版本更新

This commit is contained in:
hahwu 2024-11-21 19:36:12 +08:00
commit da25ec4b84
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.idea
.vscode
*.exe
src/server/log
csv_output/
json/
csv_output/
docs/
src/server/log/
src/server/*.exe
src/server/gamedata/config/*.json
src/server/unit_test.go

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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
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including but not limited to software source code, documentation
source, and configuration files.
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transformation or translation of a Source form, including but
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copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
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of this License, Derivative Works shall not include works that remain
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You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
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the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
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7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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PARTICULAR PURPOSE. You are solely responsible for determining the
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risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
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License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
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defend, and hold each Contributor harmless for any liability
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END OF TERMS AND CONDITIONS
Copyright 2015-2017 Name5566.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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README.md Normal file
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Leaf server
===========
A game server based on [Leaf framework](https://github.com/name5566/leaf).
Licensing
---------
Leaf server is licensed under the Apache License, Version 2.0. See [LICENSE](https://github.com/name5566/leafserver/blob/master/LICENSE) for the full license text.

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bin/conf/server.json Normal file
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{
"LogLevel": "debug",
"LogPath": "",
"TCPAddr": "192.168.0.104:3562",
"WSAddr": "192.168.0.104:3563",
"MySqlUsr": "root",
"MySqlPwd": "xijing123456",
"MaxConnNum": 20000,
"ServerID": 1,
"DbName": "Merge_Pet",
"HttpPort": ":8081"
}

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*
!.gitignore

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*
!.gitignore

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package GoUtil
import (
"bytes"
"encoding/gob"
"math/rand"
"reflect"
"strconv"
"time"
)
// 实例化一个通过字符串映射函数切片的map
var eventByName = make(map[string][]*EventObj)
type EventObj struct {
Callback func([]interface{})
Obj interface{}
}
func (o *EventObj) isEqual(tar *EventObj) bool {
if reflect.ValueOf(o.Callback).Pointer() == reflect.ValueOf(tar.Callback).Pointer() && o.Obj == tar.Obj {
return true
}
return false
}
// 注册事件,提供事件名和回调函数
func RegisterEvent(name string, callback func([]interface{}), Obj interface{}) {
eo := new(EventObj)
eo.Callback = callback
eo.Obj = Obj
// 通过名字查找事件列表
list := eventByName[name]
// 在列表切片中添加函数
list = append(list, eo)
// 将修改的事件列表切片保存回去
eventByName[name] = list
}
// 调用事件
func CallEvent(name string, param []interface{}) {
// 通过名字找到事件列表
list := eventByName[name]
// 遍历这个事件的所有回调
for _, eo := range list {
// 传入参数调用回调
eo.Callback(param)
}
}
func RemoveEvent(name string, callback func([]interface{}), Obj interface{}) {
// 通过名字找到事件列表
list := eventByName[name]
j := 0
eo := new(EventObj)
eo.Callback = callback
eo.Obj = Obj
// 遍历这个事件的所有回调
for _, v := range list {
if !v.isEqual(eo) {
list[j] = v
j++
}
}
eventByName[name] = list[:j]
// fmt.Println("len eventByName[name]:", len(eventByName[name]))
//fmt.Println("len eventByName[name]:", len(eventByName))
// fmt.Println("len list:", len(list))
}
func DeleteEleByValue(list []int, ele int) []int {
j := 0
for _, v := range list {
if v != ele {
list[j] = v
j++
}
}
ret := list[:j]
return ret
}
func BoolToInt32(b bool) int32 {
if b {
return 1
}
return 0
}
func IfTrue(a bool, b, c interface{}) interface{} {
if a {
return b
}
return c
}
func Int64(a interface{}) int64 {
if a == nil {
return 0
}
switch v := a.(type) {
case int:
return int64(v)
case int32:
return int64(v)
case int64:
return v
case float64:
return int64(v)
}
return 0
}
func Int(a interface{}) int {
if a == nil {
return 0
}
switch v := a.(type) {
case int:
return v
case int32:
return int(v)
case int64:
return int(v)
case float64:
return int(v)
case string:
r, err := strconv.Atoi(v)
if err != nil {
return 0
}
return r
}
return 0
}
func GobMarshal(data interface{}) ([]byte, error) {
var buf bytes.Buffer
encode := gob.NewEncoder(&buf)
err := encode.Encode(data)
if err != nil {
return nil, err
}
return buf.Bytes(), nil
}
func GobUnmarshal(data []byte, obj interface{}) error {
decode := gob.NewDecoder(bytes.NewReader(data))
err := decode.Decode(obj)
if err != nil {
return err
}
return nil
}
func GetServerIdByUid(uid int) int {
return int(uid / 100000)
}
func CreateOrderSn(uid int) string {
Now := time.Now()
return "order_" + strconv.Itoa(uid) + "_" + Now.Format("20060102150405") + RandString(6)
}
// 生成指定长度的随机字符串
func RandString(n int) string {
const letters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
r := rand.New(rand.NewSource(time.Now().UnixNano()))
b := make([]byte, n)
for i := range b {
b[i] = letters[r.Intn(len(letters))]
}
return string(b)
}

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package GoUtil
import (
dailyTaskCfg "server/conf/dailyTask"
"server/game/mod/item"
)
func MapIntToSlice(m map[int]struct{}) []int32 {
var s []int32
for k := range m {
s = append(s, int32(k))
}
return s
}
func MapIntToInt32(m map[int]int) map[int32]int32 {
r := make(map[int32]int32)
for k, v := range m {
r[int32(k)] = int32(v)
}
return r
}
func GetMapKey(v any) []int {
if v == nil {
return []int{}
}
switch m := v.(type) {
case map[int]int:
var keys []int
for k := range m {
keys = append(keys, k)
}
return keys
case map[int32]int32:
var keys []int
for k := range m {
keys = append(keys, int(k))
}
return keys
case map[int]struct{}:
var keys []int
for k := range m {
keys = append(keys, int(k))
}
return keys
case map[int]string:
var keys []int
for k := range m {
keys = append(keys, int(k))
}
return keys
case map[int][]*item.Item:
var keys []int
for k := range m {
keys = append(keys, int(k))
}
return keys
case map[int]dailyTaskCfg.Jackpot:
var keys []int
for k := range m {
keys = append(keys, int(k))
}
return keys
}
return []int{}
}

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package GoUtil
func RandNum(start int, end int) int {
if start > end {
return 0
}
return start + GetRand().Intn(end-start+1)
}

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package GoUtil
import (
"math/rand"
"time"
)
func RandMap(d map[int]int) int {
total := 0
for _, v := range d {
total += v
}
// 生成一个 [0, total) 范围内的随机数
r := rand.Intn(total)
// 根据随机数选择一个键
for k, v := range d {
if r < v {
return k
}
r -= v
}
// 如果没有找到,返回一个默认值
return -1
}
// 从d中随机选取n个元素 不放回
func RandMapNum(d map[int]int, n int) []int {
if n <= 0 || n > len(d) {
return nil
}
if n == len(d) {
for k := range d {
return []int{k}
}
}
r := make([]int, 0, n)
for i := 0; i < n; i++ {
k := RandMap(d)
r = append(r, k)
delete(d, k)
}
return r
}
func GetRand() *rand.Rand {
randS := rand.NewSource(time.Now().UnixNano())
return rand.New(randS)
}

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package GoUtil
import (
"sort"
"strconv"
)
func IntToInt32(d []int) []int32 {
r := make([]int32, 0, len(d))
for _, d := range d {
r = append(r, int32(d))
}
return r
}
func RandPopSlice(slice []int) ([]int, int) {
slen := len(slice)
if slen == 0 {
return slice, -1
}
Id := GetRand().Intn(slen)
return append(slice[0:Id], slice[Id+1:]...), slice[Id]
}
func RandSlice(slice []int) int {
slen := len(slice)
if slen == 0 {
return 0
}
Id := GetRand().Intn(slen)
return slice[Id]
}
func RandSliceNum(slice []int, num int) []int {
r := make([]int, 0, num)
if num <= 0 || len(slice) < num {
return slice
}
for i := 0; i < num; i++ {
Id := GetRand().Intn(len(slice))
r = append(r, slice[Id])
slice = append(slice[0:Id], slice[Id+1:]...)
}
return r
}
func RandSliceNumNonAdjacent(slice []int, num int) []int {
if len(slice) < 2*num {
return nil
}
sort.Ints(slice)
result := make([]int, 0, num)
for len(result) < num {
Id := GetRand().Intn(len(slice))
result = append(result, slice[Id])
slice = SubAdjacentElemSlice(slice, Id)
}
return result
}
func SubAdjacentElemSlice(s []int, Id int) []int {
r := make([]int, 0, len(s))
for k, v := range s {
if k < Id-1 || k > Id+1 {
r = append(r, v)
}
}
return r
}
func RandStringSlice(slice []string) string {
slen := len(slice)
if slen == 0 {
return ""
}
Id := GetRand().Intn(slen)
return slice[Id]
}
func SliceStringToInt(s []string) []int {
if len(s) == 0 {
return []int{}
}
r := make([]int, 0, len(s))
for _, v := range s {
v1, _ := strconv.Atoi(v)
r = append(r, v1)
}
return r
}
func SliceIntToInt32(s []int) []int32 {
r := make([]int32, 0, len(s))
for _, v := range s {
r = append(r, int32(v))
}
return r
}
func PopElemSlice(s []int, Id int) ([]int, bool) {
for k, v := range s {
if v == Id {
return append(s[0:k], s[k+1:]...), true
}
}
return s, false
}
func ElemInSlice(s []int, Id int) bool {
for _, v := range s {
if v == Id {
return true
}
}
return false
}
func GetElemNum(s []int, Id int) int {
n := 0
for _, v := range s {
if v == Id {
n++
}
}
return n
}
func InArray(Id int, s []int) bool {
for _, v := range s {
if v == Id {
return true
}
}
return false
}
func InStringArray(Id string, s []string) bool {
for _, v := range s {
if v == Id {
return true
}
}
return false
}
// toInterfaceSlice converts a slice of strings to a slice of empty interfaces
func ToInterfaceSlice(slice []string) []interface{} {
result := make([]interface{}, len(slice))
for i, v := range slice {
result[i] = v
}
return result
}
// a - b
func SubSlices(a, b []int) []int {
result := make([]int, 0, len(a))
for _, num := range a {
if !InArray(num, b) {
result = append(result, num)
}
}
return result
}
func PopSlice(s []int) (int, []int) {
if len(s) == 0 {
return -1, s
}
return s[0], s[1:]
}

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package GoUtil
import "time"
const (
SEVENDAYS = 604800
MONTHDAYS = 2592000
)
func ZeroTimestamp() int64 {
now := time.Now()
midnight := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
return midnight.Unix()
}
func NoonTimestamp() int64 {
now := time.Now()
midDay := time.Date(now.Year(), now.Month(), now.Day(), 12, 0, 0, 0, now.Location())
return midDay.Unix()
}
func MonthZeroTimestamp() int64 {
now := time.Now()
midnight := time.Date(now.Year(), now.Month(), 1, 0, 0, 0, 0, now.Location())
return midnight.Unix()
}
func NextZeroTimestampDuration() int64 {
now := time.Now()
midnight := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
return midnight.AddDate(0, 0, 1).Unix() - now.Unix()
}
// 获取距离下个中午十二点时间戳的秒数
func NextNoonTimestampDuration() int64 {
now := time.Now()
nextNoon := time.Date(now.Year(), now.Month(), now.Day(), 12, 0, 0, 0, now.Location())
// 如果当前时间已经过了今天的中午十二点,则计算明天的中午十二点
if now.After(nextNoon) {
nextNoon = nextNoon.Add(24 * time.Hour)
}
return int64(nextNoon.Sub(now).Seconds())
}
func NextHourRemain() float64 {
now := time.Now()
nextHour := now.Truncate(time.Hour).Add(time.Hour)
return nextHour.Sub(now).Seconds()
}
func NextWeekTimestampDuration() int64 {
now := time.Now()
weekday := int(now.Weekday())
if weekday == 0 {
weekday = 7
}
midnight := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
return midnight.AddDate(0, 0, 8-weekday).Unix() - now.Unix()
}
func WeekZeroTimestamp() int64 {
now := time.Now()
weekday := int(now.Weekday())
if weekday == 0 {
weekday = 7
}
midnight := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, now.Location())
return midnight.Unix() - int64((weekday-1)*86400)
}
func Now() int64 {
return time.Now().Unix()
}
func NowNano() int64 {
return int64(time.Now().Nanosecond())
}
func GetWeekdayAndHour() (int, int) {
now := time.Now()
weekday := int(now.Weekday())
if weekday == 0 {
weekday = 7
}
hour := now.Hour()
return weekday, hour
}
func ParseTime(timeStr string) int64 {
t, _ := time.Parse("2006-01-02 15:04:05", timeStr)
return t.Unix()
}
// 获取时间戳距离现在过了多少个自然周
func WeeksSince(timestamp int64) int {
// 将时间戳转换为 time.Time 对象
t := time.Unix(timestamp, 0)
// 获取当前时间
now := time.Now()
// 计算两个时间之间的周数差
weeks := int(now.Sub(t).Hours() / (24 * 7))
return weeks
}
// 计算给定时间戳距离现在跨过了多少个自然周
func FullWeeksSince(timestamp int64) int {
// 将时间戳转换为 time.Time 对象
t := time.Unix(timestamp, 0)
// 获取当前时间
now := time.Now()
// 计算两个时间之间跨过的自然周数
startWeek := t.Year()*52 + t.YearDay()/7
currentWeek := now.Year()*52 + now.YearDay()/7
return currentWeek - startWeek
}

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package MergeConst
type ProtocolType int32
const (
Protocol_Error_Account_Exist int32 = 100
Protocol_Error_Account_OR_PWD_ERROR int32 = 101
Protocol_Error_Account_OR_PWD_Short int32 = 102
Protocol_Error_Account_Fail int32 = 103
Protocol_Error_Account_NoExsit int32 = 104
Protocol_Res_Buy_Cnt_Limit int32 = 110
Protocol_Res_Buy_CD int32 = 111
Protocol_Email_Find_Fail int32 = 120
Protocol_Active_No_Exsit int32 = 130
Protocol_Active_7Day_Rewarded int32 = 131
Protocol_Active_Card_NoEnough int32 = 132
Protocol_Active_CardFragment_NoEnough int32 = 133
Protocol_Active_CardTime_NoEnough int32 = 134
Protocol_Active_CardTime_Outline int32 = 135
Protocol_Exchange_Card_No_Exsit int32 = 136
Protocol_PigID_No_Exsit int32 = 140
Protocol_LvUpPack_No_Exsit int32 = 150
Protocol_LvUpPack_Buyed int32 = 151
Protocol_GrowthFund_Geted int32 = 160
Protocol_Illustrate_InActive int32 = 170
Protocol_Illustrate_Geted int32 = 171
Protocol_Active_Card_Rewarded int32 = 180
Protocol_Active_GoldCardTime_Cnt_NoEnouch int32 = 181
Protocol_Active_GoldCard_illegal_Swap int32 = 182
Protocol_Active_GoldCard_illegal_Donate int32 = 183
Protocol_Champship_End int32 = 200
Protocol_Champship_No_Exsit int32 = 201
Protocol_Champship_No_Join int32 = 202
Protocol_Champship_Have_GetWarded int32 = 203
Protocol_Newbie_Pack_Opened int32 = 210
Protocol_Newbie_Pack_OutLine int32 = 211
Protocol_Ad_Pack_Geted int32 = 212
Protocol_Player_Not_Exsit int32 = 220 ///玩家不存在
Protocol_Player_Is_Friend int32 = 221 ///该玩家已经是你的好友
Protocol_AddFriend_Is_Send int32 = 222 ///已经发送过添加好友请求
Protocol_AddFriend_Is_NoExsit int32 = 223 ///添加的好友不存在
Protocol_AddFriend_Is_YourSelf int32 = 224 ///搜索玩家是你自己
Protocol_AddFriend_Is_UpLimit int32 = 225 ///好友数量已达上限
Protocol_AddFriend_Is_Target_Send int32 = 226 ///
Protocol_AddFriend_Get_Invite_Reward int32 = 230 ///
Protocol_FaceBook_Binded int32 = 250 //账号已经绑定过
Protocol_FaceBook_Binded_other int32 = 251 //账号已经绑定过其他设备
)
const (
Notify_Socket_Closed string = "Notify_Socket_Closed"
Notify_Limit_Active_Open string = "Notify_Limit_Active_Open"
Notify_Socket_Connect string = "Notify_Socket_Connect"
Notify_Daily_Renew string = "Notify_Daily_Renew"
Notify_Midday_Renew string = "Notify_Midday_Renew"
Notify_Card_Renew string = "Notify_Card_Renew"
Notify_Clock_Tick_Sec string = "Notify_Clock_Tick_Sec"
ResPlayerEmitUnlockData string = "ResPlayerEmitUnlockData"
ResPlayerPackData string = "ResPlayerPackData"
OpenNewLimitActivity string = "OpenNewLimitActivity"
CloseNewLimitActivity string = "CloseNewLimitActivity"
Notify_MileStone_Renew string = "Notify_MileStone_Renew"
Notify_Champion_Renew string = "Notify_Champion_Renew"
Notify_OpenChampShipTimes string = "Notify_OpenChampShipTimes"
Notify_CloseChampShipTimes string = "Notify_CloseChampShipTimes"
Notify_EndChampShip string = "Notify_EndChampShip"
Notify_Champion_Enter_Rank string = "Notify_Champion_Enter_Rank"
Notify_Renew_Ad_Pack string = "Notify_Renew_Ad_Pack"
OpenNewLimitEvent string = "OpenNewLimitEvent"
)
const G_Sta_RecoverTime = 120 // 2分钟恢复一次能量
const G_Sta_Limit int32 = 100
const G_Sta_Buy_Cnt int32 = 5
const G_Sta_Buy_CD int32 = 60 * 2
const G_Clear_Read_Email_Limit = 3600 * 24 * 3
const G_Pig_Limite = 7 * 3600 * 24
const G_PigIsOne = true
const G_MailStone_Period = 3600 * 24 * 2
const G_Champion_Start_Offset = 1800
const G_Champion_Start_Effect_Time = 3600 * 18
const G_Champion_Start_Effect_Durtion = 1800
const G_Champion_Duration = 3600*24 - 1800
const G_Champion_settlement_Duration = 3600 * 23
const G_Champion_Unlock_Score = 2
const G_Champion_Max_Score = 44650
const G_Champion_People_Cnt = 50
const (
ORDER_STATUS_IDLE = 0 // 订单未完成
ORDER_STATUS_PAY = 1 // 订单已支付
ORDER_STATUS_CANCLE = 2 // 订单取消
ORDER_STATUS_SHIP = 3 // 订单已发货
)

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package base
import (
"server/conf"
"server/pkg/github.com/name5566/leaf/chanrpc"
"server/pkg/github.com/name5566/leaf/module"
)
func NewSkeleton() *module.Skeleton {
skeleton := &module.Skeleton{
GoLen: conf.GoLen,
TimerDispatcherLen: conf.TimerDispatcherLen,
AsynCallLen: conf.AsynCallLen,
ChanRPCServer: chanrpc.NewServer(conf.ChanRPCLen),
}
skeleton.Init()
return skeleton
}

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package mergeCluster
import (
"fmt"
"math"
"server/GoUtil"
"server/conf"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/network"
"sync"
)
const (
ClusterCenterId = 0 // 集群中心
)
var FuncMap = map[int]func(*Agent, *msg.Msg) error{} // 消息处理函数
var (
server *network.TCPServer // 服务器
Center *network.TCPClient // 集群中心
clients []*network.TCPClient // 集群客户端
MsgChan = make(chan *msg.Msg, 1000) // 消息队列
serverAgent sync.Map // 服务器Agent
)
func Init() {
if conf.Server.ListenAddr != "" {
server = new(network.TCPServer)
server.Addr = conf.Server.ListenAddr
server.MaxConnNum = int(math.MaxInt32)
server.PendingWriteNum = conf.PendingWriteNum
server.LenMsgLen = 4
server.MaxMsgLen = 4096
server.NewAgent = newServerAgent
server.Start()
}
if conf.Server.CenterAddr != "" {
connectRemote(conf.Server.CenterAddr, ClusterCenterId, "center")
}
registerFunc(msg.CLUSTER_HANDSHAKE_1, HandShakeRecv)
registerFunc(msg.CLUSTER_HANDSHAKE_2, HandShakeRecv2)
registerFunc(msg.CLUSTER_JOIN, ClusterJoin)
registerFunc(msg.CLUSTER_EXIT, ClusterExit)
}
func Destroy() {
if server != nil {
log.Release("closing cluster server")
server.Close()
}
for _, client := range clients {
client.Close()
}
}
type Agent struct {
conn *network.TCPConn
ServerId int
Type int
}
func newAgent(conn *network.TCPConn) network.Agent {
a := new(Agent)
a.conn = conn
return a
}
func newServerAgent(conn *network.TCPConn) network.Agent {
a := new(Agent)
a.conn = conn
a.Type = 1
return a
}
func (a *Agent) Run() {
HandShake(a)
for {
data, err := a.conn.ReadMsg()
if err != nil {
log.Debug("read message error: %v", err)
break
}
m := msg.Msg{}
err = GoUtil.GobUnmarshal(data, &m)
if err != nil {
log.Debug("decode err: %v", err)
return
}
err = processMsg(a, &m)
if err != nil {
log.Debug("ProcessMsg err: %v", err)
}
}
}
func (a *Agent) WriteMsg(data interface{}) {
err := a.conn.WriteMsg(data.([]byte))
if err != nil {
fmt.Println(err)
}
}
func (a *Agent) OnClose() {
log.Debug("server %d close", a.ServerId)
serverAgent.Delete(a.ServerId)
}

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package mergeCluster
import (
"fmt"
"server/GoUtil"
"server/conf"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/network"
"time"
)
func RevcServerMsg(m *msg.Msg) error {
log.Debug("RevcServerMsg m %v", m)
return nil
}
// 连接成功 之后同步区服信息
func HandShake(a *Agent) {
m := &msg.Msg{
Type: msg.CLUSTER_HANDSHAKE_1,
From: conf.Server.ServerID,
Extra: conf.Server.RemoteAddr,
}
data, err := GoUtil.GobMarshal(m)
if err != nil {
log.Debug("HandShake GobMarshal err %v", err)
return
}
log.Debug("握手 server id :%d", conf.Server.ServerID)
a.WriteMsg(data)
}
// 握手回调
func HandShakeRecv(a *Agent, m *msg.Msg) error {
ServerId := m.From
log.Debug("收到握手回复 ServerId %v", ServerId)
a.ServerId = ServerId
serverAgent.Store(ServerId, a)
if conf.Server.ServerID == ClusterCenterId {
log.Debug("通知区服:%d加入网路", m.From)
SendMsgAll(&msg.Msg{
Type: msg.CLUSTER_JOIN,
From: conf.Server.ServerID,
Extra: &ClusterJoinData{
ServerId: m.From,
RemoteAddr: m.Extra.(string),
},
})
}
syncMsg := &msg.Msg{
Type: msg.CLUSTER_FRIEND_SYNC,
To: ServerId,
}
sendGameMsg(syncMsg)
fmt.Print("现有区服连接:")
serverAgent.Range(func(key, value interface{}) bool {
fmt.Print(key)
fmt.Print(",")
return true
})
fmt.Println()
return nil
}
func HandShakeRecv2(a *Agent, m *msg.Msg) error {
ServerId := m.From
a.ServerId = ServerId
log.Debug("HandShakeRecv2 ServerId %v", ServerId)
serverAgent.Store(ServerId, a)
return nil
}
func ClusterJoin(a *Agent, m *msg.Msg) error {
clusterJoin := m.Extra.(*ClusterJoinData)
if conf.Server.ServerID == clusterJoin.ServerId {
log.Debug("区服加入通知为本服, 不处理")
return nil
}
log.Debug("ClusterJoin ServerId %v", clusterJoin.ServerId)
connectRemote(clusterJoin.RemoteAddr, clusterJoin.ServerId, "server")
return nil
}
func ClusterExit(a *Agent, m *msg.Msg) error {
clusterExit := m.Extra.(*ClusterExitData)
if conf.Server.ServerID == clusterExit.ServerId {
return nil
}
serverAgent.Delete(clusterExit.ServerId)
return nil
}
func connectRemote(RemoteAddr string, ConnType int, ConnLabel string) error {
client := new(network.TCPClient)
client.Addr = RemoteAddr
client.ConnNum = 1
client.PendingWriteNum = conf.PendingWriteNum
client.LenMsgLen = 4
client.MaxMsgLen = 4096
client.NewAgent = newAgent
client.ConnType = ConnType
client.ConnLabel = ConnLabel
client.ConnectInterval = time.Duration(time.Minute * 5)
if ConnType == ClusterCenterId { // 中心服断开重连
client.AutoReconnect = true
}
client.Start()
Center = client
clients = append(clients, client)
return nil
}
func SendServerMsg(m *msg.Msg, serverId int) error {
if v, ok := serverAgent.Load(serverId); ok {
data, err := GoUtil.GobMarshal(m)
if err != nil {
log.Debug("SendServerMsg GobMarshal err %v", err)
return err
}
v.(network.Agent).WriteMsg(data)
}
return fmt.Errorf("server %d not online", serverId)
}
func SendMsgAll(m *msg.Msg) {
data, err := GoUtil.GobMarshal(m)
if err != nil {
log.Debug("SendMsgAll GobMarshal err %v", err)
return
}
serverAgent.Range(func(key, value interface{}) bool {
value.(network.Agent).WriteMsg(data)
return true
})
}
func processMsg(a *Agent, m *msg.Msg) error {
var err error
if fun, ok := FuncMap[m.Type]; ok {
err = fun(a, m)
} else {
MsgChan <- m //交由game Module消息处理
}
return err
}
func registerFunc(key int, fun func(*Agent, *msg.Msg) error) {
FuncMap[key] = fun
}
func sendGameMsg(m *msg.Msg) {
MsgChan <- m
}

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package mergeCluster
import (
"encoding/gob"
"server/game/mod/msg"
)
func init() {
gob.Register(&msg.Msg{})
gob.Register(&ClusterJoinData{})
}
type ClusterJoinData struct {
ServerId int
RemoteAddr string
}
type ClusterExitData struct {
ServerId int
}

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package startOrderCfg
import (
"server/gamedata"
"strconv"
)
type StartOrderCfg struct {
}
var CFG_NAME = "StartOrder"
func init() {
gamedata.InitCfg(CFG_NAME)
}
// 根据step 获取初始订单
func GetStartOrderByStep(id int) []*gamedata.StartOrderData {
ret := make([]*gamedata.StartOrderData, 0)
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
return ret
}
for k, v := range data {
record := v.(map[string]interface{})
stepVal := gamedata.ParseInt(record["step"])
var MergeList []int
for _, vv := range record["merge_id_list"].([]interface{}) {
MergeList = append(MergeList, gamedata.ParseInt(vv))
}
if int(stepVal) == id {
OrderId, _ := strconv.Atoi(k)
ret = append(ret, &gamedata.StartOrderData{
Id: OrderId,
Step: int(stepVal),
MergeList: MergeList,
})
}
}
return ret
}

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package activityCfg
import (
"server/GoUtil"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_ACTIVITY = "Activity"
)
func init() {
gamedata.InitCfg(CFG_ACTIVITY)
}
func GetActivityList() []*gamedata.ActivityData {
data, err := gamedata.GetData(CFG_ACTIVITY)
if err != nil {
log.Debug("GetActivityList err:%v", err)
}
Now := GoUtil.Now()
var List []*gamedata.ActivityData
for k, v := range data {
StartTimeStr := gamedata.GetStringValue(v, "StartTime")
EndTimeStr := gamedata.GetStringValue(v, "EndTime")
StartTime := GoUtil.ParseTime(StartTimeStr)
EndTime := GoUtil.ParseTime(EndTimeStr)
if Now >= StartTime && Now <= EndTime {
Id, _ := strconv.Atoi(k)
Type := gamedata.GetIntValue(v, "Type")
Name := gamedata.GetStringValue(v, "Name")
Title := gamedata.GetStringValue(v, "Title")
ActivityData := &gamedata.ActivityData{
Id: Id,
Type: Type,
Name: Name,
Title: Title,
}
List = append(List, ActivityData)
}
}
return List
}

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package avatarCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_AVATAR = "Avatar"
)
func init() {
gamedata.InitCfg(CFG_AVATAR)
}
func GetInitList() []int {
data, err := gamedata.GetData(CFG_AVATAR)
if err != nil {
log.Debug("GetInitList err: %v", err)
return nil
}
r := make([]int, 0)
for k, v := range data {
IsInit := gamedata.GetIntValue(v, "Init")
if IsInit == 1 {
k, _ := strconv.Atoi(k)
r = append(r, k)
}
}
return r
}
func CheckExist(Id int) bool {
data, err := gamedata.GetData(CFG_AVATAR)
if err != nil {
log.Debug("CheckExist err: %v", err)
return false
}
_, ok := data[strconv.Itoa(Id)]
return ok
}

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package baseCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_BASE = "Base"
)
const (
ENERGY_SHOP_MUL = "energy_shop_mul"
)
func init() {
gamedata.InitCfg(CFG_BASE)
}
func GetEnergyByMul(T int) float64 {
data, err := gamedata.GetDataByKey(CFG_BASE, ENERGY_SHOP_MUL)
if err != nil {
log.Debug("GetEnergyByMul err:%v", err)
return 0
}
d := data["Value"].(map[string]interface{})
if len(d) == 0 {
return 0
}
T = min(T, len(d))
T1 := strconv.Itoa(T)
if v, ok := d[T1]; ok {
return v.(float64)
} else {
return 0
}
}

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package cardCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
const (
CARD_CONST_CFG_NAME = "CardConst"
CARD_DETAIL_CFG_NAME = "CardDetail"
CARD_PACK_CFG_NAME = "CardPack"
CARD_COLLECT_CFG_NAME = "CardCollect"
CARD_EXCHANGE_CFG = "CardExchange"
)
func init() {
gamedata.InitCfg(CARD_CONST_CFG_NAME)
gamedata.InitCfg(CARD_DETAIL_CFG_NAME)
gamedata.InitCfg(CARD_PACK_CFG_NAME)
gamedata.InitCfg(CARD_COLLECT_CFG_NAME)
gamedata.InitCfg(CARD_EXCHANGE_CFG)
}
func GetAllCollectReward() []*item.Item {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "all_collect_reward")
if err != nil {
log.Debug("GetAllCollectReward data not found")
}
return item.ParseItem(data["Value"])
}
func GetStarById(Id int) int {
data, err := gamedata.GetDataByIntKey(CARD_DETAIL_CFG_NAME, Id)
if err != nil {
log.Debug("GetStarById data not found")
}
return gamedata.GetIntValue(data, "Star")
}
// 获取开启卡包获得的卡牌数量
func GetPackRewardCnt(Star int) int {
data, err := gamedata.GetDataByIntKey(CARD_PACK_CFG_NAME, Star)
if err != nil {
log.Debug("GetPackRewardCnt data not found")
}
return gamedata.GetIntValue(data, "RewardCnt")
}
// 获取开启开包比得x星卡
func GetPackMustHave(Star int) int {
data, err := gamedata.GetDataByIntKey(CARD_PACK_CFG_NAME, Star)
if err != nil {
log.Debug("GetPackMustHave data not found")
}
return gamedata.GetIntValue(data, "MustHave")
}
// 根据星级获取卡牌列表
func GetCardListByStar(Star, IsGold int) []int {
var CardList []int
data, err := gamedata.GetData(CARD_DETAIL_CFG_NAME)
if err != nil {
log.Debug("GetCardListByStar data not found")
}
for k, v := range data {
vStar := gamedata.GetIntValue(v, "Star")
isGold := gamedata.GetIntValue(v, "IsGold")
if vStar == Star && IsGold == isGold {
id, _ := strconv.Atoi(k)
CardList = append(CardList, id)
}
}
return CardList
}
// 获取随机卡牌
func GetRandListByStar(Star int) []int {
var randList []int
data, err := gamedata.GetDataByIntKey(CARD_PACK_CFG_NAME, Star)
if err != nil {
log.Debug("GetRandListByStar data not found")
}
r1 := gamedata.GetStringValue(data, "RandRate")
r2 := strings.Split(r1, ",")
randList = GoUtil.SliceStringToInt(r2)
return randList
}
// 获取卡牌收集奖励
func GetCollectReward(Color int) ([]*item.Item, int) {
data, err := gamedata.GetDataByIntKey(CARD_COLLECT_CFG_NAME, Color)
if err != nil {
log.Debug("GetCollectReward data not found")
return nil, 0
}
itemCfg := gamedata.GetValue(data, "Item")
Chess := gamedata.GetIntValue(data, "Chess")
itemList := item.ParseItem(itemCfg)
return itemList, Chess
}
// 获取兑换奖励
func GetExchangeCfg(Id int) (int, []*item.Item, []int) {
data, err := gamedata.GetDataByIntKey(CARD_EXCHANGE_CFG, Id)
if err != nil {
log.Debug("GetExchangeCfg data not found")
return 0, nil, nil
}
itemNum := gamedata.GetIntValue(data, "Item")
itemList := []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, itemNum)}
CostStar := gamedata.GetIntValue(data, "CostStar")
CardPackStr := gamedata.GetStringValue(data, "CardPack")
s1 := CardPackStr[1 : len(CardPackStr)-1]
CardPack := GoUtil.SliceStringToInt(strings.Split(s1, ","))
return CostStar, itemList, CardPack
}
// 根据系列获取卡牌列表
func GetCardListByColor(Id int) []int {
data, err := gamedata.GetData(CARD_DETAIL_CFG_NAME)
if err != nil {
log.Debug("GetCardListByColor data not found")
return []int{}
}
var r []int
for k, v := range data {
color := gamedata.GetIntValue(v, "PictureAlbum")
if color == Id {
k1, _ := strconv.Atoi(k)
r = append(r, k1)
}
}
return r
}
// 获取所有卡牌id
func GetAllCardId() []int {
data, err := gamedata.GetData(CARD_DETAIL_CFG_NAME)
if err != nil {
log.Debug("GetCardListByColor data not found")
return []int{}
}
var r []int
for k := range data {
k1, _ := strconv.Atoi(k)
r = append(r, k1)
}
return r
}
func GetCardDuration() int64 {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "duration")
if err != nil {
log.Debug("GetCardDuration data not found")
}
return int64(gamedata.GetIntValue(data, "Value"))
}
func GetExTimes() int {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "exchange_times")
if err != nil {
log.Debug("GetExTimes data not found")
}
return gamedata.GetIntValue(data, "Value")
}
func GetReqTimes() int {
data, err := gamedata.GetDataByKey(CARD_CONST_CFG_NAME, "request_times")
if err != nil {
log.Debug("GetReqTimes data not found")
}
return gamedata.GetIntValue(data, "Value")
}

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package champshipCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
)
const (
CFG_CHAMPSHIP_SCORE = "ChampshipScore"
CFG_CHAMPSHIP_RANK = "ChampshipRank"
CFG_CHAMPSHIP_JACKPOT = "ChampshipJackpot"
)
func init() {
gamedata.InitCfg(CFG_CHAMPSHIP_SCORE)
gamedata.InitCfg(CFG_CHAMPSHIP_RANK)
gamedata.InitCfg(CFG_CHAMPSHIP_JACKPOT)
}
func GetChessScore(ChessLv int) int {
data, err := gamedata.GetDataByIntKey(CFG_CHAMPSHIP_SCORE, ChessLv)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Score")
}
func GetReward(Reward, Score int) (int, []*item.Item) {
data, err := gamedata.GetData(CFG_CHAMPSHIP_JACKPOT)
if err != nil {
return Reward, nil
}
r := make([]*item.Item, 0)
for k, v := range data {
Id := GoUtil.Int(k)
if Reward >= Id {
continue
}
Reward = max(Reward, Id)
if Score >= gamedata.GetIntValue(v, "Score") {
Items := item.ParseItem(gamedata.GetStringValue(v, "Items"))
r = item.Merge(r, Items)
}
}
return Reward, r
}

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package chargeCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
"sort"
"strings"
)
const (
CFG_CHARGE = "Charge"
CFG_DIAMOND_SHOP = "DiamondShop"
CFG_ENERGY_SHOP = "EnergyShop"
CFG_SEPCIAL_SHOP = "SpecialShop"
CFG_FREE_SHOP = "FreeShop"
CFG_CHARGE_CONST = "ChargeConst"
CFG_CHARGE_GIFT = "ChargeGift"
)
func init() {
gamedata.InitCfg(CFG_CHARGE)
gamedata.InitCfg(CFG_DIAMOND_SHOP)
gamedata.InitCfg(CFG_ENERGY_SHOP)
gamedata.InitCfg(CFG_SEPCIAL_SHOP)
gamedata.InitCfg(CFG_FREE_SHOP)
gamedata.InitCfg(CFG_CHARGE_CONST)
gamedata.InitCfg(CFG_CHARGE_GIFT)
}
func GetMoneyCharge(ChargeId int) float64 {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
return 0
}
return gamedata.GetFloatValue(data, "Money")
}
func GetDiamondShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_DIAMOND_SHOP)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return []*item.Item{item.NewItem(item.ITEM_DIAMOND_ID, gamedata.GetIntValue(v, "Diamond"))}
}
}
return nil
}
func GetEnergyShopId(ChargeId int) int {
data, err := gamedata.GetData(CFG_ENERGY_SHOP)
if err != nil {
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return GoUtil.Int(k)
}
}
return 0
}
func GetEnergyShopReward(ChargeId int, First bool) []*item.Item {
data, err := gamedata.GetData(CFG_ENERGY_SHOP)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
Energy := gamedata.GetIntValue(v, "Energy")
if !First {
Energy += gamedata.GetIntValue(v, "FirstCharge")
}
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, Energy)}
}
}
return nil
}
func GetSpecialShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items"))
}
}
return nil
}
func GetSpecialShopType(ChargeId int) int {
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetIntValue(v, "Type")
}
}
return 0
}
func GetFreeShopReward(ChargeId int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_FREE_SHOP, ChargeId)
if err != nil {
return nil
}
Item := gamedata.GetValue(data, "Items")
return item.ParseItem(Item)
}
func GetSpecialShopGrade(Money float64, Type int) int {
type grade struct {
id int
money float64
}
data, err := gamedata.GetData(CFG_SEPCIAL_SHOP)
if err != nil {
return 0
}
l := make([]grade, 0)
for _, v := range data {
if gamedata.GetIntValue(v, "Type") != Type {
continue
}
l = append(l, grade{
id: gamedata.GetIntValue(v, "Grade"),
money: GetMoneyCharge(gamedata.GetIntValue(v, "ChargeId")),
})
}
sort.Slice(l, func(i, j int) bool {
return l[i].money < l[j].money
})
for _, v := range l {
if Money < v.money {
return v.id
}
}
return 0
}
func GetUnlockShopLv() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "shop_unlock_lv")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetSpecialShopCount() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "special_shop_count")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetAdChargeId() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "ad_charge_id")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyDuration() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_duration")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyMaxDia() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_max_diamond")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetPiggyRandDia() (int, int) {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_diamond_rand")
if err != nil {
return 0, 0
}
str := gamedata.GetStringValue(data, "Value")
strArr := strings.Split(str, ",")
if len(strArr) != 2 {
return 0, 0
}
return GoUtil.Int(strArr[0]), GoUtil.Int(strArr[1])
}
func GetPiggyBankChargeId() int {
data, err := gamedata.GetDataByKey(CFG_CHARGE_CONST, "pig_charge_id")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetGiftReward(ChargeId int) []*item.Item {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
return nil
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return item.ParseItem(gamedata.GetValue(v, "Items"))
}
}
return nil
}
func GetGiftLimit(ChargeId int) int {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return gamedata.GetIntValue(v, "Count")
}
}
return 0
}
func GetGiftId(ChargeId int) int {
data, err := gamedata.GetData(CFG_CHARGE_GIFT)
if err != nil {
return 0
}
for k, v := range data {
if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
return GoUtil.Int(k)
}
}
return 0
}
func GetChargeInfo(ChargeId int) (float64, string) {
data, err := gamedata.GetDataByIntKey(CFG_CHARGE, ChargeId)
if err != nil {
return 0, ""
}
return gamedata.GetFloatValue(data, "Money"), gamedata.GetStringValue(data, "Unit")
}

24
src/server/conf/conf.go Normal file
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package conf
import (
"log"
"time"
)
var (
// log conf
LogFlag = log.LstdFlags
// gate conf
PendingWriteNum = 2000
MaxMsgLen uint32 = 16384 // 16KB
HTTPTimeout = 10 * time.Second
LenMsgLen = 2
LittleEndian = false
// skeleton conf
GoLen = 10000
TimerDispatcherLen = 10000
AsynCallLen = 10000
ChanRPCLen = 10000
)

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package dailyTaskCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
DAILY_TASK_CONST = "DailyTaskConst"
DAILY_TASK = "DailyTask"
DAILY_TASK_ACTIVE = "DailyTaskActive"
DAILY_TASK_JACKPOT = "DailyTaskJackpot"
)
func init() {
gamedata.InitCfg(DAILY_TASK_CONST)
gamedata.InitCfg(DAILY_TASK)
gamedata.InitCfg(DAILY_TASK_ACTIVE)
gamedata.InitCfg(DAILY_TASK_JACKPOT)
}
// 获取任务列表
func GetTaskList(Lv int) map[int]string {
r := make(map[int]string)
data, err := gamedata.GetData(DAILY_TASK)
if err != nil {
log.Debug("GetTaskList get data nil")
return r
}
for k, v := range data {
lv := gamedata.GetIntValue(v, "Lv")
if Lv >= lv {
k1, _ := strconv.Atoi(k)
r[k1] = gamedata.GetStringValue(v, "Task")
}
}
return r
}
func GetTaskActiveId() []int {
data, err := gamedata.GetData(DAILY_TASK_ACTIVE)
if err != nil {
log.Debug("GetTaskActiveId get data nil")
return []int{}
}
r := make([]int, 0, len(data))
for k := range data {
Id, _ := strconv.Atoi(k)
r = append(r, Id)
}
return r
}
func GetTaskActiveById(Id int) int {
data, err := gamedata.GetDataByIntKey(DAILY_TASK_ACTIVE, Id)
if err != nil {
log.Debug("GetTaskActiveById get data nil")
return 0
}
return gamedata.GetIntValue(data, "Num")
}
type Jackpot struct {
Items []*item.Item
Is_card int
}
func GetTaskWeekJackpot() map[int]Jackpot {
r := make(map[int]Jackpot)
data, err := gamedata.GetData(DAILY_TASK_JACKPOT)
if err != nil {
log.Debug("GetTaskWeekJackpot get data nil")
return r
}
for k, v := range data {
Id, _ := strconv.Atoi(k)
isCard := gamedata.GetIntValue(v, "CardPack")
Item := item.ParseItem(gamedata.GetValue(v, "Items"))
r[Id] = Jackpot{
Items: Item,
Is_card: isCard,
}
}
return r
}

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package decorateCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
DECORATE_COST = "DecorateCost"
INDOOR_PROGRESS = "IndoorProgress"
)
func init() {
gamedata.InitCfg("DecorateCost")
gamedata.InitCfg("IndoorProgress")
}
func GetStarCost(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("DecorateCost GetStarCost not found")
return 0
}
for _, v := range data {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["AreaId"]) == AreaId && gamedata.ParseInt(v1["SortId"]) == SortId {
return gamedata.ParseInt(v1["CostCount"])
}
}
return 0
}
func GetAreaId(id int) int {
value, err := gamedata.GetDataByIntKey("DecorateCost", id)
if err != nil {
log.Debug("DecorateCost GetAreaId id:%v not found", id)
return 0
}
return gamedata.ParseInt(value["AreaId"])
}
func GetNextAreaId(AreaId, SortId int) int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("DecorateCost GetStarCost not found")
return 0
}
for k, v := range data {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["AreaId"]) == AreaId && gamedata.ParseInt(v1["SortId"]) == SortId {
UnionKey, _ := strconv.Atoi(k)
nextId := UnionKey + 1
AreaId = GetAreaId(nextId)
return AreaId
}
}
return 0
}
func GetAllSortIdByAreaId(AreaId int) []int {
data, err := gamedata.GetData(DECORATE_COST)
if err != nil {
log.Debug("DecorateCost GetAllSortIdByAreaId not found")
return nil
}
var SortIdList []int
for _, v := range data {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["AreaId"]) == AreaId {
Sort := gamedata.ParseInt(v1["SortId"])
if Sort == 0 {
continue
}
SortIdList = append(SortIdList, Sort)
}
}
return SortIdList
}
func GetProgressReward(Scene, Lv int) []*item.Item {
value, err := gamedata.GetData("IndoorProgress")
if err != nil {
log.Debug("IndoorProgress GetProgressReward not found")
return nil
}
for _, v := range value {
v1 := v.(map[string]interface{})
if gamedata.ParseInt(v1["Scene"]) == Scene && gamedata.ParseInt(v1["Lv"]) == Lv {
return item.ParseItem(v1["Item"])
}
}
return nil
}

