任务修复
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@ -92,7 +92,7 @@ func TriggerQuestProgress(q *QuestProgress, Tr *Trigger) bool {
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q.Num += 1
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q.Num += 1
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}
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}
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case TRIGGER_LABEL_PETDRESS: // 换装x次
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case TRIGGER_LABEL_PETDRESS: // 换装x次
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DressType := Tr.A[0].(int)
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DressType := GoUtil.Int(Tr.A[0])
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Ids := q.A[0].([]int)
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Ids := q.A[0].([]int)
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if GoUtil.InArray(DressType, Ids) {
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if GoUtil.InArray(DressType, Ids) {
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q.Num += 1
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q.Num += 1
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