[v.Key] = ved
SaveCacheVarData(v.Key, ved)
v, ok := m.Extra.(msg.VarData)
if !ok {
return nil, fmt.Errorf("invalid parameters for setting var data")
}
ved, ok := data.NewVar[v.Key]
if !ok {
ved = &VarExpireData{}
}
varDataOperation(ved, v.SetType, v.Value)
if m.End > 0 {
ved.T = m.End
}
data.NewVar[v.Key] = ved
SaveCacheVarData(v.Key, ved)
return nil, nil
}
@ -257,53 +246,69 @@ func SetUserVarDataHandler(m *msg.Msg) (interface{}, error) {
data := getVarData()
data.mu.Lock()
defer data.mu.Unlock()
if v, ok := m.Extra.(msg.VarData); ok {
varData := data.NewUseVar[m.To]
if varData == nil {
varData = make(map[string]*VarExpireData)
data.NewUseVar[m.To] = varData
}
ved, ok := varData[v.Key]
if !ok {
ved = &VarExpireData{}
}
switch v.SetType {
case msg.VAR_OP_SET:
ved.D = v.Value
case msg.VAR_OP_ADD:
if num, ok := ved.D.(int); ok {
ved.D = num + 1
} else {
ved.D = 1
}
case msg.VAR_OP_SUB:
if num, ok := ved.D.(int); ok {
if num > 0 {
ved.D = num - 1
} else {
ved.D = 0
}
} else {
ved.D = 0
}
}
ved.U = time.Now().Unix()
if m.End > 0 {
ved.T = m.End
}
varData[v.Key] = ved
data.NewUseVar[m.To] = varData
SaveCacheVarData(GoUtil.GetVarKey(m.To), data.NewUseVar[m.To])
v, ok := m.Extra.(msg.VarData)
if !ok {
return nil, fmt.Errorf("invalid parameters for setting var data")
}
// 保存到缓存中
varData := data.NewUseVar[m.To]
if varData == nil {
varData = make(map[string]*VarExpireData)
data.NewUseVar[m.To] = varData
}
ved := varData[v.Key]
if ved == nil {
ved = &VarExpireData{}
}
varDataOperation(ved, v.SetType, v.Value)
if m.End > 0 {
ved.T = m.End
}
varData[v.Key] = ved
SaveCacheVarData(GoUtil.GetVarKey(m.To), varData)
return nil, nil
}
func GetVarDataHandler(m *msg.Msg) (interface{}, error) {
data := getVarData()
varData := &VarExpireData{}
info, ok := m.Extra.(msg.VarData)
if !ok {
return nil, fmt.Errorf("invalid parameters for getting var data")
}
varData, _ = data.NewVar[info.Key]
if varData == nil {
varData = &VarExpireData{}
}
ReplyPlayerMsgASync(m, varData.D)
return varData, nil
}
func SetDailyVarDataHandler(m *msg.Msg) (interface{}, error) {
data := getVarData()
data.mu.Lock()
defer data.mu.Unlock()
info, ok := m.Extra.(msg.VarData)
if !ok {
return nil, fmt.Errorf("invalid parameters for getting daily var data")
}
varData := data.DailyVar[info.Key]
if varData == nil {
varData = &VarExpireData{}
}
varDataOperation(varData, info.SetType, info.Value)
if m.End > 0 {
varData.T = m.End
}
data.DailyVar[info.Key] = varData
SaveCacheVarData(GoUtil.GetVarKey(m.To), varData)
return nil, nil
}
func GetDailyVarDataHandler(m *msg.Msg) (interface{}, error) {
data := getVarData()
varData := &VarExpireData{}
if v, ok := m.Extra.(msg.VarData); ok {
varData, _ = data.NewVar[v.Key]
varData, _ = data.DailyVar[v.Key]
if varData == nil {
varData = &VarExpireData{}
}
@ -312,3 +317,28 @@ func GetVarDataHandler(m *msg.Msg) (interface{}, error) {
}
return nil, fmt.Errorf("invalid parameters for getting var data")
}
func varDataOperation(varData *VarExpireData, setType int, value interface{}) *VarExpireData {
switch setType {
case msg.VAR_OP_SET:
varData.D = value
case msg.VAR_OP_ADD:
if num, ok := varData.D.(int); ok {
varData.D = num + 1
} else {
varData.D = 1
}
case msg.VAR_OP_SUB:
if num, ok := varData.D.(int); ok {
if num > 0 {
varData.D = num - 1
} else {
varData.D = 0
}
} else {
varData.D = 0
}
}
varData.U = GoUtil.Now()
return varData
}

View File

@ -15,6 +15,7 @@ import (
"math/rand"
"net/http"
"reflect"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
"sync"
@ -568,7 +569,7 @@ func NotifyPlayer(uid, pushid int, title, content string) {
payload := strings.NewReader(`[
{
"projectId": "` + PROJECT_ID + `",
"platform": "auto",
"platform": "firebasepush",
"pushId": "` + PROJECT_ID + `_` + fmt.Sprintf("%08d", pushid) + `",
"executeId": "` + executeId + `",
"environment": "production",
@ -606,7 +607,7 @@ func NotifyPlayer(uid, pushid int, title, content string) {
req.Header.Add("Timestamp", strconv.Itoa(int(timestamp)))
req.Header.Add("Signature", signature)
req.Header.Add("Content-Type", "application/json")
fmt.Print(req)
fmt.Println(payload)
res, err := client.Do(req)
if err != nil {
fmt.Println(err)
@ -619,5 +620,5 @@ func NotifyPlayer(uid, pushid int, title, content string) {
fmt.Println(err)
return
}
fmt.Println(string(body))
log.Debug("notification send uid %d, type %d , res %v", uid, pushid, body)
}

View File

@ -96,5 +96,5 @@ func TestEndless(t *testing.T) {
}
func TestNotify(t *testing.T) {
GoUtil.NotifyPlayer(3625212, 1, "Test Notification", "This is a test notification from the server.")
GoUtil.NotifyPlayer(19246, 1, "Test Notification", "This is a test notification from the server.")
}