好友消息优化

This commit is contained in:
hahwu 2025-02-17 11:16:45 +08:00
parent 10a058967d
commit d7a39e9635
4 changed files with 45 additions and 11 deletions

View File

@ -17,6 +17,7 @@ type FriendMgr struct {
} }
type FirendData struct { type FirendData struct {
Id int64
List map[int][]*msg.Msg // 本服信箱 List map[int][]*msg.Msg // 本服信箱
ClusterMsg map[int][]*msg.Msg // 集群信箱 ClusterMsg map[int][]*msg.Msg // 集群信箱
} }
@ -68,19 +69,31 @@ func (f *FriendMgr) getData() *FirendData {
return f.data.(*FirendData) return f.data.(*FirendData)
} }
func (f *FriendMgr) ZeroUpdate(m *msg.Msg) (interface{}, error) {
Now := GoUtil.Now()
for k, v := range f.getData().List {
for j, msg := range v {
if msg.End < Now-7*24*3600 {
f.getData().List[k] = append(f.getData().List[k][:j], f.getData().List[k][j+1:]...)
}
}
}
return nil, nil
}
// 通知玩家 // 通知玩家
func (f *FriendMgr) sendToPlayer(m *msg.Msg) (interface{}, error) { func (f *FriendMgr) sendToPlayer(m *msg.Msg) (interface{}, error) {
f.getData().Id++
m.Id = f.getData().Id
err := sendToPlayer(m) err := sendToPlayer(m)
if err != nil { if err == nil {
log.Debug("send to player error : %s\n", err) m.H = 1
ToServerId := GoUtil.GetServerIdByUid(m.To) }
if ToServerId != conf.Server.ServerID { ToServerId := GoUtil.GetServerIdByUid(m.To)
f.getData().ClusterMsg[m.To] = append(f.getData().ClusterMsg[m.To], m) // 保存到集群消息 if ToServerId != conf.Server.ServerID {
} else { f.getData().ClusterMsg[m.To] = append(f.getData().ClusterMsg[m.To], m) // 保存到集群消息
f.getData().List[m.To] = append(f.getData().List[m.To], m) // 保存到本地消息 } else {
} f.getData().List[m.To] = append(f.getData().List[m.To], m) // 保存到本地消息
f.update = true
return nil, err
} }
log.Debug("send to player success") log.Debug("send to player success")
return nil, nil return nil, nil
@ -89,7 +102,9 @@ func (f *FriendMgr) sendToPlayer(m *msg.Msg) (interface{}, error) {
// 同步信息 // 同步信息
func (f *FriendMgr) sync(m *msg.Msg) (interface{}, error) { func (f *FriendMgr) sync(m *msg.Msg) (interface{}, error) {
data := f.getData().List[m.From] data := f.getData().List[m.From]
f.getData().List[m.From] = make([]*msg.Msg, 0) for _, v := range data {
v.H = 1
}
log.Debug("sync friendMgr msg to player %d success mailbox %v", m.From, data) log.Debug("sync friendMgr msg to player %d success mailbox %v", m.From, data)
return data, nil return data, nil
} }

View File

@ -288,6 +288,8 @@ func HandleFriendMsg(p *Player, m *msg.Msg) error {
// 同步好友请求 // 同步好友请求
func SyncFriendMsg(p *Player) { func SyncFriendMsg(p *Player) {
MsgList := G_GameLogicPtr.FriendMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_SYNC, From: int(p.M_DwUin)}) MsgList := G_GameLogicPtr.FriendMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_SYNC, From: int(p.M_DwUin)})
FriendMod := p.PlayMod.getFriendMod()
MsgId := FriendMod.GetSyncId()
if MsgList == nil { if MsgList == nil {
return return
} }
@ -298,9 +300,15 @@ func SyncFriendMsg(p *Player) {
sort.Slice(ml, func(i, j int) bool { sort.Slice(ml, func(i, j int) bool {
return ml[i].SendT < ml[j].SendT return ml[i].SendT < ml[j].SendT
}) })
maxId := int64(0)
for _, v := range ml { for _, v := range ml {
if v.Id <= MsgId {
continue
}
maxId = max(maxId, v.Id)
handle(p, v) handle(p, v)
} }
FriendMod.SetSyncId(int64(maxId))
p.PlayMod.save() p.PlayMod.save()
} }

View File

@ -13,6 +13,7 @@ type FriendMod struct {
Card map[string]*card.CardInfo // 收到的申请交换 Card map[string]*card.CardInfo // 收到的申请交换
Log []*LogInfo // 日志 Log []*LogInfo // 日志
AutoId int AutoId int
Id int64 // 已同步msg ID
} }
const ( const (
@ -61,6 +62,14 @@ func (f *FriendMod) InitData() {
} }
} }
func (f *FriendMod) GetSyncId() int64 {
return f.Id
}
func (f *FriendMod) SetSyncId(Id int64) {
f.Id = Id
}
func (f *FriendMod) AddFriend(id int) { func (f *FriendMod) AddFriend(id int) {
f.FriendList[id] = struct{}{} f.FriendList[id] = struct{}{}
delete(f.ApplyList, id) delete(f.ApplyList, id)

View File

@ -10,6 +10,8 @@ type Msg struct {
SendT int64 // 发送时间 SendT int64 // 发送时间
End int64 // 过期时间 End int64 // 过期时间
Extra interface{} //额外信息 Extra interface{} //额外信息
Id int64
H int //处理类型
} }
var MSG_ZERO_UPDATE = &Msg{Type: SERVER_ZERO_UPDATE} var MSG_ZERO_UPDATE = &Msg{Type: SERVER_ZERO_UPDATE}