From d525a432480dd0034a18c55f17b49fea1f7b259d Mon Sep 17 00:00:00 2001 From: hahwu <31872165+hahwu@users.noreply.github.com> Date: Tue, 14 Apr 2026 20:44:22 +0800 Subject: [PATCH] =?UTF-8?q?=E8=A2=AB=E8=B8=A2=E4=B8=8B=E7=BA=BF=E4=B8=8D?= =?UTF-8?q?=E6=96=AD=E5=BC=80socket?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/server/game/GameLogic.go | 1 - 1 file changed, 1 deletion(-) diff --git a/src/server/game/GameLogic.go b/src/server/game/GameLogic.go index e07ef628..da556aaa 100644 --- a/src/server/game/GameLogic.go +++ b/src/server/game/GameLogic.go @@ -645,7 +645,6 @@ func (ad *GameLogic) ReplaceExistPlayerAndAgent(a gate.Agent, player *Player) er if agent != nil && a != agent { G_getGameLogic().PackResInfo(agent, "ForceKickOut", data) internal.AsignPlayerToAgents(agent, ad.NotInitPlayer) - agent.Close() log.Debug("player %d 被挤下线", player.M_DwUin) } internal.AsignPlayerToAgents(a, player)