增加玩家nickname记录
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@ -455,7 +455,7 @@ func UpdatePlayerChargeData(data *SqlChargeOrderStruct) error {
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}
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func SearchPlayer(key string) ([]*ResPlayerBaseInfo, error) {
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sql := "select * from t_player_baseinfo where user_name like ? limit 10"
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sql := "select * from t_player_baseinfo where nick_name like ? limit 10"
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data := &[]*ResPlayerBaseInfo{}
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err := SqlDb.Select(data, sql, "%"+key+"%")
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return *data, err
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@ -37,6 +37,7 @@ type ResPlayerBaseInfo struct {
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LastPlayTime int32 `db:"last_play_time"`
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EnergyBuyCount int32 `db:"EnergyBuyCount"`
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UserName string `db:"user_name"`
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NickName string `db:"nick_name"`
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LoginTime int32 `db:"login_time"`
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LogoutTime int32 `db:"logout_time"`
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Todayolinetime int32 `db:"todayolinetime"`
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@ -140,6 +140,7 @@ func (p *PlayerBaseData) SaveDataFromDB(Key interface{}) bool {
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sqlStruck.ChampshipsGroupID = p.Data.ChampshipsGroupID
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sqlStruck.LastChampGroupID = p.Data.LastChampGroupID
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sqlStruck.FaceBookId = BaseMod.FackBookId
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sqlStruck.NickName = BaseMod.NickName
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db.FormatAllMemUpdateDb(&sqlStruck, "t_player_baseinfo", "dwUin")
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return true
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