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package endlessCfg
import (
"server/game/mod/item"
"server/gamedata"
)
const (
CFG_ENDLESS = "Endless"
CFG_ENDLESS_JACKPOT = "EndlessJackpot"
)
func init() {
gamedata.InitCfg(CFG_ENDLESS)
gamedata.InitCfg(CFG_ENDLESS_JACKPOT)
}
func GetDiamond(Money float64) float64 {
data, err := gamedata.GetData(CFG_ENDLESS)
if err != nil {
return 0
}
for _, v := range data {
if Money == gamedata.GetFloatValue(v, "Money") {
return gamedata.GetFloatValue(v, "Diamond")
}
}
return 0
}
func NextMoney(Money float64) float64 {
data, err := gamedata.GetData(CFG_ENDLESS)
if err != nil {
return 0
}
for _, v := range data {
if Money == gamedata.GetFloatValue(v, "Money") {
return gamedata.GetFloatValue(v, "NextMoney")
}
}
return 0
}
func GetChargeId(Money float64) int {
data, err := gamedata.GetData(CFG_ENDLESS)
if err != nil {
return 0
}
for _, v := range data {
if Money == gamedata.GetFloatValue(v, "Money") {
return gamedata.GetIntValue(v, "ChargeId")
}
}
return 0
}
func GetPerDiamond(Id int) float64 {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
return 0
}
for _, v := range data {
if Id == gamedata.GetIntValue(v, "ItemId") {
return gamedata.GetFloatValue(v, "Diamond")
}
}
return 0
}
func GetItemId(Diamond float64, Type int) []int {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
return nil
}
var ItemId []int
for _, v := range data {
if Diamond >= gamedata.GetFloatValue(v, "Diamond") && Type != gamedata.GetIntValue(v, "Type") && gamedata.GetIntValue(v, "ItemId") != item.ITEM_ENERGY_ID {
ItemId = append(ItemId, gamedata.GetIntValue(v, "ItemId"))
}
}
return ItemId
}
func GetType(ItemId int) int {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
return 0
}
for _, v := range data {
if ItemId == gamedata.GetIntValue(v, "ItemId") {
return gamedata.GetIntValue(v, "Type")
}
}
return 0
}
func GeDiamondByItemId(ItemId int) float64 {
data, err := gamedata.GetData(CFG_ENDLESS_JACKPOT)
if err != nil {
return 0
}
for _, v := range data {
if ItemId == gamedata.GetIntValue(v, "ItemId") {
return gamedata.GetFloatValue(v, "Diamond")
}
}
return 0
}

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package faceCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_FACE = "Face"
)
func init() {
gamedata.InitCfg(CFG_FACE)
}
func GetInitList() []int {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("GetInitList err: %v", err)
return nil
}
r := make([]int, 0)
for k, v := range data {
IsInit := gamedata.GetIntValue(v, "Init")
if IsInit == 1 {
k, _ := strconv.Atoi(k)
r = append(r, k)
}
}
return r
}
func CheckExist(Id int) bool {
data, err := gamedata.GetData(CFG_FACE)
if err != nil {
log.Debug("CheckExist err: %v", err)
return false
}
_, ok := data[strconv.Itoa(Id)]
return ok
}

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@ -0,0 +1,24 @@
package guildCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
)
const (
GUILD_REWARD = "GuildReward"
)
func init() {
gamedata.InitCfg(GUILD_REWARD)
}
func GetGuildReward(Id int) ([]*item.Item, int) {
data, err := gamedata.GetDataByIntKey(GUILD_REWARD, Id)
if err != nil {
log.Debug("GuildCfg GetGuildReward Id:%v not found", Id)
return nil, 0
}
return item.ParseItem(gamedata.GetValue(data, "Items")), gamedata.GetIntValue(data, "Num")
}

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package itemCfg
import (
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
var CFG_NAME = "Item"
func init() {
gamedata.InitCfg(CFG_NAME)
}
func GetItemType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("ItemCfg GetItemType Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["IType"])
}
func GetItemEffect(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("ItemCfg GetItemEffect Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["Effect"])
}
func GetItemEffectList(Id int) []int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("ItemCfg GetItemEffect Id:%v not found", Id)
return []int{}
}
var res []int
str := gamedata.GetStringValue(data, "Effect")
a := strings.Split(str, ",")
for _, v := range a {
b, _ := strconv.Atoi(v)
res = append(res, b)
}
return res
}

61
src/server/conf/json.go Normal file
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package conf
import (
"encoding/json"
"io"
"os"
"server/pkg/github.com/name5566/leaf/log"
)
var Server struct {
LogLevel string
LogPath string
WSAddr string
CertFile string
KeyFile string
TCPAddr string
MaxConnNum int
ConsolePort int
ProfilePath string
MySqlAddr string
MySqlUsr string
MySqlPort string
MySqlPwd string
DbName string
RedisAddr string
RedisPort string
RedisPwd string
GameName string
ServerType string
ServerID int
HttpPort string
ServerOpenTime string
ServerName string
ListenAddr string
CenterAddr string
RemoteAddr string
}
func init() {
// data, err := ioutil.ReadFile("conf/server.json")
file, err := os.Open("conf/server.json")
if err != nil {
panic(err)
}
defer file.Close()
data, err := io.ReadAll(file)
if err != nil {
log.Fatal("%v", err)
}
err = json.Unmarshal(data, &Server)
if err != nil {
log.Fatal("%v", err)
}
}

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@ -0,0 +1,219 @@
package limitedTimeEventCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
const (
CFG_LIMITED_TIME_EVENT = "LimitedTimeEvent"
CFG_LIMITED_TIME_EVENT_METEOR = "LimitedTimeEventMeteor"
CFG_LIMITED_TIME_EVENT_CHEST = "LimitedTimeEventChest"
CFG_LIMITED_TIME_EVENT_ORDER = "LimitedTimeEventOrder"
CFG_LIMITED_TIME_EVENT_SENCE = "LimitedTimeEventSence"
CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT = "LimitedTimeEventSenceJackpot"
CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
)
func init() {
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_METEOR)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CHEST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_ORDER)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_SENCE)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_FAST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
}
// 获取限时事件触发列表
func GetLimitedTimeEventCfg() []*gamedata.LimitedTimeEventData {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT)
if err != nil {
log.Debug("GetLimitedTimeEventCfg err:%v", err)
return nil
}
var res []*gamedata.LimitedTimeEventData
Day, Hour := GoUtil.GetWeekdayAndHour()
for k, v := range data {
weekDay := gamedata.GetIntValue(v, "WeekDay")
startTime := gamedata.GetIntValue(v, "StartTime")
endTime := gamedata.GetIntValue(v, "EndTime")
if weekDay == Day && Hour >= startTime && Hour < endTime {
Id, _ := strconv.Atoi(k)
res = append(res, &gamedata.LimitedTimeEventData{
Id: Id,
EventId: gamedata.GetIntValue(v, "EventId"),
Duration: int64(gamedata.GetIntValue(v, "Duration")),
})
}
}
return res
}
// 获取流星雨加成
func GetMeteorAdd(ChessLv int) int {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_METEOR, ChessLv)
if err != nil {
log.Debug("GetMeteorAdd err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "Add")
}
// 获取宝箱雨奖励
func GetChestReward(Star int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_CHEST)
if err != nil {
log.Debug("GetChestReward err:%v", err)
return nil
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Star >= Min && Star <= Max {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取超级订单奖励
func GetSuperOrderReward(Star int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_ORDER)
if err != nil {
log.Debug("GetSuperOrderReward err:%v", err)
return nil
}
for _, v := range data {
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Star >= Min && Star <= Max {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
// 获取场景冲刺奖励
func GetSceneDashReward(Sence, Progress int) (int, []*item.Item) {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE)
if err != nil {
log.Debug("GetSceneDashReward err:%v", err)
return 0, nil
}
for k, v := range data {
if Sence == gamedata.GetIntValue(v, "Sence") && Progress == gamedata.GetIntValue(v, "Progress") {
return GoUtil.Int(k), gamedata.GetItemList(v, "Items")
}
}
return 0, nil
}
func GetSenceJackpotProb() map[int]int {
r := make(map[int]int)
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT)
if err != nil {
log.Debug("GetSenceJackpotReward err:%v", err)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
return r
}
func GetSenceJackpotReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_LIMITED_TIME_EVENT_SENCE_JACKPOT, Id)
if err != nil {
log.Debug("GetSenceJackpotReward err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Items")
}
// 获取连击快手奖励
func GetFastProduceReward(Times, Energy int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_FAST)
if err != nil {
log.Debug("GetSceneDashReward err:%v", err)
return nil
}
for _, v := range data {
if Times == gamedata.GetIntValue(v, "Times") && Energy <= gamedata.GetIntValue(v, "Max") && Energy >= gamedata.GetIntValue(v, "Min") {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}
func GetProgressMax() int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Progress_max")
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0
}
return gamedata.GetIntValue(data, "value")
}
func GetProgressRewardRand(Lv int) map[int]int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetProgressRewardRand err:%v", err)
return nil
}
r := make(map[int]int)
for k, v := range data {
if Lv >= gamedata.GetIntValue(v, "Min") && Lv <= gamedata.GetIntValue(v, "Max") {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
}
return r
}
func GetProgressSelectNum(Lv int) int {
data, err := gamedata.GetDataByKey(CFG_LIMITED_TIME_EVENT_CONST, "Progress_lv_num")
if err != nil {
log.Debug("GetProgressSelectNum err:%v", err)
return 0
}
Str := gamedata.GetStringValue(data, "value")
Strarr := strings.Split(Str, ";")
for _, v := range Strarr {
a := strings.Split(v, ",")
if len(a) != 3 {
continue
}
Min, _ := strconv.Atoi(a[0])
Max, _ := strconv.Atoi(a[1])
if Lv >= Min && Lv <= Max {
Num, _ := strconv.Atoi(a[2])
return Num
}
}
return 0
}
func GetProgressReward(RewardId int) []*item.Item {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_JACKPOT)
if err != nil {
log.Debug("GetProgressReward err:%v", err)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
if Id == RewardId {
return gamedata.GetItemList(v, "Items")
}
}
return nil
}

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package mergeDataCfg
import (
"errors"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
"strings"
)
const (
CFG_NAME = "MergeData"
CONST_NAME = "MergeDataConst"
// 棋子类型
CHESS_PRODUCT_MAIN_TYPE = 1 // 主产物
CHESS_PRODUCT_SUB_TYPE = 2 // 次产物
CHESS_PRODUCT_SUB_EMIT_TYPE = 3 // 次发射器产物
)
func init() {
gamedata.InitCfg(CFG_NAME)
gamedata.InitCfg(CONST_NAME)
}
// 获取单个数据
func GetOne(Id int) (*gamedata.MergeDataRecord, error) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return &gamedata.MergeDataRecord{}, errors.New("not found")
}
return &gamedata.MergeDataRecord{
Id: gamedata.ParseInt(data["Id"]),
Lv: gamedata.ParseInt(data["Lv"]),
MaxLv: gamedata.ParseInt(data["MaxLv"]),
SellType: gamedata.ParseString(data["SellType"]),
SellNum: gamedata.ParseInt(data["SellNum"]),
SellDiamond: gamedata.ParseInt(data["SellDiamond"]),
Color: gamedata.ParseString(data["Color"]),
Star: gamedata.ParseInt(data["Star"]),
Type: gamedata.ParseString(data["Type"]),
Emit_Product: gamedata.ParseString(data["Emit_Product"]),
CoolTime: gamedata.ParseInt(data["CoolTime"]),
}, nil
}
// 根据id获取棋子获得的星星
func GetStarById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("MergeDataCfg GetOne Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["Star"])
}
// 根据等级和颜色获取棋子id
func GetChessIdByLvAndColor(Lv int, Color string) int {
if Lv == 0 || Color == "" {
return 0
}
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
log.Debug("MergeDataCfg GetChessIdByLvAndColor lv:%v Color:%v not found", Lv, Color)
return 0
}
for k, v := range data {
lv := gamedata.GetIntValue(v, "Lv")
color := gamedata.GetStringValue(v, "Color")
if Lv == lv && color == Color {
Id, _ := strconv.Atoi(k)
return Id
}
}
return 0
}
// 根据Id获取棋子等级
func GetLvById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["Lv"])
}
// 根据Id获取棋子最大等级
func GetMaxLvById(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetMaxLvById GetOne Id:%v not found", Id)
return 0
}
return gamedata.ParseInt(data["MaxLv"])
}
// 根据Id获取棋子类型
func GetTypeById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return ""
}
return gamedata.ParseString(data["Type"])
}
// 根据Id获取棋子类型
func GetColorById(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetColorById GetOne Id:%v not found", Id)
return ""
}
return gamedata.ParseString(data["Color"])
}
// 根据Id获取发射器产出类型
func GetEmitProduceType(Id int) []string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return []string{}
}
return strings.Split(gamedata.ParseString(data["Emit_Product"]), ",")
}
// 根据Id获取发射器Id
func GetEmitId(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Id)
if err != nil {
log.Debug("GetTypeById GetOne Id:%v not found", Id)
return ""
}
return gamedata.ParseString(data["Emit_ID"])
}
// 获取常量
func GetConst(Key string) string {
data, err := gamedata.GetDataByKey(CONST_NAME, Key)
if err != nil {
log.Debug("GetConst GetOne Id:%s not found", Key)
return ""
}
return gamedata.ParseString(data["Value"])
}
// 获取常量
func GetConstInt(Key string) int {
data, err := gamedata.GetDataByKey(CONST_NAME, Key)
if err != nil {
log.Debug("GetConst GetOne Id:%s not found", Key)
return 0
}
return gamedata.ParseInt(data["Value"])
}
func GetExtraEmitId() map[string]struct{} {
Value := GetConst("EmitId_Extra_Order")
arr := strings.Split(Value, ",")
var r = make(map[string]struct{})
for _, v := range arr {
r[v] = struct{}{}
}
return r
}
func GetProductType(Chess int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Chess)
if err != nil {
log.Debug("GetProductType GetOne Id:%v not found", Chess)
return 0
}
return gamedata.ParseInt(data["PType"])
}
func GetChessBagMaxGrid() int {
return GetConstInt("chess_bag_max")
}
func GetChessBagBugNum() int {
return GetConstInt("chess_bag_buy")
}
func GetChessBagInitNum() int {
return GetConstInt("chess_bag_init")
}

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package orderCfg
import (
"server/gamedata"
)
const (
CFG_ORDER_DATA = "OrderData"
CFG_ORDER_CHESS_DATA = "OrderChessData"
)
func init() {
gamedata.InitCfg(CFG_ORDER_DATA)
gamedata.InitCfg(CFG_ORDER_CHESS_DATA)
}
func GetLvMin(EnergyMul int) int {
data, err := gamedata.GetDataByIntKey(CFG_ORDER_DATA, EnergyMul)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "LvMin")
}
func GetLvMax(EnergyMul, N int) int {
if v, ok := gamedata.G_AllConfigsJsonData["OrderChessData"]; ok {
data := v.GetData()
for _, v := range data {
dEnergy := gamedata.GetIntValue(v, "EnergyMul")
Min := gamedata.GetIntValue(v, "MinN")
Max := gamedata.GetIntValue(v, "MaxN")
if dEnergy == EnergyMul && N >= Min && N <= Max {
return gamedata.GetIntValue(v, "MaxLv")
}
}
}
return 0
}

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{
"LogLevel": "debug",
"LogPath": "",
"TCPAddr": ":3565",
"WSAddr": ":3566",
"MySqlAddr": "127.0.0.1",
"MySqlPort": "3306",
"MySqlUsr": "root",
"MySqlPwd": "root",
"MaxConnNum": 20000,
"DbName": "Merge_Pet",
"HttpPort": ":8081",
"RemoteAddr":"host.docker.internal:9001",
"GameName": "Merge_Pet",
"GameID": 1,
"ServerType":"node",
"ServerID": 1,
"ServerOpenTime": "2018-01-01 00:00:00",
"ServerName": "Merge_Pet",
"ServerStatus" : 1,
"ServerCenter" : 1,
"RedisAddr":"127.0.0.1",
"RedisPort" :"6379",
"RedisPwd" :"",
"ListenAddr": ":9001",
"CenterAddr": ":3560"
}

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package sevenLoginCfg
import (
"math"
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strconv"
)
const (
CFG_SEVEN_LOGIN = "SevenLogin"
CFG_SEVEN_LOGIN_JACKPOT = "SevenLoginJackpot"
CFG_SEVEN_LOGIN_MONTH = "SevenLoginMonth"
)
func init() {
gamedata.InitCfg(CFG_SEVEN_LOGIN)
gamedata.InitCfg(CFG_SEVEN_LOGIN_JACKPOT)
gamedata.InitCfg(CFG_SEVEN_LOGIN_MONTH)
}
func GetSevenLoginReward() []*gamedata.SevenLoginRewardData {
data, err := gamedata.GetData(CFG_SEVEN_LOGIN)
if err != nil {
log.Debug("GetSevenLoginReward err:%v", err)
return nil
}
var result []*gamedata.SevenLoginRewardData
for k, v := range data {
Id, _ := strconv.Atoi(k)
Diamond := gamedata.GetIntValue(v, "Diamond")
RewardNum := gamedata.GetIntValue(v, "RewardNum")
result = append(result, &gamedata.SevenLoginRewardData{
Id: Id,
Diamond: Diamond,
RewardNum: RewardNum,
})
}
return result
}
func GetSevenLoginMonthReward() []*gamedata.SevenLoginRewardData {
data, err := gamedata.GetData(CFG_SEVEN_LOGIN_MONTH)
if err != nil {
log.Debug("GetSevenLoginReward err:%v", err)
return nil
}
var result []*gamedata.SevenLoginRewardData
for k, v := range data {
Id, _ := strconv.Atoi(k)
Diamond := gamedata.GetIntValue(v, "Diamond")
RewardNum := gamedata.GetIntValue(v, "RewardNum")
result = append(result, &gamedata.SevenLoginRewardData{
Id: Id,
Diamond: Diamond,
RewardNum: RewardNum,
})
}
return result
}
func GetSevenLoginJackpot(IsMonth int) []*gamedata.SevenLoginJackpotData {
data, err := gamedata.GetData(CFG_SEVEN_LOGIN_JACKPOT)
if err != nil {
log.Debug("GetSevenLoginJackpot err:%v", err)
return nil
}
var result []*gamedata.SevenLoginJackpotData
for k, v := range data {
Id, _ := strconv.Atoi(k)
Diamond := gamedata.GetIntValue(v, "Diamond")
Type := gamedata.GetIntValue(v, "Type")
Month := gamedata.GetIntValue(v, "Month")
if IsMonth != Month && IsMonth != 0 {
continue
}
ItemMap := gamedata.GetValue(v, "Item")
Items := item.ParseItem(ItemMap)
result = append(result, &gamedata.SevenLoginJackpotData{
Id: Id,
Diamond: Diamond,
Items: Items,
Type: Type,
Month: Month,
})
}
return result
}
func GetMonthActive(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_SEVEN_LOGIN_MONTH, Id)
if err != nil {
log.Debug("GetSevenLoginReward err:%v", err)
return int(math.Inf(1))
}
return gamedata.GetIntValue(data, "Active")
}

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package startMergeCfg
import (
"server/gamedata"
)
var CFG_NAME = "StartMerge"
func init() {
gamedata.InitCfg(CFG_NAME)
}
func GetStartChessList() []int {
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
return nil
}
var ChessList []int
for _, v := range data {
v1 := v.(map[string]interface{})
ChessList = append(ChessList, gamedata.ParseInt(v1["MergeId"]))
}
return ChessList
}
func GetInitChessList() []int {
data, err := gamedata.GetData(CFG_NAME)
if err != nil {
return nil
}
var ChessList []int
for _, v := range data {
if gamedata.GetIntValue(v, "Lock") == 0 {
ChessList = append(ChessList, gamedata.GetIntValue(v, "MergeId"))
}
}
return ChessList
}

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package userCfg
import (
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
)
var CFG_NAME = "UserData"
func init() {
gamedata.InitCfg(CFG_NAME)
}
// 获取用户能量倍数
func GetEnergyMulByLv(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetEnergyMulByLv lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "EnergyMul")
}
// 获取七天登录加成
func GetSevenloginAdd(Lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, Lv)
if err != nil {
log.Debug("UserDataCfg GetSevenloginAdd lv:%v not found", Lv)
return 0
}
return gamedata.GetIntValue(data, "SevenLogin")
}
// 获取订单系数
func GetOrderNByLv(lv int) (int, error) {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetOrderNByLv lv:%v not found", lv)
return 0, err
}
return gamedata.GetIntValue(data, "OrderN"), nil
}
// 获取升级经验
func GetLevUpExp(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetLevUpExp lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "Exp")
}
// 获取能量回复时间
func GetRecover(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetRecover lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "Recover")
}
// 获取解锁背包数量
func GetUnlockPack(lv int) int {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetUnlockPack lv:%v not found", lv)
return 0
}
return gamedata.GetIntValue(data, "UnlockPack")
}
// 获取升级奖励
func GetLevUpReward(lv int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_NAME, lv)
if err != nil {
log.Debug("UserDataCfg GetLevUpReward lv:%v not found", lv)
return nil
}
itemMap := gamedata.GetValue(data, "Item")
itemList := item.ParseItem(itemMap)
return itemList
}

21
src/server/cron/LICENSE Normal file
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Copyright (C) 2012 Rob Figueiredo
All Rights Reserved.
MIT LICENSE
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

125
src/server/cron/README.md Normal file
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[![GoDoc](http://godoc.org/github.com/robfig/cron?status.png)](http://godoc.org/github.com/robfig/cron)
[![Build Status](https://travis-ci.org/robfig/cron.svg?branch=master)](https://travis-ci.org/robfig/cron)
# cron
Cron V3 has been released!
To download the specific tagged release, run:
go get github.com/robfig/cron/v3@v3.0.0
Import it in your program as:
import "github.com/robfig/cron/v3"
It requires Go 1.11 or later due to usage of Go Modules.
Refer to the documentation here:
http://godoc.org/github.com/robfig/cron
The rest of this document describes the the advances in v3 and a list of
breaking changes for users that wish to upgrade from an earlier version.
## Upgrading to v3 (June 2019)
cron v3 is a major upgrade to the library that addresses all outstanding bugs,
feature requests, and rough edges. It is based on a merge of master which
contains various fixes to issues found over the years and the v2 branch which
contains some backwards-incompatible features like the ability to remove cron
jobs. In addition, v3 adds support for Go Modules, cleans up rough edges like
the timezone support, and fixes a number of bugs.
New features:
- Support for Go modules. Callers must now import this library as
`github.com/robfig/cron/v3`, instead of `gopkg.in/...`
- Fixed bugs:
- 0f01e6b parser: fix combining of Dow and Dom (#70)
- dbf3220 adjust times when rolling the clock forward to handle non-existent midnight (#157)
- eeecf15 spec_test.go: ensure an error is returned on 0 increment (#144)
- 70971dc cron.Entries(): update request for snapshot to include a reply channel (#97)
- 1cba5e6 cron: fix: removing a job causes the next scheduled job to run too late (#206)
- Standard cron spec parsing by default (first field is "minute"), with an easy
way to opt into the seconds field (quartz-compatible). Although, note that the
year field (optional in Quartz) is not supported.
- Extensible, key/value logging via an interface that complies with
the https://github.com/go-logr/logr project.
- The new Chain & JobWrapper types allow you to install "interceptors" to add
cross-cutting behavior like the following:
- Recover any panics from jobs
- Delay a job's execution if the previous run hasn't completed yet
- Skip a job's execution if the previous run hasn't completed yet
- Log each job's invocations
- Notification when jobs are completed
It is backwards incompatible with both v1 and v2. These updates are required:
- The v1 branch accepted an optional seconds field at the beginning of the cron
spec. This is non-standard and has led to a lot of confusion. The new default
parser conforms to the standard as described by [the Cron wikipedia page].
UPDATING: To retain the old behavior, construct your Cron with a custom
parser:
// Seconds field, required
cron.New(cron.WithSeconds())
// Seconds field, optional
cron.New(
cron.WithParser(
cron.SecondOptional | cron.Hour | cron.Dom | cron.Month | cron.Dow | cron.Descriptor))
- The Cron type now accepts functional options on construction rather than the
previous ad-hoc behavior modification mechanisms (setting a field, calling a setter).
UPDATING: Code that sets Cron.ErrorLogger or calls Cron.SetLocation must be
updated to provide those values on construction.
- CRON_TZ is now the recommended way to specify the timezone of a single
schedule, which is sanctioned by the specification. The legacy "TZ=" prefix
will continue to be supported since it is unambiguous and easy to do so.
UPDATING: No update is required.
- By default, cron will no longer recover panics in jobs that it runs.
Recovering can be surprising (see issue #192) and seems to be at odds with
typical behavior of libraries. Relatedly, the `cron.WithPanicLogger` option
has been removed to accommodate the more general JobWrapper type.
UPDATING: To opt into panic recovery and configure the panic logger:
cron.New(cron.WithChain(
cron.Recover(logger), // or use cron.DefaultLogger
))
- In adding support for https://github.com/go-logr/logr, `cron.WithVerboseLogger` was
removed, since it is duplicative with the leveled logging.
UPDATING: Callers should use `WithLogger` and specify a logger that does not
discard `Info` logs. For convenience, one is provided that wraps `*log.Logger`:
cron.New(
cron.WithLogger(cron.VerbosePrintfLogger(logger)))
### Background - Cron spec format
There are two cron spec formats in common usage:
- The "standard" cron format, described on [the Cron wikipedia page] and used by
the cron Linux system utility.
- The cron format used by [the Quartz Scheduler], commonly used for scheduled
jobs in Java software
[the Cron wikipedia page]: https://en.wikipedia.org/wiki/Cron
[the Quartz Scheduler]: http://www.quartz-scheduler.org/documentation/quartz-2.x/tutorials/crontrigger.html
The original version of this package included an optional "seconds" field, which
made it incompatible with both of these formats. Now, the "standard" format is
the default format accepted, and the Quartz format is opt-in.

92
src/server/cron/chain.go Normal file
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package cron
import (
"fmt"
"runtime"
"sync"
"time"
)
// JobWrapper decorates the given Job with some behavior.
type JobWrapper func(Job) Job
// Chain is a sequence of JobWrappers that decorates submitted jobs with
// cross-cutting behaviors like logging or synchronization.
type Chain struct {
wrappers []JobWrapper
}
// NewChain returns a Chain consisting of the given JobWrappers.
func NewChain(c ...JobWrapper) Chain {
return Chain{c}
}
// Then decorates the given job with all JobWrappers in the chain.
//
// This:
// NewChain(m1, m2, m3).Then(job)
// is equivalent to:
// m1(m2(m3(job)))
func (c Chain) Then(j Job) Job {
for i := range c.wrappers {
j = c.wrappers[len(c.wrappers)-i-1](j)
}
return j
}
// Recover panics in wrapped jobs and log them with the provided logger.
func Recover(logger Logger) JobWrapper {
return func(j Job) Job {
return FuncJob(func() {
defer func() {
if r := recover(); r != nil {
const size = 64 << 10
buf := make([]byte, size)
buf = buf[:runtime.Stack(buf, false)]
err, ok := r.(error)
if !ok {
err = fmt.Errorf("%v", r)
}
logger.Error(err, "panic", "stack", "...\n"+string(buf))
}
}()
j.Run()
})
}
}
// DelayIfStillRunning serializes jobs, delaying subsequent runs until the
// previous one is complete. Jobs running after a delay of more than a minute
// have the delay logged at Info.
func DelayIfStillRunning(logger Logger) JobWrapper {
return func(j Job) Job {
var mu sync.Mutex
return FuncJob(func() {
start := time.Now()
mu.Lock()
defer mu.Unlock()
if dur := time.Since(start); dur > time.Minute {
logger.Info("delay", "duration", dur)
}
j.Run()
})
}
}
// SkipIfStillRunning skips an invocation of the Job if a previous invocation is
// still running. It logs skips to the given logger at Info level.
func SkipIfStillRunning(logger Logger) JobWrapper {
var ch = make(chan struct{}, 1)
ch <- struct{}{}
return func(j Job) Job {
return FuncJob(func() {
select {
case v := <-ch:
j.Run()
ch <- v
default:
logger.Info("skip")
}
})
}
}

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package cron
import (
"io/ioutil"
"log"
"reflect"
"sync"
"testing"
"time"
)
func appendingJob(slice *[]int, value int) Job {
var m sync.Mutex
return FuncJob(func() {
m.Lock()
*slice = append(*slice, value)
m.Unlock()
})
}
func appendingWrapper(slice *[]int, value int) JobWrapper {
return func(j Job) Job {
return FuncJob(func() {
appendingJob(slice, value).Run()
j.Run()
})
}
}
func TestChain(t *testing.T) {
var nums []int
var (
append1 = appendingWrapper(&nums, 1)
append2 = appendingWrapper(&nums, 2)
append3 = appendingWrapper(&nums, 3)
append4 = appendingJob(&nums, 4)
)
NewChain(append1, append2, append3).Then(append4).Run()
if !reflect.DeepEqual(nums, []int{1, 2, 3, 4}) {
t.Error("unexpected order of calls:", nums)
}
}
func TestChainRecover(t *testing.T) {
panickingJob := FuncJob(func() {
panic("panickingJob panics")
})
t.Run("panic exits job by default", func(t *testing.T) {
defer func() {
if err := recover(); err == nil {
t.Errorf("panic expected, but none received")
}
}()
NewChain().Then(panickingJob).
Run()
})
t.Run("Recovering JobWrapper recovers", func(t *testing.T) {
NewChain(Recover(PrintfLogger(log.New(ioutil.Discard, "", 0)))).
Then(panickingJob).
Run()
})
t.Run("composed with the *IfStillRunning wrappers", func(t *testing.T) {
NewChain(Recover(PrintfLogger(log.New(ioutil.Discard, "", 0)))).
Then(panickingJob).
Run()
})
}
type countJob struct {
m sync.Mutex
started int
done int
delay time.Duration
}
func (j *countJob) Run() {
j.m.Lock()
j.started++
j.m.Unlock()
time.Sleep(j.delay)
j.m.Lock()
j.done++
j.m.Unlock()
}
func (j *countJob) Started() int {
defer j.m.Unlock()
j.m.Lock()
return j.started
}
func (j *countJob) Done() int {
defer j.m.Unlock()
j.m.Lock()
return j.done
}
func TestChainDelayIfStillRunning(t *testing.T) {
t.Run("runs immediately", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(DelayIfStillRunning(DiscardLogger)).Then(&j)
go wrappedJob.Run()
time.Sleep(2 * time.Millisecond) // Give the job 2ms to complete.
if c := j.Done(); c != 1 {
t.Errorf("expected job run once, immediately, got %d", c)
}
})
t.Run("second run immediate if first done", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(DelayIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
time.Sleep(3 * time.Millisecond) // Give both jobs 3ms to complete.
if c := j.Done(); c != 2 {
t.Errorf("expected job run twice, immediately, got %d", c)
}
})
t.Run("second run delayed if first not done", func(t *testing.T) {
var j countJob
j.delay = 10 * time.Millisecond
wrappedJob := NewChain(DelayIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
// After 5ms, the first job is still in progress, and the second job was
// run but should be waiting for it to finish.
time.Sleep(5 * time.Millisecond)
started, done := j.Started(), j.Done()
if started != 1 || done != 0 {
t.Error("expected first job started, but not finished, got", started, done)
}
// Verify that the second job completes.
time.Sleep(25 * time.Millisecond)
started, done = j.Started(), j.Done()
if started != 2 || done != 2 {
t.Error("expected both jobs done, got", started, done)
}
})
}
func TestChainSkipIfStillRunning(t *testing.T) {
t.Run("runs immediately", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
go wrappedJob.Run()
time.Sleep(2 * time.Millisecond) // Give the job 2ms to complete.
if c := j.Done(); c != 1 {
t.Errorf("expected job run once, immediately, got %d", c)
}
})
t.Run("second run immediate if first done", func(t *testing.T) {
var j countJob
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
time.Sleep(3 * time.Millisecond) // Give both jobs 3ms to complete.
if c := j.Done(); c != 2 {
t.Errorf("expected job run twice, immediately, got %d", c)
}
})
t.Run("second run skipped if first not done", func(t *testing.T) {
var j countJob
j.delay = 10 * time.Millisecond
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
go func() {
go wrappedJob.Run()
time.Sleep(time.Millisecond)
go wrappedJob.Run()
}()
// After 5ms, the first job is still in progress, and the second job was
// aleady skipped.
time.Sleep(5 * time.Millisecond)
started, done := j.Started(), j.Done()
if started != 1 || done != 0 {
t.Error("expected first job started, but not finished, got", started, done)
}
// Verify that the first job completes and second does not run.
time.Sleep(25 * time.Millisecond)
started, done = j.Started(), j.Done()
if started != 1 || done != 1 {
t.Error("expected second job skipped, got", started, done)
}
})
t.Run("skip 10 jobs on rapid fire", func(t *testing.T) {
var j countJob
j.delay = 10 * time.Millisecond
wrappedJob := NewChain(SkipIfStillRunning(DiscardLogger)).Then(&j)
for i := 0; i < 11; i++ {
go wrappedJob.Run()
}
time.Sleep(200 * time.Millisecond)
done := j.Done()
if done != 1 {
t.Error("expected 1 jobs executed, 10 jobs dropped, got", done)
}
})
}

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package cron
import "time"
// ConstantDelaySchedule represents a simple recurring duty cycle, e.g. "Every 5 minutes".
// It does not support jobs more frequent than once a second.
type ConstantDelaySchedule struct {
Delay time.Duration
}
// Every returns a crontab Schedule that activates once every duration.
// Delays of less than a second are not supported (will round up to 1 second).
// Any fields less than a Second are truncated.
func Every(duration time.Duration) ConstantDelaySchedule {
if duration < time.Second {
duration = time.Second
}
return ConstantDelaySchedule{
Delay: duration - time.Duration(duration.Nanoseconds())%time.Second,
}
}
// Next returns the next time this should be run.
// This rounds so that the next activation time will be on the second.
func (schedule ConstantDelaySchedule) Next(t time.Time) time.Time {
return t.Add(schedule.Delay - time.Duration(t.Nanosecond())*time.Nanosecond)
}

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package cron
import (
"testing"
"time"
)
func TestConstantDelayNext(t *testing.T) {
tests := []struct {
time string
delay time.Duration
expected string
}{
// Simple cases
{"Mon Jul 9 14:45 2012", 15*time.Minute + 50*time.Nanosecond, "Mon Jul 9 15:00 2012"},
{"Mon Jul 9 14:59 2012", 15 * time.Minute, "Mon Jul 9 15:14 2012"},
{"Mon Jul 9 14:59:59 2012", 15 * time.Minute, "Mon Jul 9 15:14:59 2012"},
// Wrap around hours
{"Mon Jul 9 15:45 2012", 35 * time.Minute, "Mon Jul 9 16:20 2012"},
// Wrap around days
{"Mon Jul 9 23:46 2012", 14 * time.Minute, "Tue Jul 10 00:00 2012"},
{"Mon Jul 9 23:45 2012", 35 * time.Minute, "Tue Jul 10 00:20 2012"},
{"Mon Jul 9 23:35:51 2012", 44*time.Minute + 24*time.Second, "Tue Jul 10 00:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", 25*time.Hour + 44*time.Minute + 24*time.Second, "Thu Jul 11 01:20:15 2012"},
// Wrap around months
{"Mon Jul 9 23:35 2012", 91*24*time.Hour + 25*time.Minute, "Thu Oct 9 00:00 2012"},
// Wrap around minute, hour, day, month, and year
{"Mon Dec 31 23:59:45 2012", 15 * time.Second, "Tue Jan 1 00:00:00 2013"},
// Round to nearest second on the delay
{"Mon Jul 9 14:45 2012", 15*time.Minute + 50*time.Nanosecond, "Mon Jul 9 15:00 2012"},
// Round up to 1 second if the duration is less.
{"Mon Jul 9 14:45:00 2012", 15 * time.Millisecond, "Mon Jul 9 14:45:01 2012"},
// Round to nearest second when calculating the next time.
{"Mon Jul 9 14:45:00.005 2012", 15 * time.Minute, "Mon Jul 9 15:00 2012"},
// Round to nearest second for both.
{"Mon Jul 9 14:45:00.005 2012", 15*time.Minute + 50*time.Nanosecond, "Mon Jul 9 15:00 2012"},
}
for _, c := range tests {
actual := Every(c.delay).Next(getTime(c.time))
expected := getTime(c.expected)
if actual != expected {
t.Errorf("%s, \"%s\": (expected) %v != %v (actual)", c.time, c.delay, expected, actual)
}
}
}

350
src/server/cron/cron.go Normal file
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package cron
import (
"context"
"sort"
"sync"
"time"
)
// Cron keeps track of any number of entries, invoking the associated func as
// specified by the schedule. It may be started, stopped, and the entries may
// be inspected while running.
type Cron struct {
entries []*Entry
chain Chain
stop chan struct{}
add chan *Entry
remove chan EntryID
snapshot chan chan []Entry
running bool
logger Logger
runningMu sync.Mutex
location *time.Location
parser Parser
nextID EntryID
jobWaiter sync.WaitGroup
}
// Job is an interface for submitted cron jobs.
type Job interface {
Run()
}
// Schedule describes a job's duty cycle.
type Schedule interface {
// Next returns the next activation time, later than the given time.
// Next is invoked initially, and then each time the job is run.
Next(time.Time) time.Time
}
// EntryID identifies an entry within a Cron instance
type EntryID int
// Entry consists of a schedule and the func to execute on that schedule.
type Entry struct {
// ID is the cron-assigned ID of this entry, which may be used to look up a
// snapshot or remove it.
ID EntryID
// Schedule on which this job should be run.
Schedule Schedule
// Next time the job will run, or the zero time if Cron has not been
// started or this entry's schedule is unsatisfiable
Next time.Time
// Prev is the last time this job was run, or the zero time if never.
Prev time.Time
// WrappedJob is the thing to run when the Schedule is activated.
WrappedJob Job
// Job is the thing that was submitted to cron.
// It is kept around so that user code that needs to get at the job later,
// e.g. via Entries() can do so.
Job Job
}
// Valid returns true if this is not the zero entry.
func (e Entry) Valid() bool { return e.ID != 0 }
// byTime is a wrapper for sorting the entry array by time
// (with zero time at the end).
type byTime []*Entry
func (s byTime) Len() int { return len(s) }
func (s byTime) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s byTime) Less(i, j int) bool {
// Two zero times should return false.
// Otherwise, zero is "greater" than any other time.
// (To sort it at the end of the list.)
if s[i].Next.IsZero() {
return false
}
if s[j].Next.IsZero() {
return true
}
return s[i].Next.Before(s[j].Next)
}
// New returns a new Cron job runner, modified by the given options.
//
// Available Settings
//
// Time Zone
// Description: The time zone in which schedules are interpreted
// Default: time.Local
//
// Parser
// Description: Parser converts cron spec strings into cron.Schedules.
// Default: Accepts this spec: https://en.wikipedia.org/wiki/Cron
//
// Chain
// Description: Wrap submitted jobs to customize behavior.
// Default: A chain that recovers panics and logs them to stderr.
//
// See "cron.With*" to modify the default behavior.
func New(opts ...Option) *Cron {
c := &Cron{
entries: nil,
chain: NewChain(),
add: make(chan *Entry),
stop: make(chan struct{}),
snapshot: make(chan chan []Entry),
remove: make(chan EntryID),
running: false,
runningMu: sync.Mutex{},
logger: DefaultLogger,
location: time.Local,
parser: standardParser,
}
for _, opt := range opts {
opt(c)
}
return c
}
// FuncJob is a wrapper that turns a func() into a cron.Job
type FuncJob func()
func (f FuncJob) Run() { f() }
// AddFunc adds a func to the Cron to be run on the given schedule.
// The spec is parsed using the time zone of this Cron instance as the default.
// An opaque ID is returned that can be used to later remove it.
func (c *Cron) AddFunc(spec string, cmd func()) (EntryID, error) {
return c.AddJob(spec, FuncJob(cmd))
}
// AddJob adds a Job to the Cron to be run on the given schedule.
// The spec is parsed using the time zone of this Cron instance as the default.
// An opaque ID is returned that can be used to later remove it.
func (c *Cron) AddJob(spec string, cmd Job) (EntryID, error) {
schedule, err := c.parser.Parse(spec)
if err != nil {
return 0, err
}
return c.Schedule(schedule, cmd), nil
}
// Schedule adds a Job to the Cron to be run on the given schedule.
// The job is wrapped with the configured Chain.
func (c *Cron) Schedule(schedule Schedule, cmd Job) EntryID {
c.runningMu.Lock()
defer c.runningMu.Unlock()
c.nextID++
entry := &Entry{
ID: c.nextID,
Schedule: schedule,
WrappedJob: c.chain.Then(cmd),
Job: cmd,
}
if !c.running {
c.entries = append(c.entries, entry)
} else {
c.add <- entry
}
return entry.ID
}
// Entries returns a snapshot of the cron entries.
func (c *Cron) Entries() []Entry {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
replyChan := make(chan []Entry, 1)
c.snapshot <- replyChan
return <-replyChan
}
return c.entrySnapshot()
}
// Location gets the time zone location
func (c *Cron) Location() *time.Location {
return c.location
}
// Entry returns a snapshot of the given entry, or nil if it couldn't be found.
func (c *Cron) Entry(id EntryID) Entry {
for _, entry := range c.Entries() {
if id == entry.ID {
return entry
}
}
return Entry{}
}
// Remove an entry from being run in the future.
func (c *Cron) Remove(id EntryID) {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
c.remove <- id
} else {
c.removeEntry(id)
}
}
// Start the cron scheduler in its own goroutine, or no-op if already started.
func (c *Cron) Start() {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
return
}
c.running = true
go c.run()
}
// Run the cron scheduler, or no-op if already running.
func (c *Cron) Run() {
c.runningMu.Lock()
if c.running {
c.runningMu.Unlock()
return
}
c.running = true
c.runningMu.Unlock()
c.run()
}
// run the scheduler.. this is private just due to the need to synchronize
// access to the 'running' state variable.
func (c *Cron) run() {
c.logger.Info("start")
// Figure out the next activation times for each entry.
now := c.now()
for _, entry := range c.entries {
entry.Next = entry.Schedule.Next(now)
c.logger.Info("schedule", "now", now, "entry", entry.ID, "next", entry.Next)
}
for {
// Determine the next entry to run.
sort.Sort(byTime(c.entries))
var timer *time.Timer
if len(c.entries) == 0 || c.entries[0].Next.IsZero() {
// If there are no entries yet, just sleep - it still handles new entries
// and stop requests.
timer = time.NewTimer(100000 * time.Hour)
} else {
timer = time.NewTimer(c.entries[0].Next.Sub(now))
}
for {
select {
case now = <-timer.C:
now = now.In(c.location)
c.logger.Info("wake", "now", now)
// Run every entry whose next time was less than now
for _, e := range c.entries {
if e.Next.After(now) || e.Next.IsZero() {
break
}
c.startJob(e.WrappedJob)
e.Prev = e.Next
e.Next = e.Schedule.Next(now)
c.logger.Info("run", "now", now, "entry", e.ID, "next", e.Next)
}
case newEntry := <-c.add:
timer.Stop()
now = c.now()
newEntry.Next = newEntry.Schedule.Next(now)
c.entries = append(c.entries, newEntry)
c.logger.Info("added", "now", now, "entry", newEntry.ID, "next", newEntry.Next)
case replyChan := <-c.snapshot:
replyChan <- c.entrySnapshot()
continue
case <-c.stop:
timer.Stop()
c.logger.Info("stop")
return
case id := <-c.remove:
timer.Stop()
now = c.now()
c.removeEntry(id)
c.logger.Info("removed", "entry", id)
}
break
}
}
}
// startJob runs the given job in a new goroutine.
func (c *Cron) startJob(j Job) {
c.jobWaiter.Add(1)
go func() {
defer c.jobWaiter.Done()
j.Run()
}()
}
// now returns current time in c location
func (c *Cron) now() time.Time {
return time.Now().In(c.location)
}
// Stop stops the cron scheduler if it is running; otherwise it does nothing.
// A context is returned so the caller can wait for running jobs to complete.
func (c *Cron) Stop() context.Context {
c.runningMu.Lock()
defer c.runningMu.Unlock()
if c.running {
c.stop <- struct{}{}
c.running = false
}
ctx, cancel := context.WithCancel(context.Background())
go func() {
c.jobWaiter.Wait()
cancel()
}()
return ctx
}
// entrySnapshot returns a copy of the current cron entry list.
func (c *Cron) entrySnapshot() []Entry {
var entries = make([]Entry, len(c.entries))
for i, e := range c.entries {
entries[i] = *e
}
return entries
}
func (c *Cron) removeEntry(id EntryID) {
var entries []*Entry
for _, e := range c.entries {
if e.ID != id {
entries = append(entries, e)
}
}
c.entries = entries
}

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package cron
import (
"bytes"
"fmt"
"log"
"strings"
"sync"
"sync/atomic"
"testing"
"time"
)
// Many tests schedule a job for every second, and then wait at most a second
// for it to run. This amount is just slightly larger than 1 second to
// compensate for a few milliseconds of runtime.
const OneSecond = 1*time.Second + 50*time.Millisecond
type syncWriter struct {
wr bytes.Buffer
m sync.Mutex
}
func (sw *syncWriter) Write(data []byte) (n int, err error) {
sw.m.Lock()
n, err = sw.wr.Write(data)
sw.m.Unlock()
return
}
func (sw *syncWriter) String() string {
sw.m.Lock()
defer sw.m.Unlock()
return sw.wr.String()
}
func newBufLogger(sw *syncWriter) Logger {
return PrintfLogger(log.New(sw, "", log.LstdFlags))
}
func TestFuncPanicRecovery(t *testing.T) {
var buf syncWriter
cron := New(WithParser(secondParser),
WithChain(Recover(newBufLogger(&buf))))
cron.Start()
defer cron.Stop()
cron.AddFunc("* * * * * ?", func() {
panic("YOLO")
})
select {
case <-time.After(OneSecond):
if !strings.Contains(buf.String(), "YOLO") {
t.Error("expected a panic to be logged, got none")
}
return
}
}
type DummyJob struct{}
func (d DummyJob) Run() {
panic("YOLO")
}
func TestJobPanicRecovery(t *testing.T) {
var job DummyJob
var buf syncWriter
cron := New(WithParser(secondParser),
WithChain(Recover(newBufLogger(&buf))))
cron.Start()
defer cron.Stop()
cron.AddJob("* * * * * ?", job)
select {
case <-time.After(OneSecond):
if !strings.Contains(buf.String(), "YOLO") {
t.Error("expected a panic to be logged, got none")
}
return
}
}
// Start and stop cron with no entries.
func TestNoEntries(t *testing.T) {
cron := newWithSeconds()
cron.Start()
select {
case <-time.After(OneSecond):
t.Fatal("expected cron will be stopped immediately")
case <-stop(cron):
}
}
// Start, stop, then add an entry. Verify entry doesn't run.
func TestStopCausesJobsToNotRun(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.Start()
cron.Stop()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
select {
case <-time.After(OneSecond):
// No job ran!
case <-wait(wg):
t.Fatal("expected stopped cron does not run any job")
}
}
// Add a job, start cron, expect it runs.
func TestAddBeforeRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Start()
defer cron.Stop()
// Give cron 2 seconds to run our job (which is always activated).
select {
case <-time.After(OneSecond):
t.Fatal("expected job runs")
case <-wait(wg):
}
}
// Start cron, add a job, expect it runs.
func TestAddWhileRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.Start()
defer cron.Stop()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
select {
case <-time.After(OneSecond):
t.Fatal("expected job runs")
case <-wait(wg):
}
}
// Test for #34. Adding a job after calling start results in multiple job invocations
func TestAddWhileRunningWithDelay(t *testing.T) {
cron := newWithSeconds()
cron.Start()
defer cron.Stop()
time.Sleep(5 * time.Second)
var calls int64
cron.AddFunc("* * * * * *", func() { atomic.AddInt64(&calls, 1) })
<-time.After(OneSecond)
if atomic.LoadInt64(&calls) != 1 {
t.Errorf("called %d times, expected 1\n", calls)
}
}
// Add a job, remove a job, start cron, expect nothing runs.
func TestRemoveBeforeRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
id, _ := cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Remove(id)
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond):
// Success, shouldn't run
case <-wait(wg):
t.FailNow()
}
}
// Start cron, add a job, remove it, expect it doesn't run.
func TestRemoveWhileRunning(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.Start()
defer cron.Stop()
id, _ := cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Remove(id)
select {
case <-time.After(OneSecond):
case <-wait(wg):
t.FailNow()
}
}
// Test timing with Entries.
func TestSnapshotEntries(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := New()
cron.AddFunc("@every 2s", func() { wg.Done() })
cron.Start()
defer cron.Stop()
// Cron should fire in 2 seconds. After 1 second, call Entries.
select {
case <-time.After(OneSecond):
cron.Entries()
}
// Even though Entries was called, the cron should fire at the 2 second mark.
select {
case <-time.After(OneSecond):
t.Error("expected job runs at 2 second mark")
case <-wait(wg):
}
}
// Test that the entries are correctly sorted.
// Add a bunch of long-in-the-future entries, and an immediate entry, and ensure
// that the immediate entry runs immediately.
// Also: Test that multiple jobs run in the same instant.
func TestMultipleEntries(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
cron := newWithSeconds()
cron.AddFunc("0 0 0 1 1 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
id1, _ := cron.AddFunc("* * * * * ?", func() { t.Fatal() })
id2, _ := cron.AddFunc("* * * * * ?", func() { t.Fatal() })
cron.AddFunc("0 0 0 31 12 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Remove(id1)
cron.Start()
cron.Remove(id2)
defer cron.Stop()
select {
case <-time.After(OneSecond):
t.Error("expected job run in proper order")
case <-wait(wg):
}
}
// Test running the same job twice.
func TestRunningJobTwice(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
cron := newWithSeconds()
cron.AddFunc("0 0 0 1 1 ?", func() {})
cron.AddFunc("0 0 0 31 12 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Start()
defer cron.Stop()
select {
case <-time.After(2 * OneSecond):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
func TestRunningMultipleSchedules(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
cron := newWithSeconds()
cron.AddFunc("0 0 0 1 1 ?", func() {})
cron.AddFunc("0 0 0 31 12 ?", func() {})
cron.AddFunc("* * * * * ?", func() { wg.Done() })
cron.Schedule(Every(time.Minute), FuncJob(func() {}))
cron.Schedule(Every(time.Second), FuncJob(func() { wg.Done() }))
cron.Schedule(Every(time.Hour), FuncJob(func() {}))
cron.Start()
defer cron.Stop()
select {
case <-time.After(2 * OneSecond):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
// Test that the cron is run in the local time zone (as opposed to UTC).
func TestLocalTimezone(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
now := time.Now()
// FIX: Issue #205
// This calculation doesn't work in seconds 58 or 59.
// Take the easy way out and sleep.
if now.Second() >= 58 {
time.Sleep(2 * time.Second)
now = time.Now()
}
spec := fmt.Sprintf("%d,%d %d %d %d %d ?",
now.Second()+1, now.Second()+2, now.Minute(), now.Hour(), now.Day(), now.Month())
cron := newWithSeconds()
cron.AddFunc(spec, func() { wg.Done() })
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond * 2):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
// Test that the cron is run in the given time zone (as opposed to local).
func TestNonLocalTimezone(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(2)
loc, err := time.LoadLocation("Atlantic/Cape_Verde")
if err != nil {
fmt.Printf("Failed to load time zone Atlantic/Cape_Verde: %+v", err)
t.Fail()
}
now := time.Now().In(loc)
// FIX: Issue #205
// This calculation doesn't work in seconds 58 or 59.
// Take the easy way out and sleep.
if now.Second() >= 58 {
time.Sleep(2 * time.Second)
now = time.Now().In(loc)
}
spec := fmt.Sprintf("%d,%d %d %d %d %d ?",
now.Second()+1, now.Second()+2, now.Minute(), now.Hour(), now.Day(), now.Month())
cron := New(WithLocation(loc), WithParser(secondParser))
cron.AddFunc(spec, func() { wg.Done() })
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond * 2):
t.Error("expected job fires 2 times")
case <-wait(wg):
}
}
// Test that calling stop before start silently returns without
// blocking the stop channel.
func TestStopWithoutStart(t *testing.T) {
cron := New()
cron.Stop()
}
type testJob struct {
wg *sync.WaitGroup
name string
}
func (t testJob) Run() {
t.wg.Done()
}
// Test that adding an invalid job spec returns an error
func TestInvalidJobSpec(t *testing.T) {
cron := New()
_, err := cron.AddJob("this will not parse", nil)
if err == nil {
t.Errorf("expected an error with invalid spec, got nil")
}
}
// Test blocking run method behaves as Start()
func TestBlockingRun(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.AddFunc("* * * * * ?", func() { wg.Done() })
var unblockChan = make(chan struct{})
go func() {
cron.Run()
close(unblockChan)
}()
defer cron.Stop()
select {
case <-time.After(OneSecond):
t.Error("expected job fires")
case <-unblockChan:
t.Error("expected that Run() blocks")
case <-wait(wg):
}
}
// Test that double-running is a no-op
func TestStartNoop(t *testing.T) {
var tickChan = make(chan struct{}, 2)
cron := newWithSeconds()
cron.AddFunc("* * * * * ?", func() {
tickChan <- struct{}{}
})
cron.Start()
defer cron.Stop()
// Wait for the first firing to ensure the runner is going
<-tickChan
cron.Start()
<-tickChan
// Fail if this job fires again in a short period, indicating a double-run
select {
case <-time.After(time.Millisecond):
case <-tickChan:
t.Error("expected job fires exactly twice")
}
}
// Simple test using Runnables.
func TestJob(t *testing.T) {
wg := &sync.WaitGroup{}
wg.Add(1)
cron := newWithSeconds()
cron.AddJob("0 0 0 30 Feb ?", testJob{wg, "job0"})
cron.AddJob("0 0 0 1 1 ?", testJob{wg, "job1"})
job2, _ := cron.AddJob("* * * * * ?", testJob{wg, "job2"})
cron.AddJob("1 0 0 1 1 ?", testJob{wg, "job3"})
cron.Schedule(Every(5*time.Second+5*time.Nanosecond), testJob{wg, "job4"})
job5 := cron.Schedule(Every(5*time.Minute), testJob{wg, "job5"})
// Test getting an Entry pre-Start.
if actualName := cron.Entry(job2).Job.(testJob).name; actualName != "job2" {
t.Error("wrong job retrieved:", actualName)
}
if actualName := cron.Entry(job5).Job.(testJob).name; actualName != "job5" {
t.Error("wrong job retrieved:", actualName)
}
cron.Start()
defer cron.Stop()
select {
case <-time.After(OneSecond):
t.FailNow()
case <-wait(wg):
}
// Ensure the entries are in the right order.
expecteds := []string{"job2", "job4", "job5", "job1", "job3", "job0"}
var actuals []string
for _, entry := range cron.Entries() {
actuals = append(actuals, entry.Job.(testJob).name)
}
for i, expected := range expecteds {
if actuals[i] != expected {
t.Fatalf("Jobs not in the right order. (expected) %s != %s (actual)", expecteds, actuals)
}
}
// Test getting Entries.
if actualName := cron.Entry(job2).Job.(testJob).name; actualName != "job2" {
t.Error("wrong job retrieved:", actualName)
}
if actualName := cron.Entry(job5).Job.(testJob).name; actualName != "job5" {
t.Error("wrong job retrieved:", actualName)
}
}
// Issue #206
// Ensure that the next run of a job after removing an entry is accurate.
func TestScheduleAfterRemoval(t *testing.T) {
var wg1 sync.WaitGroup
var wg2 sync.WaitGroup
wg1.Add(1)
wg2.Add(1)
// The first time this job is run, set a timer and remove the other job
// 750ms later. Correct behavior would be to still run the job again in
// 250ms, but the bug would cause it to run instead 1s later.
var calls int
var mu sync.Mutex
cron := newWithSeconds()
hourJob := cron.Schedule(Every(time.Hour), FuncJob(func() {}))
cron.Schedule(Every(time.Second), FuncJob(func() {
mu.Lock()
defer mu.Unlock()
switch calls {
case 0:
wg1.Done()
calls++
case 1:
time.Sleep(750 * time.Millisecond)
cron.Remove(hourJob)
calls++
case 2:
calls++
wg2.Done()
case 3:
panic("unexpected 3rd call")
}
}))
cron.Start()
defer cron.Stop()
// the first run might be any length of time 0 - 1s, since the schedule
// rounds to the second. wait for the first run to true up.
wg1.Wait()
select {
case <-time.After(2 * OneSecond):
t.Error("expected job fires 2 times")
case <-wait(&wg2):
}
}
type ZeroSchedule struct{}
func (*ZeroSchedule) Next(time.Time) time.Time {
return time.Time{}
}
// Tests that job without time does not run
func TestJobWithZeroTimeDoesNotRun(t *testing.T) {
cron := newWithSeconds()
var calls int64
cron.AddFunc("* * * * * *", func() { atomic.AddInt64(&calls, 1) })
cron.Schedule(new(ZeroSchedule), FuncJob(func() { t.Error("expected zero task will not run") }))
cron.Start()
defer cron.Stop()
<-time.After(OneSecond)
if atomic.LoadInt64(&calls) != 1 {
t.Errorf("called %d times, expected 1\n", calls)
}
}
func TestStopAndWait(t *testing.T) {
t.Run("nothing running, returns immediately", func(t *testing.T) {
cron := newWithSeconds()
cron.Start()
ctx := cron.Stop()
select {
case <-ctx.Done():
case <-time.After(time.Millisecond):
t.Error("context was not done immediately")
}
})
t.Run("repeated calls to Stop", func(t *testing.T) {
cron := newWithSeconds()
cron.Start()
_ = cron.Stop()
time.Sleep(time.Millisecond)
ctx := cron.Stop()
select {
case <-ctx.Done():
case <-time.After(time.Millisecond):
t.Error("context was not done immediately")
}
})
t.Run("a couple fast jobs added, still returns immediately", func(t *testing.T) {
cron := newWithSeconds()
cron.AddFunc("* * * * * *", func() {})
cron.Start()
cron.AddFunc("* * * * * *", func() {})
cron.AddFunc("* * * * * *", func() {})
cron.AddFunc("* * * * * *", func() {})
time.Sleep(time.Second)
ctx := cron.Stop()
select {
case <-ctx.Done():
case <-time.After(time.Millisecond):
t.Error("context was not done immediately")
}
})
t.Run("a couple fast jobs and a slow job added, waits for slow job", func(t *testing.T) {
cron := newWithSeconds()
cron.AddFunc("* * * * * *", func() {})
cron.Start()
cron.AddFunc("* * * * * *", func() { time.Sleep(2 * time.Second) })
cron.AddFunc("* * * * * *", func() {})
time.Sleep(time.Second)
ctx := cron.Stop()
// Verify that it is not done for at least 750ms
select {
case <-ctx.Done():
t.Error("context was done too quickly immediately")
case <-time.After(750 * time.Millisecond):
// expected, because the job sleeping for 1 second is still running
}
// Verify that it IS done in the next 500ms (giving 250ms buffer)
select {
case <-ctx.Done():
// expected
case <-time.After(1500 * time.Millisecond):
t.Error("context not done after job should have completed")
}
})
t.Run("repeated calls to stop, waiting for completion and after", func(t *testing.T) {
cron := newWithSeconds()
cron.AddFunc("* * * * * *", func() {})
cron.AddFunc("* * * * * *", func() { time.Sleep(2 * time.Second) })
cron.Start()
cron.AddFunc("* * * * * *", func() {})
time.Sleep(time.Second)
ctx := cron.Stop()
ctx2 := cron.Stop()
// Verify that it is not done for at least 1500ms
select {
case <-ctx.Done():
t.Error("context was done too quickly immediately")
case <-ctx2.Done():
t.Error("context2 was done too quickly immediately")
case <-time.After(1500 * time.Millisecond):
// expected, because the job sleeping for 2 seconds is still running
}
// Verify that it IS done in the next 1s (giving 500ms buffer)
select {
case <-ctx.Done():
// expected
case <-time.After(time.Second):
t.Error("context not done after job should have completed")
}
// Verify that ctx2 is also done.
select {
case <-ctx2.Done():
// expected
case <-time.After(time.Millisecond):
t.Error("context2 not done even though context1 is")
}
// Verify that a new context retrieved from stop is immediately done.
ctx3 := cron.Stop()
select {
case <-ctx3.Done():
// expected
case <-time.After(time.Millisecond):
t.Error("context not done even when cron Stop is completed")
}
})
}
func TestMultiThreadedStartAndStop(t *testing.T) {
cron := New()
go cron.Run()
time.Sleep(2 * time.Millisecond)
cron.Stop()
}
func wait(wg *sync.WaitGroup) chan bool {
ch := make(chan bool)
go func() {
wg.Wait()
ch <- true
}()
return ch
}
func stop(cron *Cron) chan bool {
ch := make(chan bool)
go func() {
cron.Stop()
ch <- true
}()
return ch
}
// newWithSeconds returns a Cron with the seconds field enabled.
func newWithSeconds() *Cron {
return New(WithParser(secondParser), WithChain())
}

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/*
Package cron implements a cron spec parser and job runner.
Usage
Callers may register Funcs to be invoked on a given schedule. Cron will run
them in their own goroutines.
c := cron.New()
c.AddFunc("30 * * * *", func() { fmt.Println("Every hour on the half hour") })
c.AddFunc("30 3-6,20-23 * * *", func() { fmt.Println(".. in the range 3-6am, 8-11pm") })
c.AddFunc("CRON_TZ=Asia/Tokyo 30 04 * * * *", func() { fmt.Println("Runs at 04:30 Tokyo time every day") })
c.AddFunc("@hourly", func() { fmt.Println("Every hour, starting an hour from now") })
c.AddFunc("@every 1h30m", func() { fmt.Println("Every hour thirty, starting an hour thirty from now") })
c.Start()
..
// Funcs are invoked in their own goroutine, asynchronously.
...
// Funcs may also be added to a running Cron
c.AddFunc("@daily", func() { fmt.Println("Every day") })
..
// Inspect the cron job entries' next and previous run times.
inspect(c.Entries())
..
c.Stop() // Stop the scheduler (does not stop any jobs already running).
CRON Expression Format
A cron expression represents a set of times, using 5 space-separated fields.
Field name | Mandatory? | Allowed values | Allowed special characters
---------- | ---------- | -------------- | --------------------------
Minutes | Yes | 0-59 | * / , -
Hours | Yes | 0-23 | * / , -
Day of month | Yes | 1-31 | * / , - ?
Month | Yes | 1-12 or JAN-DEC | * / , -
Day of week | Yes | 0-6 or SUN-SAT | * / , - ?
Month and Day-of-week field values are case insensitive. "SUN", "Sun", and
"sun" are equally accepted.
The specific interpretation of the format is based on the Cron Wikipedia page:
https://en.wikipedia.org/wiki/Cron
Alternative Formats
Alternative Cron expression formats support other fields like seconds. You can
implement that by creating a custom Parser as follows.
cron.New(
cron.WithParser(
cron.SecondOptional | cron.Hour | cron.Dom | cron.Month | cron.Dow | cron.Descriptor))
The most popular alternative Cron expression format is Quartz:
http://www.quartz-scheduler.org/documentation/quartz-2.x/tutorials/crontrigger.html
Special Characters
Asterisk ( * )
The asterisk indicates that the cron expression will match for all values of the
field; e.g., using an asterisk in the 5th field (month) would indicate every
month.
Slash ( / )
Slashes are used to describe increments of ranges. For example 3-59/15 in the
1st field (minutes) would indicate the 3rd minute of the hour and every 15
minutes thereafter. The form "*\/..." is equivalent to the form "first-last/...",
that is, an increment over the largest possible range of the field. The form
"N/..." is accepted as meaning "N-MAX/...", that is, starting at N, use the
increment until the end of that specific range. It does not wrap around.
Comma ( , )
Commas are used to separate items of a list. For example, using "MON,WED,FRI" in
the 5th field (day of week) would mean Mondays, Wednesdays and Fridays.
Hyphen ( - )
Hyphens are used to define ranges. For example, 9-17 would indicate every
hour between 9am and 5pm inclusive.
Question mark ( ? )
Question mark may be used instead of '*' for leaving either day-of-month or
day-of-week blank.
Predefined schedules
You may use one of several pre-defined schedules in place of a cron expression.
Entry | Description | Equivalent To
----- | ----------- | -------------
@yearly (or @annually) | Run once a year, midnight, Jan. 1st | 0 0 1 1 *
@monthly | Run once a month, midnight, first of month | 0 0 1 * *
@weekly | Run once a week, midnight between Sat/Sun | 0 0 * * 0
@daily (or @midnight) | Run once a day, midnight | 0 0 * * *
@hourly | Run once an hour, beginning of hour | 0 * * * *
Intervals
You may also schedule a job to execute at fixed intervals, starting at the time it's added
or cron is run. This is supported by formatting the cron spec like this:
@every <duration>
where "duration" is a string accepted by time.ParseDuration
(http://golang.org/pkg/time/#ParseDuration).
For example, "@every 1h30m10s" would indicate a schedule that activates after
1 hour, 30 minutes, 10 seconds, and then every interval after that.
Note: The interval does not take the job runtime into account. For example,
if a job takes 3 minutes to run, and it is scheduled to run every 5 minutes,
it will have only 2 minutes of idle time between each run.
Time zones
By default, all interpretation and scheduling is done in the machine's local
time zone (time.Local). You can specify a different time zone on construction:
cron.New(
cron.WithLocation(time.UTC))
Individual cron schedules may also override the time zone they are to be
interpreted in by providing an additional space-separated field at the beginning
of the cron spec, of the form "CRON_TZ=Asia/Tokyo".
For example:
# Runs at 6am in time.Local
cron.New().AddFunc("0 6 * * ?", ...)
# Runs at 6am in America/New_York
nyc, _ := time.LoadLocation("America/New_York")
c := cron.New(cron.WithLocation(nyc))
c.AddFunc("0 6 * * ?", ...)
# Runs at 6am in Asia/Tokyo
cron.New().AddFunc("CRON_TZ=Asia/Tokyo 0 6 * * ?", ...)
# Runs at 6am in Asia/Tokyo
c := cron.New(cron.WithLocation(nyc))
c.SetLocation("America/New_York")
c.AddFunc("CRON_TZ=Asia/Tokyo 0 6 * * ?", ...)
The prefix "TZ=(TIME ZONE)" is also supported for legacy compatibility.
Be aware that jobs scheduled during daylight-savings leap-ahead transitions will
not be run!
Job Wrappers / Chain
A Cron runner may be configured with a chain of job wrappers to add
cross-cutting functionality to all submitted jobs. For example, they may be used
to achieve the following effects:
- Recover any panics from jobs (activated by default)
- Delay a job's execution if the previous run hasn't completed yet
- Skip a job's execution if the previous run hasn't completed yet
- Log each job's invocations
Install wrappers for all jobs added to a cron using the `cron.WithChain` option:
cron.New(cron.WithChain(
cron.SkipIfStillRunning(logger),
))
Install wrappers for individual jobs by explicitly wrapping them:
job = cron.NewChain(
cron.SkipIfStillRunning(logger),
).Then(job)
Thread safety
Since the Cron service runs concurrently with the calling code, some amount of
care must be taken to ensure proper synchronization.
All cron methods are designed to be correctly synchronized as long as the caller
ensures that invocations have a clear happens-before ordering between them.
Logging
Cron defines a Logger interface that is a subset of the one defined in
github.com/go-logr/logr. It has two logging levels (Info and Error), and
parameters are key/value pairs. This makes it possible for cron logging to plug
into structured logging systems. An adapter, [Verbose]PrintfLogger, is provided
to wrap the standard library *log.Logger.
For additional insight into Cron operations, verbose logging may be activated
which will record job runs, scheduling decisions, and added or removed jobs.
Activate it with a one-off logger as follows:
cron.New(
cron.WithLogger(
cron.VerbosePrintfLogger(log.New(os.Stdout, "cron: ", log.LstdFlags))))
Implementation
Cron entries are stored in an array, sorted by their next activation time. Cron
sleeps until the next job is due to be run.
Upon waking:
- it runs each entry that is active on that second
- it calculates the next run times for the jobs that were run
- it re-sorts the array of entries by next activation time.
- it goes to sleep until the soonest job.
*/
package cron

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package cron
import (
"io/ioutil"
"log"
"os"
"strings"
"time"
)
// DefaultLogger is used by Cron if none is specified.
var DefaultLogger Logger = PrintfLogger(log.New(os.Stdout, "cron: ", log.LstdFlags))
// DiscardLogger can be used by callers to discard all log messages.
var DiscardLogger Logger = PrintfLogger(log.New(ioutil.Discard, "", 0))
// Logger is the interface used in this package for logging, so that any backend
// can be plugged in. It is a subset of the github.com/go-logr/logr interface.
type Logger interface {
// Info logs routine messages about cron's operation.
Info(msg string, keysAndValues ...interface{})
// Error logs an error condition.
Error(err error, msg string, keysAndValues ...interface{})
}
// PrintfLogger wraps a Printf-based logger (such as the standard library "log")
// into an implementation of the Logger interface which logs errors only.
func PrintfLogger(l interface{ Printf(string, ...interface{}) }) Logger {
return printfLogger{l, false}
}
// VerbosePrintfLogger wraps a Printf-based logger (such as the standard library
// "log") into an implementation of the Logger interface which logs everything.
func VerbosePrintfLogger(l interface{ Printf(string, ...interface{}) }) Logger {
return printfLogger{l, true}
}
type printfLogger struct {
logger interface{ Printf(string, ...interface{}) }
logInfo bool
}
func (pl printfLogger) Info(msg string, keysAndValues ...interface{}) {
if pl.logInfo {
keysAndValues = formatTimes(keysAndValues)
pl.logger.Printf(
formatString(len(keysAndValues)),
append([]interface{}{msg}, keysAndValues...)...)
}
}
func (pl printfLogger) Error(err error, msg string, keysAndValues ...interface{}) {
keysAndValues = formatTimes(keysAndValues)
pl.logger.Printf(
formatString(len(keysAndValues)+2),
append([]interface{}{msg, "error", err}, keysAndValues...)...)
}
// formatString returns a logfmt-like format string for the number of
// key/values.
func formatString(numKeysAndValues int) string {
var sb strings.Builder
sb.WriteString("%s")
if numKeysAndValues > 0 {
sb.WriteString(", ")
}
for i := 0; i < numKeysAndValues/2; i++ {
if i > 0 {
sb.WriteString(", ")
}
sb.WriteString("%v=%v")
}
return sb.String()
}
// formatTimes formats any time.Time values as RFC3339.
func formatTimes(keysAndValues []interface{}) []interface{} {
var formattedArgs []interface{}
for _, arg := range keysAndValues {
if t, ok := arg.(time.Time); ok {
arg = t.Format(time.RFC3339)
}
formattedArgs = append(formattedArgs, arg)
}
return formattedArgs
}

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package cron
import (
"time"
)
// Option represents a modification to the default behavior of a Cron.
type Option func(*Cron)
// WithLocation overrides the timezone of the cron instance.
func WithLocation(loc *time.Location) Option {
return func(c *Cron) {
c.location = loc
}
}
// WithSeconds overrides the parser used for interpreting job schedules to
// include a seconds field as the first one.
func WithSeconds() Option {
return WithParser(NewParser(
Second | Minute | Hour | Dom | Month | Dow | Descriptor,
))
}
// WithParser overrides the parser used for interpreting job schedules.
func WithParser(p Parser) Option {
return func(c *Cron) {
c.parser = p
}
}
// WithChain specifies Job wrappers to apply to all jobs added to this cron.
// Refer to the Chain* functions in this package for provided wrappers.
func WithChain(wrappers ...JobWrapper) Option {
return func(c *Cron) {
c.chain = NewChain(wrappers...)
}
}
// WithLogger uses the provided logger.
func WithLogger(logger Logger) Option {
return func(c *Cron) {
c.logger = logger
}
}

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package cron
import (
"log"
"strings"
"testing"
"time"
)
func TestWithLocation(t *testing.T) {
c := New(WithLocation(time.UTC))
if c.location != time.UTC {
t.Errorf("expected UTC, got %v", c.location)
}
}
func TestWithParser(t *testing.T) {
var parser = NewParser(Dow)
c := New(WithParser(parser))
if c.parser != parser {
t.Error("expected provided parser")
}
}
func TestWithVerboseLogger(t *testing.T) {
var buf syncWriter
var logger = log.New(&buf, "", log.LstdFlags)
c := New(WithLogger(VerbosePrintfLogger(logger)))
if c.logger.(printfLogger).logger != logger {
t.Error("expected provided logger")
}
c.AddFunc("@every 1s", func() {})
c.Start()
time.Sleep(OneSecond)
c.Stop()
out := buf.String()
if !strings.Contains(out, "schedule,") ||
!strings.Contains(out, "run,") {
t.Error("expected to see some actions, got:", out)
}
}

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package cron
import (
"fmt"
"math"
"strconv"
"strings"
"time"
)
// Configuration options for creating a parser. Most options specify which
// fields should be included, while others enable features. If a field is not
// included the parser will assume a default value. These options do not change
// the order fields are parse in.
type ParseOption int
const (
Second ParseOption = 1 << iota // Seconds field, default 0
SecondOptional // Optional seconds field, default 0
Minute // Minutes field, default 0
Hour // Hours field, default 0
Dom // Day of month field, default *
Month // Month field, default *
Dow // Day of week field, default *
DowOptional // Optional day of week field, default *
Descriptor // Allow descriptors such as @monthly, @weekly, etc.
)
var places = []ParseOption{
Second,
Minute,
Hour,
Dom,
Month,
Dow,
}
var defaults = []string{
"0",
"0",
"0",
"*",
"*",
"*",
}
// A custom Parser that can be configured.
type Parser struct {
options ParseOption
}
// NewParser creates a Parser with custom options.
//
// It panics if more than one Optional is given, since it would be impossible to
// correctly infer which optional is provided or missing in general.
//
// Examples
//
// // Standard parser without descriptors
// specParser := NewParser(Minute | Hour | Dom | Month | Dow)
// sched, err := specParser.Parse("0 0 15 */3 *")
//
// // Same as above, just excludes time fields
// subsParser := NewParser(Dom | Month | Dow)
// sched, err := specParser.Parse("15 */3 *")
//
// // Same as above, just makes Dow optional
// subsParser := NewParser(Dom | Month | DowOptional)
// sched, err := specParser.Parse("15 */3")
//
func NewParser(options ParseOption) Parser {
optionals := 0
if options&DowOptional > 0 {
optionals++
}
if options&SecondOptional > 0 {
optionals++
}
if optionals > 1 {
panic("multiple optionals may not be configured")
}
return Parser{options}
}
// Parse returns a new crontab schedule representing the given spec.
// It returns a descriptive error if the spec is not valid.
// It accepts crontab specs and features configured by NewParser.
func (p Parser) Parse(spec string) (Schedule, error) {
if len(spec) == 0 {
return nil, fmt.Errorf("empty spec string")
}
// Extract timezone if present
var loc = time.Local
if strings.HasPrefix(spec, "TZ=") || strings.HasPrefix(spec, "CRON_TZ=") {
var err error
i := strings.Index(spec, " ")
eq := strings.Index(spec, "=")
if loc, err = time.LoadLocation(spec[eq+1 : i]); err != nil {
return nil, fmt.Errorf("provided bad location %s: %v", spec[eq+1:i], err)
}
spec = strings.TrimSpace(spec[i:])
}
// Handle named schedules (descriptors), if configured
if strings.HasPrefix(spec, "@") {
if p.options&Descriptor == 0 {
return nil, fmt.Errorf("parser does not accept descriptors: %v", spec)
}
return parseDescriptor(spec, loc)
}
// Split on whitespace.
fields := strings.Fields(spec)
// Validate & fill in any omitted or optional fields
var err error
fields, err = normalizeFields(fields, p.options)
if err != nil {
return nil, err
}
field := func(field string, r bounds) uint64 {
if err != nil {
return 0
}
var bits uint64
bits, err = getField(field, r)
return bits
}
var (
second = field(fields[0], seconds)
minute = field(fields[1], minutes)
hour = field(fields[2], hours)
dayofmonth = field(fields[3], dom)
month = field(fields[4], months)
dayofweek = field(fields[5], dow)
)
if err != nil {
return nil, err
}
return &SpecSchedule{
Second: second,
Minute: minute,
Hour: hour,
Dom: dayofmonth,
Month: month,
Dow: dayofweek,
Location: loc,
}, nil
}
// normalizeFields takes a subset set of the time fields and returns the full set
// with defaults (zeroes) populated for unset fields.
//
// As part of performing this function, it also validates that the provided
// fields are compatible with the configured options.
func normalizeFields(fields []string, options ParseOption) ([]string, error) {
// Validate optionals & add their field to options
optionals := 0
if options&SecondOptional > 0 {
options |= Second
optionals++
}
if options&DowOptional > 0 {
options |= Dow
optionals++
}
if optionals > 1 {
return nil, fmt.Errorf("multiple optionals may not be configured")
}
// Figure out how many fields we need
max := 0
for _, place := range places {
if options&place > 0 {
max++
}
}
min := max - optionals
// Validate number of fields
if count := len(fields); count < min || count > max {
if min == max {
return nil, fmt.Errorf("expected exactly %d fields, found %d: %s", min, count, fields)
}
return nil, fmt.Errorf("expected %d to %d fields, found %d: %s", min, max, count, fields)
}
// Populate the optional field if not provided
if min < max && len(fields) == min {
switch {
case options&DowOptional > 0:
fields = append(fields, defaults[5]) // TODO: improve access to default
case options&SecondOptional > 0:
fields = append([]string{defaults[0]}, fields...)
default:
return nil, fmt.Errorf("unknown optional field")
}
}
// Populate all fields not part of options with their defaults
n := 0
expandedFields := make([]string, len(places))
copy(expandedFields, defaults)
for i, place := range places {
if options&place > 0 {
expandedFields[i] = fields[n]
n++
}
}
return expandedFields, nil
}
var standardParser = NewParser(
Minute | Hour | Dom | Month | Dow | Descriptor,
)
// ParseStandard returns a new crontab schedule representing the given
// standardSpec (https://en.wikipedia.org/wiki/Cron). It requires 5 entries
// representing: minute, hour, day of month, month and day of week, in that
// order. It returns a descriptive error if the spec is not valid.
//
// It accepts
// - Standard crontab specs, e.g. "* * * * ?"
// - Descriptors, e.g. "@midnight", "@every 1h30m"
func ParseStandard(standardSpec string) (Schedule, error) {
return standardParser.Parse(standardSpec)
}
// getField returns an Int with the bits set representing all of the times that
// the field represents or error parsing field value. A "field" is a comma-separated
// list of "ranges".
func getField(field string, r bounds) (uint64, error) {
var bits uint64
ranges := strings.FieldsFunc(field, func(r rune) bool { return r == ',' })
for _, expr := range ranges {
bit, err := getRange(expr, r)
if err != nil {
return bits, err
}
bits |= bit
}
return bits, nil
}
// getRange returns the bits indicated by the given expression:
// number | number "-" number [ "/" number ]
// or error parsing range.
func getRange(expr string, r bounds) (uint64, error) {
var (
start, end, step uint
rangeAndStep = strings.Split(expr, "/")
lowAndHigh = strings.Split(rangeAndStep[0], "-")
singleDigit = len(lowAndHigh) == 1
err error
)
var extra uint64
if lowAndHigh[0] == "*" || lowAndHigh[0] == "?" {
start = r.min
end = r.max
extra = starBit
} else {
start, err = parseIntOrName(lowAndHigh[0], r.names)
if err != nil {
return 0, err
}
switch len(lowAndHigh) {
case 1:
end = start
case 2:
end, err = parseIntOrName(lowAndHigh[1], r.names)
if err != nil {
return 0, err
}
default:
return 0, fmt.Errorf("too many hyphens: %s", expr)
}
}
switch len(rangeAndStep) {
case 1:
step = 1
case 2:
step, err = mustParseInt(rangeAndStep[1])
if err != nil {
return 0, err
}
// Special handling: "N/step" means "N-max/step".
if singleDigit {
end = r.max
}
if step > 1 {
extra = 0
}
default:
return 0, fmt.Errorf("too many slashes: %s", expr)
}
if start < r.min {
return 0, fmt.Errorf("beginning of range (%d) below minimum (%d): %s", start, r.min, expr)
}
if end > r.max {
return 0, fmt.Errorf("end of range (%d) above maximum (%d): %s", end, r.max, expr)
}
if start > end {
return 0, fmt.Errorf("beginning of range (%d) beyond end of range (%d): %s", start, end, expr)
}
if step == 0 {
return 0, fmt.Errorf("step of range should be a positive number: %s", expr)
}
return getBits(start, end, step) | extra, nil
}
// parseIntOrName returns the (possibly-named) integer contained in expr.
func parseIntOrName(expr string, names map[string]uint) (uint, error) {
if names != nil {
if namedInt, ok := names[strings.ToLower(expr)]; ok {
return namedInt, nil
}
}
return mustParseInt(expr)
}
// mustParseInt parses the given expression as an int or returns an error.
func mustParseInt(expr string) (uint, error) {
num, err := strconv.Atoi(expr)
if err != nil {
return 0, fmt.Errorf("failed to parse int from %s: %s", expr, err)
}
if num < 0 {
return 0, fmt.Errorf("negative number (%d) not allowed: %s", num, expr)
}
return uint(num), nil
}
// getBits sets all bits in the range [min, max], modulo the given step size.
func getBits(min, max, step uint) uint64 {
var bits uint64
// If step is 1, use shifts.
if step == 1 {
return ^(math.MaxUint64 << (max + 1)) & (math.MaxUint64 << min)
}
// Else, use a simple loop.
for i := min; i <= max; i += step {
bits |= 1 << i
}
return bits
}
// all returns all bits within the given bounds. (plus the star bit)
func all(r bounds) uint64 {
return getBits(r.min, r.max, 1) | starBit
}
// parseDescriptor returns a predefined schedule for the expression, or error if none matches.
func parseDescriptor(descriptor string, loc *time.Location) (Schedule, error) {
switch descriptor {
case "@yearly", "@annually":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: 1 << dom.min,
Month: 1 << months.min,
Dow: all(dow),
Location: loc,
}, nil
case "@monthly":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: 1 << dom.min,
Month: all(months),
Dow: all(dow),
Location: loc,
}, nil
case "@weekly":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: all(dom),
Month: all(months),
Dow: 1 << dow.min,
Location: loc,
}, nil
case "@daily", "@midnight":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: all(dom),
Month: all(months),
Dow: all(dow),
Location: loc,
}, nil
case "@hourly":
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: all(hours),
Dom: all(dom),
Month: all(months),
Dow: all(dow),
Location: loc,
}, nil
}
const every = "@every "
if strings.HasPrefix(descriptor, every) {
duration, err := time.ParseDuration(descriptor[len(every):])
if err != nil {
return nil, fmt.Errorf("failed to parse duration %s: %s", descriptor, err)
}
return Every(duration), nil
}
return nil, fmt.Errorf("unrecognized descriptor: %s", descriptor)
}

View File

@ -0,0 +1,383 @@
package cron
import (
"reflect"
"strings"
"testing"
"time"
)
var secondParser = NewParser(Second | Minute | Hour | Dom | Month | DowOptional | Descriptor)
func TestRange(t *testing.T) {
zero := uint64(0)
ranges := []struct {
expr string
min, max uint
expected uint64
err string
}{
{"5", 0, 7, 1 << 5, ""},
{"0", 0, 7, 1 << 0, ""},
{"7", 0, 7, 1 << 7, ""},
{"5-5", 0, 7, 1 << 5, ""},
{"5-6", 0, 7, 1<<5 | 1<<6, ""},
{"5-7", 0, 7, 1<<5 | 1<<6 | 1<<7, ""},
{"5-6/2", 0, 7, 1 << 5, ""},
{"5-7/2", 0, 7, 1<<5 | 1<<7, ""},
{"5-7/1", 0, 7, 1<<5 | 1<<6 | 1<<7, ""},
{"*", 1, 3, 1<<1 | 1<<2 | 1<<3 | starBit, ""},
{"*/2", 1, 3, 1<<1 | 1<<3, ""},
{"5--5", 0, 0, zero, "too many hyphens"},
{"jan-x", 0, 0, zero, "failed to parse int from"},
{"2-x", 1, 5, zero, "failed to parse int from"},
{"*/-12", 0, 0, zero, "negative number"},
{"*//2", 0, 0, zero, "too many slashes"},
{"1", 3, 5, zero, "below minimum"},
{"6", 3, 5, zero, "above maximum"},
{"5-3", 3, 5, zero, "beyond end of range"},
{"*/0", 0, 0, zero, "should be a positive number"},
}
for _, c := range ranges {
actual, err := getRange(c.expr, bounds{c.min, c.max, nil})
if len(c.err) != 0 && (err == nil || !strings.Contains(err.Error(), c.err)) {
t.Errorf("%s => expected %v, got %v", c.expr, c.err, err)
}
if len(c.err) == 0 && err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if actual != c.expected {
t.Errorf("%s => expected %d, got %d", c.expr, c.expected, actual)
}
}
}
func TestField(t *testing.T) {
fields := []struct {
expr string
min, max uint
expected uint64
}{
{"5", 1, 7, 1 << 5},
{"5,6", 1, 7, 1<<5 | 1<<6},
{"5,6,7", 1, 7, 1<<5 | 1<<6 | 1<<7},
{"1,5-7/2,3", 1, 7, 1<<1 | 1<<5 | 1<<7 | 1<<3},
}
for _, c := range fields {
actual, _ := getField(c.expr, bounds{c.min, c.max, nil})
if actual != c.expected {
t.Errorf("%s => expected %d, got %d", c.expr, c.expected, actual)
}
}
}
func TestAll(t *testing.T) {
allBits := []struct {
r bounds
expected uint64
}{
{minutes, 0xfffffffffffffff}, // 0-59: 60 ones
{hours, 0xffffff}, // 0-23: 24 ones
{dom, 0xfffffffe}, // 1-31: 31 ones, 1 zero
{months, 0x1ffe}, // 1-12: 12 ones, 1 zero
{dow, 0x7f}, // 0-6: 7 ones
}
for _, c := range allBits {
actual := all(c.r) // all() adds the starBit, so compensate for that..
if c.expected|starBit != actual {
t.Errorf("%d-%d/%d => expected %b, got %b",
c.r.min, c.r.max, 1, c.expected|starBit, actual)
}
}
}
func TestBits(t *testing.T) {
bits := []struct {
min, max, step uint
expected uint64
}{
{0, 0, 1, 0x1},
{1, 1, 1, 0x2},
{1, 5, 2, 0x2a}, // 101010
{1, 4, 2, 0xa}, // 1010
}
for _, c := range bits {
actual := getBits(c.min, c.max, c.step)
if c.expected != actual {
t.Errorf("%d-%d/%d => expected %b, got %b",
c.min, c.max, c.step, c.expected, actual)
}
}
}
func TestParseScheduleErrors(t *testing.T) {
var tests = []struct{ expr, err string }{
{"* 5 j * * *", "failed to parse int from"},
{"@every Xm", "failed to parse duration"},
{"@unrecognized", "unrecognized descriptor"},
{"* * * *", "expected 5 to 6 fields"},
{"", "empty spec string"},
}
for _, c := range tests {
actual, err := secondParser.Parse(c.expr)
if err == nil || !strings.Contains(err.Error(), c.err) {
t.Errorf("%s => expected %v, got %v", c.expr, c.err, err)
}
if actual != nil {
t.Errorf("expected nil schedule on error, got %v", actual)
}
}
}
func TestParseSchedule(t *testing.T) {
tokyo, _ := time.LoadLocation("Asia/Tokyo")
entries := []struct {
parser Parser
expr string
expected Schedule
}{
{secondParser, "0 5 * * * *", every5min(time.Local)},
{standardParser, "5 * * * *", every5min(time.Local)},
{secondParser, "CRON_TZ=UTC 0 5 * * * *", every5min(time.UTC)},
{standardParser, "CRON_TZ=UTC 5 * * * *", every5min(time.UTC)},
{secondParser, "CRON_TZ=Asia/Tokyo 0 5 * * * *", every5min(tokyo)},
{secondParser, "@every 5m", ConstantDelaySchedule{5 * time.Minute}},
{secondParser, "@midnight", midnight(time.Local)},
{secondParser, "TZ=UTC @midnight", midnight(time.UTC)},
{secondParser, "TZ=Asia/Tokyo @midnight", midnight(tokyo)},
{secondParser, "@yearly", annual(time.Local)},
{secondParser, "@annually", annual(time.Local)},
{
parser: secondParser,
expr: "* 5 * * * *",
expected: &SpecSchedule{
Second: all(seconds),
Minute: 1 << 5,
Hour: all(hours),
Dom: all(dom),
Month: all(months),
Dow: all(dow),
Location: time.Local,
},
},
}
for _, c := range entries {
actual, err := c.parser.Parse(c.expr)
if err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if !reflect.DeepEqual(actual, c.expected) {
t.Errorf("%s => expected %b, got %b", c.expr, c.expected, actual)
}
}
}
func TestOptionalSecondSchedule(t *testing.T) {
parser := NewParser(SecondOptional | Minute | Hour | Dom | Month | Dow | Descriptor)
entries := []struct {
expr string
expected Schedule
}{
{"0 5 * * * *", every5min(time.Local)},
{"5 5 * * * *", every5min5s(time.Local)},
{"5 * * * *", every5min(time.Local)},
}
for _, c := range entries {
actual, err := parser.Parse(c.expr)
if err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if !reflect.DeepEqual(actual, c.expected) {
t.Errorf("%s => expected %b, got %b", c.expr, c.expected, actual)
}
}
}
func TestNormalizeFields(t *testing.T) {
tests := []struct {
name string
input []string
options ParseOption
expected []string
}{
{
"AllFields_NoOptional",
[]string{"0", "5", "*", "*", "*", "*"},
Second | Minute | Hour | Dom | Month | Dow | Descriptor,
[]string{"0", "5", "*", "*", "*", "*"},
},
{
"AllFields_SecondOptional_Provided",
[]string{"0", "5", "*", "*", "*", "*"},
SecondOptional | Minute | Hour | Dom | Month | Dow | Descriptor,
[]string{"0", "5", "*", "*", "*", "*"},
},
{
"AllFields_SecondOptional_NotProvided",
[]string{"5", "*", "*", "*", "*"},
SecondOptional | Minute | Hour | Dom | Month | Dow | Descriptor,
[]string{"0", "5", "*", "*", "*", "*"},
},
{
"SubsetFields_NoOptional",
[]string{"5", "15", "*"},
Hour | Dom | Month,
[]string{"0", "0", "5", "15", "*", "*"},
},
{
"SubsetFields_DowOptional_Provided",
[]string{"5", "15", "*", "4"},
Hour | Dom | Month | DowOptional,
[]string{"0", "0", "5", "15", "*", "4"},
},
{
"SubsetFields_DowOptional_NotProvided",
[]string{"5", "15", "*"},
Hour | Dom | Month | DowOptional,
[]string{"0", "0", "5", "15", "*", "*"},
},
{
"SubsetFields_SecondOptional_NotProvided",
[]string{"5", "15", "*"},
SecondOptional | Hour | Dom | Month,
[]string{"0", "0", "5", "15", "*", "*"},
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
actual, err := normalizeFields(test.input, test.options)
if err != nil {
t.Errorf("unexpected error: %v", err)
}
if !reflect.DeepEqual(actual, test.expected) {
t.Errorf("expected %v, got %v", test.expected, actual)
}
})
}
}
func TestNormalizeFields_Errors(t *testing.T) {
tests := []struct {
name string
input []string
options ParseOption
err string
}{
{
"TwoOptionals",
[]string{"0", "5", "*", "*", "*", "*"},
SecondOptional | Minute | Hour | Dom | Month | DowOptional,
"",
},
{
"TooManyFields",
[]string{"0", "5", "*", "*"},
SecondOptional | Minute | Hour,
"",
},
{
"NoFields",
[]string{},
SecondOptional | Minute | Hour,
"",
},
{
"TooFewFields",
[]string{"*"},
SecondOptional | Minute | Hour,
"",
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
actual, err := normalizeFields(test.input, test.options)
if err == nil {
t.Errorf("expected an error, got none. results: %v", actual)
}
if !strings.Contains(err.Error(), test.err) {
t.Errorf("expected error %q, got %q", test.err, err.Error())
}
})
}
}
func TestStandardSpecSchedule(t *testing.T) {
entries := []struct {
expr string
expected Schedule
err string
}{
{
expr: "5 * * * *",
expected: &SpecSchedule{1 << seconds.min, 1 << 5, all(hours), all(dom), all(months), all(dow), time.Local},
},
{
expr: "@every 5m",
expected: ConstantDelaySchedule{time.Duration(5) * time.Minute},
},
{
expr: "5 j * * *",
err: "failed to parse int from",
},
{
expr: "* * * *",
err: "expected exactly 5 fields",
},
}
for _, c := range entries {
actual, err := ParseStandard(c.expr)
if len(c.err) != 0 && (err == nil || !strings.Contains(err.Error(), c.err)) {
t.Errorf("%s => expected %v, got %v", c.expr, c.err, err)
}
if len(c.err) == 0 && err != nil {
t.Errorf("%s => unexpected error %v", c.expr, err)
}
if !reflect.DeepEqual(actual, c.expected) {
t.Errorf("%s => expected %b, got %b", c.expr, c.expected, actual)
}
}
}
func TestNoDescriptorParser(t *testing.T) {
parser := NewParser(Minute | Hour)
_, err := parser.Parse("@every 1m")
if err == nil {
t.Error("expected an error, got none")
}
}
func every5min(loc *time.Location) *SpecSchedule {
return &SpecSchedule{1 << 0, 1 << 5, all(hours), all(dom), all(months), all(dow), loc}
}
func every5min5s(loc *time.Location) *SpecSchedule {
return &SpecSchedule{1 << 5, 1 << 5, all(hours), all(dom), all(months), all(dow), loc}
}
func midnight(loc *time.Location) *SpecSchedule {
return &SpecSchedule{1, 1, 1, all(dom), all(months), all(dow), loc}
}
func annual(loc *time.Location) *SpecSchedule {
return &SpecSchedule{
Second: 1 << seconds.min,
Minute: 1 << minutes.min,
Hour: 1 << hours.min,
Dom: 1 << dom.min,
Month: 1 << months.min,
Dow: all(dow),
Location: loc,
}
}

188
src/server/cron/spec.go Normal file
View File

@ -0,0 +1,188 @@
package cron
import "time"
// SpecSchedule specifies a duty cycle (to the second granularity), based on a
// traditional crontab specification. It is computed initially and stored as bit sets.
type SpecSchedule struct {
Second, Minute, Hour, Dom, Month, Dow uint64
// Override location for this schedule.
Location *time.Location
}
// bounds provides a range of acceptable values (plus a map of name to value).
type bounds struct {
min, max uint
names map[string]uint
}
// The bounds for each field.
var (
seconds = bounds{0, 59, nil}
minutes = bounds{0, 59, nil}
hours = bounds{0, 23, nil}
dom = bounds{1, 31, nil}
months = bounds{1, 12, map[string]uint{
"jan": 1,
"feb": 2,
"mar": 3,
"apr": 4,
"may": 5,
"jun": 6,
"jul": 7,
"aug": 8,
"sep": 9,
"oct": 10,
"nov": 11,
"dec": 12,
}}
dow = bounds{0, 6, map[string]uint{
"sun": 0,
"mon": 1,
"tue": 2,
"wed": 3,
"thu": 4,
"fri": 5,
"sat": 6,
}}
)
const (
// Set the top bit if a star was included in the expression.
starBit = 1 << 63
)
// Next returns the next time this schedule is activated, greater than the given
// time. If no time can be found to satisfy the schedule, return the zero time.
func (s *SpecSchedule) Next(t time.Time) time.Time {
// General approach
//
// For Month, Day, Hour, Minute, Second:
// Check if the time value matches. If yes, continue to the next field.
// If the field doesn't match the schedule, then increment the field until it matches.
// While incrementing the field, a wrap-around brings it back to the beginning
// of the field list (since it is necessary to re-verify previous field
// values)
// Convert the given time into the schedule's timezone, if one is specified.
// Save the original timezone so we can convert back after we find a time.
// Note that schedules without a time zone specified (time.Local) are treated
// as local to the time provided.
origLocation := t.Location()
loc := s.Location
if loc == time.Local {
loc = t.Location()
}
if s.Location != time.Local {
t = t.In(s.Location)
}
// Start at the earliest possible time (the upcoming second).
t = t.Add(1*time.Second - time.Duration(t.Nanosecond())*time.Nanosecond)
// This flag indicates whether a field has been incremented.
added := false
// If no time is found within five years, return zero.
yearLimit := t.Year() + 5
WRAP:
if t.Year() > yearLimit {
return time.Time{}
}
// Find the first applicable month.
// If it's this month, then do nothing.
for 1<<uint(t.Month())&s.Month == 0 {
// If we have to add a month, reset the other parts to 0.
if !added {
added = true
// Otherwise, set the date at the beginning (since the current time is irrelevant).
t = time.Date(t.Year(), t.Month(), 1, 0, 0, 0, 0, loc)
}
t = t.AddDate(0, 1, 0)
// Wrapped around.
if t.Month() == time.January {
goto WRAP
}
}
// Now get a day in that month.
//
// NOTE: This causes issues for daylight savings regimes where midnight does
// not exist. For example: Sao Paulo has DST that transforms midnight on
// 11/3 into 1am. Handle that by noticing when the Hour ends up != 0.
for !dayMatches(s, t) {
if !added {
added = true
t = time.Date(t.Year(), t.Month(), t.Day(), 0, 0, 0, 0, loc)
}
t = t.AddDate(0, 0, 1)
// Notice if the hour is no longer midnight due to DST.
// Add an hour if it's 23, subtract an hour if it's 1.
if t.Hour() != 0 {
if t.Hour() > 12 {
t = t.Add(time.Duration(24-t.Hour()) * time.Hour)
} else {
t = t.Add(time.Duration(-t.Hour()) * time.Hour)
}
}
if t.Day() == 1 {
goto WRAP
}
}
for 1<<uint(t.Hour())&s.Hour == 0 {
if !added {
added = true
t = time.Date(t.Year(), t.Month(), t.Day(), t.Hour(), 0, 0, 0, loc)
}
t = t.Add(1 * time.Hour)
if t.Hour() == 0 {
goto WRAP
}
}
for 1<<uint(t.Minute())&s.Minute == 0 {
if !added {
added = true
t = t.Truncate(time.Minute)
}
t = t.Add(1 * time.Minute)
if t.Minute() == 0 {
goto WRAP
}
}
for 1<<uint(t.Second())&s.Second == 0 {
if !added {
added = true
t = t.Truncate(time.Second)
}
t = t.Add(1 * time.Second)
if t.Second() == 0 {
goto WRAP
}
}
return t.In(origLocation)
}
// dayMatches returns true if the schedule's day-of-week and day-of-month
// restrictions are satisfied by the given time.
func dayMatches(s *SpecSchedule, t time.Time) bool {
var (
domMatch bool = 1<<uint(t.Day())&s.Dom > 0
dowMatch bool = 1<<uint(t.Weekday())&s.Dow > 0
)
if s.Dom&starBit > 0 || s.Dow&starBit > 0 {
return domMatch && dowMatch
}
return domMatch || dowMatch
}

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@ -0,0 +1,300 @@
package cron
import (
"strings"
"testing"
"time"
)
func TestActivation(t *testing.T) {
tests := []struct {
time, spec string
expected bool
}{
// Every fifteen minutes.
{"Mon Jul 9 15:00 2012", "0/15 * * * *", true},
{"Mon Jul 9 15:45 2012", "0/15 * * * *", true},
{"Mon Jul 9 15:40 2012", "0/15 * * * *", false},
// Every fifteen minutes, starting at 5 minutes.
{"Mon Jul 9 15:05 2012", "5/15 * * * *", true},
{"Mon Jul 9 15:20 2012", "5/15 * * * *", true},
{"Mon Jul 9 15:50 2012", "5/15 * * * *", true},
// Named months
{"Sun Jul 15 15:00 2012", "0/15 * * Jul *", true},
{"Sun Jul 15 15:00 2012", "0/15 * * Jun *", false},
// Everything set.
{"Sun Jul 15 08:30 2012", "30 08 ? Jul Sun", true},
{"Sun Jul 15 08:30 2012", "30 08 15 Jul ?", true},
{"Mon Jul 16 08:30 2012", "30 08 ? Jul Sun", false},
{"Mon Jul 16 08:30 2012", "30 08 15 Jul ?", false},
// Predefined schedules
{"Mon Jul 9 15:00 2012", "@hourly", true},
{"Mon Jul 9 15:04 2012", "@hourly", false},
{"Mon Jul 9 15:00 2012", "@daily", false},
{"Mon Jul 9 00:00 2012", "@daily", true},
{"Mon Jul 9 00:00 2012", "@weekly", false},
{"Sun Jul 8 00:00 2012", "@weekly", true},
{"Sun Jul 8 01:00 2012", "@weekly", false},
{"Sun Jul 8 00:00 2012", "@monthly", false},
{"Sun Jul 1 00:00 2012", "@monthly", true},
// Test interaction of DOW and DOM.
// If both are restricted, then only one needs to match.
{"Sun Jul 15 00:00 2012", "* * 1,15 * Sun", true},
{"Fri Jun 15 00:00 2012", "* * 1,15 * Sun", true},
{"Wed Aug 1 00:00 2012", "* * 1,15 * Sun", true},
{"Sun Jul 15 00:00 2012", "* * */10 * Sun", true}, // verifies #70
// However, if one has a star, then both need to match.
{"Sun Jul 15 00:00 2012", "* * * * Mon", false},
{"Mon Jul 9 00:00 2012", "* * 1,15 * *", false},
{"Sun Jul 15 00:00 2012", "* * 1,15 * *", true},
{"Sun Jul 15 00:00 2012", "* * */2 * Sun", true},
}
for _, test := range tests {
sched, err := ParseStandard(test.spec)
if err != nil {
t.Error(err)
continue
}
actual := sched.Next(getTime(test.time).Add(-1 * time.Second))
expected := getTime(test.time)
if test.expected && expected != actual || !test.expected && expected == actual {
t.Errorf("Fail evaluating %s on %s: (expected) %s != %s (actual)",
test.spec, test.time, expected, actual)
}
}
}
func TestNext(t *testing.T) {
runs := []struct {
time, spec string
expected string
}{
// Simple cases
{"Mon Jul 9 14:45 2012", "0 0/15 * * * *", "Mon Jul 9 15:00 2012"},
{"Mon Jul 9 14:59 2012", "0 0/15 * * * *", "Mon Jul 9 15:00 2012"},
{"Mon Jul 9 14:59:59 2012", "0 0/15 * * * *", "Mon Jul 9 15:00 2012"},
// Wrap around hours
{"Mon Jul 9 15:45 2012", "0 20-35/15 * * * *", "Mon Jul 9 16:20 2012"},
// Wrap around days
{"Mon Jul 9 23:46 2012", "0 */15 * * * *", "Tue Jul 10 00:00 2012"},
{"Mon Jul 9 23:45 2012", "0 20-35/15 * * * *", "Tue Jul 10 00:20 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 * * * *", "Tue Jul 10 00:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 1/2 * * *", "Tue Jul 10 01:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 10-12 * * *", "Tue Jul 10 10:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 1/2 */2 * *", "Thu Jul 11 01:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 * 9-20 * *", "Wed Jul 10 00:20:15 2012"},
{"Mon Jul 9 23:35:51 2012", "15/35 20-35/15 * 9-20 Jul *", "Wed Jul 10 00:20:15 2012"},
// Wrap around months
{"Mon Jul 9 23:35 2012", "0 0 0 9 Apr-Oct ?", "Thu Aug 9 00:00 2012"},
{"Mon Jul 9 23:35 2012", "0 0 0 */5 Apr,Aug,Oct Mon", "Tue Aug 1 00:00 2012"},
{"Mon Jul 9 23:35 2012", "0 0 0 */5 Oct Mon", "Mon Oct 1 00:00 2012"},
// Wrap around years
{"Mon Jul 9 23:35 2012", "0 0 0 * Feb Mon", "Mon Feb 4 00:00 2013"},
{"Mon Jul 9 23:35 2012", "0 0 0 * Feb Mon/2", "Fri Feb 1 00:00 2013"},
// Wrap around minute, hour, day, month, and year
{"Mon Dec 31 23:59:45 2012", "0 * * * * *", "Tue Jan 1 00:00:00 2013"},
// Leap year
{"Mon Jul 9 23:35 2012", "0 0 0 29 Feb ?", "Mon Feb 29 00:00 2016"},
// Daylight savings time 2am EST (-5) -> 3am EDT (-4)
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 30 2 11 Mar ?", "2013-03-11T02:30:00-0400"},
// hourly job
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T01:00:00-0500"},
{"2012-03-11T01:00:00-0500", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T03:00:00-0400"},
{"2012-03-11T03:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T04:00:00-0400"},
{"2012-03-11T04:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-03-11T05:00:00-0400"},
// hourly job using CRON_TZ
{"2012-03-11T00:00:00-0500", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T01:00:00-0500"},
{"2012-03-11T01:00:00-0500", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T03:00:00-0400"},
{"2012-03-11T03:00:00-0400", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T04:00:00-0400"},
{"2012-03-11T04:00:00-0400", "CRON_TZ=America/New_York 0 0 * * * ?", "2012-03-11T05:00:00-0400"},
// 1am nightly job
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 0 1 * * ?", "2012-03-11T01:00:00-0500"},
{"2012-03-11T01:00:00-0500", "TZ=America/New_York 0 0 1 * * ?", "2012-03-12T01:00:00-0400"},
// 2am nightly job (skipped)
{"2012-03-11T00:00:00-0500", "TZ=America/New_York 0 0 2 * * ?", "2012-03-12T02:00:00-0400"},
// Daylight savings time 2am EDT (-4) => 1am EST (-5)
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 30 2 04 Nov ?", "2012-11-04T02:30:00-0500"},
{"2012-11-04T01:45:00-0400", "TZ=America/New_York 0 30 1 04 Nov ?", "2012-11-04T01:30:00-0500"},
// hourly job
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-11-04T01:00:00-0400"},
{"2012-11-04T01:00:00-0400", "TZ=America/New_York 0 0 * * * ?", "2012-11-04T01:00:00-0500"},
{"2012-11-04T01:00:00-0500", "TZ=America/New_York 0 0 * * * ?", "2012-11-04T02:00:00-0500"},
// 1am nightly job (runs twice)
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 1 * * ?", "2012-11-04T01:00:00-0400"},
{"2012-11-04T01:00:00-0400", "TZ=America/New_York 0 0 1 * * ?", "2012-11-04T01:00:00-0500"},
{"2012-11-04T01:00:00-0500", "TZ=America/New_York 0 0 1 * * ?", "2012-11-05T01:00:00-0500"},
// 2am nightly job
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 2 * * ?", "2012-11-04T02:00:00-0500"},
{"2012-11-04T02:00:00-0500", "TZ=America/New_York 0 0 2 * * ?", "2012-11-05T02:00:00-0500"},
// 3am nightly job
{"2012-11-04T00:00:00-0400", "TZ=America/New_York 0 0 3 * * ?", "2012-11-04T03:00:00-0500"},
{"2012-11-04T03:00:00-0500", "TZ=America/New_York 0 0 3 * * ?", "2012-11-05T03:00:00-0500"},
// hourly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 * * * ?", "2012-11-04T01:00:00-0400"},
{"TZ=America/New_York 2012-11-04T01:00:00-0400", "0 0 * * * ?", "2012-11-04T01:00:00-0500"},
{"TZ=America/New_York 2012-11-04T01:00:00-0500", "0 0 * * * ?", "2012-11-04T02:00:00-0500"},
// 1am nightly job (runs twice)
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 1 * * ?", "2012-11-04T01:00:00-0400"},
{"TZ=America/New_York 2012-11-04T01:00:00-0400", "0 0 1 * * ?", "2012-11-04T01:00:00-0500"},
{"TZ=America/New_York 2012-11-04T01:00:00-0500", "0 0 1 * * ?", "2012-11-05T01:00:00-0500"},
// 2am nightly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 2 * * ?", "2012-11-04T02:00:00-0500"},
{"TZ=America/New_York 2012-11-04T02:00:00-0500", "0 0 2 * * ?", "2012-11-05T02:00:00-0500"},
// 3am nightly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 3 * * ?", "2012-11-04T03:00:00-0500"},
{"TZ=America/New_York 2012-11-04T03:00:00-0500", "0 0 3 * * ?", "2012-11-05T03:00:00-0500"},
// Unsatisfiable
{"Mon Jul 9 23:35 2012", "0 0 0 30 Feb ?", ""},
{"Mon Jul 9 23:35 2012", "0 0 0 31 Apr ?", ""},
// Monthly job
{"TZ=America/New_York 2012-11-04T00:00:00-0400", "0 0 3 3 * ?", "2012-12-03T03:00:00-0500"},
// Test the scenario of DST resulting in midnight not being a valid time.
// https://github.com/robfig/cron/issues/157
{"2018-10-17T05:00:00-0400", "TZ=America/Sao_Paulo 0 0 9 10 * ?", "2018-11-10T06:00:00-0500"},
{"2018-02-14T05:00:00-0500", "TZ=America/Sao_Paulo 0 0 9 22 * ?", "2018-02-22T07:00:00-0500"},
}
for _, c := range runs {
sched, err := secondParser.Parse(c.spec)
if err != nil {
t.Error(err)
continue
}
actual := sched.Next(getTime(c.time))
expected := getTime(c.expected)
if !actual.Equal(expected) {
t.Errorf("%s, \"%s\": (expected) %v != %v (actual)", c.time, c.spec, expected, actual)
}
}
}
func TestErrors(t *testing.T) {
invalidSpecs := []string{
"xyz",
"60 0 * * *",
"0 60 * * *",
"0 0 * * XYZ",
}
for _, spec := range invalidSpecs {
_, err := ParseStandard(spec)
if err == nil {
t.Error("expected an error parsing: ", spec)
}
}
}
func getTime(value string) time.Time {
if value == "" {
return time.Time{}
}
var location = time.Local
if strings.HasPrefix(value, "TZ=") {
parts := strings.Fields(value)
loc, err := time.LoadLocation(parts[0][len("TZ="):])
if err != nil {
panic("could not parse location:" + err.Error())
}
location = loc
value = parts[1]
}
var layouts = []string{
"Mon Jan 2 15:04 2006",
"Mon Jan 2 15:04:05 2006",
}
for _, layout := range layouts {
if t, err := time.ParseInLocation(layout, value, location); err == nil {
return t
}
}
if t, err := time.ParseInLocation("2006-01-02T15:04:05-0700", value, location); err == nil {
return t
}
panic("could not parse time value " + value)
}
func TestNextWithTz(t *testing.T) {
runs := []struct {
time, spec string
expected string
}{
// Failing tests
{"2016-01-03T13:09:03+0530", "14 14 * * *", "2016-01-03T14:14:00+0530"},
{"2016-01-03T04:09:03+0530", "14 14 * * ?", "2016-01-03T14:14:00+0530"},
// Passing tests
{"2016-01-03T14:09:03+0530", "14 14 * * *", "2016-01-03T14:14:00+0530"},
{"2016-01-03T14:00:00+0530", "14 14 * * ?", "2016-01-03T14:14:00+0530"},
}
for _, c := range runs {
sched, err := ParseStandard(c.spec)
if err != nil {
t.Error(err)
continue
}
actual := sched.Next(getTimeTZ(c.time))
expected := getTimeTZ(c.expected)
if !actual.Equal(expected) {
t.Errorf("%s, \"%s\": (expected) %v != %v (actual)", c.time, c.spec, expected, actual)
}
}
}
func getTimeTZ(value string) time.Time {
if value == "" {
return time.Time{}
}
t, err := time.Parse("Mon Jan 2 15:04 2006", value)
if err != nil {
t, err = time.Parse("Mon Jan 2 15:04:05 2006", value)
if err != nil {
t, err = time.Parse("2006-01-02T15:04:05-0700", value)
if err != nil {
panic(err)
}
}
}
return t
}
// https://github.com/robfig/cron/issues/144
func TestSlash0NoHang(t *testing.T) {
schedule := "TZ=America/New_York 15/0 * * * *"
_, err := ParseStandard(schedule)
if err == nil {
t.Error("expected an error on 0 increment")
}
}

451
src/server/db/Mysql.go Normal file
View File

@ -0,0 +1,451 @@
package db
import (
//"database/sql"
"fmt"
"reflect"
"server/GoUtil"
"server/conf"
"server/pkg/github.com/name5566/leaf/log"
"strings"
// "server/game"
_ "github.com/go-sql-driver/mysql"
"github.com/jmoiron/sqlx"
)
type user struct {
Id int `db:"user_id"`
Sex int `db:"sex"`
UserName string `db:"username"`
Email string `db:"email"`
}
var SqlDb *sqlx.DB
func InitDB() {
//"用户名:密码@[连接方式](主机名:端口号)/数据库名"
connect := fmt.Sprintf("%s:%s@(%s:%s)/%s", conf.Server.MySqlUsr, conf.Server.MySqlPwd, conf.Server.MySqlAddr, conf.Server.MySqlPort, conf.Server.DbName)
SqlDb = sqlx.MustConnect("mysql", connect) // 设置连接数据库的参数
SqlDb.SetMaxOpenConns(20) // 设置最大打开的连接数
log.Debug("connect mysql success")
}
func SeriesTransaction(sqlstrs []string, params [][]any) (err error) {
tx, err := SqlDb.Begin()
if err != nil {
log.Debug("Transaction failed, err:%v\n", err)
return err
}
defer func() {
if err != nil {
log.Debug("Transaction failed, err:%v\n", err)
_ = tx.Rollback()
} else {
err = tx.Commit()
return
}
}()
for i := 0; i < len(sqlstrs); i++ {
_, err := tx.Exec(sqlstrs[i], params[i]...)
if err != nil {
log.Debug("Transaction failed, err:%v\n", err)
return err
}
}
return
}
// 更新数据
func FormatUpdateOneAttrRow(u interface{}, tableName string, UpdateAttr string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len1 := t.Elem().NumField()
Fields := make([]string, len1)
Values := make([]interface{}, len1)
pp := reflect.ValueOf(u)
origin := "UPDATE " + tableName + " SET "
index := 0
var keyValue interface{}
for i := 0; i < len1; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") != Exclude {
if field.Tag.Get("db") == UpdateAttr {
Fields[index] = field.Tag.Get("db") + " = ?"
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
Values[index] = ufield.String()
}
if k == reflect.Int32 {
Values[index] = ufield.Int()
}
index++
}
} else {
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
keyValue = ufield.String()
}
if k == reflect.Int32 {
keyValue = ufield.Int()
}
}
}
Values[index] = keyValue
// Values = append(Values, keyValue)
origin += strings.Join(Fields, ",")
strLen := len(origin)
origin = origin[:strLen-1]
origin = origin + " WHERE " + Exclude + " = ?"
sqlStr := origin
_, err = SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return
}
return
}
// "UPDATE user SET age = ?, degree = ? WHERE id = ?"
func FormatAllMemUpdateDb(u interface{}, tableName string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len1 := t.Elem().NumField()
Fields := make([]string, len1)
Values := make([]interface{}, len1)
pp := reflect.ValueOf(u)
origin := "UPDATE " + tableName + " SET "
index := 0
var keyValue interface{}
for i := 0; i < len1; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") != Exclude {
Fields[index] = "`" + field.Tag.Get("db") + "` = ?"
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
Values[index] = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values[index] = ufield.Int()
}
index++
} else {
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
keyValue = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int {
keyValue = ufield.Int()
}
}
}
Values[index] = keyValue
// Values = append(Values, keyValue)
origin += strings.Join(Fields, ",")
strLen := len(origin)
origin = origin[:strLen-1]
origin = origin + " WHERE `" + Exclude + "` = ?"
sqlStr := origin
_, err = SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return
}
return
}
func FormatAllMemInsertDb(u interface{}, tableName string) (insertID int64, err error) {
t := reflect.TypeOf(u)
len := t.Elem().NumField()
Fields := make([]string, len)
Fields1 := make([]string, len)
FieldNames := make([]string, len)
Values := make([]interface{}, len)
pp := reflect.ValueOf(u)
origin := "INSERT INTO " + tableName + "("
for i := 0; i < len; i++ {
field := t.Elem().Field(i)
Fields[i] = field.Tag.Get("db")
Fields1[i] = "?"
FieldNames[i] = field.Name
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
Values[i] = ufield.String()
}
if k == reflect.Int32 {
Values[i] = ufield.Int()
}
}
for i := range Fields {
Fields[i] = "`" + Fields[i] + "`"
}
origin += strings.Join(Fields, ",")
origin += ") VALUES("
origin += strings.Join(Fields1, ",")
origin += ")"
sqlStr := origin
result, err := SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return
}
insertID, err = result.LastInsertId()
if err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return
}
return
}
func GetPlayerBaseInfoFromDbByName(name string) *ResPlayerBaseInfo {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE user_name = ?"
var res ResPlayerBaseInfo
if err := SqlDb.Get(&res, sqlStr, name); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "PlayerBaseInfo", sqlStr, err)
return nil
}
return &res
}
func GetPlayerBaseInfoFromDbById(id int32) *ResPlayerBaseInfo {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE dwUin = ?"
var res ResPlayerBaseInfo
if err := SqlDb.Get(&res, sqlStr, id); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "PlayerBaseInfo", sqlStr, err)
return nil
}
return &res
}
func GetAccountInfoFromDb(name string) *Db_Account {
sqlStr := "SELECT * FROM t_account WHERE user_name = ?"
var res Db_Account
if err := SqlDb.Get(&res, sqlStr, name); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", "account", sqlStr, err)
return nil
}
return &res
}
func FormatAllMemLoadDb(u interface{}, tableName string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len := t.Elem().NumField()
Fields := make([]string, len)
Values := make([]interface{}, len)
pp := reflect.ValueOf(u)
origin := "SELECT * FROM " + tableName + " WHERE "
index := 0
var keyValue interface{}
for i := 0; i < len; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") != Exclude {
Fields[index] = field.Tag.Get("db") + " = ?"
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
Values[index] = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values[index] = ufield.Int()
}
index++
} else {
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String {
keyValue = ufield.String()
}
if k == reflect.Int32 {
keyValue = ufield.Int()
}
}
}
Values[index] = keyValue
// Values = append(Values, keyValue)
origin += strings.Join(Fields, " AND ")
sqlStr := origin
if err := SqlDb.Get(u, sqlStr, Values...); err != nil {
log.Debug("table: %s, sql :%s, exec failed, err:%v\n", tableName, sqlStr, err)
return err
}
return
}
func GetServerData(d interface{}, Key string) (err error) {
sql := "select * from t_server_mod where `key` = ?"
err = SqlDb.Get(d, sql, Key)
return
}
func SaveServerData(data *SqlServerModStruct) error {
sql := "update t_server_mod set `mData` = ? , `updateTime` = ? where `key` = ?"
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.Key)
return err
}
func InsertServerData(data *SqlServerModStruct) error {
sql := "insert into t_server_mod (`mData` , `updateTime` ,`key`) Values (?,?,?)"
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.Key)
return err
}
func SavePlayerModData(data *SqlModStruct) error {
sql := "INSERT INTO `t_player_mod` (`mData` , `updateTime` ,`dwUin`) Values (?,?,?) ON DUPLICATE KEY UPDATE `mData` = ? , `updateTime` = ? "
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.DwUin, data.ModData, data.UpdataTime)
return err
}
func InsertPlayerModData(data *SqlModStruct) error {
sql := "insert into t_player_mod (`mData` , `updateTime` ,`dwUin`) Values (?,?,?)"
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.DwUin)
return err
}
func SavePlayerClientData(data *SqlModStruct) error {
sql := "INSERT INTO `t_player_client_data` (`mData` , `updateTime` ,`dwUin`) Values (?,?,?) ON DUPLICATE KEY UPDATE `mData` = ? , `updateTime` = ? "
_, err := SqlDb.Exec(sql, data.ModData, data.UpdataTime, data.DwUin, data.ModData, data.UpdataTime)
return err
}
func GetPlayerClientData(d interface{}, Key string) (err error) {
sql := "select * from t_server_mod where `dwUin` = ?"
err = SqlDb.Get(d, sql, Key)
return
}
func InsertData(u interface{}, tableName string) (insertID int64, err error) {
t := reflect.TypeOf(u)
len := t.Elem().NumField()
Fields := make([]string, 0)
Fields1 := make([]string, 0)
Values := make([]interface{}, 0)
pp := reflect.ValueOf(u)
origin := "INSERT INTO " + tableName + "("
for i := 0; i < len; i++ {
field := t.Elem().Field(i)
if field.Tag.Get("db") == "id" {
continue
}
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if k == reflect.String && ufield.String() == "" {
continue
}
if (k == reflect.Int32 || k == reflect.Int || k == reflect.Int64) && ufield.Int() == 0 {
continue
}
if k == reflect.String {
Values = append(Values, ufield.String())
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values = append(Values, ufield.Int())
}
Fields = append(Fields, field.Tag.Get("db"))
Fields1 = append(Fields1, "?")
}
for i := range Fields {
Fields[i] = "`" + Fields[i] + "`"
}
origin += strings.Join(Fields, ",")
origin += ") VALUES("
origin += strings.Join(Fields1, ",")
origin += ")"
sqlStr := origin
result, err := SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("InsertData exec failed, sql : %s ;err:%v\n", sqlStr, err)
return
}
insertID, err = result.LastInsertId()
if err != nil {
log.Debug("InsertData exec failed, err:%v\n", err)
return
}
return
}
func UpdateData(u interface{}, tableName string, Exclude string) (err error) {
t := reflect.TypeOf(u)
len1 := t.Elem().NumField()
Fields := make([]string, 0)
Values := make([]interface{}, 0)
pp := reflect.ValueOf(u)
origin := "UPDATE " + tableName + " SET "
var ExcludeValue interface{}
for i := 0; i < len1; i++ {
field := t.Elem().Field(i)
ufield := pp.Elem().FieldByName(field.Name)
k := ufield.Kind()
if field.Tag.Get("db") != Exclude && field.Tag.Get("db") != "id" {
if k == reflect.String {
Values = append(Values, ufield.String())
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
Values = append(Values, ufield.Int())
}
Fields = append(Fields, "`"+field.Tag.Get("db")+"` = ?")
}
if field.Tag.Get("db") == Exclude {
if k == reflect.String {
ExcludeValue = ufield.String()
}
if k == reflect.Int32 || k == reflect.Int || k == reflect.Int64 {
ExcludeValue = append(Values, ufield.Int())
}
}
}
Values = append(Values, ExcludeValue)
origin += strings.Join(Fields, ",")
origin = origin + " WHERE `" + Exclude + "` = ?"
sqlStr := origin
_, err = SqlDb.Exec(sqlStr, Values...)
if err != nil {
log.Debug("update failed, sql %s err:%v\n", sqlStr, err)
return
}
return
}
func GetServerMailData(data *[]*SqlServerMailStruct) error {
sql := "select * from system_mail_info"
err := SqlDb.Select(data, sql)
return err
}
func CreateOrderSn(Uid, ChargeId int, OrderSn, Platform, Channel string, Price float64, Currency string) error {
sql := "insert into t_player_charge (`Uid`,`OrderId`, `ProductId`, `Price`,`Currency`, `CreateTime`, `PayPlatform`, `PayChannel`) Values (?,?,?,?,?,?,?,?)"
Now := GoUtil.Now()
_, err := SqlDb.Exec(sql, Uid, OrderSn, ChargeId, Price, Currency, Now, Platform, Channel)
return err
}
func GetPlayerChargeData(OrderSn string) (*SqlChargeOrderStruct, error) {
sql := "select * from t_player_charge where OrderId = ?"
data := &SqlChargeOrderStruct{}
err := SqlDb.Get(data, sql, OrderSn)
return data, err
}
func UpdatePlayerChargeData(data *SqlChargeOrderStruct) error {
sql := "update t_player_charge set PayTime = ?, PayStatus = ?, PayChannelOrderId = ? where OrderId = ?"
_, err := SqlDb.Exec(sql, data.PayTime, data.PayStatus, data.PayChannelOrderId, data.OrderId)
return err
}

87
src/server/db/Redis.go Normal file
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package db
import (
"context"
"server/conf"
"server/pkg/github.com/name5566/leaf/log"
"time"
"github.com/redis/go-redis/v9"
)
var ctx = context.Background()
var Rdb *redis.Client
func InitRedis() {
rdb := redis.NewClient(&redis.Options{
Addr: conf.Server.RedisAddr + ":" + conf.Server.RedisPort,
Password: conf.Server.RedisPwd, // no password set
DB: 0,
})
_, err := rdb.Ping(ctx).Result()
if err != nil {
log.Debug("连接redis出错错误信息%v", err)
return
}
log.Debug("成功连接redis")
Rdb = rdb
}
func RedisSetKey(key string, value string, expiration time.Duration) {
err := Rdb.Set(ctx, key, value, expiration).Err()
if err != nil {
log.Debug("redis set failed, err:%v\n", err)
}
}
// 获取锁
func RedisLock(key string, value string, expiration time.Duration) bool {
ok, err := Rdb.SetNX(ctx, key, value, expiration).Result()
if err != nil {
log.Debug("redis lock failed, err:%v\n", err)
return false
}
return ok
}
// 释放锁
func RedisUnlock(key string, value string) bool {
script := `
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("DEL", KEYS[1])
else
return 0
end
`
result, err := Rdb.Eval(ctx, script, []string{key}, value).Result()
if err != nil {
log.Debug("redis unlock failed, err:%v\n", err)
return false
}
return result.(int64) == 1
}
func RedisGetKey(key string) (string, error) {
val, err := Rdb.Get(ctx, key).Result()
if err != nil {
log.Debug("redis get failed, err:%v\n", err)
return "", err
}
return val, nil
}
func RedisDelKey(key string) {
err := Rdb.Del(ctx, key).Err()
if err != nil {
log.Debug("redis del failed, err:%v\n", err)
}
}
func RedisZAdd(key string, member string, score float64) {
err := Rdb.ZAdd(ctx, key, redis.Z{Score: score, Member: member}).Err()
if err != nil {
log.Debug("redis zadd failed, err:%v\n", err)
}
}

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package db
const ()

503
src/server/db/SqlStruct.go Normal file
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package db
type Db_GameServerInfo struct {
Id string `db:"id"`
GrowthfundBuynum string `db:"growthfund_buynum"`
OpenServertime int `db:"open_servertime"`
OpenActiveflag int `db:"open_activeflag"`
DailyRenewTime int `db:"DailyRenewTime"`
}
type Db_Account struct {
UserName string `db:"user_name"`
UserPassword string `db:"user_password"`
LoginTime int `db:"login_time"`
LogoutTime int `db:"logout_time"`
Ip string `db:"ip_address"`
GmLevel int `db:"gm_level"`
Platform string `db:"platform"`
IsOnline int `db:"is_online"`
Channel string `db:"channel"`
DeviceId string `db:"device_id"`
AutoId int `db:"auto_id"`
}
type ResPlayerBaseInfo struct {
DwUin int32 `db:"dwUin"`
Energy int32 `db:"energy"`
Star int32 `db:"star"`
RecoverTime int32 `db:"recover_time"`
Diamond int32 `db:"diamond"`
Level int32 `db:"level"`
Exp int32 `db:"exp"`
StartOrderId string `db:"start_order_id"`
MusicCode int32 `db:"music_code"`
Guild int32 `db:"guild"`
PackUnlockCount int32 `db:"pack_unlock_count"`
LastPlayTime int32 `db:"last_play_time"`
EnergyBuyCount int32 `db:"EnergyBuyCount"`
UserName string `db:"user_name"`
LoginTime int32 `db:"login_time"`
LogoutTime int32 `db:"logout_time"`
Todayolinetime int32 `db:"todayolinetime"`
Rolecreatetime int32 `db:"rolecreatetime"`
EmitOrderCnt int32 `db:"EmitOrderCnt"`
DailyRenewTime int32 `db:"DailyRenewTime"`
NoAd int32 `db:"NoAd"`
ChampshipsGroupID int32 `db:"ChampshipsGroupID"`
LastChampGroupID int32 `db:"LastChampGroupID"`
FaceBookId string `db:"FaceBookId"`
}
type SqlKeyValueStruct struct {
DwUin int32 `db:"dwUin"`
Keys string `db:"ReqKeys"`
Vals string `db:"ReqVals"`
}
type SqlEmitUnlockStruct struct {
DwUin int32 `db:"dwUin"`
Value string `db:"EmitUnlockDat"`
RenewTime int32 `db:"RenewTime"`
}
type SqlPackStruct struct {
DwUin int32 `db:"dwUin"`
MPackData string `db:"mPackData"`
}
type SqlChessStruct struct {
DwUin int32 `db:"dwUin"`
MChessData string `db:"mChessData"`
MChessColorData string `db:"mChessColorData"`
}
type SqlGiftStruct struct {
DwUin int32 `db:"dwUin"`
MGiftData string `db:"mGiftData"`
}
type SqlOrderStruct struct {
DwUin int32 `db:"dwUin"`
FinishOrderCount int32 `db:"finishOrderCount"`
FinishOrderTime int32 `db:"finishOrderTime"`
MOrderData string `db:"mOrderData"`
RenewTime int32 `db:"RenewTime"`
}
type SqlVersionStruct struct {
Id int32 `db:"id"`
StartTime int32 `db:"start_time"`
CloseTime int32 `db:"close_time"`
IsClose int32 `db:"is_close"`
}
type SqlChestStruct struct {
DwUin int32 `db:"dwUin"`
ChestID int32 `db:"ChestID"`
UnlockStartTime int32 `db:"UnlockStartTime"`
}
type SqlEmitStruct struct {
DwUin int32 `db:"dwUin"`
MEmitMergeData string `db:"mEmitMergeData"`
MEmitCountData string `db:"mEmitCountData"`
MEmitTimeData string `db:"mEmitTimeData"`
}
type SqlDecorateStruct struct {
DwUin int32 `db:"dwUin"`
MDecorateData string `db:"mDecorateData"`
MFinishList string `db:"mFinishList"`
}
type SqlLevelUpPackStruct struct {
DwUin int32 `db:"dwUin"`
CurBuyedLv int32 `db:"CurBuyedLv"`
}
type SqlGrowthFundStruct struct {
DwUin int32 `db:"dwUin"`
CurBuyLv string `db:"CurGetLv"`
IsBuy int32 `db:"IsBuy"`
}
type SqlSupermeGiftStruct struct {
DwUin int32 `db:"dwUin"`
IsBuy int32 `db:"IsBuy"`
NoAdStartTime int32 `db:"NoAdStartTime"`
NoAdEndTime int32 `db:"NoAdEndTime"`
StorgeStartTime int32 `db:"StorgeStartTime"`
StorgeEndTime int32 `db:"StorgeEndTime"`
}
type SqlDailyTaskStruct struct {
DwUin int32 `db:"dwUin"`
StartDailySvrTime int32 `db:"StartDailySvrTime"`
StartWeekySvrTime int32 `db:"StartWeekySvrTime"`
NowSortId int32 `db:"NowSortId"`
WeekyActive int32 `db:"WeekyActive"`
NowTaskProgress int32 `db:"NowTaskProgress"`
TodayTaskList string `db:"TodayTaskList"`
}
type SqlNotify7DayLoginData struct {
DwUin int32 `db:"dwUin"`
StartSvrTime int32 `db:"StartSvrTime"`
GetIndex int32 `db:"GetIndex"`
LastGetTime int32 `db:"LastGetTime"`
MonthScore int32 `db:"MonthScore"`
MonthStartTime int32 `db:"MonthStartTime"`
IsCallBack int32 `db:"IsCallBack"`
}
type SqlNotify7DayCallbackData struct {
DwUin int32 `db:"dwUin"`
StartSvrTime int32 `db:"StartSvrTime"`
GetIndex int32 `db:"GetIndex"`
LastGetTime int32 `db:"LastGetTime"`
}
type SqlPetHomeData struct {
DwUin int32 `db:"dwUin"`
InterActEndTime int32 `db:"InterActEndTime"`
NestId int32 `db:"NestId"`
OrnamentsId int32 `db:"OrnamentsId"`
CurInterActUin int32 `db:"CurInterActUin"`
MiniGameResult int32 `db:"MiniGameResult"`
SelfWorkTime int32 `db:"SelfWorkTime"`
OtherWorkTime int32 `db:"OtherWorkTime"`
UnlockPetNest string `db:"UnlockPetNest"`
UnlockPetOrnaments string `db:"UnlockPetOrnaments"`
UnlockPetEmotion string `db:"UnlockPetEmotion"`
AtHome int32 `db:"AtHome"`
UnlockDecorateList string `db:"UnlockDecorateList"`
SelectDecorateMap string `db:"SelectDecorateMap"`
Mood int32 `db:"Mood"`
}
type SqlPetHomeInterAct struct {
DwUin int32 `db:"dwUin"`
TargetUin int32 `db:"TargetUin"`
InterActEndTime int32 `db:"InterActEndTime"`
AutoId int32 `db:"auto_id"`
}
type SqlPlayerChampionData struct {
DwUin int32 `db:"dwUin"`
IsEnterRank int32 `db:"IsEnterRank"`
CurScore int32 `db:"CurScore"`
CurMaxScore int32 `db:"CurMaxScore"`
CurRank int32 `db:"CurRank"`
TodayOpenTime int32 `db:"TodayOpenTime"`
ChampshipsGroupID int32 `db:"ChampshipsGroupID"`
LastChampGroupID int32 `db:"LastChampGroupID"`
MaxHistoryScore int32 `db:"MaxHistoryScore"`
HistoryData string `db:"HistoryData"`
}
type SqlPlayerPetData struct {
DwUin int32 `db:"dwUin"`
ImageFrame int32 `db:"ImageFrame"`
ImageIcon int32 `db:"ImageIcon"`
PetNickName string `db:"PetNickName"`
UnlockFrame string `db:"UnlockFrame"`
UnlockIcon string `db:"UnlockIcon"`
}
type SqlMileStoneStruct struct {
DwUin int32 `db:"dwUin"`
MileStoneScore int32 `db:"MileStoneScore"`
StartMileStoneTime int32 `db:"StartMileStoneTime"`
MileStoneTaskList string `db:"MileStoneTaskList"`
}
type SqlSvrGlobalStruct struct {
Id int32 `db:"Id"`
StartMileStoneSvrTime int32 `db:"StartMileStoneSvrTime"`
StartChampshipsSvrTime int32 `db:"StartChampshipsSvrTime"`
InsertChampshipsSvrTime int32 `db:"InsertChampshipsSvrTime"`
WaitToRank string `db:"WaitToRank"`
Limit4CardExclude string `db:"Limit4CardExclude"`
Limit5CardExclude string `db:"Limit5CardExclude"`
CurChampshipsId int32 `db:"CurChampshipsId"`
LastChampshipsId int32 `db:"LastChampshipsId"`
Limit4Card int32 `db:"Limit4Card"`
Limit5Card int32 `db:"Limit5Card"`
LimitCardSwapTime int32 `db:"LimitCardSwapTime"`
OpenSvrTime int32 `db:"OpenSvrTime"`
}
type SqlChampionshipsStruct struct {
CurChampshipsId int32 `db:"CurChampshipsId"`
GroupRankData string `db:"GroupRankData"`
ChampshipsGroupID int32 `db:"ChampshipsGroupID"`
GroupActive int32 `db:"GroupActive"`
}
type SqlIllustrateStruct struct {
DwUin int32 `db:"dwUin"`
IllustrateType int32 `db:"IllustrateType"`
Category string `db:"Category"`
ItemInfoStr string `db:"ItemInfoStr"`
IllustratedID int32 `db:"IllustratedID"`
}
type SqlShopInfoStruct struct {
DwUin int32 `db:"dwUin"`
EnergyAdCount int32 `db:"EnergyAdCount"`
EnergyRenewTime int32 `db:"EnergyRenewTime"`
DailyRenewTime int32 `db:"DailyRenewTime"`
BuyEnergyTime int32 `db:"BuyEnergyTime"`
MShopTimeBuyData string `db:"mShopTimeBuyData"`
MShopSaleBuyData string `db:"mShopSaleBuyData"`
MPackBuyData string `db:"mPackBuyData"`
MItemRenewTimes int32 `db:"ItemRenewTimes"`
MPackRenewTimes string `db:"mPackRenewTimes"`
MSpecialOfferBuyData string `db:"MSpecialOfferBuyData"`
MUISpecialOfferBuyData string `db:"MUISpecialOfferBuyData"`
MFreePackBuyData string `db:"MFreePackBuyData"`
MDiamondFirstBuyData string `db:"MDiamondFirstBuyData"`
}
type SqlEmailStruct struct {
DwUin int32 `db:"dwUin"`
EmailId int32 `db:"mail_id"`
Sender string `db:"sender"`
Title string `db:"title"`
Content string `db:"content"`
CurrencyCount int32 `db:"currency_count"`
CurrencyInfo string `db:"currency_info"`
ItemCount int32 `db:"item_count"`
ItemInfo string `db:"item_info"`
SendTime int32 `db:"send_time"`
RecvTime int32 `db:"recv_time"`
Status int32 `db:"state"`
Type int32 `db:"type"`
RewardType string `db:"reward_type"`
RewardId string `db:"reward_id"`
RewardCount string `db:"reward_count"`
LinkUrl string `db:"LinkUrl"`
}
type SqlCompensateStruct struct {
DeviceId string `db:"DeviceId"`
IsSendEmail int32 `db:"IsSendEmail"`
DecorationCnt int32 `db:"DecorationCnt"`
ChargeCnt string `db:"ChargeCnt"`
AutoId string `db:"auto_id"`
}
type SqlLimitPassportStruct struct {
DwUin int32 `db:"dwUin"`
ActiveID int32 `db:"ActiveID"`
StartSvrTime int32 `db:"StartSvrTime"`
EndSvrTime int32 `db:"EndSvrTime"`
Status int32 `db:"Status"`
Star int32 `db:"Star"`
IsPay int32 `db:"IsPay"`
CurFreeLv int32 `db:"CurFreeLv"`
CurPayLv int32 `db:"CurPayLv"`
CurSvrTime int32 `db:"CurSvrTime"`
ConfigActId int32 `db:"ConfigActId"`
}
type SqlCardCollectStruct struct {
DwUin int32 `db:"dwUin"`
ActiveID int32 `db:"ActiveID"`
StartSvrTime int32 `db:"StartSvrTime"`
EndSvrTime int32 `db:"EndSvrTime"`
Fragment int32 `db:"fragment"`
CardInfo string `db:"CardInfo"`
CardRewardInfo string `db:"CardRewardInfo"`
MasterCards string `db:"MasterCards"`
CurSvrTime int32 `db:"CurSvrTime"`
FinalReward int32 `db:"FinalReward"`
Universal int32 `db:"Universal"`
RenewSvrTime int32 `db:"RenewSvrTime"`
RenewExchangeTime int32 `db:"RenewExchangeTime"`
RenewRequestTime int32 `db:"RenewRequestTime"`
ConfigActId int32 `db:"ConfigActId"`
}
type SqlExchangeCardStruct struct {
SenderId int32 `db:"SenderId"`
ReceiveId int32 `db:"ReceiveId"`
GroupId int32 `db:"GroupId"`
ApplicateStatus int32 `db:"ApplicateStatus"`
StartTime int32 `db:"StartTime"`
EventType int32 `db:"EventType"`
EventParam string `db:"EventParam"`
ConfigActId int32 `db:"ConfigActId"`
AutoId int32 `db:"auto_id"`
}
type SqlExchangeCardReqIncStruct struct {
StartTime int32 `db:"StartTime"`
AutoId int32 `db:"auto_id"`
}
type SqlLimitPromotionStruct struct {
DwUin int32 `db:"dwUin"`
ActiveID int32 `db:"ActiveID"`
StartSvrTime int32 `db:"StartSvrTime"`
EndSvrTime int32 `db:"EndSvrTime"`
IsPay int32 `db:"IsPay"`
CurSvrTime int32 `db:"CurSvrTime"`
ConfigActId int32 `db:"ConfigActId"`
}
type SqlLimitInfinitePackStruct struct {
DwUin int32 `db:"dwUin"`
ActiveID int32 `db:"ActiveID"`
StartSvrTime int32 `db:"StartSvrTime"`
EndSvrTime int32 `db:"EndSvrTime"`
CurGear int32 `db:"CurGear"`
CurSvrTime int32 `db:"CurSvrTime"`
ConfigActId int32 `db:"ConfigActId"`
}
type SqlPlayerProfileStruct struct {
DwUin int32 `db:"dwUin"`
ImageFrame int32 `db:"ImageFrame"`
ImageIcon int32 `db:"ImageIcon"`
NickName string `db:"NickName"`
PicURL string `db:"PicURL"`
UnlockFrame string `db:"UnlockFrame"`
UnlockIcon string `db:"UnlockIcon"`
}
type SqlPigDetailInfoStruct struct {
DwUin int32 `db:"dwUin"`
PigType int32 `db:"PigType"`
StartSvrTime int32 `db:"StartSvrTime"`
EndSvrTime int32 `db:"EndSvrTime"`
CurDiamonds int32 `db:"CurDiamonds"`
CurSvrTime int32 `db:"CurSvrTime"`
CurGetLv int32 `db:"CurGetLv"`
PigId int32 `db:"PigId"`
}
type SqlSevenDayLoginStruct struct {
DwUin int32 `db:"dwUin"`
ActiveID int32 `db:"ActiveID"`
StartSvrTime int32 `db:"StartSvrTime"`
EndSvrTime int32 `db:"EndSvrTime"`
LastGetTime int32 `db:"LastGetTime"`
CurSvrTime int32 `db:"CurSvrTime"`
ConfigActId int32 `db:"ConfigActId"`
GetIndex int32 `db:"GetIndex"`
}
type SqlLimitDataStruct struct {
DwUin int32 `db:"dwUin"`
StartLimitTime int32 `db:"StartLimitTime"`
EndLimitTime int32 `db:"EndLimitTime"`
AddEndTime int32 `db:"AddEndTime"`
ParamStr string `db:"ParamStr"`
}
type SqlChampshipsStruct struct {
CurChampshipsId int32 `db:"CurChampshipsId"`
GroupRankData string `db:"GroupRankData"`
ChampshipsGroupID int32 `db:"ChampshipsGroupID"`
GroupActive int32 `db:"GroupActive"`
}
type SqlAdPackStruct struct {
DwUin int32 `db:"dwUin"`
RenewDailyTime int32 `db:"RenewDailyTime"`
Score int32 `db:"Score"`
CurTurns int32 `db:"CurTurns"`
PackData string `db:"PackData"`
RewardInfo string `db:"RewardInfo"`
}
type SqlSingleDataStruct struct {
DwUin int32 `db:"dwUin"`
NewbiePackBuyID int32 `db:"NewbiePackBuyID"`
NewbiePackOpenTime int32 `db:"NewbiePackOpenTime"`
NoAdCnt int32 `db:"NoAdCnt"`
NoAdOpenSvrTime int32 `db:"NoAdOpenSvrTime"`
WatchAdCnt int32 `db:"WatchAdCnt"`
WatchAdOpenTime int32 `db:"WatchAdOpenTime"`
LastWatchAdCnt int32 `db:"LastWatchAdCnt"`
AllPayCnt string `db:"AllPayCnt"`
}
type SqlChargeStruct struct {
DwUin int32 `db:"dwUin"`
PayTime int32 `db:"PayTime"`
PayValue string `db:"PayValue"`
Autoid int32 `db:"auto_id"`
}
type SqlFriendStruct struct {
DwUin int32 `db:"dwUin"`
FriendList string `db:"FriendList"`
TreasureStar int32 `db:"TreasureStar"`
}
type SqlInviteFriendStruct struct {
DwUin int32 `db:"dwUin"`
GetIndex int32 `db:"GetIndex"`
InviteList string `db:"InviteList"`
}
type SqlFriendEventStruct struct {
DwUin int32 `db:"dwUin"`
EventStartTime int32 `db:"EventStartTime"`
EventType int32 `db:"EventType"`
EventParam string `db:"EventParam"`
AutoId int32 `db:"auto_id"`
}
type SqlAddFriendStruct struct {
SenderId int32 `db:"SenderId"`
ReceiverId int32 `db:"ReceiverId"`
Auto_id int32 `db:"auto_id"`
}
type SqlModStruct struct {
DwUin int32 `db:"dwUin"`
ModData []byte `db:"mData"`
UpdataTime int32 `db:"updateTime"`
}
type SqlServerModStruct struct {
Id int `db:"id"`
Key string `db:"key"`
ModData []byte `db:"mData"`
UpdataTime int64 `db:"updateTime"`
}
type SqlServerMailStruct struct {
Id int `db:"mail_id"`
Title string `db:"title"`
Content string `db:"content"`
Items string `db:"items"`
Start_time int64 `db:"start_time"`
Register_time int64 `db:"register_time"`
End_time int64 `db:"end_time"`
Mail_type int `db:"mail_type"`
To_uids string `db:"to_uids"`
}
type SqlChargeOrderStruct struct {
Id int `db:"id"`
Uid int `db:"Uid"`
OrderId string `db:"OrderId"`
ProductId int `db:"ProductId"`
ProductName string `db:"ProductName"`
ProductDesc string `db:"ProductDesc"`
Price float64 `db:"Price"`
Currency string `db:"Currency"`
CreateTime int64 `db:"CreateTime"`
PayTime int64 `db:"PayTime"`
PayStatus int `db:"PayStatus"`
PayType int `db:"PayType"`
PayPlatform string `db:"PayPlatform"`
PayChannel string `db:"PayChannel"`
PayChannelOrderId string `db:"PayChannelOrderId"`
PayChannelUserId string `db:"PayChannelUserId"`
PayChannelExtra string `db:"PayChannelExtra"`
}

View File

@ -0,0 +1,785 @@
package game
import (
"fmt"
"math"
"math/rand"
"server/GoUtil"
"server/MergeConst"
"server/db"
"server/msg"
"sort"
"strconv"
"strings"
"time"
"github.com/robfig/cron/v3"
"google.golang.org/protobuf/proto"
)
type ChampshipsManager struct {
MStatus int32
MChampshipMap map[int32]*db.SqlChampshipsStruct
MChampshipPlayerMap map[int32][]*msg.ChampshipsPlayerInfo
IsSettle int32
IsLoadDB bool
MUpdateNotifyList []int32
McronSave *cron.Cron
McronSaveID cron.EntryID
RobotCronID cron.EntryID
RobotCronID10s cron.EntryID
MPlayerBaseInfoMap map[int32]*db.ResPlayerBaseInfo
}
func (p *ChampshipsManager) SaveDataFromDB(Key interface{}) bool {
return true
}
func (p *ChampshipsManager) AIGrow1() {
}
func (p *ChampshipsManager) DeleteOutLineChampship(CurChampshipsId int32) {
sqlStr := "DELETE FROM t_championships_data WHERE CurChampshipsId = ?"
for k, v := range p.MChampshipPlayerMap {
if v[0].CurChampshipsId == CurChampshipsId {
delete(p.MChampshipPlayerMap, k)
}
}
result, err := db.SqlDb.Exec(sqlStr, CurChampshipsId)
if err != nil {
fmt.Printf("exec failed, err:%v\n", err)
return
}
affectedRows, err := result.RowsAffected()
if err != nil {
fmt.Printf("get affected failed, err:%v\n", err)
return
} else {
fmt.Printf("delete t_championships_data affectedRows:%d\n", affectedRows)
}
}
func (p *ChampshipsManager) DeleteUneffectPlayer(deleteIds []int32) {
sqlStr := "DELETE FROM t_player_baseinfo WHERE dwUin = ?"
for i := 0; i < len(deleteIds); i++ {
_, err := db.SqlDb.Exec(sqlStr, deleteIds[i])
if err != nil {
fmt.Printf("exec failed, err:%v\n", err)
}
}
}
func (p *ChampshipsManager) GetFriendListId(id int32) []int32 {
sqlStr := "SELECT * FROM t_player_Friend_Data WHERE dwUin = ?"
sqlStruck := db.SqlFriendStruct{}
ret := []int32{}
if err := db.SqlDb.Get(&sqlStruck, sqlStr, id); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
} else {
if sqlStruck.FriendList != "" {
arr := strings.Split(sqlStruck.FriendList, "_")
for i := 0; i < len(arr); i++ {
id, _ := strconv.ParseInt(arr[i], 10, 32)
ret = append(ret, int32(id))
}
}
}
return ret
}
func (p *ChampshipsManager) NotifyOpenNewChampShip(args []interface{}) {
go func() {
G_GameLogicPtr.M_SvrGlobal.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId + 1
G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime = args[0].(int32)
}()
}
func (p *ChampshipsManager) OpenNewChampShip(args []interface{}) {
G_GameLogicPtr.M_SvrGlobal.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId + 1
G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime = args[0].(int32)
p.MUpdateNotifyList = []int32{}
sqlStr := "SELECT * FROM t_player_baseinfo"
sqlStrucks := []db.ResPlayerBaseInfo{}
if err := db.SqlDb.Select(&sqlStrucks, sqlStr); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
return
} else {
}
deleteIds := []int32{}
sqlStrucksList := []db.ResPlayerBaseInfo{}
for i := 0; i < len(sqlStrucks); i++ {
if sqlStrucks[i].UserName == "" {
deleteIds = append(deleteIds, sqlStrucks[i].DwUin)
} else {
sqlStrucksList = append(sqlStrucksList, sqlStrucks[i])
}
}
sqlStrucks = sqlStrucksList
p.DeleteUneffectPlayer(deleteIds)
sort.Slice(sqlStrucks, func(i, j int) bool {
if sqlStrucks[i].Level != sqlStrucks[j].Level {
return sqlStrucks[i].Level < sqlStrucks[j].Level
} else {
return sqlStrucks[i].Exp < sqlStrucks[j].Exp
}
})
var playerCnt int = 15
groups := int(math.Ceil((float64)(len(sqlStrucks)) / float64(playerCnt)))
StartRobotUin := 200000
p.MStatus = 1
rand.Seed(time.Now().Unix())
for i := 0; i < groups; i++ {
if i < groups-1 {
temp := db.SqlChampshipsStruct{}
temp.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo := []*msg.ChampshipsPlayerInfo{}
strr := []string{}
for j := 0; j < int(playerCnt); j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
res := strconv.Itoa(int(dwUin)) + "_" + "1" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_0"
strr = append(strr, res)
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = dwUin
playerinfo.IsGet = 0
playerinfo.IsPlayer = 1
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = 0
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
for j := int(playerCnt); j < 30; j++ {
StartRobotUin = StartRobotUin + 1
dwUin := StartRobotUin
enum := rand.Intn(4) + 1
res := strconv.Itoa(int(dwUin)) + "_" + "0" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_" + strconv.Itoa(enum)
strr = append(strr, res)
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = int32(dwUin)
playerinfo.IsGet = 0
playerinfo.IsPlayer = 0
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = int32(enum)
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
temp.GroupRankData = strings.Join(strr, ";")
insertId, _ := db.FormatAllMemInsertDb(&temp, "t_championships_data")
p.MChampshipPlayerMap[int32(insertId)] = CSPlayerInfo
for j := 0; j < int(playerCnt); j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
player, ok := G_GameLogicPtr.M_Players[dwUin]
if ok {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), true)
} else {
player = G_GameLogicPtr.FindOfflinePlayer(dwUin)
if player != nil {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), false)
} else {
sqlStrucks[i*int(playerCnt)+j].LastChampGroupID = sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID
sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID = int32(insertId)
db.FormatAllMemUpdateDb(&sqlStrucks[i*int(playerCnt)+j], "t_player_baseinfo", "dwUin")
}
}
}
} else {
remain := len(sqlStrucks) - (groups-1)*int(playerCnt)
cnt := 0
strr := []string{}
temp := db.SqlChampshipsStruct{}
temp.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo := []*msg.ChampshipsPlayerInfo{}
for j := 0; j < remain; j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
res := strconv.Itoa(int(dwUin)) + "_" + "1" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_0"
strr = append(strr, res)
cnt = cnt + 1
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = dwUin
playerinfo.IsGet = 0
playerinfo.IsPlayer = 1
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = 0
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
for j := cnt; j < 30; j++ {
StartRobotUin = StartRobotUin + 1
dwUin := StartRobotUin
enum := rand.Intn(4) + 1
res := strconv.Itoa(int(dwUin)) + "_" + "0" + "_" + "0" + "_" + "0" + "_" + "1" + "_" + strconv.Itoa(int(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)) + "_" + strconv.Itoa(enum)
strr = append(strr, res)
playerinfo := &msg.ChampshipsPlayerInfo{}
playerinfo.DwUin = int32(dwUin)
playerinfo.IsGet = 0
playerinfo.IsPlayer = 0
playerinfo.Score = 0
playerinfo.Times = 1
playerinfo.AIEnum = int32(enum)
playerinfo.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
CSPlayerInfo = append(CSPlayerInfo, playerinfo)
}
temp.GroupRankData = strings.Join(strr, ";")
insertId, _ := db.FormatAllMemInsertDb(&temp, "t_championships_data")
p.MChampshipPlayerMap[int32(insertId)] = CSPlayerInfo
for j := 0; j < remain; j++ {
dwUin := sqlStrucks[i*int(playerCnt)+j].DwUin
player, ok := G_GameLogicPtr.M_Players[dwUin]
if ok {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), true)
} else {
player = G_GameLogicPtr.FindOfflinePlayer(dwUin)
if player != nil {
player.GetIFGameData("PlayerBaseData").(*PlayerBaseData).SetChampshipID(int32(insertId), false)
} else {
sqlStrucks[i*int(playerCnt)+j].LastChampGroupID = sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID
sqlStrucks[i*int(playerCnt)+j].ChampshipsGroupID = int32(insertId)
db.FormatAllMemUpdateDb(&sqlStrucks[i*int(playerCnt)+j], "t_player_baseinfo", "dwUin")
}
}
}
}
}
p.IsLoadDB = true
p.AIScoreGrowth1h()
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
func (p *ChampshipsManager) OpenChampShipTimes(args []interface{}) {
p.MStatus = 2
notify := &msg.NotifyChampshipTimesOpen{}
notify.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipTimesOpen", data)
}
func (p *ChampshipsManager) CloseChampShipTimes(args []interface{}) {
p.MStatus = 1
notify := &msg.NotifyChampshipTimesClose{}
notify.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipTimesClose", data)
}
func (p *ChampshipsManager) Notify_Clock_Tick_Sec(args []interface{}) {
timeStamp := args[0].(int64)
t := time.Unix(timeStamp, 0).Local()
zero := timeStamp - (int64)(t.Hour()*3600+t.Minute()*60+t.Second())
OpenTime := zero + MergeConst.G_Champion_Start_Offset
OpenTimesTime := zero + MergeConst.G_Champion_Start_Effect_Time
CloseTimesTime := zero + MergeConst.G_Champion_Start_Effect_Time + MergeConst.G_Champion_Start_Effect_Durtion
DeleteLastTimesTime := zero + MergeConst.G_Champion_settlement_Duration
if G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime < int32(OpenTime) { //今日没有开启
if timeStamp >= OpenTime { //开启
GoUtil.CallEvent(MergeConst.Notify_Champion_Renew, []interface{}{int32(OpenTime)})
} else {
//开启时间未到
if p.MStatus == 1 {
GoUtil.CallEvent(MergeConst.Notify_EndChampShip, []interface{}{int32(OpenTime)})
}
}
} else {
if p.MStatus == 0 {
p.MStatus = 1
}
if !p.IsLoadDB {
p.LoadDbDataByGroupId(G_GameLogicPtr.M_SvrGlobal.CurChampshipsId)
if G_GameLogicPtr.M_SvrGlobal.LastChampshipsId > 0 {
p.LoadDbDataByGroupId(G_GameLogicPtr.M_SvrGlobal.LastChampshipsId)
}
p.IsLoadDB = true
}
}
if p.MStatus == 1 {
if timeStamp >= OpenTimesTime && timeStamp <= CloseTimesTime {
GoUtil.CallEvent(MergeConst.Notify_OpenChampShipTimes, []interface{}{int32(OpenTime)})
}
}
if p.MStatus == 2 {
if timeStamp > CloseTimesTime {
GoUtil.CallEvent(MergeConst.Notify_CloseChampShipTimes, []interface{}{int32(OpenTime)})
}
}
if p.IsSettle == 0 {
if timeStamp <= DeleteLastTimesTime {
p.IsSettle = 1
} else {
if G_GameLogicPtr.M_SvrGlobal.LastChampshipsId > 0 {
p.DeleteOutLineChampship(G_GameLogicPtr.M_SvrGlobal.LastChampshipsId)
G_GameLogicPtr.M_SvrGlobal.LastChampshipsId = 0
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
}
if p.IsSettle == 1 {
if timeStamp > DeleteLastTimesTime {
notify := &msg.NotifyChampshipSettleClose{}
notify.LastChampshipsId = G_GameLogicPtr.M_SvrGlobal.LastChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipSettleClose", data)
p.IsSettle = 0
if G_GameLogicPtr.M_SvrGlobal.LastChampshipsId > 0 {
p.DeleteOutLineChampship(G_GameLogicPtr.M_SvrGlobal.LastChampshipsId)
G_GameLogicPtr.M_SvrGlobal.LastChampshipsId = 0
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
}
}
func (p *ChampshipsManager) EndChampShip(args []interface{}) {
p.MStatus = 0
G_GameLogicPtr.M_SvrGlobal.LastChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
notify := &msg.NotifyChampshipSettleOpen{}
notify.LastChampshipsId = G_GameLogicPtr.M_SvrGlobal.LastChampshipsId
data, _ := proto.Marshal(notify)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipSettleOpen", data)
notify1 := &msg.NotifyChampshipClose{}
notify1.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
data1, _ := proto.Marshal(notify1)
G_GameLogicPtr.broadcastInfoAllPlayer("NotifyChampshipClose", data1)
p.NotifyRenewChampshipData()
}
func (p *ChampshipsManager) NotifyRenewChampshipData() {
for i := 0; i < len(p.MUpdateNotifyList); i++ {
groupid := p.MUpdateNotifyList[i]
playerlist, ok := p.MChampshipPlayerMap[groupid]
if ok {
for j := 0; j < len(playerlist); j++ {
if playerlist[j].IsPlayer == 1 {
dwUin := playerlist[j].DwUin
player, ok1 := G_GameLogicPtr.M_Players[dwUin]
if ok1 {
agent := player.GetAgentByPlayer()
notify := &msg.NotifyUpdateChampshipRank{}
notify.ChampshipsGroupID = groupid
notify.GroupRankDataList = playerlist
data, _ := proto.Marshal(notify)
G_getGameLogic().PackResInfo(agent, "NotifyUpdateChampshipRank", data)
} else {
}
}
}
}
}
p.MUpdateNotifyList = p.MUpdateNotifyList[0:0]
}
func (p *ChampshipsManager) ReqChampshipData(player *Player, buf []byte) {
req := &msg.ReqChampshipData{}
proto.Unmarshal(buf, req)
res := &msg.ResChampshipData{}
_, ok := p.MChampshipPlayerMap[req.ChampshipsGroupID]
if ok {
res.GroupRankDataList = p.MChampshipPlayerMap[req.ChampshipsGroupID]
}
res.ChampshipsGroupID = req.ChampshipsGroupID
res.Status = p.MStatus
res.IsSettle = p.IsSettle
res.EndTime = G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime + MergeConst.G_Champion_Duration
res.EndSettleTime = G_GameLogicPtr.M_SvrGlobal.StartChampshipsSvrTime - MergeConst.G_Champion_Start_Offset + MergeConst.G_Champion_Start_Effect_Time + MergeConst.G_Champion_Start_Effect_Durtion
agent := player.GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResChampshipData", data)
}
func (p *ChampshipsManager) InitManager() {
GoUtil.RegisterEvent(MergeConst.Notify_Champion_Renew, p.OpenNewChampShip, p)
GoUtil.RegisterEvent(MergeConst.Notify_OpenChampShipTimes, p.OpenChampShipTimes, p)
GoUtil.RegisterEvent(MergeConst.Notify_CloseChampShipTimes, p.CloseChampShipTimes, p)
GoUtil.RegisterEvent(MergeConst.Notify_EndChampShip, p.EndChampShip, p)
GoUtil.RegisterEvent(MergeConst.Notify_Clock_Tick_Sec, p.Notify_Clock_Tick_Sec, p)
p.MChampshipMap = make(map[int32]*db.SqlChampshipsStruct)
p.MChampshipPlayerMap = make(map[int32][]*msg.ChampshipsPlayerInfo)
p.MStatus = 0
p.IsSettle = 0
p.IsLoadDB = false
p.MUpdateNotifyList = []int32{}
p.McronSave = cron.New()
p.McronSaveID, _ = p.McronSave.AddFunc("@every 70s", func() {
p.NotifyRenewChampshipData()
})
p.RobotCronID, _ = p.McronSave.AddFunc("@every 1h", func() {
p.AIScoreGrowth1h()
})
p.RobotCronID10s, _ = p.McronSave.AddFunc("@every 15m", func() {
if p.MStatus == 2 {
p.RobotIntervalAddScore15m()
}
})
p.McronSave.Start()
}
func (p *ChampshipsManager) RobotIntervalAddScore() {
seed := time.Now().Unix()
rand.Seed(seed)
needToUpdateDb := []int32{}
for k, v := range p.MChampshipPlayerMap {
ishaveRobot := false
for i := 0; i < len(v); i++ {
if v[i].IsPlayer == 0 {
ishaveRobot = true
addScore := 3
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 1
} else {
if ran <= 50 {
addScore = addScore + 2
}
}
v[i].Score = v[i].Score + int32(addScore)
}
}
if ishaveRobot {
sort.Slice(v, func(i, j int) bool { return v[i].Score > v[j].Score })
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == k {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, k)
}
needToUpdateDb = append(needToUpdateDb, k)
}
}
for i := 0; i < len(needToUpdateDb); i++ {
p.SaveDbDataByGroupId(needToUpdateDb[i])
}
}
func (p *ChampshipsManager) GetMinGroupId() int32 {
var Min int32 = 0
for k := range p.MChampshipPlayerMap {
if Min == 0 {
Min = k
continue
}
if k < Min {
Min = k
}
}
return Min
}
func (p *ChampshipsManager) AIScoreGrowth1h() {
seed := time.Now().Unix()
rand.Seed(seed)
needToUpdateDb := []int32{}
// MinGroupId := p.GetMinGroupId()
for k, v := range p.MChampshipPlayerMap {
ishaveRobot := false
groupId := 0 //k - MinGroupId + 1
for i := 0; i < len(v); i++ {
if v[i].IsPlayer == 0 {
ishaveRobot = true
addScore := 0
if v[i].AIEnum == 1 {
var num1 float64 = 0.5
var num2 float64 = 5.5
groupId = rand.Intn(7) + 1
addScore = addScore + int(math.Floor(float64(groupId-1)*num1*num2))
}
if v[i].AIEnum == 2 {
addScore = 16
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 6
} else {
if ran <= 50 {
addScore = addScore + 10
}
}
}
if v[i].AIEnum == 3 {
addScore = 16
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 10
} else {
if ran <= 75 {
addScore = addScore + 6
}
}
var num1 float64 = 0.5
var num2 float64 = 5.5
groupId = rand.Intn(7) + 1
addScore = addScore + int(math.Floor(float64(groupId-1)*num1*num2))
}
if v[i].AIEnum == 4 {
var num1 float64 = 0.5
var num2 float64 = 5.5
groupId = rand.Intn(7) + 1
addScore = addScore + int(math.Floor(float64(groupId-1)*num1*num2))
score := rand.Intn(23)
addScore = addScore + score
}
v[i].Score = v[i].Score + int32(addScore)
}
}
if ishaveRobot {
sort.Slice(v, func(i, j int) bool { return v[i].Score > v[j].Score })
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == k {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, k)
}
needToUpdateDb = append(needToUpdateDb, k)
}
}
for i := 0; i < len(needToUpdateDb); i++ {
p.SaveDbDataByGroupId(needToUpdateDb[i])
}
}
func (p *ChampshipsManager) RobotIntervalAddScore15m() {
seed := time.Now().Unix()
rand.Seed(seed)
needToUpdateDb := []int32{}
for k, v := range p.MChampshipPlayerMap {
ishaveRobot := false
for i := 0; i < len(v); i++ {
if v[i].IsPlayer == 0 {
addScore := 0
if v[i].AIEnum == 1 {
ran := rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 10
} else {
if ran <= 75 {
addScore = addScore + 6
}
}
ran = rand.Intn(100) + 1
if ran <= 25 {
addScore = addScore + 5
} else {
if ran <= 50 {
addScore = addScore + 10
}
}
if addScore > 0 {
ishaveRobot = true
v[i].Score = v[i].Score + int32(addScore)
}
}
}
}
if ishaveRobot {
sort.Slice(v, func(i, j int) bool { return v[i].Score > v[j].Score })
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == k {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, k)
}
needToUpdateDb = append(needToUpdateDb, k)
}
}
for i := 0; i < len(needToUpdateDb); i++ {
p.SaveDbDataByGroupId(needToUpdateDb[i])
}
}
func (p *ChampshipsManager) SaveDbDataByGroupId(GroupId int32) {
_, ok := p.MChampshipPlayerMap[GroupId]
if ok {
List := p.MChampshipPlayerMap[GroupId]
strr := []string{}
for i := 0; i < len(List); i++ {
Item := List[i]
unit := strconv.Itoa(int(Item.DwUin)) + "_" + strconv.Itoa(int(Item.IsPlayer)) + "_" + strconv.Itoa(int(Item.Score)) + "_" + strconv.Itoa(int(Item.IsGet)) + "_" + strconv.Itoa(int(Item.Times)) + "_" + strconv.Itoa(int(Item.CurChampshipsId)) + "_" + strconv.Itoa(int(Item.AIEnum))
strr = append(strr, unit)
}
data := strings.Join(strr, ";")
sqlStruct := &db.SqlChampionshipsStruct{}
sqlStruct.ChampshipsGroupID = GroupId
sqlStruct.GroupRankData = data
sqlStruct.CurChampshipsId = List[0].CurChampshipsId
db.FormatAllMemUpdateDb(sqlStruct, "t_championships_data", "ChampshipsGroupID")
}
}
func (p *ChampshipsManager) LoadDbDataByGroupId(ChampshipsId int32) {
sqlStr := "SELECT * FROM t_championships_data WHERE CurChampshipsId = ?"
sqlStruck := []db.SqlChampionshipsStruct{}
if err := db.SqlDb.Select(&sqlStruck, sqlStr, ChampshipsId); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
} else {
for m := 0; m < len(sqlStruck); m++ {
units := strings.Split(sqlStruck[m].GroupRankData, ";")
list := []*msg.ChampshipsPlayerInfo{}
for i := 0; i < len(units); i++ {
item := units[i]
strr := strings.Split(item, "_")
temp := &msg.ChampshipsPlayerInfo{}
dwuin, _ := strconv.Atoi(strr[0])
temp.DwUin = int32(dwuin)
IsPlayer, _ := strconv.Atoi(strr[1])
temp.IsPlayer = int32(IsPlayer)
Score, _ := strconv.Atoi(strr[2])
temp.Score = int32(Score)
IsGet, _ := strconv.Atoi(strr[3])
temp.IsGet = int32(IsGet)
Times, _ := strconv.Atoi(strr[4])
temp.Times = int32(Times)
CS, _ := strconv.Atoi(strr[5])
temp.CurChampshipsId = int32(CS)
AI, _ := strconv.Atoi(strr[6])
temp.AIEnum = int32(AI)
list = append(list, temp)
}
p.MChampshipPlayerMap[sqlStruck[m].ChampshipsGroupID] = list
}
}
}
func (p *ChampshipsManager) ReqChampshipAddScore(player *Player, buf []byte) {
req := &msg.ReqChampshipAddScore{}
proto.Unmarshal(buf, req)
res := &msg.ResChampshipAddScore{}
if p.MStatus == 0 {
res.ResultCode = MergeConst.Protocol_Champship_End
} else {
_, ok := p.MChampshipPlayerMap[req.GroupId]
if ok {
List := p.MChampshipPlayerMap[req.GroupId]
isHave := false
for i := 0; i < len(List); i++ {
if List[i].DwUin == player.M_DwUin {
List[i].Score = List[i].Score + req.AddScore
res.ResultCode = 0
isHave = true
break
}
}
sort.Slice(List, func(i, j int) bool { return List[i].Score > List[j].Score })
if !isHave {
res.ResultCode = MergeConst.Protocol_Champship_No_Join
} else {
res.GroupRankDataList = List
isAdd := false
for i := 0; i < len(p.MUpdateNotifyList); i++ {
if p.MUpdateNotifyList[i] == req.GroupId {
isAdd = true
break
}
}
if !isAdd {
p.MUpdateNotifyList = append(p.MUpdateNotifyList, req.GroupId)
}
p.SaveDbDataByGroupId(req.GroupId)
}
} else {
res.ResultCode = MergeConst.Protocol_Champship_No_Exsit
}
}
res.GroupId = req.GroupId
agent := player.GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResChampshipAddScore", data)
}
func (p *ChampshipsManager) ReqChampshipAddTime(player *Player, buf []byte) {
req := &msg.ReqChampshipAddTime{}
proto.Unmarshal(buf, req)
res := &msg.ResChampshipAddTime{}
if p.MStatus == 0 {
res.ResultCode = MergeConst.Protocol_Champship_End
} else {
_, ok := p.MChampshipPlayerMap[req.GroupId]
if ok {
List := p.MChampshipPlayerMap[req.GroupId]
isHave := false
for i := 0; i < len(List); i++ {
if List[i].DwUin == player.M_DwUin {
List[i].Times = List[i].Times + req.AddTimes
res.ResultCode = 0
isHave = true
break
}
}
sort.Slice(List, func(i, j int) bool { return List[i].Score > List[j].Score })
if !isHave {
res.ResultCode = MergeConst.Protocol_Champship_No_Join
} else {
res.GroupRankDataList = List
p.SaveDbDataByGroupId(req.GroupId)
}
} else {
res.ResultCode = MergeConst.Protocol_Champship_No_Exsit
}
}
res.GroupId = req.GroupId
agent := player.GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResChampshipAddTime", data)
}

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package game
import "server/pkg/github.com/name5566/leaf/log"
func Charge(p *Player, ChargeId int) {
ChargeFire(p, ChargeId) // 充值
EndlessFire(p, ChargeId) // 无尽礼包
PiggyBankFire(p, ChargeId) // 猪猪银行
}
func PiggyBankFire(p *Player, ChargeId int) {
PiggyBankMod := p.PlayMod.getPiggyBankMod()
Item := PiggyBankMod.Fire(ChargeId)
err := p.HandleItem(Item, "PiggyBank")
if err != nil {
log.Debug("ChargeFire err : %s", err)
}
LimitedTimePiggyBankTrigger(p)
p.PlayMod.save()
p.PushClientRes(PiggyBankMod.BackData())
}
// 处理玩家充值
func ChargeFire(p *Player, ChargeId int) {
ChargeMod := p.PlayMod.getChargeMod()
Item := ChargeMod.Fire(ChargeId)
err := p.HandleItem(Item, "Charge")
if err != nil {
log.Debug("ChargeFire err : %s", err)
}
p.PlayMod.save()
p.PushClientRes(ChargeMod.BackData())
}
// 处理玩家充值
func EndlessFire(p *Player, ChargeId int) {
EndlessMod := p.PlayMod.getEndlessMod()
Item := EndlessMod.Fire(ChargeId)
if Item == nil {
return
}
err := p.HandleItem(Item, "Endless")
if err != nil {
log.Debug("ChargeFire err : %s", err)
}
p.PlayMod.save()
p.PushClientRes(EndlessMod.BackData())
}

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package game
import (
mergeCluster "server/cluster"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
)
var clusterHandler map[int]func(*msg.Msg) error
func ClusterMgrInit() {
go func() {
for {
m := <-mergeCluster.MsgChan
clusterHandlerProcess(m)
}
}()
}
func clusterHandlerProcess(m *msg.Msg) {
log.Debug("clusterHandlerProcess m %v", m)
if fun, ok := clusterHandler[m.Type]; ok {
fun(m)
} else {
log.Debug("clusterHandlerProcess not found handler %d", m.Type)
}
}
func RegisterClusterHandler(t int, fun func(*msg.Msg) error) {
clusterHandler[t] = fun
}
func init() {
clusterHandler = make(map[int]func(*msg.Msg) error)
RegisterClusterHandler(msg.HANDLE_TYPE_DEL, FriendMgrSend)
RegisterClusterHandler(msg.HANDLE_TYPE_APPLY, FriendMgrSend)
RegisterClusterHandler(msg.HADNLE_TYPE_AGREE, FriendMgrSend)
RegisterClusterHandler(msg.HANDLE_TYPE_REQ_CARD, FriendMgrSend)
RegisterClusterHandler(msg.HANDLE_TYPE_AGREE_CARD, FriendMgrSend)
RegisterClusterHandler(msg.CLUSTER_FRIEND_SYNC, ClusterFriendSync)
}

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package game
import (
"fmt"
"server/GoUtil"
mergeCluster "server/cluster"
"server/conf"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
)
type FriendMgr struct {
*ServerMod
}
type FirendData struct {
List map[int][]*msg.Msg
ClusterMsg map[int][]*msg.Msg
}
func (f *FriendMgr) Init() {
f.key = FRIEND_MGR_KEY
f.data = &FirendData{
List: make(map[int][]*msg.Msg),
ClusterMsg: make(map[int][]*msg.Msg),
}
// 注册处理函数
f.init()
f.RegisterHandler(msg.HANDLE_TYPE_APPLY, f.sendToPlayer)
f.RegisterHandler(msg.HADNLE_TYPE_AGREE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_DEL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SYNC, f.sync)
// 卡牌消息
f.RegisterHandler(msg.HANDLE_TYPE_REQ_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_AGREE_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REG_CARD_REFUSE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REG_CARD_FINISH, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_AGREE_CARD_FAIL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SELECT_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_ARGREE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_SELECT_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_EX_CARD, f.sendToPlayer)
}
func (f *FriendMgr) getData() *FirendData {
return f.data.(*FirendData)
}
// 通知玩家
func (f *FriendMgr) sendToPlayer(m *msg.Msg) (interface{}, error) {
err := sendToPlayer(m)
if err != nil {
log.Debug("send to player error : %s\n", err)
ToServerId := GoUtil.GetServerIdByUid(m.To)
if ToServerId != conf.Server.ServerID {
f.getData().ClusterMsg[m.To] = append(f.getData().ClusterMsg[m.To], m) // 保存到集群消息
} else {
f.getData().List[m.To] = append(f.getData().List[m.To], m) // 保存到本地消息
}
f.update = true
return nil, err
}
log.Debug("send to player success")
return nil, nil
}
// 同步信息
func (f *FriendMgr) sync(m *msg.Msg) (interface{}, error) {
data := f.getData().List[m.From]
f.getData().List[m.From] = make([]*msg.Msg, 0)
return data, nil
}
// 发送消息给玩家
func sendToPlayer(m *msg.Msg) error {
p := G_GameLogicPtr.GetPlayerByUid(m.To)
if p == nil || p.stop {
return fmt.Errorf("player %d not online", m.To)
}
p.SendMsg(m)
return nil
}
func FriendMgrSend(m *msg.Msg) error {
ToServer := GoUtil.GetServerIdByUid(m.To)
if ToServer != conf.Server.ServerID {
err := mergeCluster.SendServerMsg(m, ToServer)
if err != nil { // 区服不在线
G_GameLogicPtr.FriendMgrSend(m)
return err
}
return nil
}
G_GameLogicPtr.FriendMgrSend(m)
return nil
}
// 集群好友消息同步
func ClusterFriendSync(m *msg.Msg) error {
log.Debug("ClusterFriendSync")
if v, ok := G_GameLogicPtr.FriendMgr.getData().ClusterMsg[m.To]; ok {
for _, msg := range v {
mergeCluster.SendServerMsg(msg, m.To)
}
}
return nil
}
func FriendMgrCall(m *msg.Msg) interface{} {
return G_GameLogicPtr.FriendMgrCall(m)
}

1173
src/server/game/GameLogic.go Normal file

File diff suppressed because it is too large Load Diff

66
src/server/game/Gm.go Normal file
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package game
import (
"server/game/mod/card"
"server/game/mod/item"
"server/msg"
"strconv"
"strings"
"google.golang.org/protobuf/proto"
)
func ReqGmCommand(args []interface{}) error {
_, player, buf := ParseArgs(args)
detail := &msg.ReqGmCommand{}
proto.Unmarshal(buf, detail)
arg := strings.Split(detail.Command, " ")
switch arg[0] {
case "additem":
id, _ := strconv.Atoi(arg[1])
num, _ := strconv.Atoi(arg[2])
player.HandleItem([]*item.Item{item.NewItem(id, num)}, "GM")
case "subitem":
id, _ := strconv.Atoi(arg[1])
num, _ := strconv.Atoi(arg[2])
player.HandleItem([]*item.Item{item.NewItem(id, -num)}, "GM")
case "reset_order":
player.PlayMod.mod_list.Order.Step = 0
player.PlayMod.mod_list.Order.InitData()
player.PushClientRes(player.PlayMod.mod_list.Order.BackData())
case "add_card_star":
num, _ := strconv.Atoi(arg[1])
player.PlayMod.mod_list.Card.ExchangeStar += num
player.PushClientRes(player.PlayMod.mod_list.Card.BackData())
case "addexp":
num, _ := strconv.Atoi(arg[1])
player.GetPlayerBaseMod().AddExp(num)
player.PushClientRes(&player.GetPlayerBaseMod().Data)
case "setlv":
num, _ := strconv.Atoi(arg[1])
player.GetPlayerBaseMod().Data.Level = int32(num)
player.GetPlayerBaseMod().Data.Exp = 0
player.PushClientRes(&player.GetPlayerBaseMod().Data)
case "zeroUpdate":
player.PlayMod.getVarMod().DailyResetTime = 0
player.ZeroUpdate([]interface{}{})
case "setSevenLoginActive":
num, _ := strconv.Atoi(arg[1])
player.PlayMod.getSevenLoginMod().Active = num
case "pay":
ChargeId, _ := strconv.Atoi(arg[1])
Charge(player, ChargeId)
case "resetCardReq":
CardMod := player.PlayMod.getCardMod()
CardMod.ReqFriend = make(map[int]*card.CardInfo)
CardMod.ExCard = make(map[int]*card.CardInfo)
CardMod.ExTimes = 10
CardMod.ReqTimes = 10
FriendMod := player.PlayMod.getFriendMod()
FriendMod.ApplyCard = make(map[int]*card.CardInfo)
FriendMod.ExchangeCard = make(map[int]*card.CardInfo)
FriendMod.SelectCard = make(map[int]*card.CardInfo)
}
return nil
}

View File

@ -0,0 +1,79 @@
package game
import (
"fmt"
"net/http"
"server/conf"
"server/msg"
// "server/msg"
"encoding/json"
"strconv"
"github.com/gorilla/mux"
)
type HttpManager struct {
Rounter *mux.Router
}
func (p *HttpManager) InitRounter() {
p.Rounter = mux.NewRouter()
p.InitFriendRouter()
p.InitPlayerProfileInfo()
http.ListenAndServe(conf.Server.HttpPort, p.Rounter)
}
func (p *HttpManager) InitFriendRouter() {
bs := p.Rounter.PathPrefix("/Friend").Subrouter()
bs.HandleFunc("/Add/{SenderId}/{ReceiveId}", p.AddFriend)
bs.HandleFunc("/Del/{SenderId}/{ReceiveId}", p.DeleteFriend)
}
func (p *HttpManager) InitPlayerProfileInfo() {
bs := p.Rounter.PathPrefix("/Profile").Subrouter()
bs.HandleFunc("/GetBrief/{Id}", p.GetPlayerProfileInfo)
}
func (p *HttpManager) GetPlayerProfileInfo(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
Id, ok := vars["Id"]
if ok {
Uin, _ := strconv.Atoi(Id)
data := G_GameLogicPtr.MPlayerProfileManager.HttpReqPlayerBriefProfileData(int32(Uin))
test := []*msg.ResPlayerBriefProfileData{data, data}
bytes, _ := json.Marshal(test)
v := []*msg.ResPlayerBriefProfileData{}
json.Unmarshal(bytes, &v)
fmt.Println("bytes Length:" + strconv.Itoa(len(v)))
fmt.Println("bytes Length:" + strconv.Itoa(len(v)))
w.Write(bytes)
}
}
func (p *HttpManager) AddFriend(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
SenderId, ok := vars["SenderId"]
if ok {
fmt.Println("AddFreind SenderId:" + SenderId)
}
ReceiveId, ok1 := vars["ReceiveId"]
if ok1 {
fmt.Println("AddFreind ReceiveId:" + ReceiveId)
}
}
func (p *HttpManager) DeleteFriend(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
id, ok := vars["id"]
if !ok {
fmt.Println("id is missing in parameters")
}
fmt.Println(`id := `, id)
}

View File

@ -0,0 +1,242 @@
package game
import (
"fmt"
"github.com/robfig/cron/v3"
"server/GoUtil"
"server/MergeConst"
"server/db"
"server/gamedata"
"strconv"
"strings"
"time"
"server/pkg/github.com/name5566/leaf/timer"
)
type LimitEventPeriod struct {
StartCronID cron.EntryID
EndTimer *timer.Timer
StartTime int32
EndTime int32
Duration int32
CronStr string
AddTimes int32
}
func NewLimitEventData(dataName string, dbName string, player *Player) *PlayerLimitData {
act := &PlayerLimitData{
PlayerData: NewPlayerData(dataName, player),
MDbName: dbName,
}
return act
}
func CreateLimiteEventData(ID int32, dataName string, player *Player) PlayerDataModule {
var data PlayerDataModule
if ID == 1 {
data = &PlayerChestRainData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Chest_Rain", player)}
}
if ID == 2 {
data = &PlayerSuperEmiterData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Super_Emiter", player)}
}
if ID == 3 {
data = &PlayerStarRainData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Star_Rain", player)}
}
if ID == 4 {
data = &PlayerHighRollerData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_High_Roller", player)}
}
if ID == 5 {
data = &PlayerSuperOrderData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Super_Order", player)}
}
if ID == 6 {
data = &PlayerSceneSprintData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Scene_Sprint", player)}
}
if ID == 7 {
data = &PlayerCardFestivalData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Card_Festival", player)}
}
if ID == 8 {
data = &PlayerDoubleHitData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Double_Hit", player)}
}
if ID == 9 {
data = &PlayerCardSwapData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Card_Swap", player)}
}
if ID == 10 {
data = &PlayerPetRobberData{PlayerLimitData: NewLimitEventData(dataName, "t_Limit_Pet_Robber", player)}
}
return data
}
type LimiteEventManager struct {
MStatus int32
CronList map[int][]string
IsSettle int32
IsLoadDB bool
MUpdateNotifyList []int32
McronSave *cron.Cron
McronSaveID cron.EntryID
RobotCronID cron.EntryID
RobotCronID10s cron.EntryID
m_MapCronEntryIDs map[int][]*LimitEventPeriod
Mdispatr *timer.Dispatcher
IsHighRoll bool
}
func (p *LimiteEventManager) GetLimitDataNameById(id int32) string {
LimitDataMap := make(map[int32]string)
LimitDataMap[1] = "PlayerChestRainData"
LimitDataMap[2] = "PlayerSuperEmiterData"
LimitDataMap[3] = "PlayerStarRainData"
LimitDataMap[4] = "PlayerHighRollerData"
LimitDataMap[5] = "PlayerSuperOrderData"
LimitDataMap[6] = "PlayerSceneSprintData"
LimitDataMap[7] = "PlayerCardFestivalData"
LimitDataMap[8] = "PlayerDoubleHitData"
LimitDataMap[9] = "PlayerCardSwapData"
LimitDataMap[10] = "PlayerPetRobberData"
return LimitDataMap[id]
}
func (p *LimiteEventManager) SaveDataFromDB(Key interface{}) bool {
return true
}
func (p *LimiteEventManager) GetSunDayZero() int64 {
timeStamp := time.Now().Unix()
t := time.Unix(timeStamp, 0).Local()
delta := int(t.Weekday()*3600*24) + t.Hour()*3600 + t.Minute()*60 + t.Second()
return int64(timeStamp) - int64(delta)
}
func (p *LimiteEventManager) GetLimitDataStatus(id int) *LimitEventPeriod {
timeStamp := time.Now().Unix()
keys := p.m_MapCronEntryIDs[id]
for i := 0; i < len(keys); i++ {
if timeStamp >= int64(keys[i].StartTime) && timeStamp < int64(keys[i].EndTime) {
return keys[i]
}
}
return nil
}
func (p *LimiteEventManager) GetIsHighRollerPersion() bool {
return p.IsHighRoll
}
// 1.宝箱雨
func (p *LimiteEventManager) InitManager() {
// 0 11 20 12 *
p.IsHighRoll = false
p.m_MapCronEntryIDs = map[int][]*LimitEventPeriod{}
c := cron.New()
LimiteCfg := gamedata.GetConfigByName("LimiteEvent")
WeekZero := p.GetSunDayZero()
timeStamp := time.Now().Unix()
p.Mdispatr = timer.NewDispatcher(10)
for i := 0; i < LimiteCfg.NumRecord(); i++ {
record := LimiteCfg.Record(i).(*gamedata.LimiteEvent)
startStrr := record.StartTime
starts := strings.Split(startStrr, "|")
DurStrr := record.Duration
Durs := strings.Split(DurStrr, "|")
AddTimesStrr := record.AddTimes
ats := strings.Split(AddTimesStrr, "|")
p.m_MapCronEntryIDs[record.Id] = []*LimitEventPeriod{}
for n := 0; n < len(starts); n++ {
LEP := &LimitEventPeriod{}
start := starts[n]
dur, _ := strconv.Atoi(Durs[n])
addt, _ := strconv.Atoi(ats[n])
LEP.StartCronID, _ = c.AddFunc(start, func() {
fmt.Println("Next: UTC", c.Entry(LEP.StartCronID).Next.Unix())
fmt.Println("CronStr:" + LEP.CronStr)
cur := int32(time.Now().Unix())
LEP.StartTime = int32(cur)
LEP.EndTime = int32(cur) + int32(dur)
if record.Id == 9 {
if G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime < LEP.StartTime {
card4Cfg, str4 := gamedata.GetRandomDifferenceSet(4, G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude)
card5Cfg, str5 := gamedata.GetRandomDifferenceSet(5, G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude)
G_GameLogicPtr.M_SvrGlobal.Limit4Card = int32(card4Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit5Card = int32(card5Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude = str4
G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude = str5
G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime = LEP.StartTime
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
GoUtil.CallEvent(MergeConst.OpenNewLimitEvent, []interface{}{record.Id, cur, cur + int32(dur), record.Type})
if record.Id == 4 {
p.IsHighRoll = true
}
go func() {
LeafTimer := p.Mdispatr.AfterFunc(time.Duration(dur)*time.Second, func() {
if record.Id == 4 {
p.IsHighRoll = false
}
})
LEP.EndTimer = LeafTimer
(<-p.Mdispatr.ChanTimer).Cb()
}()
})
LEP.Duration = int32(dur)
LEP.CronStr = start
LEP.AddTimes = int32(addt)
p.m_MapCronEntryIDs[record.Id] = append(p.m_MapCronEntryIDs[record.Id], LEP)
}
}
c.Start()
for k, v := range p.m_MapCronEntryIDs {
// record := LimiteCfg.Index(k).(*gamedata.LimiteEvent)
key := k
for i := 0; i < len(v); i++ {
Schedule := c.Entry(v[i].StartCronID).Schedule
Next := Schedule.Next(time.Unix(WeekZero, 0))
// fmt.Println("Next.Unix():" + strconv.Itoa(int(Next.Unix())))
value := v[i]
if timeStamp >= Next.Unix() && timeStamp < Next.Unix()+int64(value.Duration) {
fmt.Println("CronStr:" + value.CronStr)
if key == 4 {
p.IsHighRoll = true
}
if key == 9 {
if G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime < int32(Next.Unix()) {
card4Cfg, str4 := gamedata.GetRandomDifferenceSet(4, G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude)
card5Cfg, str5 := gamedata.GetRandomDifferenceSet(5, G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude)
G_GameLogicPtr.M_SvrGlobal.Limit4Card = int32(card4Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit5Card = int32(card5Cfg.Id)
G_GameLogicPtr.M_SvrGlobal.Limit4CardExclude = str4
G_GameLogicPtr.M_SvrGlobal.Limit5CardExclude = str5
G_GameLogicPtr.M_SvrGlobal.LimitCardSwapTime = int32(Next.Unix())
db.FormatAllMemUpdateDb(&G_GameLogicPtr.M_SvrGlobal, "t_server_global_data", "Id")
}
}
go func() {
delta := Next.Unix() + int64(value.Duration) - timeStamp
LeafTimer := p.Mdispatr.AfterFunc(time.Duration(delta)*time.Second, func() {
if key == 4 {
p.IsHighRoll = false
}
})
value.EndTimer = LeafTimer
value.StartTime = int32(Next.Unix())
value.EndTime = int32(Next.Unix()) + int32(value.Duration)
(<-p.Mdispatr.ChanTimer).Cb()
}()
} else {
}
}
}
}

View File

@ -0,0 +1,72 @@
package game
import (
"server/GoUtil"
"server/game/mod/limitedTimeEvent"
"server/msg"
"time"
)
// 限时事件触发器
func LimitedTimeEventTrigger(p *Player, AddEventId int) {
EndTime, TimeoutEvent, AddEvent := p.PlayMod.getLimitedTimeEventMod().Trigger()
remainingTime := GoUtil.NextHourRemain()
EndTime = GoUtil.IfTrue(EndTime > 0, min(EndTime, int(remainingTime)), int(remainingTime)).(int)
if AddEventId != 0 {
AddEvent = append(AddEvent, AddEventId)
}
if EndTime > 0 {
p.CallEvent(time.Duration(EndTime)*time.Second, func() {
p.lock.Lock()
defer p.lock.Unlock()
LimitedTimeEventTrigger(p, 0)
p.SendClientRes()
}, "LimitedTimeEvent")
}
for _, v := range TimeoutEvent { // 事件到期处理
p.PushClientRes(&msg.LimitEventNotify{
Id: int32(v),
Type: limitedTimeEvent.EVENT_NOTIFY_TYPE_DEL,
})
switch v {
case limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER:
MaxEnergyMul := p.GetPlayerBaseMod().GetMaxEnergyMul()
p.PlayMod.getBaseMod().ResetEnergyMul(MaxEnergyMul)
p.PushClientRes(p.PlayMod.getBaseMod().BackData())
case limitedTimeEvent.EVENT_TYPE_SUPER_ORDER:
p.PlayMod.getOrderMod().RemoveSuperOrder()
p.PushClientRes(p.PlayMod.getOrderMod().BackData())
case limitedTimeEvent.EVENT_TYPE_CARD_FESTIVAL:
p.PlayMod.getCardMod().ResetCardFestival()
}
}
for _, v := range AddEvent { // 增加事件处理
switch v {
case limitedTimeEvent.EVENT_TYPE_SUPER_ORDER:
Emit := p.PlayMod.getChessMod().GetEmitList()
Lv := p.GetPlayerBaseMod().GetLevel()
p.PlayMod.getOrderMod().CreateSuperOrder(Lv, Emit)
p.PushClientRes(p.PlayMod.getOrderMod().BackData())
case limitedTimeEvent.EVENT_TYPE_CARD_FESTIVAL:
p.PlayMod.getCardMod().CreateCardFestival()
}
}
p.PushClientRes(p.PlayMod.getLimitedTimeEventMod().BackData())
p.PlayMod.save()
}
// 限时猪猪存钱罐触发器
func LimitedTimePiggyBankTrigger(p *Player) {
Remain := p.PlayMod.getPiggyBankMod().TimeOut()
if Remain > 0 {
p.CallEvent(time.Duration(Remain)*time.Second, func() {
p.lock.Lock()
defer p.lock.Unlock()
p.PlayMod.getPiggyBankMod().TimeOut()
p.SendClientRes()
}, "PiggyBank")
}
p.PushClientRes(p.PlayMod.getPiggyBankMod().BackData())
}

77
src/server/game/LogMgr.go Normal file
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package game
import (
"server/db"
"server/game/mod/item"
"server/pkg/github.com/name5566/leaf/log"
"sync"
"github.com/robfig/cron/v3"
)
const (
Login_log = 1
LoginOut_log = 2
Event_log = 3
)
type LogMgr struct {
L []*Log
McronSave *cron.Cron
Lock sync.Mutex
}
type Log struct {
Uid int32
Type int32
Event string
Items []*item.Item
TimeStamp int64
}
func (L *LogMgr) InitManager() {
L.McronSave = cron.New()
L.L = make([]*Log, 0, 10)
L.McronSave.AddFunc("@every 10s", func() {
L.Lock.Lock()
defer L.Lock.Unlock()
for _, v := range L.L {
switch v.Type {
case Login_log:
v.InsertLoginLog()
case LoginOut_log:
v.InsertLoginLog()
case Event_log:
v.InsertEventLog()
default:
log.Debug("unknown log type %d", v.Type)
continue
}
}
L.L = L.L[:0]
})
L.McronSave.Start()
}
func (L *LogMgr) AddLog(logs *Log) {
return
L.Lock.Lock()
defer L.Lock.Unlock()
L.L = append(L.L, logs)
}
func (Log *Log) InsertEventLog() {
sqlStr := "INSERT INTO t_log_event (dwUin, type, event, timestamp) VALUES (?, ?, ?, ?)"
_, err := db.SqlDb.Exec(sqlStr, Log.Uid, Log.Type, Log.Event, Log.TimeStamp)
if err != nil {
log.Debug("log insert event log error %s", err.Error())
}
}
func (Log *Log) InsertLoginLog() {
sqlStr := "INSERT INTO t_log_login (dwUin, type, event, timestamp) VALUES (?, ?, ?, ?)"
_, err := db.SqlDb.Exec(sqlStr, Log.Uid, Log.Type, Log.Event, Log.TimeStamp)
if err != nil {
log.Debug("log insert event log error %s", err.Error())
}
}

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package game
import (
"encoding/json"
"server/GoUtil"
"server/db"
"server/game/mod/item"
"server/game/mod/msg"
"strings"
)
type MailMgr struct {
*ServerMod
list map[int]*ServerMail
}
type MailData struct {
List map[int][]*msg.Msg
}
type ServerMail struct {
Id int
Title string
Content string
Items []*item.Item
Start_time int64
Register_time int64
End_time int64
Mail_type int
To_uids []int
}
func (m *MailMgr) Init() {
m.key = MAIL_MGR_KEY
m.data = &MailData{
List: make(map[int][]*msg.Msg),
}
m.list = make(map[int]*ServerMail)
// 注册处理函数
m.init()
m.LoadMail()
}
func (r *MailMgr) LoadMail() {
// 从数据库加载邮件
data := make([]*db.SqlServerMailStruct, 0)
db.GetServerMailData(&data)
for _, v := range data {
Uids := make([]int, 0)
UidArr := strings.Split(v.To_uids, ",")
for _, v := range UidArr {
Uids = append(Uids, GoUtil.Int(v))
}
var items []interface{}
json.Unmarshal([]byte(v.Items), &items)
r.list[v.Id] = &ServerMail{
Id: v.Id,
Title: v.Title,
Content: v.Content,
Items: item.ParseItem(items),
Start_time: v.Start_time,
Register_time: v.Register_time,
End_time: v.End_time,
Mail_type: v.Mail_type,
To_uids: Uids,
}
}
}
func (r *MailMgr) Sync() {
G_GameLogicPtr.NotifyAll(&msg.Msg{Type: msg.HANDLE_TYPE_MAIL, Extra: r.list[1]})
}

9
src/server/game/Model.go Normal file
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package game
type PlayerSimpleData struct {
Uid int
Name string
Avatar int
Level int
Face int
}

File diff suppressed because it is too large Load Diff

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package game
import (
"fmt"
"math"
"server/db"
"strconv"
"strings"
"time"
)
type OldPlayerCompensateMgr struct {
MSqlCompensateStruct map[string]*db.SqlCompensateStruct
}
func (p *OldPlayerCompensateMgr) SuccessSendEmail(username string) bool {
emailst, ok := p.MSqlCompensateStruct[username]
if ok {
emailst.IsSendEmail = 1
db.FormatAllMemUpdateDb(emailst, "t_player_compensate_Data", "auto_id")
return true
}
return false
}
func (p *OldPlayerCompensateMgr) SendEmailToDb(username string, dwUin int32) bool {
emailst, ok := p.MSqlCompensateStruct[username]
if ok {
if emailst.IsSendEmail == 1 {
return false
} else {
sqlSt := &db.SqlEmailStruct{}
sqlSt.DwUin = dwUin
sqlSt.Content = `Welcome back to our game!
Here comes your refund for your scene progress and payment in test version!
Have fun in new version!`
sqlSt.CurrencyCount = 0
sqlSt.CurrencyInfo = ""
sqlSt.RecvTime = 0
sqlSt.Title = "Test Players' Refund"
sqlSt.Sender = "System"
sqlSt.ItemCount = 0
sqlSt.ItemInfo = ""
sqlSt.SendTime = int32(time.Now().Unix())
sqlSt.Status = 0
sqlSt.Type = 1
sqlSt.RewardId = ""
sqlSt.RewardCount = ""
sqlSt.LinkUrl = ""
strarr := []string{}
if emailst.DecorationCnt-5 > 0 {
SceneDiamond := (emailst.DecorationCnt-5)*10 + 25
temp := fmt.Sprintf("Diamond|%d", SceneDiamond)
strarr = append(strarr, temp)
}
f, err := strconv.ParseFloat(emailst.ChargeCnt, 64)
var ChargeDiamond float64 = 0
if err == nil {
ChargeDiamond = f * 1.5 * 75
}
if ChargeDiamond > 0 {
cd := int32(math.Ceil(ChargeDiamond))
remain := cd % 10
if remain != 0 && remain != 5 {
if remain < 5 {
cd = cd - remain + 5
} else {
cd = cd - remain + 10
}
}
temp := fmt.Sprintf("Diamond|%d", cd)
strarr = append(strarr, temp)
}
sqlSt.RewardType = strings.Join(strarr, "_")
insertId, err1 := db.FormatAllMemInsertDb(sqlSt, "system_mail_info")
if err1 == nil {
p.SuccessSendEmail(username)
fmt.Sprintln("Success Intert Mail:" + strconv.Itoa(int(insertId)))
}
return true
}
}
return false
}
func (p *OldPlayerCompensateMgr) LoadData() {
sqlStr := "SELECT * FROM t_player_compensate_Data"
sqlStrucks := []db.SqlCompensateStruct{}
p.MSqlCompensateStruct = make(map[string]*db.SqlCompensateStruct)
if err := db.SqlDb.Select(&sqlStrucks, sqlStr); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
return
} else {
}
for i := 0; i < len(sqlStrucks); i++ {
p.MSqlCompensateStruct[sqlStrucks[i].DeviceId] = &sqlStrucks[i]
}
}
func (p *OldPlayerCompensateMgr) InitManager() {
p.LoadData()
}

664
src/server/game/Player.go Normal file
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package game
import (
// "server/GoUtil"
// "server/MergeConst"
"errors"
"fmt"
"server/GoUtil"
"server/MergeConst"
itemCfg "server/conf/item"
"server/game/mod/item"
"server/game/mod/limitedTimeEvent"
MsgMod "server/game/mod/msg"
"server/game/mod/quest"
"server/msg"
"sync"
"time"
"server/pkg/github.com/name5566/leaf/gate"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/timer"
"github.com/robfig/cron/v3"
"google.golang.org/protobuf/proto"
)
// import "reflect"
//"fmt"
type Player struct {
playerdata map[string]PlayerDataModule
playerdataIF map[string]interface{}
PlayMod PlayerMod
M_DwUin int32
agent gate.Agent
PAMgr *PlayerActiveMgr
lock sync.Mutex
stopSignal chan bool
Msg map[string]PlayerMsg
Trigger []*quest.Trigger
MDispatr *timer.Dispatcher
McronSave *cron.Cron
McronSaveID cron.EntryID
msgChan chan *MsgMod.Msg
args map[string]interface{}
timerList map[string]*timer.Timer
stop bool
}
type PlayerBackUp struct {
PlayerBaseData *PlayerBaseData
PlayMod []byte
}
type PlayerMsg struct {
F string
B []byte
}
func (p *Player) Stop() {
select {
case <-p.stopSignal:
// 通道已经关闭
return
default:
close(p.stopSignal)
close(p.msgChan)
}
G_GameLogicPtr.AddLog(&Log{
Uid: p.M_DwUin,
Type: LoginOut_log,
})
p.McronSave.Stop()
p.stop = true
}
func (p *Player) CallEvent(Duration time.Duration, F func(), Label string) {
if v, ok := p.timerList[Label]; ok {
v.Stop()
}
t := p.MDispatr.AfterFunc(Duration, F)
p.timerList[Label] = t
}
// 异步请求
func (p *Player) Send(m *MsgMod.Msg) {
p.msgChan <- m
}
func (p *Player) Call(m MsgMod.Msg) {
HandleMsg(p, &m)
}
func (p *Player) SendClientRes() {
for _, v := range p.Msg {
G_GameLogicPtr.PackResInfo(p.GetAgent(), v.F, v.B)
}
p.Msg = make(map[string]PlayerMsg)
}
func (p *Player) PushClientRes(m proto.Message) {
key := GetStructName(m)
buff, _ := proto.Marshal(m)
p.Msg[key] = PlayerMsg{
F: key,
B: buff,
}
}
func (p *Player) PushAndSendClienRes(m proto.Message) {
key := GetStructName(m)
buff, _ := proto.Marshal(m)
G_GameLogicPtr.PackResInfo(p.GetAgent(), key, buff)
}
func (p *Player) SendErrClienRes(m proto.Message) {
key := GetStructName(m)
buff, _ := proto.Marshal(m)
G_GameLogicPtr.PackResInfo(p.GetAgent(), key, buff)
}
func (p *Player) QuestTrigger(tr *quest.Trigger) {
p.Trigger = append(p.Trigger, tr)
}
func (p *Player) QuestTriggerList(tr []*quest.Trigger) {
p.Trigger = append(p.Trigger, tr...)
}
func (p *Player) ProcessTrigger() {
IsDailyBack := false
DailyTaskMod := p.PlayMod.getDailyTaskMod()
for _, tr := range p.Trigger {
if DailyTaskMod.Trigger(tr) {
IsDailyBack = true
}
}
if IsDailyBack {
p.PushClientRes(DailyTaskMod.BackData())
}
p.Trigger = make([]*quest.Trigger, 0)
}
// 接口请求之前备份数据
func (p *Player) BackUp() *PlayerBackUp {
BackUp := PlayerBackUp{}
p.PlayMod.BackUp(&BackUp)
BackUp.PlayerBaseData = p.GetPlayerBaseMod().BackUp()
return &BackUp
}
// 接口发生错误时 还原数据
func (p *Player) Recover(backUp *PlayerBackUp) {
backUp.PlayerBaseData.PlayerData = NewPlayerData(PLAYER_BASE_DATA, p)
p.playerdata[PLAYER_BASE_DATA] = backUp.PlayerBaseData
p.playerdataIF[PLAYER_BASE_DATA] = backUp.PlayerBaseData
p.PlayMod.Recover(backUp)
p.Msg = make(map[string]PlayerMsg)
}
func (p *Player) InitPlayer(UserName string) error {
p.lock.Lock()
defer p.lock.Unlock()
p.msgChan = make(chan *MsgMod.Msg, 100)
p.Msg = make(map[string]PlayerMsg)
p.args = make(map[string]interface{})
p.timerList = make(map[string]*timer.Timer)
p.MDispatr = timer.NewDispatcher(10)
p.stopSignal = make(chan bool)
p.playerdata = make(map[string]PlayerDataModule)
p.playerdataIF = make(map[string]interface{})
Base := &PlayerBaseData{PlayerData: NewPlayerData(PLAYER_BASE_DATA, p)}
p.playerdata[PLAYER_BASE_DATA] = Base
p.playerdataIF[PLAYER_BASE_DATA] = Base
// 玩家基础数据
ok := Base.LoadDataFromDB(UserName)
if !ok {
log.Debug("load PlayerBaseData failed:", UserName)
return errors.New("load PlayerBaseData failed")
}
p.playerdata[PLAYER_BASE_DATA] = Base
p.playerdataIF[PLAYER_BASE_DATA] = Base
p.M_DwUin = Base.Data.DwUin
// 发射器解锁数据
unlock := &PlayerEmitUnlockData{PlayerData: NewPlayerData("PlayerEmitUnlockData", p)}
ok = unlock.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerEmitUnlockData failed:", UserName)
return errors.New("load PlayerEmitUnlockData failed")
}
p.playerdata["PlayerEmitUnlockData"] = unlock
p.playerdataIF["PlayerEmitUnlockData"] = unlock
// 发射器数据
Detail := &PlayerEmitDetailData{PlayerData: NewPlayerData("PlayerEmitDetailData", p)}
ok = Detail.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerEmitDetailData failed! username: %s", UserName)
return errors.New("load PlayerEmitDetailData failed")
}
p.playerdata["PlayerEmitDetailData"] = Detail
p.playerdataIF["PlayerEmitDetailData"] = Detail
G_getGameLogic().Mlogger.Debug("load PlayerEmitDetailData:", Base.Data.DwUin)
// 棋盘数据
Chess := &PlayerChessData{PlayerData: NewPlayerData("PlayerChessData", p)}
ok = Chess.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerChessData failed:", UserName)
return errors.New("load PlayerChessData failed")
}
p.playerdata["PlayerChessData"] = Chess
p.playerdataIF["PlayerChessData"] = Chess
// 玩家解锁宝箱数据
Chest := &PlayerUnlockingChestData{PlayerData: NewPlayerData("PlayerUnlockingChestData", p)}
ok = Chest.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerUnlockingChestData failed:", UserName)
return errors.New("load PlayerUnlockingChestData failed")
}
p.playerdata["PlayerUnlockingChestData"] = Chest
p.playerdataIF["PlayerUnlockingChestData"] = Chest
// 玩家解锁宝箱数据
Single := &PlayerSingleData{PlayerData: NewPlayerData("PlayerSingleData", p)}
ok = Single.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerSingleData failed:", UserName)
return errors.New("load PlayerSingleData failed")
}
p.playerdata["PlayerSingleData"] = Single
p.playerdataIF["PlayerSingleData"] = Single
// 玩家订单数据
Charge := &PlayerChargeData{PlayerData: NewPlayerData("PlayerChargeData", p)}
ok = Charge.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerChargeData failed:", UserName)
return errors.New("load PlayerChargeData failed")
}
p.playerdata["PlayerChargeData"] = Charge
p.playerdataIF["PlayerChargeData"] = Charge
// 玩家好友数据
friendEvt := &PlayerFriendEventData{PlayerData: NewPlayerData("PlayerFriendEventData", p)}
ok = friendEvt.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerFriendEventData failed:", UserName)
return errors.New("load PlayerFriendEventData failed")
}
p.playerdata["PlayerFriendEventData"] = friendEvt
p.playerdataIF["PlayerFriendEventData"] = friendEvt
// 玩家模块数据
modData := &PlayerModData{PlayerData: NewPlayerData("PlayerModData", p)}
ok = modData.LoadDataFromDB(Base.Data.DwUin)
if !ok {
log.Debug("load PlayerModData failed:", UserName)
return errors.New("load PlayerModData failed")
}
IsUpdate := modData.InitMod()
p.PlayMod.mod_list = modData.ModList
p.PlayMod.is_update = IsUpdate
p.PAMgr = new(PlayerActiveMgr)
p.PAMgr.InitActiveMgr(p)
go func() { // 处理数据回调
var cb *timer.Timer
for {
select {
case <-p.stopSignal:
return
case cb = <-p.MDispatr.ChanTimer:
if cb != nil {
cb.Cb()
} else {
log.Debug("Timer callback or Timer is nil")
}
case msg := <-p.msgChan:
fmt.Println("player recive msg:", msg)
go HandleMsg(p, msg)
}
}
}()
p.McronSave = cron.New()
_, err := p.McronSave.AddFunc("@every 1m", p.AutoSaveData)
if err != nil {
log.Debug("AddFunc failed:", err)
}
p.McronSave.Start()
p.ZeroUpdate(nil)
p.NoonUpdate(nil)
p.Login()
p.LoginBackData()
GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.ZeroUpdate, p)
GoUtil.RegisterEvent(MergeConst.Notify_Midday_Renew, p.ZeroUpdate, p)
SyncFriendMsg(p)
return nil
}
// 异步发送消息
func (p *Player) SendMsg(m *MsgMod.Msg) {
p.msgChan <- m
}
func (p *Player) Test() {
p.PlayMod.getBaseMod().EnergyMul = 100
}
// 零点更新
func (p *Player) ZeroUpdate(a []interface{}) {
VarMod := p.PlayMod.getVarMod()
zeroTimestamp := GoUtil.ZeroTimestamp()
PlayerBaseMod := p.GetPlayerBaseMod()
// 零点更新
if VarMod.DailyResetTime < zeroTimestamp {
VarMod.DailyResetTime = zeroTimestamp
VarMod.DailyVar = make(map[int]interface{})
//卡牌
p.PlayMod.getCardMod().ZeroUpdate()
p.PushClientRes(p.PlayMod.getCardMod().BackData())
// 每日任务
p.PlayMod.getDailyTaskMod().ZeroUpdate(p.GetPlayerBaseMod().GetLevel(), p.PlayMod.getDecorateMod().GetAreaId())
p.PushClientRes(p.PlayMod.getDailyTaskMod().BackData())
// 能量商店
p.PlayMod.getBaseMod().ZeroUpdate()
p.PushClientRes(p.PlayMod.getBaseMod().BackData())
// 七日签到
p.PlayMod.getSevenLoginMod().ZeroUpdate(PlayerBaseMod.GetSevenLoginAdd(), PlayerBaseMod.GetLastLoginTime())
p.PushClientRes(p.PlayMod.getSevenLoginMod().BackData())
// 礼包充值
ChessMod := p.PlayMod.getChessMod()
p.PlayMod.getChargeMod().ZeroUpdate(ChessMod.GetEmitList())
p.PushClientRes(p.PlayMod.getChargeMod().BackData())
// 无尽礼包
p.PlayMod.getEndlessMod().ZeroUpdate(p.PlayMod.getChargeMod().GetMaxCharge())
p.PushClientRes(p.PlayMod.getEndlessMod().BackData())
p.PlayMod.save()
}
// 周更新
weekZeroTimestamp := GoUtil.WeekZeroTimestamp()
if VarMod.WeeklyResetTime < weekZeroTimestamp {
VarMod.WeeklyResetTime = weekZeroTimestamp
VarMod.WeeklyVar = make(map[int]interface{})
p.PlayMod.getDailyTaskMod().WeekUpdate()
p.PushClientRes(p.PlayMod.getDailyTaskMod().BackData())
p.PlayMod.getLimitedTimeEventMod().WeekUpdate()
p.PlayMod.save()
}
}
// 十二点更新
func (p *Player) NoonUpdate(a []interface{}) {
VarMod := p.PlayMod.getVarMod()
noonTimestamp := GoUtil.NoonTimestamp()
// 零点更新
if VarMod.NoonResetTime < noonTimestamp {
VarMod.NoonResetTime = noonTimestamp
ChessMod := p.PlayMod.getChessMod()
// 礼包充值
p.PlayMod.getChargeMod().NoonUpdate(ChessMod.GetEmitList())
p.PushClientRes(p.PlayMod.getChargeMod().BackData())
p.PlayMod.save()
}
}
func (p *Player) Login() {
// 添加定时器
// 限时事件触发
LimitedTimeEventTrigger(p, 0)
// 猪猪银行触发
LimitedTimePiggyBankTrigger(p)
p.PlayMod.getCardMod().Login(G_GameLogicPtr.SeverInfo.OpenTime)
}
// 离线 保存数据
func (p *Player) ClearData() {
p.lock.Lock()
defer p.lock.Unlock()
log.Release("uid: %d, ClearData", p.M_DwUin)
for _, v := range p.playerdata {
v.ClearData()
}
p.PlayMod.ClearData(p)
GoUtil.RemoveEvent(MergeConst.Notify_Daily_Renew, p.ZeroUpdate, p)
p.Stop()
}
func (p *Player) AutoSaveData() {
//保存数据
for _, v := range p.playerdata {
v.SaveDataFromDB("")
}
p.PlayMod.ClearData(p)
}
// 重新连接
func (p *Player) Reconnect() {
for _, v := range p.playerdata {
v.Reconnect(true)
}
p.LoginBackData()
}
// 获取conn连接
func (p *Player) GetAgent() gate.Agent {
return p.agent
}
// 设置conn连接
func (p *Player) SetAgent(a gate.Agent) {
p.agent = a
}
func (p *Player) GetIFGameData(key string) interface{} {
v, ok := p.playerdataIF[key]
if ok {
return v
}
return nil
}
func (p *Player) GetPlayerBaseMod() *PlayerBaseData {
v, ok := p.playerdataIF[PLAYER_BASE_DATA]
if ok {
return v.(*PlayerBaseData)
}
return nil
}
func (p *Player) GetGameData(key string) PlayerDataModule {
v, ok := p.playerdata[key]
if ok {
return v
}
return nil
}
func (p *Player) GetGameMod(key string) interface{} {
v, ok := p.playerdata[key]
if ok {
return v
}
return nil
}
func (p *Player) GetAgentByPlayer() gate.Agent {
return p.agent
}
// 处理物品
func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
if len(itemList) == 0 {
return nil
}
is_update := false
ResCard := make([]*msg.CardPack, 0)
ResItem := make([]*msg.ItemInfo, 0)
for _, v := range itemList {
if v.Num == 0 {
continue
}
if v.Num > 0 && Label != "" {
ResItem = append(ResItem, &msg.ItemInfo{Id: int32(v.Id), Num: int32(v.Num)})
}
IType := itemCfg.GetItemType(v.Id)
switch IType {
case item.ITEM_TYPE_ENERGY: // 能量
err := p.GetPlayerBaseMod().AddEnergy(v.Num)
is_update = true
if err != nil {
return err
}
case item.ITEM_TYPE_STAR: // 星星
err := p.GetPlayerBaseMod().AddStar(v.Num)
is_update = true
if err != nil {
return err
}
case item.ITEM_TYPE_DIAMOND: // 钻石
err := p.GetPlayerBaseMod().AddDiamond(v.Num)
is_update = true
if err != nil {
return err
}
case item.ITEM_TYPE_CARD_PACK: // 卡包
CardMod := p.PlayMod.getCardMod()
Effect := itemCfg.GetItemEffect(v.Id)
for i := 0; i < v.Num; i++ {
NewCard, err := CardMod.OpenCardPack(Effect)
if err != nil {
return err
}
ResCard = append(ResCard, &msg.CardPack{Id: int32(v.Id), Card: GoUtil.SliceIntToInt32(NewCard)})
}
p.PushClientRes(CardMod.BackData())
case item.ITEM_TYPE_CHESS: // 棋子
ChessMod := p.PlayMod.getChessMod()
for i := 0; i < v.Num; i++ {
ChessMod.AddChessBuff(v.Id)
}
p.PushClientRes(ChessMod.BackData())
case item.ITEM_TYPE_LIMIED_TIME_EVENT: // 限时事件
EffectList := itemCfg.GetItemEffectList(v.Id)
LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
if len(EffectList) < 2 {
log.Debug("Effect List error;item id :%d", v.Id)
continue
}
EndTime := LimitedTimeEventMod.AddEvent(EffectList[0], EffectList[1])
p.PushClientRes(&msg.LimitEventNotify{
Id: int32(EffectList[0]),
Type: limitedTimeEvent.EVENT_NOTIFY_TYPE_ADD,
EndTime: int32(EndTime),
Cd: int32(EffectList[1]),
})
LimitedTimeEventTrigger(p, EffectList[0])
case item.ITEM_TYPE_PIGGY_BANK: // 猪猪银行
PiggyBankMod := p.PlayMod.getPiggyBankMod()
Effect := itemCfg.GetItemEffect(v.Id)
PiggyBankMod.AddPiggyBank(Effect)
LimitedTimePiggyBankTrigger(p)
p.PushClientRes(PiggyBankMod.BackData())
default:
log.Debug("Item type error;item id :%d", v.Id)
}
}
ResItemPopId := 0
if v, ok := p.args["ResItemPopId"]; ok {
ResItemPopId = v.(int)
}
if len(ResItem) != 0 || len(ResCard) != 0 {
p.SendErrClienRes(&msg.ResItemPop{
Id: int32(ResItemPopId),
Items: ResItem,
CardPacks: ResCard,
Lable: Label,
})
}
if is_update {
p.PushClientRes(p.GetPlayerBaseMod().BackAsset())
}
return nil
}
// 登录返回数据
func (p *Player) LoginBackData() {
p.PushClientRes(p.PlayMod.mod_list.Base.BackData())
p.PushClientRes(p.PlayMod.mod_list.Handbook.BackData())
p.PushClientRes(p.PlayMod.mod_list.Base.BackData())
p.PushClientRes(p.PlayMod.mod_list.Chess.BackData())
p.PushClientRes(p.PlayMod.mod_list.Order.BackData())
p.PushClientRes(p.PlayMod.mod_list.Card.BackData())
p.PushClientRes(p.PlayMod.mod_list.Decorate.BackData())
p.PushClientRes(p.PlayMod.mod_list.DailyTask.BackData())
p.PushClientRes(p.PlayMod.mod_list.Face.BackData())
p.PushClientRes(p.PlayMod.mod_list.Avatar.BackData())
p.PushClientRes(p.PlayMod.mod_list.SevenLogin.BackData())
p.PushClientRes(p.PlayMod.mod_list.Activity.BackData())
p.PushClientRes(p.PlayMod.mod_list.LimitedTimeEvent.ProgressBackData())
p.PushClientRes(p.PlayMod.mod_list.Charge.BackData())
p.PushClientRes(p.PlayMod.mod_list.Endless.BackData())
p.PushClientRes(p.PlayMod.mod_list.PiggyBank.BackData())
p.PushClientRes(p.GetPlayerBaseMod().BackAsset())
p.PushClientRes(p.GetPlayerBaseMod().BackKv())
p.PushClientRes(p.PlayMod.mod_list.Champship.BackData())
FriendBackData(p)
}
// 获取玩家简单数据
func (p *Player) GetSimpleData(Uid int, simple *PlayerSimpleData) error {
p.lock.Lock()
defer p.lock.Unlock()
p.Msg = make(map[string]PlayerMsg)
p.args = make(map[string]interface{})
p.timerList = make(map[string]*timer.Timer)
p.MDispatr = timer.NewDispatcher(10)
p.stopSignal = make(chan bool)
p.playerdata = make(map[string]PlayerDataModule)
p.playerdataIF = make(map[string]interface{})
Base := &PlayerBaseData{PlayerData: NewPlayerData(PLAYER_BASE_DATA, p)}
p.playerdata[PLAYER_BASE_DATA] = Base
p.playerdataIF[PLAYER_BASE_DATA] = Base
// 玩家基础数据
ok := Base.GetDataByUid(Uid)
if !ok {
return errors.New("load PlayerBaseData failed")
}
p.playerdata[PLAYER_BASE_DATA] = Base
p.playerdataIF[PLAYER_BASE_DATA] = Base
p.M_DwUin = Base.Data.DwUin
// 玩家模块数据
modData := &PlayerModData{PlayerData: NewPlayerData("PlayerModData", p)}
ok = modData.LoadDataFromDB(Base.Data.DwUin)
if !ok {
return errors.New("load PlayerModData failed")
}
modData.InitMod()
p.PlayMod.mod_list = modData.ModList
simple.Name = p.GetPlayerBaseMod().GetName()
simple.Avatar = p.PlayMod.getAvatarMod().SetId
simple.Face = p.PlayMod.getFaceMod().SetId
simple.Level = p.GetPlayerBaseMod().GetLevel()
return nil
}
func (p *Player) HandleInUserRank() {
DecorateMod := p.PlayMod.getDecorateMod()
AreaId := DecorateMod.GetAreaId()
Progress := DecorateMod.GetProgress()
Score := float64(AreaId*1000 + Progress)
// 更新排行榜
m := &MsgMod.Msg{
Type: MsgMod.HANDLE_TYPE_RANK,
SendT: GoUtil.Now(),
Extra: RankMsg{
Uid: int(p.M_DwUin),
Score: Score,
RankType: RANK_TYPE_USER,
},
}
G_GameLogicPtr.RankMgrSend(m)
}
func (p *Player) HandleInChampshipRank() {
ChampshipMod := p.PlayMod.getChampshipMod()
Score := float64(ChampshipMod.GetScore())
// 更新排行榜
m := &MsgMod.Msg{
Type: MsgMod.HANDLE_TYPE_RANK,
SendT: GoUtil.Now(),
Extra: RankMsg{
Uid: int(p.M_DwUin),
Score: Score,
RankType: RANK_TYPE_USER,
},
}
G_GameLogicPtr.RankMgrSend(m)
}

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View File

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package game
import (
"server/db"
"server/gamedata"
"server/msg"
"google.golang.org/protobuf/proto"
)
type PlayerActiveMgr struct {
M_Player *Player
}
func (p *PlayerActiveMgr) OpenNewLimitActivity(args []interface{}) {
notify := &msg.NotifyLimitedTimeActiveData{}
notify.MActiveList = []*msg.LimitedTimeActiveStruct{}
id := args[0].(int)
activityCfg := gamedata.GetConfigByName("Activity")
record := activityCfg.Index(id).(*gamedata.ActivityRecord)
act := &msg.LimitedTimeActiveStruct{}
act.StartSvrTime = args[1].(int32)
act.EndSvrTime = args[2].(int32)
act.Type = int32(record.Type)
ActiveID := args[3].(int32)
if act.Type == 1 {
if ActiveID == int32(0) {
act.ActiveID = G_GameLogicPtr.InitPassportInsertDb(p.M_Player, act.StartSvrTime, act.EndSvrTime, id)
} else {
act.ActiveID = ActiveID
}
actor := &PlayerPassportData{PlayerActiveData: NewActiveData("PlayerPassportData", p.M_Player)}
ok := actor.LoadDataFromDB(p.M_Player.M_DwUin)
if ok {
p.M_Player.playerdata["PlayerPassportData"] = actor
p.M_Player.playerdataIF["PlayerPassportData"] = actor
}
}
if act.Type == 2 {
if ActiveID == int32(0) {
act.ActiveID = G_GameLogicPtr.InitPromotionInsertDb(p.M_Player, act.StartSvrTime, act.EndSvrTime, id)
} else {
act.ActiveID = ActiveID
}
actor := &PlayerPromotionData{PlayerActiveData: NewActiveData("PlayerPromotionData", p.M_Player)}
ok := actor.LoadDataFromDB(p.M_Player.M_DwUin)
if ok {
p.M_Player.playerdata["PlayerPromotionData"] = actor
p.M_Player.playerdataIF["PlayerPromotionData"] = actor
}
}
if act.Type == 3 {
if ActiveID == int32(0) {
act.ActiveID = G_GameLogicPtr.InitInfinitePackInsertDb(p.M_Player, act.StartSvrTime, act.EndSvrTime, id)
} else {
act.ActiveID = ActiveID
}
actor := &PlayerInfinitePackData{PlayerActiveData: NewActiveData("PlayerInfinitePackData", p.M_Player)}
ok := actor.LoadDataFromDB(p.M_Player.M_DwUin)
if ok {
p.M_Player.playerdata["PlayerInfinitePackData"] = actor
p.M_Player.playerdataIF["PlayerInfinitePackData"] = actor
}
}
if act.Type == 4 {
if ActiveID == int32(0) {
act.ActiveID = G_GameLogicPtr.Init7DayLoginInsertDb(p.M_Player, act.StartSvrTime, act.EndSvrTime, id)
} else {
act.ActiveID = ActiveID
}
actor := &Player7DayLoginData{PlayerActiveData: NewActiveData("Player7DayLoginData", p.M_Player)}
ok := actor.LoadDataFromDB(p.M_Player.M_DwUin)
if ok {
p.M_Player.playerdata["Player7DayLoginData"] = actor
p.M_Player.playerdataIF["Player7DayLoginData"] = actor
}
}
if act.Type == 5 {
if ActiveID == int32(0) {
act.ActiveID = G_GameLogicPtr.InitCardCollectInsertDb(p.M_Player, act.StartSvrTime, act.EndSvrTime, id)
} else {
act.ActiveID = ActiveID
}
actor := &PlayerCardCollectData{PlayerActiveData: NewActiveData("PlayerCardCollectData", p.M_Player)}
ok := actor.LoadDataFromDB(p.M_Player.M_DwUin)
if ok {
p.M_Player.playerdata["PlayerCardCollectData"] = actor
p.M_Player.playerdataIF["PlayerCardCollectData"] = actor
}
}
notify.MActiveList = append(notify.MActiveList, act)
data, _ := proto.Marshal(notify)
agent := p.M_Player.GetAgentByPlayer()
G_GameLogicPtr.PackResInfo(agent, "NotifyLimitedTimeActiveData", data)
}
func NewActiveData(dataName string, player *Player) *PlayerActiveData {
act := &PlayerActiveData{
PlayerData: NewPlayerData(dataName, player),
MisDirty: false,
}
return act
}
func (p *PlayerActiveMgr) InitActiveMgr(player *Player) {
p.M_Player = player
activityCfg := gamedata.GetConfigByName("Activity")
map1 := make(map[int]string)
map1[1] = "t_player_LimitPassport"
map1[2] = "t_player_LimitPromotion"
map1[3] = "t_player_LimitInfinitePack"
map1[4] = "t_player_Limit7DayLogin"
map1[5] = "t_player_card_data"
for i := 0; i < len(G_GameLogicPtr.M_LimitActiveList); i++ {
Id := G_GameLogicPtr.M_LimitActiveList[i]
record := activityCfg.Index(Id).(*gamedata.ActivityRecord)
sqlStr := "Select * From " + map1[record.Type] + " Where ConfigActId = ? And dwUin = ?"
if record.Type == 1 {
struct1 := []db.SqlLimitPassportStruct{}
st := G_GameLogicPtr.GetActiveParamById(Id)
Start := st.StartTime
EndTime := st.EndTime
if err := db.SqlDb.Select(&struct1, sqlStr, Id, player.M_DwUin); err != nil {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
if len(struct1) == 0 {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, struct1[0].ActiveID})
}
}
}
if record.Type == 2 {
struct1 := []db.SqlLimitPromotionStruct{}
st := G_GameLogicPtr.GetActiveParamById(Id)
Start := st.StartTime
EndTime := st.EndTime
if err := db.SqlDb.Select(&struct1, sqlStr, Id, player.M_DwUin); err != nil {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
if len(struct1) == 0 {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, struct1[0].ActiveID})
}
}
}
if record.Type == 3 {
struct1 := []db.SqlLimitInfinitePackStruct{}
st := G_GameLogicPtr.GetActiveParamById(Id)
Start := st.StartTime
EndTime := st.EndTime
if err := db.SqlDb.Select(&struct1, sqlStr, Id, player.M_DwUin); err != nil {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
if len(struct1) == 0 {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, struct1[0].ActiveID})
}
}
}
if record.Type == 4 {
struct1 := []db.SqlSevenDayLoginStruct{}
st := G_GameLogicPtr.GetActiveParamById(Id)
Start := st.StartTime
EndTime := st.EndTime
if err := db.SqlDb.Select(&struct1, sqlStr, Id, player.M_DwUin); err != nil {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
if len(struct1) == 0 {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, struct1[0].ActiveID})
}
}
}
if record.Type == 5 {
struct1 := []db.SqlCardCollectStruct{}
st := G_GameLogicPtr.GetActiveParamById(Id)
Start := st.StartTime
EndTime := st.EndTime
if err := db.SqlDb.Select(&struct1, sqlStr, Id, player.M_DwUin); err != nil {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
if len(struct1) == 0 {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, int32(0)})
} else {
p.OpenNewLimitActivity([]interface{}{Id, Start, EndTime, struct1[0].ActiveID})
}
}
}
}
}

View File

@ -0,0 +1,723 @@
package game
import (
"bytes"
"encoding/gob"
"errors"
"server/GoUtil"
"server/MergeConst"
userCfg "server/conf/user"
"server/db"
"server/game/mod/limitedTimeEvent"
"server/game/mod/quest"
"server/msg"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/timer"
"time"
"github.com/robfig/cron/v3"
"google.golang.org/protobuf/proto"
)
type PlayerBaseData struct {
*PlayerData
Data msg.ResPlayerBaseInfo
KeyValueData map[int]string
MLeafTimer *timer.Timer
MTicker *time.Ticker
McronSave *cron.Cron
McronSaveID cron.EntryID
Mdispatr *timer.Dispatcher
DailyRenewTime int32
Update bool
isKeyValueDb bool
}
func (p *PlayerBaseData) GetData() interface{} {
return &p.Data
}
func (p *PlayerBaseData) BackUp() *PlayerBaseData {
return &PlayerBaseData{
Data: msg.ResPlayerBaseInfo{
Diamond: p.Data.Diamond,
DwUin: p.Data.DwUin,
Energy: p.Data.Energy,
Star: p.Data.Star,
RecoverTime: p.Data.RecoverTime,
Level: p.Data.Level,
Exp: p.Data.Exp,
StartOrderId: p.Data.StartOrderId,
MusicCode: p.Data.MusicCode,
Guild: p.Data.Guild,
PackUnlockCount: p.Data.PackUnlockCount,
LastPlayTime: p.Data.LastPlayTime,
EnergyBuyCount: p.Data.EnergyBuyCount,
LoginTime: p.Data.LoginTime,
UserName: p.Data.UserName,
LogoutTime: p.Data.LogoutTime,
Todayolinetime: p.Data.Todayolinetime,
Rolecreatetime: p.Data.Rolecreatetime,
LastChampGroupID: p.Data.LastChampGroupID,
ChampshipsGroupID: p.Data.ChampshipsGroupID,
NoAd: p.Data.NoAd,
FaceBookId: p.Data.FaceBookId,
},
MLeafTimer: p.MLeafTimer,
MTicker: p.MTicker,
McronSave: p.McronSave,
McronSaveID: p.McronSaveID,
Mdispatr: p.Mdispatr,
DailyRenewTime: p.DailyRenewTime,
isKeyValueDb: p.isKeyValueDb,
}
}
func (p *PlayerBaseData) Recover(old *PlayerBaseData) *PlayerBaseData {
old.Data = msg.ResPlayerBaseInfo{
Diamond: p.Data.Diamond,
DwUin: p.Data.DwUin,
Energy: p.Data.Energy,
Star: p.Data.Star,
RecoverTime: p.Data.RecoverTime,
Level: p.Data.Level,
Exp: p.Data.Exp,
StartOrderId: p.Data.StartOrderId,
MusicCode: p.Data.MusicCode,
Guild: p.Data.Guild,
PackUnlockCount: p.Data.PackUnlockCount,
LastPlayTime: p.Data.LastPlayTime,
EnergyBuyCount: p.Data.EnergyBuyCount,
LoginTime: p.Data.LoginTime,
UserName: p.Data.UserName,
LogoutTime: p.Data.LogoutTime,
Todayolinetime: p.Data.Todayolinetime,
Rolecreatetime: p.Data.Rolecreatetime,
LastChampGroupID: p.Data.LastChampGroupID,
ChampshipsGroupID: p.Data.ChampshipsGroupID,
NoAd: p.Data.NoAd,
FaceBookId: p.Data.FaceBookId,
}
return old
}
func (p *PlayerBaseData) LoadDataFromDB(UserName interface{}) bool {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE user_name = ?"
sqlStruck := db.ResPlayerBaseInfo{}
if err := db.SqlDb.Get(&sqlStruck, sqlStr, UserName); err != nil {
log.Debug("get data failed, err:%v\n", err)
return false
}
sqlStr1 := "SELECT * FROM t_player_client_data WHERE dwUin = ?"
sqlStruck1 := db.SqlModStruct{}
db.SqlDb.Get(&sqlStruck1, sqlStr1, sqlStruck.DwUin)
p.Data.Diamond = sqlStruck.Diamond
p.Data.DwUin = sqlStruck.DwUin
p.Data.Energy = sqlStruck.Energy
p.Data.Star = sqlStruck.Star
p.Data.RecoverTime = sqlStruck.RecoverTime
p.Data.Level = sqlStruck.Level
p.Data.Exp = sqlStruck.Exp
p.Data.StartOrderId = sqlStruck.StartOrderId
p.Data.MusicCode = sqlStruck.MusicCode
p.Data.Guild = sqlStruck.Guild
p.Data.PackUnlockCount = sqlStruck.PackUnlockCount
p.Data.LastPlayTime = sqlStruck.LastPlayTime
p.Data.EnergyBuyCount = sqlStruck.EnergyBuyCount
p.Data.LoginTime = int32(time.Now().Unix())
p.Data.UserName = sqlStruck.UserName
p.Data.LogoutTime = sqlStruck.LogoutTime
p.Data.Todayolinetime = sqlStruck.Todayolinetime
p.Data.Rolecreatetime = sqlStruck.Rolecreatetime
p.Data.LastChampGroupID = sqlStruck.LastChampGroupID
p.Data.ChampshipsGroupID = sqlStruck.ChampshipsGroupID
p.DailyRenewTime = sqlStruck.DailyRenewTime
p.Data.NoAd = sqlStruck.NoAd
p.Data.FaceBookId = sqlStruck.FaceBookId
p.McronSave = cron.New()
p.Reconnect(false)
p.AddCompensateEmail()
p.KeyValueData = make(map[int]string)
var buf bytes.Buffer
buf.Write(sqlStruck1.ModData)
decode := gob.NewDecoder(&buf)
err := decode.Decode(&p.KeyValueData)
if err != nil {
p.KeyValueData = make(map[int]string)
}
return true
}
func (p *PlayerBaseData) ProcessCallback() {
deltaTime := p.Data.LoginTime - p.Data.LogoutTime
if p.M_Player.GetGameData("Player7DayCallBackData") == nil {
data := &Player7DayCallBackData{PlayerData: NewPlayerData("Player7DayCallBackData", p.M_Player)}
ok := data.LoadDataFromDB(p.Data.DwUin)
if ok {
p.M_Player.playerdata["Player7DayCallBackData"] = data
p.M_Player.playerdataIF["Player7DayCallBackData"] = data
}
}
if deltaTime >= 7*3600*24 && p.Data.LogoutTime > 0 {
p.M_Player.playerdataIF["Player7DayCallBackData"].(*Player7DayCallBackData).OpenNewCallBack()
} else {
p.M_Player.playerdataIF["Player7DayCallBackData"].(*Player7DayCallBackData).ProcessIsOutline()
}
}
func (p *PlayerBaseData) IsPlayerLoginCallback() bool {
return p.Data.LoginTime-p.Data.LogoutTime >= 7*3600*24 && p.Data.LogoutTime > 0
}
func (p *PlayerBaseData) GetRoleCreateTime() int32 {
return p.Data.Rolecreatetime
}
func (p *PlayerBaseData) AddSta() error {
curtime := time.Now().Unix()
delta := curtime - (int64)(p.Data.RecoverTime)
Recover := userCfg.GetRecover(int(p.Data.Level))
Addsta := int(delta) / Recover
if Addsta <= 0 {
return nil
}
if p.GetMaxEnergy() > p.Data.Energy {
p.Data.Energy = p.Data.Energy + int32(Addsta)
if p.Data.Energy > p.GetMaxEnergy() {
p.Data.Energy = p.GetMaxEnergy()
}
p.M_Player.CallEvent(time.Duration(Recover)*time.Second, func() {
p.M_Player.lock.Lock()
defer p.M_Player.lock.Unlock()
p.AddSta()
}, "AddEnergy")
}
p.Data.RecoverTime = int32(curtime)
p.M_Player.SendErrClienRes(p.BackAsset())
return nil
}
func (p *PlayerBaseData) Reconnect(b bool) {
p.AddSta()
if G_GameLogicPtr.DailyTaskTimestamp > (int64)(p.DailyRenewTime) {
p.DailyRenewTime = int32(G_GameLogicPtr.DailyTaskTimestamp)
p.Data.EnergyBuyCount = 0
}
GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.Notify_Daily_Renew, p)
}
func (p *PlayerBaseData) AddCompensateEmail() {
G_GameLogicPtr.MOldPlayerCompensateMgr.SendEmailToDb(p.Data.UserName, p.Data.DwUin)
}
func (p *PlayerBaseData) SetChampshipID(ChampshipsGroupID int32, isNotify bool) {
p.Data.LastChampGroupID = p.Data.ChampshipsGroupID
p.Data.ChampshipsGroupID = ChampshipsGroupID
if isNotify {
notify := &msg.NotifyChampshipOpen{}
notify.CurChampshipsId = G_GameLogicPtr.M_SvrGlobal.CurChampshipsId
notify.LastChampshipsGroupID = p.Data.LastChampGroupID
notify.ChampshipsGroupID = p.Data.ChampshipsGroupID
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(notify)
G_getGameLogic().PackResInfo(agent, "NotifyChampshipOpen", data)
}
p.SaveDataFromDB("")
}
func (p *PlayerBaseData) Notify_Daily_Renew(param []interface{}) {
p.Data.EnergyBuyCount = 0
p.DailyRenewTime = int32(G_GameLogicPtr.DailyTaskTimestamp)
notify := &msg.NotifyRenewBuyEnergyCnt{}
notify.DwUin = p.M_Player.M_DwUin
notify.CurCnt = 0
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(notify)
G_getGameLogic().PackResInfo(agent, "NotifyRenewBuyEnergyCnt", data)
p.SaveDataFromDB("")
}
func (p *PlayerBaseData) SaveDataFromDB(Key interface{}) bool {
// G_getGameLogic().Mlogger.Debug("SaveDataFromDB:", p.Data.DwUin)
sqlStruck := db.ResPlayerBaseInfo{}
sqlStruck.Diamond = p.Data.Diamond
sqlStruck.DwUin = p.Data.DwUin
sqlStruck.Energy = p.Data.Energy
sqlStruck.Star = p.Data.Star
sqlStruck.RecoverTime = p.Data.RecoverTime
sqlStruck.Level = p.Data.Level
sqlStruck.Exp = p.Data.Exp
sqlStruck.StartOrderId = p.Data.StartOrderId
sqlStruck.MusicCode = p.Data.MusicCode
sqlStruck.Guild = p.Data.Guild
sqlStruck.PackUnlockCount = p.Data.PackUnlockCount
sqlStruck.LastPlayTime = p.Data.LastPlayTime
sqlStruck.EnergyBuyCount = p.Data.EnergyBuyCount
sqlStruck.LoginTime = p.Data.LoginTime
sqlStruck.UserName = p.Data.UserName
sqlStruck.LogoutTime = p.Data.LogoutTime
sqlStruck.Todayolinetime = p.Data.Todayolinetime
sqlStruck.Rolecreatetime = p.Data.Rolecreatetime
sqlStruck.DailyRenewTime = p.DailyRenewTime
sqlStruck.NoAd = p.Data.NoAd
sqlStruck.ChampshipsGroupID = p.Data.ChampshipsGroupID
sqlStruck.LastChampGroupID = p.Data.LastChampGroupID
sqlStruck.FaceBookId = p.Data.FaceBookId
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_baseinfo", "dwUin")
// 存储KeyValue
var buf bytes.Buffer
encode := gob.NewEncoder(&buf)
encode.Encode(p.KeyValueData)
db.SavePlayerClientData(&db.SqlModStruct{
DwUin: p.Data.DwUin,
ModData: buf.Bytes(),
UpdataTime: int32(GoUtil.Now()),
})
return true
}
func (p *PlayerBaseData) GetMaxEnergyMul() int {
MaxEnergyMul := userCfg.GetEnergyMulByLv(int(p.Data.Level))
if p.M_Player.PlayMod.getLimitedTimeEventMod().CheckExist(limitedTimeEvent.EVENT_TYPE_HIGH_ROLLER) {
MaxEnergyMul = 10
}
return MaxEnergyMul
}
func (p *PlayerBaseData) GetMaxEnergy() int32 {
MaxSta := MergeConst.G_Sta_Limit
if p.Data.Level < 7 {
MaxSta = MergeConst.G_Sta_Limit
} else if p.Data.Level < 12 {
MaxSta = 120
} else if p.Data.Level < 19 {
MaxSta = 130
} else if p.Data.Level < 27 {
MaxSta = 135
} else if p.Data.Level < 38 {
MaxSta = 140
} else if p.Data.Level < 44 {
MaxSta = 145
} else if p.Data.Level < 59 {
MaxSta = 150
} else {
MaxSta = 155
}
return MaxSta
}
// 定时增加体力
func (p *PlayerBaseData) NotifyAddSta(cnt int, timeStamp int64) {
p.M_Player.lock.Lock()
defer p.M_Player.lock.Unlock()
if p.GetMaxEnergy() <= p.Data.Energy {
return
}
G_getGameLogic().Mlogger.Debug("NotifyAddSta:", p.Data.DwUin)
p.Data.Energy = p.Data.Energy + int32(cnt)
p.Data.RecoverTime = int32(timeStamp)
notify := &msg.NotifyAddEnergy{}
notify.AddCnt = int32(cnt)
notify.DwUin = p.M_Player.M_DwUin
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(notify)
G_getGameLogic().PackResInfo(agent, "NotifyAddEnergy", data)
}
// 更新游戏道具
func (p *PlayerBaseData) UpdateBaseItemInfo(update *msg.UpdateBaseItemInfo) {
for k, v := range update.MUpdateItem {
switch k {
case 4:
p.Data.EnergyBuyCount = v
case 8:
p.Data.Guild = v
case 9:
p.Data.PackUnlockCount = v
case 10:
p.Data.EmitOrderCnt = v
case 11:
p.Data.LastPlayTime = v
}
}
p.SaveDataFromDB("")
}
func (p *PlayerBaseData) ReqRemoveAd(buf []byte) {
req := &msg.ReqRemoveAd{}
res := &msg.ResRemoveAd{}
proto.Unmarshal(buf, req)
p.Data.NoAd = 1
res.ResultCode = 0
p.SaveDataFromDB("")
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResRemoveAd", data)
}
func (p *PlayerBaseData) ResPlayerBaseInfo(player *Player) {
if player != p.M_Player {
return
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_getGameLogic().PackResInfo(agent, "ResPlayerBaseInfo", data)
}
func (p *PlayerBaseData) BackKv() *msg.ResKv {
kv := make(map[int32]string)
for k, v := range p.KeyValueData {
kv[int32(k)] = v
}
return &msg.ResKv{
Kv: kv,
}
}
func (p *PlayerBaseData) ReqBindFacebookAccount(buf []byte) {
req := &msg.ReqBindFacebookAccount{}
res := &msg.ResBindFacebookAccount{}
proto.Unmarshal(buf, req)
sqlStr := "SELECT * FROM t_player_baseinfo WHERE FaceBookId = ?"
sqlStruck := db.ResPlayerBaseInfo{}
isHaveOther := false
if err := db.SqlDb.Get(&sqlStruck, sqlStr, req.BindAccountId); err != nil {
isHaveOther = false
} else {
isHaveOther = true
}
if isHaveOther {
if sqlStruck.DwUin == p.Data.DwUin {
res.ResultCode = MergeConst.Protocol_FaceBook_Binded
} else {
res.ResultCode = MergeConst.Protocol_FaceBook_Binded_other
}
} else {
res.ResultCode = 0
p.Data.FaceBookId = req.BindAccountId
res.BindAccountId = req.BindAccountId
p.SaveDataFromDB("")
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResBindFacebookAccount", data)
}
func (p *PlayerBaseData) ReqUnBindFacebook(buf []byte) {
req := &msg.ReqUnBindFacebook{}
res := &msg.ResUnBindFacebook{}
proto.Unmarshal(buf, req)
res.ResultCode = 0
res.BindAccountId = req.BindAccountId
p.Data.FaceBookId = ""
p.SaveDataFromDB("")
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResUnBindFacebook", data)
}
func (p *PlayerBaseData) ReqOnlyBindFacebook(buf []byte) {
req := &msg.ReqOnlyBindFacebook{}
res := &msg.ResOnlyBindFacebook{}
proto.Unmarshal(buf, req)
sqlStr := "SELECT * FROM t_player_baseinfo WHERE FaceBookId = ?"
sqlStruck := db.ResPlayerBaseInfo{}
isHaveOther := false
if err := db.SqlDb.Get(&sqlStruck, sqlStr, req.BindAccountId); err != nil {
isHaveOther = false
} else {
isHaveOther = true
}
if isHaveOther {
if sqlStruck.DwUin == p.Data.DwUin {
res.ResultCode = MergeConst.Protocol_FaceBook_Binded
} else {
sqlStruck.FaceBookId = ""
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_baseinfo", "dwUin")
res.ResultCode = 0
p.Data.FaceBookId = req.BindAccountId
res.BindAccountId = req.BindAccountId
p.SaveDataFromDB("")
}
} else {
res.ResultCode = 0
p.Data.FaceBookId = req.BindAccountId
res.BindAccountId = req.BindAccountId
p.SaveDataFromDB("")
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResOnlyBindFacebook", data)
}
func (p *PlayerBaseData) ReqSynGameData(buf []byte) {
req := &msg.ReqSynGameData{}
res := &msg.ResSynGameData{}
proto.Unmarshal(buf, req)
sqlStr := "SELECT * FROM t_player_baseinfo WHERE FaceBookId = ?"
sqlStruck := db.ResPlayerBaseInfo{}
isHaveOther := false
if err := db.SqlDb.Get(&sqlStruck, sqlStr, req.NewFBId); err != nil {
isHaveOther = false
} else {
isHaveOther = true
}
if sqlStruck.DwUin == p.M_Player.M_DwUin {
return
}
if OldPlayer, ok := G_GameLogicPtr.M_Players[sqlStruck.DwUin]; ok {
agent := OldPlayer.GetAgentByPlayer()
// notify := &msg.ForceKickOut{}
notify := &msg.ResSynGameData{}
data, _ := proto.Marshal(notify)
if agent != nil {
G_getGameLogic().PackResInfo(agent, "ResSynGameData", data)
}
OldPlayer.ClearData()
delete(G_GameLogicPtr.M_Players, sqlStruck.DwUin)
} else {
player := G_GameLogicPtr.FindOfflinePlayer(sqlStruck.DwUin)
if player != nil {
timer1 := G_GameLogicPtr.MReadyToRemoveList[player]
timer1.Disabled()
G_GameLogicPtr.Mdispatr.ChanTimer <- timer1
timer1.Stop()
delete(G_GameLogicPtr.MReadyToRemoveList, player)
}
}
if isHaveOther {
if sqlStruck.DwUin == p.Data.DwUin {
res.ResultCode = MergeConst.Protocol_FaceBook_Binded
} else {
ReplaceName := sqlStruck.UserName
UserName := p.Data.UserName
res.ResultCode = 0
sqlStr1 := "SELECT * FROM t_account WHERE user_name = ?"
sqlAccStruck1 := db.Db_Account{}
if err2 := db.SqlDb.Get(&sqlAccStruck1, sqlStr1, UserName); err2 != nil {
} else {
sqlAccStruck1.UserName = ""
db.FormatAllMemUpdateDb(&sqlAccStruck1, "t_account", "auto_id")
}
p.Data.UserName = ""
p.SaveDataFromDB("")
sqlStruck.FaceBookId = req.NewFBId
sqlStruck.UserName = UserName
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_baseinfo", "dwUin")
sqlStr := "SELECT * FROM t_account WHERE user_name = ?"
sqlAccStruck := db.Db_Account{}
if err2 := db.SqlDb.Get(&sqlAccStruck, sqlStr, ReplaceName); err2 != nil {
} else {
sqlAccStruck.UserName = UserName
db.FormatAllMemUpdateDb(&sqlAccStruck, "t_account", "auto_id")
}
}
} else {
res.ResultCode = 0
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResSynGameData", data)
}
func (p *PlayerBaseData) ClearData() bool {
p.Data.LogoutTime = int32(time.Now().Unix())
p.SaveDataFromDB("")
GoUtil.RemoveEvent(MergeConst.Notify_Daily_Renew, p.Notify_Daily_Renew, p)
p.McronSave.Remove(p.McronSaveID)
p.McronSave.Stop()
if p.MLeafTimer != nil {
p.MLeafTimer.Stop()
p.MLeafTimer = nil
}
if p.MTicker != nil {
p.MTicker.Stop()
p.MTicker = nil
}
return true
}
// 增加减少体力
func (p *PlayerBaseData) AddEnergy(cnt int) error {
NewEnergy := p.Data.Energy + int32(cnt)
if NewEnergy < 0 {
return errors.New("能量不足")
}
if cnt < 0 {
p.M_Player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_ENERGY, A: []interface{}{-cnt}})
}
if p.Data.Energy >= p.GetMaxEnergy() && NewEnergy < p.GetMaxEnergy() {
Recover := userCfg.GetRecover(int(p.Data.Level))
p.M_Player.CallEvent(time.Duration(Recover)*time.Second, func() {
p.M_Player.lock.Lock()
defer p.M_Player.lock.Unlock()
p.AddSta()
}, "AddEnergy")
p.Data.RecoverTime = int32(time.Now().Unix())
}
p.Data.Energy = NewEnergy
return nil
}
// 增加减少星星
func (p *PlayerBaseData) AddStar(cnt int) error {
NewStar := p.Data.Star + int32(cnt)
if NewStar < 0 {
return errors.New("星星不足")
}
p.Data.Star = NewStar
return nil
}
// 增加减少钻石
func (p *PlayerBaseData) AddDiamond(cnt int) error {
NewDiamond := p.Data.Diamond + int32(cnt)
if NewDiamond < 0 {
return errors.New("钻石不足")
}
p.Data.Diamond = NewDiamond
return nil
}
// 增加经验
func (p *PlayerBaseData) AddExp(exp int) (int, error) {
p.Data.Exp += int32(exp)
upLv := 0
upExp := userCfg.GetLevUpExp(int(p.Data.Level))
if p.Data.Exp >= int32(upExp) {
p.Data.Level++
p.Data.Exp -= int32(upExp)
// 日常任务解锁
DailyTaskMod := p.M_Player.PlayMod.getDailyTaskMod()
DecorateMod := p.M_Player.PlayMod.getDecorateMod()
if DailyTaskMod.LevUpTrigger(int(p.Data.Level), DecorateMod.GetAreaId()) {
p.M_Player.PushClientRes(DailyTaskMod.BackData())
}
upLv = int(p.Data.Level)
// 棋盘背包解锁
p.M_Player.PushClientRes(p.BackAsset())
ChessMod := p.M_Player.PlayMod.getChessMod()
if ChessMod.TriggerChessBagUnlock(int(p.Data.Level)) {
p.M_Player.PushClientRes(ChessMod.BackData())
}
ChargeMod := p.M_Player.PlayMod.getChargeMod()
ChargeMod.TriggerChargeUnlock(int(p.Data.Level), ChessMod.GetEmitList())
p.M_Player.PushClientRes(ChargeMod.BackData())
}
p.M_Player.PushClientRes(p.BackAsset())
return upLv, nil
}
func (p *PlayerBaseData) GetLevel() int {
return int(p.Data.Level)
}
func (p *PlayerBaseData) BackAsset() *msg.ResPlayerAsset {
return &msg.ResPlayerAsset{
DwUin: p.Data.DwUin,
Diamond: p.Data.Diamond,
Energy: p.Data.Energy,
Star: p.Data.Star,
RecoverTime: p.Data.RecoverTime,
Level: p.Data.Level,
Exp: p.Data.Exp,
}
}
func (p *PlayerBaseData) GetSevenLoginAdd() int {
return userCfg.GetSevenloginAdd(int(p.Data.Level))
}
func (p *PlayerBaseData) GetLastLoginTime() int {
return int(p.Data.LoginTime)
}
func (p *PlayerBaseData) GetName() string {
return p.Data.UserName
}
func (p *PlayerBaseData) GetLoginTime() int64 {
return int64(p.Data.LoginTime)
}
func (p *PlayerBaseData) GetDataByUid(Uid interface{}) bool {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE dwUin = ?"
sqlStruck := db.ResPlayerBaseInfo{}
if err := db.SqlDb.Get(&sqlStruck, sqlStr, Uid); err != nil {
log.Debug("get data failed, err:%v\n", err)
return false
}
p.Data.Diamond = sqlStruck.Diamond
p.Data.DwUin = sqlStruck.DwUin
p.Data.Energy = sqlStruck.Energy
p.Data.Star = sqlStruck.Star
p.Data.RecoverTime = sqlStruck.RecoverTime
p.Data.Level = sqlStruck.Level
p.Data.Exp = sqlStruck.Exp
p.Data.StartOrderId = sqlStruck.StartOrderId
p.Data.MusicCode = sqlStruck.MusicCode
p.Data.Guild = sqlStruck.Guild
p.Data.PackUnlockCount = sqlStruck.PackUnlockCount
p.Data.LastPlayTime = sqlStruck.LastPlayTime
p.Data.EnergyBuyCount = sqlStruck.EnergyBuyCount
p.Data.LoginTime = int32(time.Now().Unix())
p.Data.UserName = sqlStruck.UserName
p.Data.LogoutTime = sqlStruck.LogoutTime
p.Data.Todayolinetime = sqlStruck.Todayolinetime
p.Data.Rolecreatetime = sqlStruck.Rolecreatetime
p.Data.LastChampGroupID = sqlStruck.LastChampGroupID
p.Data.ChampshipsGroupID = sqlStruck.ChampshipsGroupID
p.DailyRenewTime = sqlStruck.DailyRenewTime
p.Data.NoAd = sqlStruck.NoAd
p.Data.FaceBookId = sqlStruck.FaceBookId
p.McronSave = cron.New()
p.Reconnect(false)
p.AddCompensateEmail()
return true
}
func (p *PlayerBaseData) SetKv(Key int, Value string) error {
if p.KeyValueData == nil {
p.KeyValueData = make(map[int]string)
}
p.KeyValueData[Key] = Value
return nil
}

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package game
import (
"fmt"
"math"
"server/GoUtil"
mergeDataCfg "server/conf/mergeData"
"server/db"
"server/game/mod/item"
"server/game/mod/quest"
"server/msg"
"server/pkg/github.com/name5566/leaf/log"
"sort"
"strconv"
"strings"
"google.golang.org/protobuf/proto"
)
type PlayerChessData struct {
*PlayerData
Data msg.ResPlayerChessData
ColorData msg.ResChessColorData
}
func (p *PlayerChessData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_chess_data WHERE dwUin = ?"
sqlStruck := db.SqlChessStruct{}
p.Data.MChessData = make(map[string]int32)
p.ColorData.MChessColorData = make(map[string]int32)
if err := db.SqlDb.Get(&sqlStruck, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
if sqlStruck.MChessData != "" {
arr := strings.Split(sqlStruck.MChessData, "_")
for i := 0; i < len(arr); i++ {
ss := strings.Split(arr[i], ",")
id, err := strconv.ParseInt(ss[1], 10, 32)
key := ss[0]
if err != nil {
panic(err)
}
p.Data.MChessData[key] = int32(id)
}
}
if sqlStruck.MChessColorData != "" {
arr := strings.Split(sqlStruck.MChessColorData, "_")
for i := 0; i < len(arr); i++ {
ss := strings.Split(arr[i], ",")
id, err := strconv.ParseInt(ss[1], 10, 32)
key := ss[0]
if err != nil {
panic(err)
}
p.ColorData.MChessColorData[key] = int32(id)
}
}
p.Data.DwUin = dwUin.(int32)
p.Reconnect(false)
return true
}
func (p *PlayerChessData) Reconnect(b bool) {
}
func (p *PlayerChessData) SetValueByKey(k string) {
if k != "" {
p.Data.MChessData[k] = p.Data.MChessData[k] + 1
}
}
func (p *PlayerChessData) GetValueByKey(k string) int32 {
v, ok := p.Data.MChessData[k]
if ok {
return v
}
return -1
}
func (p *PlayerChessData) GetKeyByEmitID(EmitID int32) string {
for k := range p.Data.MChessData {
units := strings.Split(k, "@")
if len(units) >= 4 {
n, _ := strconv.Atoi(units[3])
if EmitID == int32(n) {
return k
}
}
}
return ""
}
func (p *PlayerChessData) SaveDataFromDB(Key interface{}) bool {
var strarr []string
var strarr1 []string
for k, v := range p.Data.MChessData {
str := fmt.Sprintf("%s,%d", k, v)
strarr = append(strarr, str)
}
str_concat := strings.Join(strarr, "_")
for k, v := range p.ColorData.MChessColorData {
str := fmt.Sprintf("%s,%d", k, v)
strarr1 = append(strarr1, str)
}
str_concat1 := strings.Join(strarr1, "_")
sqlStruck := db.SqlChessStruct{}
sqlStruck.DwUin = p.M_Player.M_DwUin
sqlStruck.MChessData = str_concat
sqlStruck.MChessColorData = str_concat1
if p.IsHaveDataDb {
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_chess_data", "dwUin")
} else {
db.FormatAllMemInsertDb(&sqlStruck, "t_player_chess_data")
}
p.IsHaveDataDb = true
return true
}
func (p *PlayerChessData) ResPlayerChessData(player *Player) {
if player != p.M_Player {
return
}
agent := p.GetPlayer().GetAgentByPlayer()
Msg := &p.Data
Msg.ChessList = p.M_Player.PlayMod.getChessMod().BackData().ChessList
data, _ := proto.Marshal(Msg)
G_getGameLogic().PackResInfo(agent, "ResPlayerChessData", data)
}
func (p *PlayerChessData) ResChessColorData(player *Player) {
if player != p.M_Player {
return
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.ColorData)
G_getGameLogic().PackResInfo(agent, "ResChessColorData", data)
}
// 同步棋盘数据
func (p *PlayerChessData) UpdatePlayerChessData(buf []byte) error {
update := &msg.UpdatePlayerChessData{}
proto.Unmarshal(buf, update)
err := p.HandleChess(update.MChessHandle)
if err != nil {
res := &msg.ResUpdatePlayerChessData{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
}
p.M_Player.SendErrClienRes(res)
return err
}
p.M_Player.PushClientRes(&msg.ResUpdatePlayerChessData{
Code: msg.RES_CODE_SUCCESS,
})
p.Data.MChessData = update.MChessData
if !p.checkChessEqual() {
res := &msg.ResUpdatePlayerChessData{
Code: msg.RES_CODE_FAIL,
Msg: "棋子数据不一致",
}
log.Debug("棋子数据不一致, %v---%v", p.Data.MChessData, p.M_Player.PlayMod.getChessMod().GetChessList())
p.M_Player.SendErrClienRes(res)
return fmt.Errorf("棋子数据不一致")
}
p.SaveDataFromDB("")
return nil
}
func (p *PlayerChessData) UpdateChessData(MChessData map[string]int32) error {
p.Data.MChessData = MChessData
if !p.checkChessEqual() {
res := &msg.ResUpdatePlayerChessData{
Code: msg.RES_CODE_FAIL,
Msg: "棋子数据不一致",
}
log.Debug("棋子数据不一致, %v---%v", p.Data.MChessData, p.M_Player.PlayMod.getChessMod().GetChessList())
p.M_Player.SendErrClienRes(res)
return fmt.Errorf("棋子数据不一致")
}
return nil
}
// 检查棋子数据是否一致
func (p *PlayerChessData) checkChessEqual() bool {
if len(p.Data.MChessData) == 0 {
return true
}
ChessList := p.M_Player.PlayMod.getChessMod().GetChessList()
if len(ChessList) != len(p.Data.MChessData) {
return false
}
aCopy := make([]int, len(ChessList))
bCopy := make([]int, len(p.Data.MChessData))
for _, v := range ChessList {
aCopy = append(aCopy, int(v))
}
for _, v := range p.Data.MChessData {
bCopy = append(bCopy, int(v))
}
return SlicesEqual(aCopy, bCopy)
}
// 棋子操作
func (p *PlayerChessData) HandleChess(handle_list []*msg.ChessHandle) error {
sort.Slice(handle_list, func(i, j int) bool {
return handle_list[i].Id < handle_list[j].Id
})
ChessMod := p.M_Player.PlayMod.getChessMod()
HandbookMod := p.M_Player.PlayMod.getHandbookMod()
var addChessCostEnergy int
var buyChess int
TriggerList := make([]*quest.Trigger, 0)
itemList := make([]*item.Item, 0)
AddChessList := make([]int, 0)
AddNewEmit := make([]int, 0)
for _, v := range handle_list {
ChessId := int(v.ChessId)
EmitId := int(v.Emit)
switch v.Type {
case msg.HANDLE_TYPE_ADD: //增加棋子
err := ChessMod.AddChess(ChessId)
if err != nil {
return err
}
AddChessList = append(AddChessList, ChessId)
if !GoUtil.InArray(EmitId, []int{561, 562, 563, 564, 701, 702, 703, 704, 705, 706}) { // 宝箱生成的棋子不扣体力
addChessCostEnergy++
}
b := HandbookMod.SetHandbook(ChessId) // 添加图鉴
if b {
AddNewEmit = append(AddNewEmit, ChessId)
}
p.M_Player.PushClientRes(HandbookMod.BackData())
case msg.HANDLE_TYPE_COMPOSE: //合成棋子
NewChessId, err := ChessMod.ComposeChess(ChessId)
if err != nil {
return err
}
HandbookMod := p.M_Player.PlayMod.getHandbookMod() // 添加图鉴
b := HandbookMod.SetHandbook(NewChessId)
if b {
AddNewEmit = append(AddNewEmit, NewChessId)
}
AddChessList = append(AddChessList, NewChessId)
NewChessIdLv := mergeDataCfg.GetLvById(NewChessId)
TriggerList = append(TriggerList, &quest.Trigger{Label: quest.TRIGGER_LABEL_MERGELVTIME, A: []interface{}{NewChessIdLv}})
TriggerList = append(TriggerList, &quest.Trigger{Label: quest.TRIGGER_LABEL_MERGETIME})
p.M_Player.PushClientRes(HandbookMod.BackData())
case msg.HANDLE_TYPE_BUY: //购买棋子
loseGold, err := ChessMod.BuyChess(ChessId)
if err != nil {
return err
}
buyChess += loseGold
itemList = append(itemList, &item.Item{Id: item.ITEM_STAR_ID, Num: int(-loseGold)})
case msg.HANDLE_TYPE_SELL: //出售棋子
items, err := ChessMod.SellChess(ChessId)
if err != nil {
return err
}
itemList = item.Merge(itemList, items)
case msg.HANDLE_TYPE_REMOVE: //移除棋子
ChessMod.RemoveChess(ChessId)
}
}
//扣除体力
if addChessCostEnergy > 0 {
EnergyPow := p.M_Player.PlayMod.getBaseMod().GetEnergyMul()
ReduceEneny := int(math.Pow(2, float64(EnergyPow))) * addChessCostEnergy
itemList = append(itemList, &item.Item{Id: item.ITEM_ENERGY_ID, Num: -ReduceEneny})
G_GameLogicPtr.AddLog(&Log{
Type: Event_log,
Uid: p.M_Player.M_DwUin,
Event: "sync map info",
})
}
err := p.M_Player.HandleItem(itemList, "HandleChess")
if err != nil {
return err
}
OrderMod := p.M_Player.PlayMod.getOrderMod()
Update := OrderMod.CreateExtraOrder(AddChessList, AddNewEmit, ChessMod.GetChessList())
if Update {
p.M_Player.PushClientRes(OrderMod.BackData())
}
p.M_Player.QuestTriggerList(TriggerList)
p.M_Player.PushClientRes(ChessMod.BackData())
p.M_Player.PlayMod.save()
return nil
}
func (p *PlayerChessData) UpdateChessColorData(buf []byte) {
update := &msg.UpdateChessColorData{}
err := proto.Unmarshal(buf, update)
if err != nil {
fmt.Println("unmarshal failed, err:", err)
return
}
p.ColorData.MChessColorData = update.MChessColorData
p.SaveDataFromDB("")
}
func (p *PlayerChessData) GetChestKeyByValue(id int32) string {
for k, v := range p.Data.MChessData {
if id == v {
return k
}
}
return ""
}
func (p *PlayerChessData) ClearData() bool {
p.SaveDataFromDB("")
return true
}
//********************************************************************************
// api

File diff suppressed because it is too large Load Diff

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package game
import (
"fmt"
"github.com/robfig/cron/v3"
"server/MergeConst"
"server/db"
"server/msg"
"sort"
"time"
"google.golang.org/protobuf/proto"
)
type PlayerEmailData struct {
*PlayerData
Data msg.ResBriefEmailData
SqlStructs []db.SqlEmailStruct
ZeroCronID cron.EntryID
WeekCronID cron.EntryID
Mcron *cron.Cron
}
func (p *PlayerEmailData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM system_mail_info WHERE dwUin = ?"
if err := db.SqlDb.Select(&p.SqlStructs, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
CurTime := int32(time.Now().Unix())
deleteList := []int{}
deleteDbList := []int32{}
for i := 0; i < len(p.SqlStructs); i++ {
item := p.SqlStructs[i]
if item.RecvTime > 0 && item.Status == 1 && CurTime-item.RecvTime >= MergeConst.G_Clear_Read_Email_Limit {
deleteList = append(deleteList, i)
deleteDbList = append(deleteDbList, item.EmailId)
}
}
tempList := []db.SqlEmailStruct{}
startIndex := 0
for i := 0; i < len(deleteList); i++ {
curIndex := deleteList[i]
if curIndex == startIndex {
startIndex = startIndex + 1
continue
}
tempList = append(tempList, p.SqlStructs[startIndex:curIndex]...)
startIndex = curIndex + 1
}
if startIndex <= len(p.SqlStructs)-1 {
tempList = append(tempList, p.SqlStructs[startIndex:]...)
}
p.SqlStructs = tempList
p.DeleteOutlineMail(deleteDbList)
sort.Slice(p.SqlStructs, func(i, j int) bool {
if p.SqlStructs[i].Status == p.SqlStructs[j].Status {
if p.SqlStructs[i].Type == p.SqlStructs[j].Type {
return p.SqlStructs[i].SendTime > p.SqlStructs[j].SendTime
} else {
return p.SqlStructs[i].Type > p.SqlStructs[j].Type
}
} else {
return p.SqlStructs[i].Status < p.SqlStructs[j].Status
}
})
for i := 0; i < len(p.SqlStructs); i++ {
item := p.SqlStructs[i]
if item.Status == 0 {
p.SqlStructs[i].Status = 1
db.FormatAllMemUpdateDb(&p.SqlStructs[i], "system_mail_info", "mail_id")
}
}
p.Mcron = cron.New()
p.Reconnect(false)
return true
}
func (p *PlayerEmailData) Reconnect(b bool) {
p.ZeroCronID, _ = p.Mcron.AddFunc("@every 5s", func() {
p.IntervalGetUnsendMails()
})
p.Mcron.Start()
}
func (p *PlayerEmailData) DeleteOutlineMail(deleteList []int32) {
sqlStr := "DELETE FROM system_mail_info WHERE mail_id = ?"
for i := 0; i < len(deleteList); i++ {
result, err := db.SqlDb.Exec(sqlStr, deleteList[i])
if err != nil {
fmt.Printf("exec failed, err:%v\n", err)
return
}
affectedRows, err := result.RowsAffected()
if err != nil {
fmt.Printf("get affected failed, err:%v\n", err)
return
}
fmt.Printf("delete data success, affected rows:%d\n", affectedRows)
}
}
func (p *PlayerEmailData) IntervalGetUnsendMails() {
sqlStr := "SELECT * FROM system_mail_info WHERE dwUin = ? AND state = ?"
SqlStructs := []db.SqlEmailStruct{}
if err := db.SqlDb.Select(&SqlStructs, sqlStr, p.M_Player.M_DwUin, 0); err != nil {
} else {
for i := 0; i < len(SqlStructs); i++ {
SqlStructs[i].Status = 1
db.FormatAllMemUpdateDb(&SqlStructs[i], "system_mail_info", "mail_id")
}
if len(SqlStructs) > 0 {
p.NotifyNewBriefEmailData(SqlStructs)
}
}
}
func (p *PlayerEmailData) NotifyNewBriefEmailData(SqlStructs []db.SqlEmailStruct) {
notify := &msg.NotifyNewBriefEmailData{}
notify.DwUin = p.M_Player.M_DwUin
notify.MEmailList = []*msg.BriefEmailStruct{}
p.SqlStructs = append(p.SqlStructs, SqlStructs...)
for i := 0; i < len(SqlStructs); i++ {
st := &msg.BriefEmailStruct{}
st.EmailId = SqlStructs[i].EmailId
st.Sender = SqlStructs[i].Sender
st.Title = SqlStructs[i].Title
st.CurrencyCount = SqlStructs[i].CurrencyCount
st.CurrencyInfo = SqlStructs[i].CurrencyInfo
st.ItemCount = SqlStructs[i].ItemCount
st.ItemInfo = SqlStructs[i].ItemInfo
st.SendTime = SqlStructs[i].SendTime
st.Status = 1
st.Type = SqlStructs[i].Type
SqlStructs[i].Status = 1
notify.MEmailList = append(notify.MEmailList, st)
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(notify)
G_getGameLogic().PackResInfo(agent, "NotifyNewBriefEmailData", data)
}
func (p *PlayerEmailData) ResBriefEmailData() {
res := &msg.ResBriefEmailData{}
res.DwUin = p.M_Player.M_DwUin
res.MEmailList = []*msg.BriefEmailStruct{}
for i := 0; i < len(p.SqlStructs); i++ {
st := &msg.BriefEmailStruct{}
st.EmailId = p.SqlStructs[i].EmailId
st.Sender = p.SqlStructs[i].Sender
st.Title = p.SqlStructs[i].Title
st.CurrencyCount = p.SqlStructs[i].CurrencyCount
st.CurrencyInfo = p.SqlStructs[i].CurrencyInfo
st.ItemCount = p.SqlStructs[i].ItemCount
st.ItemInfo = p.SqlStructs[i].ItemInfo
st.SendTime = p.SqlStructs[i].SendTime
st.Status = p.SqlStructs[i].Status
st.Type = p.SqlStructs[i].Type
res.MEmailList = append(res.MEmailList, st)
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResBriefEmailData", data)
}
func (p *PlayerEmailData) FindSqlStructByMailId(mailId int32) *db.SqlEmailStruct {
for i := 0; i < len(p.SqlStructs); i++ {
if p.SqlStructs[i].EmailId == mailId {
return &p.SqlStructs[i]
}
}
return nil
}
func (p *PlayerEmailData) DeleteSqlStructByMailId(mailId int32) *db.SqlEmailStruct {
var temp *db.SqlEmailStruct = nil
var list []db.SqlEmailStruct
for i := 0; i < len(p.SqlStructs); i++ {
if p.SqlStructs[i].EmailId == mailId {
temp = &p.SqlStructs[i]
if i > 0 {
list = append(list, p.SqlStructs[:i]...)
}
if i < len(p.SqlStructs)-1 {
list = append(list, p.SqlStructs[i+1:]...)
}
break
}
}
p.SqlStructs = list
return temp
}
func (p *PlayerEmailData) ResDetailEmailData(buf []byte) {
res := &msg.ResDetailEmailData{}
req := &msg.ReqDetailEmailData{}
proto.Unmarshal(buf, req)
st := p.FindSqlStructByMailId(req.EmailId)
if st != nil {
res.ResultCode = 0
res.Content = st.Content
res.EmailId = req.EmailId
res.RewardType = st.RewardType
res.RewardId = st.RewardId
res.RewardCount = st.RewardCount
res.LinkUrl = st.LinkUrl
if st.Type == 0 {
st.Status = 2
st.RecvTime = int32(time.Now().Unix())
db.FormatAllMemUpdateDb(st, "system_mail_info", "mail_id")
}
} else {
res.ResultCode = MergeConst.Protocol_Email_Find_Fail
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResDetailEmailData", data)
}
func (p *PlayerEmailData) ResDeleteEmail(buf []byte) {
res := &msg.ResDeleteEmail{}
req := &msg.ReqDeleteEmail{}
proto.Unmarshal(buf, req)
if p.DeleteSqlStructByMailId(req.EmailId) != nil {
res.EmailId = req.EmailId
res.ResultCode = 0
deleteList := []int32{req.EmailId}
p.DeleteOutlineMail(deleteList)
} else {
res.ResultCode = MergeConst.Protocol_Email_Find_Fail
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResDeleteEmail", data)
}
func (p *PlayerEmailData) ResGetEmailReward(buf []byte) {
res := &msg.ResGetEmailReward{}
req := &msg.ReqGetEmailReward{}
proto.Unmarshal(buf, req)
st := p.FindSqlStructByMailId(req.EmailId)
if st != nil {
res.ResultCode = 0
res.EmailId = req.EmailId
res.RewardType = st.RewardType
res.RewardId = st.RewardId
res.RewardCount = st.RewardCount
st.Status = 2
st.RecvTime = int32(time.Now().Unix())
db.FormatAllMemUpdateDb(st, "system_mail_info", "mail_id")
///发送奖励
} else {
res.ResultCode = MergeConst.Protocol_Email_Find_Fail
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResGetEmailReward", data)
}
func (p *PlayerEmailData) ClearData() bool {
p.SaveDataFromDB("")
p.Mcron.Remove(p.ZeroCronID)
p.Mcron.Stop()
return true
}

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package game
import (
"fmt"
"server/GoUtil"
"server/MergeConst"
"server/db"
"server/msg"
"strconv"
"strings"
"google.golang.org/protobuf/proto"
)
type PlayerEmitUnlockData struct {
*PlayerData
Data msg.ResPlayerEmitUnlockData
}
func (p *PlayerEmitUnlockData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_emit_unlock WHERE dwUin = ?"
sqlStruck := db.SqlEmitUnlockStruct{RenewTime: 0}
p.Data.MEmitUnlockData = make(map[int32]int32)
if err := db.SqlDb.Get(&sqlStruck, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
if sqlStruck.Value != "" {
arr := strings.Split(sqlStruck.Value, "_")
for i := 0; i < len(arr); i++ {
ss := strings.Split(arr[i], ",")
id, err := strconv.ParseInt(ss[0], 10, 32)
cnt, _ := strconv.ParseInt(ss[1], 10, 32)
if err != nil {
panic(err)
}
p.Data.MEmitUnlockData[int32(id)] = int32(cnt)
}
}
p.Data.DwUin = dwUin.(int32)
p.Data.RenewTime = sqlStruck.RenewTime
p.Reconnect(false)
return true
}
func (p *PlayerEmitUnlockData) Reconnect(b bool) {
if G_GameLogicPtr.DailyTaskTimestamp > (int64)(p.Data.RenewTime) {
p.Data.RenewTime = int32(G_GameLogicPtr.DailyTaskTimestamp)
for k := range p.Data.MEmitUnlockData {
p.Data.MEmitUnlockData[k] = 0
}
if b {
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_getGameLogic().PackResInfo(agent, "NotifyDailyRenewEmitUnlock", data)
}
}
GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.NotifyDailyRenewEmitUnlock, p)
}
func (p *PlayerEmitUnlockData) GetUnlockCntByID(id int32) int32 {
cnt, ok := p.Data.MEmitUnlockData[id]
if ok {
return cnt
}
return 0
}
func (p *PlayerEmitUnlockData) ClearData() bool {
p.SaveDataFromDB("")
GoUtil.RemoveEvent(MergeConst.Notify_Daily_Renew, p.NotifyDailyRenewEmitUnlock, p)
return true
}
func (p *PlayerEmitUnlockData) SaveDataFromDB(Key interface{}) bool {
var strarr []string
for k, v := range p.Data.MEmitUnlockData {
str := fmt.Sprintf("%d,%d", k, v)
strarr = append(strarr, str)
}
str_concat := strings.Join(strarr, "_")
// sqlStr := "UPDATE user SET age = ?, degree = ? WHERE id = ?"
// result, err := SqlDb.Exec(sqlStr, 22, 10, 4)
sqlStruck := db.SqlEmitUnlockStruct{}
sqlStruck.DwUin = p.M_Player.M_DwUin
sqlStruck.Value = str_concat
if p.IsHaveDataDb {
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_emit_unlock", "dwUin")
} else {
db.FormatAllMemInsertDb(&sqlStruck, "t_player_emit_unlock")
}
p.IsHaveDataDb = true
return true
}
func (p *PlayerEmitUnlockData) ResPlayerEmitUnlockData(player *Player) {
if player != p.M_Player {
return
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_getGameLogic().PackResInfo(agent, "ResPlayerEmitUnlockData", data)
}
func (p *PlayerEmitUnlockData) NotifyDailyRenewEmitUnlock(param []interface{}) {
p.Data.RenewTime = int32(param[0].(int64))
for k := range p.Data.MEmitUnlockData {
p.Data.MEmitUnlockData[k] = 0
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_getGameLogic().PackResInfo(agent, "NotifyDailyRenewEmitUnlock", data)
// p.SaveDataFromDB("")
}
func (p *PlayerEmitUnlockData) UpdatePlayerEmitUnlockData(buf []byte) {
update := &msg.UpdatePlayerEmitUnlockData{}
proto.Unmarshal(buf, update)
p.Data.MEmitUnlockData = update.MEmitUnlockData
p.SaveDataFromDB("")
}

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package game
import (
"fmt"
"server/GoUtil"
"server/MergeConst"
mergeCluster "server/cluster"
chargeCfg "server/conf/charge"
"server/db"
"server/game/mod/card"
"server/game/mod/msg"
proto "server/msg"
"server/pkg/github.com/name5566/leaf/log"
"sort"
)
// 处理玩家异步请求
func HandleMsg(p *Player, m *msg.Msg) {
p.lock.Lock() //加锁
backup := p.BackUp() // 备份当前的 Player 值
defer func() {
if r := recover(); r != nil {
log.Debug("Handle msg uid : %d, msg : %v, fatal : %s", p.M_DwUin, m, r)
p.Recover(backup) //还原Player的数据
}
p.lock.Unlock() //解锁
}()
p.args = make(map[string]interface{})
err := handle(p, m)
if err != nil {
log.Debug("uid : %d, err : %s", p.M_DwUin, err)
p.Recover(backup) //还原Player的数据
return
}
p.ProcessTrigger()
p.SendClientRes()
}
// 消息处理
func handle(p *Player, m *msg.Msg) error {
switch m.Type {
case msg.HANDLE_TYPE_DEL, msg.HANDLE_TYPE_APPLY, msg.HADNLE_TYPE_AGREE, msg.HANDLE_TYPE_REQ_CARD:
return HandleFriendMsg(p, m)
case msg.HANDLE_TYPE_AGREE_CARD: // A收到B同意卡牌
CardInfo := m.Extra.(*card.CardInfo)
CardMod := p.PlayMod.getCardMod()
CardMod.AddCard(CardInfo.CardId)
OtherUid, err := CardMod.DelRequestCard(CardInfo.BUid)
if err != nil { // 同意失败,请求已失效
msg := &msg.Msg{Type: msg.HANDLE_TYPE_AGREE_CARD_FAIL, From: CardInfo.AUid, End: CardInfo.EndTime}
FriendMgrSend(msg)
return nil
}
for _, v := range OtherUid { // 通知好友请求已结束
msg := &msg.Msg{Type: msg.HANDLE_TYPE_REG_CARD_FINISH, From: v}
FriendMgrSend(msg)
}
p.PlayMod.save()
p.PushClientRes(CardMod.BackData())
case msg.HANDLE_TYPE_REG_CARD_REFUSE: // A收到B拒绝索要卡牌
CardInfo := m.Extra.(*card.CardInfo)
CardMod := p.PlayMod.getCardMod()
CardMod.DelRequestCard(CardInfo.BUid)
p.PlayMod.save()
p.PushClientRes(CardMod.BackData())
case msg.HANDLE_TYPE_EX_CARD: // B收到A置换卡牌
FriendMod := p.PlayMod.getFriendMod()
CardInfo := m.Extra.(*card.CardInfo)
if CardInfo.Type == card.TYPE_GIVE { // A卡牌白送
CardMod := p.PlayMod.getCardMod()
CardMod.AddCard(CardInfo.CardId)
p.PushClientRes(CardMod.BackData())
} else {
FriendMod.SetCardExchange(CardInfo)
}
p.PlayMod.save()
FriendBackData(p)
case msg.HANDLE_TYPE_SELECT_EX_CARD: // A收到B选择卡牌进行置换
FriendMod := p.PlayMod.getFriendMod()
CardInfo := m.Extra.(*card.CardInfo)
FriendMod.CardSelectExchange(CardInfo)
p.PlayMod.save()
FriendBackData(p)
case msg.HANDLE_TYPE_ARGREE_EX_CARD: // B收到A同意置换卡牌
CardMod := p.PlayMod.getCardMod()
CardInfo := m.Extra.(*card.CardInfo)
CardMod.AddCard(CardInfo.CardId)
FriendMod := p.PlayMod.getFriendMod()
FriendMod.DelCardExchange(CardInfo.AUid)
p.PlayMod.save()
p.PushClientRes(CardMod.BackData())
case msg.HANDLE_TYPE_REFUSE_SELECT_CARD: // A收到B拒绝置换卡牌
CardMod := p.PlayMod.getCardMod()
CardInfo := m.Extra.(*card.CardInfo)
CardMod.AddExTimes()
CardMod.AddCard(CardInfo.CardId)
CardMod.DelExCard(CardInfo)
p.PlayMod.save()
p.PushClientRes(CardMod.BackData())
case msg.HANDLE_TYPE_REFUSE_EX_CARD: // B收到A拒绝置换卡牌
CardMod := p.PlayMod.getCardMod()
CardInfo := m.Extra.(*card.CardInfo)
CardMod.AddCard(CardInfo.ExId)
FriendMod := p.PlayMod.getFriendMod()
FriendMod.DelCardExchange(CardInfo.AUid)
p.PlayMod.save()
p.PushClientRes(CardMod.BackData())
case msg.HANDLE_TYPE_MAIL: // 邮件操作
MailMod := p.PlayMod.getMailMod()
if m.Extra == nil {
return nil
}
mail := m.Extra.(*ServerMail)
Now := GoUtil.Now()
if mail.Mail_type == 1 {
if mail.Start_time > 0 && mail.Start_time > Now {
return nil
}
if mail.End_time > 0 && mail.End_time < Now {
return nil
}
MailMod.Send(mail.Title, mail.Content, mail.Items)
} else if mail.Mail_type == 2 {
if GoUtil.InArray(int(p.M_DwUin), mail.To_uids) {
MailMod.Send(mail.Title, mail.Content, mail.Items)
}
}
}
return nil
}
// 处理系统请求
func HandleServerMsg(p *Player, msg *msg.Msg) error {
return nil
}
// 处理好友请求
func HandleFriendMsg(p *Player, msg *msg.Msg) error {
FriendMod := p.PlayMod.getFriendMod()
FriendMod.HandleMsg(msg)
FriendBackData(p)
return nil
}
// 同步好友请求
func SyncFriendMsg(p *Player) {
MsgList := G_GameLogicPtr.FriendMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_SYNC, From: int(p.M_DwUin)})
if MsgList == nil {
return
}
ml := MsgList.([]*msg.Msg)
if len(ml) == 0 {
return
}
sort.Slice(ml, func(i, j int) bool {
return ml[i].SendT < ml[j].SendT
})
for _, v := range ml {
handle(p, v)
}
p.PlayMod.save()
FriendBackData(p)
}
// 返回好友信息
func FriendBackData(p *Player) {
FriendMod := p.PlayMod.getFriendMod()
var fl []*proto.ResPlayerSimple
var al []*proto.ResPlayerSimple
var log []*proto.ResFriendLog
var msgList []*proto.ResFriendCard
for k := range FriendMod.FriendList {
ps := G_GameLogicPtr.GetSimplePlayerByUid(k)
if ps != nil {
fl = append(fl, &proto.ResPlayerSimple{
Uid: int32(ps.Uid),
Name: ps.Name,
Level: int32(ps.Level),
Avatar: int32(ps.Avatar),
Face: int32(ps.Face),
})
}
}
for k := range FriendMod.Apply {
ps := G_GameLogicPtr.GetSimplePlayerByUid(k)
if ps != nil {
al = append(al, &proto.ResPlayerSimple{
Uid: int32(ps.Uid),
Name: ps.Name,
Level: int32(ps.Level),
Avatar: int32(ps.Avatar),
Face: int32(ps.Face),
})
}
}
for _, v := range FriendMod.Log {
ps := G_GameLogicPtr.GetSimplePlayerByUid(v.Uid)
log = append(log, &proto.ResFriendLog{
Uid: int32(v.Uid),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
Level: int32(ps.Level),
Type: int32(v.Type),
Time: int32(v.Time),
})
}
for _, v := range FriendMod.ApplyCard {
ps := G_GameLogicPtr.GetSimplePlayerByUid(v.BUid)
msgList = append(msgList, &proto.ResFriendCard{
Uid: int32(v.AUid),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
Level: int32(ps.Level),
CardId: int32(v.CardId),
Type: int32(v.Type),
Time: int32(v.EndTime),
})
}
for _, v := range FriendMod.ExchangeCard {
ps := G_GameLogicPtr.GetSimplePlayerByUid(v.BUid)
msgList = append(msgList, &proto.ResFriendCard{
Uid: int32(v.AUid),
Name: ps.Name,
Face: int32(ps.Face),
Avatar: int32(ps.Avatar),
Level: int32(ps.Level),
Type: int32(v.Type),
CardId: int32(v.CardId),
Time: int32(v.EndTime),
})
}
p.PushClientRes(&proto.ResFriendList{
FriendList: fl,
ApplyList: al,
MsgList: msgList,
LogList: log,
})
}
// 发送消息给玩家
func ClusterSendMsg(ServerId int, m *msg.Msg) {
mergeCluster.SendServerMsg(m, ServerId)
}
// 创建订单
func CreateOrderSn(p *Player, ChargeId int, Platform, Channel string) (string, error) {
Uid := int(p.M_DwUin)
OrderSn := GoUtil.CreateOrderSn(Uid)
Price, Currency := chargeCfg.GetChargeInfo(ChargeId)
err := db.CreateOrderSn(Uid, ChargeId, OrderSn, Platform, Channel, Price, Currency)
if err != nil {
return "", err
}
return OrderSn, nil
}
func GoogleVerify(p *Player, OrderSn, PayOrderSn string, Status int) (*db.SqlChargeOrderStruct, error) {
Order, err := db.GetPlayerChargeData(OrderSn)
if err != nil {
return nil, err
}
if Order.PayStatus != MergeConst.ORDER_STATUS_IDLE {
return nil, fmt.Errorf("订单已经支付")
}
// TODO 验证订单
Order.PayTime = GoUtil.Now()
Order.PayChannelOrderId = PayOrderSn
Order.PayStatus = Status
err = db.UpdatePlayerChargeData(Order)
if err != nil {
return nil, err
}
return Order, nil
}
// func PlayerFriendRecommend(p *Player) {
// FriendMod := p.PlayMod.getFriendMod()
// n := 0
// if len(FriendMod.FriendList) < 10 {
// n = 3
// } else {
// n = int(3 - float64(len(FriendMod.FriendList))*0.1)
// }
// UserList := G_GameLogicPtr.RankMgr.getRank(RANK_TYPE_USER)
// }

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package game
import (
"fmt"
"server/db"
"server/msg"
"strconv"
"strings"
"google.golang.org/protobuf/proto"
)
type PlayerGiftData struct {
*PlayerData
Data msg.ResPlayerGiftData
}
func (p *PlayerGiftData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_gift_data WHERE dwUin = ?"
sqlStruck := db.SqlGiftStruct{}
p.Data.MGiftData = make(map[int32]int32)
if err := db.SqlDb.Get(&sqlStruck, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
if sqlStruck.MGiftData != "" {
arr := strings.Split(sqlStruck.MGiftData, "_")
for i := 0; i < len(arr); i++ {
ss := strings.Split(arr[i], ",")
id, err := strconv.ParseInt(ss[1], 10, 32)
key, _ := strconv.ParseInt(ss[0], 10, 32)
if err != nil {
panic(err)
}
p.Data.MGiftData[int32(key)] = int32(id)
}
}
p.Data.DwUin = dwUin.(int32)
p.Reconnect(false)
return true
}
func (p *PlayerGiftData) Reconnect(b bool) {
}
func (p *PlayerGiftData) SaveDataFromDB(Key interface{}) bool {
var strarr []string
for k, v := range p.Data.MGiftData {
str := fmt.Sprintf("%d,%d", k, v)
strarr = append(strarr, str)
}
str_concat := strings.Join(strarr, "_")
sqlStruck := db.SqlGiftStruct{}
sqlStruck.DwUin = p.M_Player.M_DwUin
sqlStruck.MGiftData = str_concat
if p.IsHaveDataDb {
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_gift_data", "dwUin")
} else {
db.FormatAllMemInsertDb(&sqlStruck, "t_player_gift_data")
}
p.IsHaveDataDb = true
return true
}
func (p *PlayerGiftData) ResPlayerGiftData(player *Player) {
if player != p.M_Player {
return
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_getGameLogic().PackResInfo(agent, "ResPlayerGiftData", data)
}
func (p *PlayerGiftData) UpdatePlayerGiftData(buf []byte) {
update := &msg.UpdatePlayerGiftData{}
proto.Unmarshal(buf, update)
p.Data.MGiftData = update.MGiftData
p.SaveDataFromDB("")
}
func (p *PlayerGiftData) ClearData() bool {
p.SaveDataFromDB("")
return true
}

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package game
import (
"bytes"
"encoding/gob"
"encoding/json"
"fmt"
"server/db"
"server/game/mod/activity"
"server/game/mod/avatar"
"server/game/mod/base"
"server/game/mod/card"
"server/game/mod/champship"
"server/game/mod/charge"
"server/game/mod/chess"
"server/game/mod/dailyTask"
"server/game/mod/decorate"
"server/game/mod/endless"
"server/game/mod/face"
"server/game/mod/friend"
"server/game/mod/guild"
"server/game/mod/handbook"
"server/game/mod/limitedTimeEvent"
"server/game/mod/mail"
"server/game/mod/order"
"server/game/mod/piggyBank"
"server/game/mod/sevenLogin"
Var "server/game/mod/var"
"server/pkg/github.com/name5566/leaf/log"
"time"
)
type PlayerModData struct {
*PlayerData
Data db.SqlModStruct
ModList PlayerModList
}
// PlayerModList 玩家模块列表
type PlayerModList struct {
Base base.Base `json:"base"`
Chess chess.ChessBorad `json:"chess"`
Handbook handbook.Handbook `json:"handbook"`
Order order.OrderMod `json:"order"`
Decorate decorate.Decorate `json:"decorate"`
Card card.CardMod `json:"card"`
Var Var.Var `json:"var"`
Guild guild.Guild `json:"guild"`
DailyTask dailyTask.DailyTaskMod `json:"dailyTask"`
Face face.FaceMod `json:"face"`
Avatar avatar.AvatarMod `json:"avatar"`
SevenLogin sevenLogin.SevenLoginMod `json:"sevenLogin"`
Activity activity.ActivityMod `json:"activity"`
LimitedTimeEvent limitedTimeEvent.LimitedTimeEventMod `json:"limitedTimeEvent"`
Friend friend.FriendMod `json:"friend"`
Mail mail.MailMod `json:"mail"`
Charge charge.ChargeMod `json:"charge"`
Endless endless.EndlessMod `json:"endless"`
PiggyBank piggyBank.PiggyBankMod `json:"piggyBank"`
Champship champship.ChampshipMod `json:"champship"`
}
func (p *PlayerModData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_mod WHERE dwUin = ?"
p.Data = db.SqlModStruct{}
if err := db.SqlDb.Get(&p.Data, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
p.Data.DwUin = dwUin.(int32)
return true
}
func (p *PlayerModData) ClearData() bool {
return true
}
func (p *PlayerModData) SaveDataFromDB(Key interface{}) bool {
//序列化数据
db.FormatAllMemUpdateDb(&p.Data, "t_player_mod", "dwUin")
p.IsHaveDataDb = true
return true
}
func (p *PlayerModData) ReqModData(buf []byte) {
}
// 推送基础数据
func (p *PlayerModData) Reconnect(b bool) []byte {
return []byte{}
}
func (p *PlayerModData) InitMod() bool {
playerModList := PlayerModList{}
buf := bytes.NewBuffer(p.Data.ModData)
decoder := gob.NewDecoder(buf)
err := decoder.Decode(&playerModList)
// err := json.Unmarshal([]byte(p.Data.ModData), &playerModList)
if err != nil {
fmt.Printf("playmod get data failed, err:%v\n", err)
}
p.ModList = playerModList
is_update := false
// 初始化基础模块
if p.ModList.Base == (base.Base{}) {
var baseMod base.Base
baseMod.InitData()
p.ModList.Base = baseMod
is_update = true
}
// 初始化棋盘模块
if p.ModList.Chess.IsEmpty() {
var chessMod chess.ChessBorad
chessMod.InitData()
p.ModList.Chess = chessMod
is_update = true
}
p.ModList.Handbook.InitData()
p.ModList.Order.InitData()
p.ModList.Decorate.InitData()
p.ModList.Card.InitData()
p.ModList.Var.InitData()
p.ModList.Guild.InitData()
p.ModList.DailyTask.InitData()
p.ModList.Face.InitData()
p.ModList.Avatar.InitData()
p.ModList.Base.InitData()
p.ModList.SevenLogin.InitData()
p.ModList.Activity.InitData()
p.ModList.LimitedTimeEvent.InitData()
p.ModList.Friend.InitData()
p.ModList.Mail.InitData()
p.ModList.Charge.InitData()
p.ModList.Endless.InitData()
return is_update
}
type PlayerMod struct {
mod_list PlayerModList
is_update bool
}
func (p *PlayerMod) save() {
p.is_update = true
}
func (p *PlayerMod) ClearData(player *Player) {
if p.is_update {
//序列化模块
var buf bytes.Buffer
encode := gob.NewEncoder(&buf)
err := encode.Encode(p.mod_list)
if err != nil {
fmt.Println(err)
return
}
log.Debug("uid: %d, ClearData, playmod", player.M_DwUin)
modData := &db.SqlModStruct{
DwUin: player.M_DwUin,
ModData: buf.Bytes(),
UpdataTime: int32(time.Now().Unix()),
}
db.SavePlayerModData(modData)
p.is_update = false
}
}
func (p *PlayerMod) BackUp(B *PlayerBackUp) {
modString, _ := json.Marshal(p.mod_list)
B.PlayMod = modString
}
func (p *PlayerMod) Recover(B *PlayerBackUp) {
if len(B.PlayMod) > 0 {
json.Unmarshal(B.PlayMod, &p.mod_list)
}
}
func (p *PlayerMod) getChessMod() *chess.ChessBorad {
return &p.mod_list.Chess
}
func (p *PlayerMod) getBaseMod() *base.Base {
return &p.mod_list.Base
}
func (p *PlayerMod) getHandbookMod() *handbook.Handbook {
return &p.mod_list.Handbook
}
func (p *PlayerMod) getOrderMod() *order.OrderMod {
return &p.mod_list.Order
}
func (p *PlayerMod) getDecorateMod() *decorate.Decorate {
return &p.mod_list.Decorate
}
func (p *PlayerMod) getCardMod() *card.CardMod {
return &p.mod_list.Card
}
func (p *PlayerMod) getVarMod() *Var.Var {
return &p.mod_list.Var
}
func (p *PlayerMod) getGuildMod() *guild.Guild {
return &p.mod_list.Guild
}
func (p *PlayerMod) getDailyTaskMod() *dailyTask.DailyTaskMod {
return &p.mod_list.DailyTask
}
func (p *PlayerMod) getFaceMod() *face.FaceMod {
return &p.mod_list.Face
}
func (p *PlayerMod) getAvatarMod() *avatar.AvatarMod {
return &p.mod_list.Avatar
}
func (p *PlayerMod) getSevenLoginMod() *sevenLogin.SevenLoginMod {
return &p.mod_list.SevenLogin
}
func (p *PlayerMod) getActivityMod() *activity.ActivityMod {
return &p.mod_list.Activity
}
func (p *PlayerMod) getLimitedTimeEventMod() *limitedTimeEvent.LimitedTimeEventMod {
return &p.mod_list.LimitedTimeEvent
}
func (p *PlayerMod) getFriendMod() *friend.FriendMod {
return &p.mod_list.Friend
}
func (p *PlayerMod) getMailMod() *mail.MailMod {
return &p.mod_list.Mail
}
func (p *PlayerMod) getChargeMod() *charge.ChargeMod {
return &p.mod_list.Charge
}
func (p *PlayerMod) getEndlessMod() *endless.EndlessMod {
return &p.mod_list.Endless
}
func (p *PlayerMod) getPiggyBankMod() *piggyBank.PiggyBankMod {
return &p.mod_list.PiggyBank
}
func (p *PlayerMod) getChampshipMod() *champship.ChampshipMod {
return &p.mod_list.Champship
}

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package game
import (
"fmt"
"server/MergeConst"
"server/db"
"server/msg"
"time"
"google.golang.org/protobuf/proto"
)
type PlayerPigData struct {
*PlayerData
Data msg.ResPigDetailInfo
}
func (p *PlayerPigData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_piginfo WHERE dwUin = ?"
sqlStruck := db.SqlPigDetailInfoStruct{}
sqlStruck.PigId = 0
if err := db.SqlDb.Get(&sqlStruck, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
p.Data.CurDiamonds = sqlStruck.CurDiamonds
p.Data.DwUin = p.M_Player.M_DwUin
p.Data.PigId = sqlStruck.PigId
p.Data.PigType = sqlStruck.PigType
p.Data.StartSvrTime = sqlStruck.StartSvrTime
p.Data.EndSvrTime = sqlStruck.EndSvrTime
p.Data.CurGetLv = sqlStruck.CurGetLv
p.Reconnect(false)
return true
}
func (p *PlayerPigData) Reconnect(b bool) {
}
func (p *PlayerPigData) DeleteLastPigData(pigid int32) {
sqlStr := "DELETE FROM " + "t_player_piginfo" + " WHERE PigId = ?"
db.SqlDb.Exec(sqlStr, pigid)
p.Data.PigId = 0
}
func (p *PlayerPigData) ClearData() bool {
p.SaveDataFromDB("")
return true
}
func (p *PlayerPigData) SaveDataFromDB(Key interface{}) bool {
sqlStruck := db.SqlPigDetailInfoStruct{}
sqlStruck.DwUin = p.M_Player.M_DwUin
sqlStruck.CurDiamonds = p.Data.CurDiamonds
sqlStruck.CurGetLv = p.Data.CurGetLv
sqlStruck.CurSvrTime = 0
sqlStruck.EndSvrTime = p.Data.EndSvrTime
sqlStruck.StartSvrTime = p.Data.StartSvrTime
sqlStruck.PigId = p.Data.PigId
sqlStruck.PigType = p.Data.PigType
if p.IsHaveDataDb {
if p.Data.PigId != 0 {
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_piginfo", "PigId")
}
} else {
if p.Data.PigId != 0 {
db.FormatAllMemInsertDb(&sqlStruck, "t_player_piginfo")
}
}
p.IsHaveDataDb = true
return true
}
func (p *PlayerPigData) ResOpenNewPig(player *Player) {
res := &msg.ResOpenNewPig{}
st := &db.SqlPigDetailInfoStruct{}
st.DwUin = player.M_DwUin
st.StartSvrTime = (int32)(time.Now().Unix())
st.EndSvrTime = st.StartSvrTime + MergeConst.G_Pig_Limite
st.PigType = 1
st.CurDiamonds = 0
st.CurSvrTime = 0
st.CurGetLv = 1
PigId, _ := db.FormatAllMemInsertDb(st, "t_player_piginfo")
res.PigId = (int32)(PigId)
p.Data.CurDiamonds = st.CurDiamonds
p.Data.DwUin = p.M_Player.M_DwUin
p.Data.PigId = int32(PigId)
p.Data.PigType = st.PigType
p.Data.StartSvrTime = st.StartSvrTime
p.Data.EndSvrTime = st.EndSvrTime
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResOpenNewPig", data)
}
func (p *PlayerPigData) ResPigDetailInfo(player *Player) {
// res := &msg.ReqPigDetailInfo{}
p.Data.CurSvrTime = int32(time.Now().Unix())
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_getGameLogic().PackResInfo(agent, "ResPigDetailInfo", data)
}
func (p *PlayerPigData) UpdateFinishOrderDiamond(buf []byte) {
update := &msg.UpdateFinishOrderDiamond{}
proto.Unmarshal(buf, update)
p.Data.CurDiamonds = update.CurDiamonds
p.SaveDataFromDB("")
}
func (p *PlayerPigData) ResGetPigReward(buf []byte) {
req := &msg.ReqGetPigReward{}
proto.Unmarshal(buf, req)
res := &msg.ResGetPigReward{}
res.PigId = req.PigId
if req.PigId != p.Data.PigId {
res.ResultCode = MergeConst.Protocol_PigID_No_Exsit
} else {
res.ResultCode = 0
p.Data.CurGetLv = p.Data.CurGetLv + 1
res.CurGetLv = p.Data.CurGetLv
}
res.CurDiamonds = p.Data.CurDiamonds
if MergeConst.G_PigIsOne {
p.DeleteLastPigData(req.PigId)
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResGetPigReward", data)
}
func (p *PlayerPigData) ResDropPigReward(buf []byte) {
req := &msg.ReqDropPigReward{}
proto.Unmarshal(buf, req)
res := &msg.ResDropPigReward{}
res.PigId = req.PigId
if req.PigId != p.Data.PigId {
res.ResultCode = MergeConst.Protocol_PigID_No_Exsit
} else {
res.ResultCode = 0
}
p.DeleteLastPigData(req.PigId)
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResDropPigReward", data)
}

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package game
import (
"math"
"math/rand"
"server/db"
"server/game/internal"
"server/msg"
"strconv"
"server/pkg/github.com/name5566/leaf/gate"
"google.golang.org/protobuf/proto"
)
type PlayerProfileManager struct {
MsqlStrucks []db.SqlPlayerProfileStruct
MapSql map[int32]*db.SqlPlayerProfileStruct
}
func (p *PlayerProfileManager) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_Profile_Data"
p.MsqlStrucks = []db.SqlPlayerProfileStruct{}
p.MapSql = make(map[int32]*db.SqlPlayerProfileStruct)
db.SqlDb.Select(&p.MsqlStrucks, sqlStr)
for i := 0; i < len(p.MsqlStrucks); i++ {
item := p.MsqlStrucks[i]
p.MapSql[item.DwUin] = &item
}
return true
}
func (p *PlayerProfileManager) GetPlayerDecorate(dwUin int32) (int, int, string) {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE dwUin = ?"
sqlStruck := db.ResPlayerBaseInfo{}
decorate := 0
ActiveTime := 0
FaceBookId := ""
if err := db.SqlDb.Get(&sqlStruck, sqlStr, dwUin); err != nil {
} else {
Score := 0
for i := 1; i < int(sqlStruck.Level); i++ {
Score = Score + (i-1)*10 + 20
}
Score = Score + int(sqlStruck.Exp)
decorate = Score / 10
ActiveTime = int(math.Max(float64(sqlStruck.LoginTime), float64(sqlStruck.LogoutTime)))
FaceBookId = sqlStruck.FaceBookId
}
return decorate, ActiveTime, FaceBookId
}
func (p *PlayerProfileManager) InitManager() {
p.LoadDataFromDB("")
}
func (p *PlayerProfileManager) AddNewProfile(st *db.SqlPlayerProfileStruct) bool {
if p.GetPlayerProfile(st.DwUin) == nil {
p.MapSql[st.DwUin] = st
db.FormatAllMemInsertDb(st, "t_player_Profile_Data")
}
return true
}
func (p *PlayerProfileManager) UpdateNewProfile(st *db.SqlPlayerProfileStruct) bool {
if p.GetPlayerProfile(st.DwUin) != nil {
p.MapSql[st.DwUin] = st
db.FormatAllMemUpdateDb(st, "t_player_Profile_Data", "dwUin")
} else {
p.AddNewProfile(st)
}
return true
}
func (p *PlayerProfileManager) GetPlayerProfileByNick(nick string) []*db.SqlPlayerProfileStruct {
ret := []*db.SqlPlayerProfileStruct{}
// G_getGameLogic().Mlogger.Debug("p.MapSql" + strconv.Itoa(len(p.MapSql)))
// G_getGameLogic().Mlogger.Debug("nick:" + nick)
for k, v := range p.MapSql {
if strconv.Itoa(int(k)) == nick {
ret = append(ret, v)
} else {
// G_getGameLogic().Mlogger.Debug("v.NickName:" + v.NickName)
if nick == v.NickName {
ret = append(ret, v)
}
}
}
return ret
}
func (p *PlayerProfileManager) GetPlayerProfile(id int32) *db.SqlPlayerProfileStruct {
st, ok := p.MapSql[id]
if ok {
return st
}
return nil
}
func (p *PlayerProfileManager) GetIsHavePlayerById(id int32) bool {
sqlStr := "SELECT * FROM t_player_baseinfo WHERE dwUin = ?"
sqlStruck := db.ResPlayerBaseInfo{}
if err := db.SqlDb.Get(&sqlStruck, sqlStr, id); err != nil {
} else {
return true
}
return false
}
func (p *PlayerProfileManager) ReqPlayerProfileData(args []interface{}) {
a := args[0].(gate.Agent)
play, _ := internal.Agents.Load(a)
buf := args[1].([]byte)
player := play.(*Player)
req := &msg.ReqPlayerProfileData{}
res := &msg.ResPlayerProfileData{}
proto.Unmarshal(buf, req)
profile := p.GetPlayerProfile(player.M_DwUin)
if profile != nil {
res.DwUin = player.M_DwUin
res.NickName = profile.NickName
res.ImageFrame = profile.ImageFrame
res.ImageIcon = profile.ImageIcon
res.PicURL = profile.PicURL
res.UnlockFrame = profile.UnlockFrame
res.UnlockIcon = profile.UnlockIcon
DecorateCnt, ActiveTime, _ := p.GetPlayerDecorate(player.M_DwUin)
res.DecorateCnt = int32(DecorateCnt)
res.ActiveTime = int32(ActiveTime)
} else {
res.DwUin = player.M_DwUin
res.NickName = "Player" + strconv.Itoa(int(player.M_DwUin))
res.ImageFrame = 1
res.ImageIcon = 1
res.UnlockFrame = ""
res.UnlockIcon = ""
res.PicURL = ""
DecorateCnt, ActiveTime, _ := p.GetPlayerDecorate(player.M_DwUin)
res.DecorateCnt = int32(DecorateCnt)
res.ActiveTime = int32(ActiveTime)
st := db.SqlPlayerProfileStruct{}
st.DwUin = player.M_DwUin
st.ImageFrame = 1
st.ImageIcon = 1
st.UnlockFrame = ""
st.UnlockIcon = ""
st.PicURL = ""
st.NickName = "Player" + strconv.Itoa(int(player.M_DwUin))
p.UpdateNewProfile(&st)
}
agent := player.GetAgentByPlayer()
data1, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResPlayerProfileData", data1)
}
func (p *PlayerProfileManager) ReqUpdatePlayerProfile(args []interface{}) {
a := args[0].(gate.Agent)
play, _ := internal.Agents.Load(a)
buf := args[1].([]byte)
player := play.(*Player)
req := &msg.ReqUpdatePlayerProfile{}
res := &msg.ResUpdatePlayerProfile{}
proto.Unmarshal(buf, req)
profile := p.GetPlayerProfile(player.M_DwUin)
if profile != nil {
if req.Type == 1 {
profile.NickName = req.Param
}
if req.Type == 2 {
value, _ := strconv.Atoi(req.Param)
profile.ImageFrame = int32(value)
}
if req.Type == 3 {
value, _ := strconv.Atoi(req.Param)
profile.ImageIcon = int32(value)
}
p.UpdateNewProfile(profile)
} else {
st := db.SqlPlayerProfileStruct{}
st.DwUin = player.M_DwUin
st.ImageFrame = 1
st.ImageIcon = 1
st.NickName = "Player" + strconv.Itoa(int(player.M_DwUin))
if req.Type == 1 {
st.NickName = req.Param
}
if req.Type == 2 {
value, _ := strconv.Atoi(req.Param)
st.ImageFrame = int32(value)
}
if req.Type == 3 {
value, _ := strconv.Atoi(req.Param)
st.ImageIcon = int32(value)
}
st.UnlockFrame = ""
st.UnlockIcon = ""
st.PicURL = ""
p.UpdateNewProfile(&st)
}
res.DwUin = req.DwUin
res.Type = req.Type
res.Param = req.Param
res.ResultCode = 0
agent := player.GetAgentByPlayer()
data1, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResUpdatePlayerProfile", data1)
}
func (p *PlayerProfileManager) HttpReqPlayerBriefProfileData(Id int32) *msg.ResPlayerBriefProfileData {
profile := p.GetPlayerProfile(Id)
res := &msg.ResPlayerBriefProfileData{}
if profile != nil {
res.DwUin = profile.DwUin
res.NickName = profile.NickName
res.ImageFrame = profile.ImageFrame
res.ImageIcon = profile.ImageIcon
DecorateCnt, ActiveTime, _ := p.GetPlayerDecorate(Id)
res.DecorateCnt = int32(DecorateCnt)
res.ActiveTime = int32(ActiveTime)
res.PicURL = profile.PicURL
} else {
res.DwUin = Id
res.NickName = "Player" + strconv.Itoa(int(Id))
res.ImageFrame = 1
res.ImageIcon = 1
res.PicURL = ""
DecorateCnt, ActiveTime, _ := p.GetPlayerDecorate(Id)
res.DecorateCnt = int32(DecorateCnt)
res.ActiveTime = int32(ActiveTime)
st := db.SqlPlayerProfileStruct{}
st.DwUin = Id
st.ImageFrame = 1
st.ImageIcon = 1
st.UnlockFrame = ""
st.UnlockIcon = ""
st.PicURL = ""
st.NickName = "Player" + strconv.Itoa(int(Id))
p.UpdateNewProfile(&st)
}
return res
}
func (p *PlayerProfileManager) ReqPlayerBriefProfileData(args []interface{}) {
a := args[0].(gate.Agent)
play, _ := internal.Agents.Load(a)
buf := args[1].([]byte)
player := play.(*Player)
req := &msg.ReqPlayerBriefProfileData{}
res := &msg.ResPlayerBriefProfileData{}
proto.Unmarshal(buf, req)
profile := p.GetPlayerProfile(req.DwUin)
if profile != nil {
res.DwUin = profile.DwUin
res.NickName = profile.NickName
res.ImageFrame = profile.ImageFrame
res.ImageIcon = profile.ImageIcon
DecorateCnt, ActiveTime, _ := p.GetPlayerDecorate(req.DwUin)
res.DecorateCnt = int32(DecorateCnt)
res.ActiveTime = int32(ActiveTime)
res.PicURL = profile.PicURL
} else {
res.DwUin = req.DwUin
res.NickName = "Player" + strconv.Itoa(int(req.DwUin))
res.ImageFrame = 1
res.ImageIcon = 1
res.PicURL = ""
DecorateCnt, ActiveTime, _ := p.GetPlayerDecorate(req.DwUin)
res.DecorateCnt = int32(DecorateCnt)
res.ActiveTime = int32(ActiveTime)
st := db.SqlPlayerProfileStruct{}
st.DwUin = req.DwUin
st.ImageFrame = 1
st.ImageIcon = 1
st.UnlockFrame = ""
st.UnlockIcon = ""
st.PicURL = ""
st.NickName = "Player" + strconv.Itoa(int(req.DwUin))
p.UpdateNewProfile(&st)
}
agent := player.GetAgentByPlayer()
data1, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResPlayerBriefProfileData", data1)
}
func (p *PlayerProfileManager) RandomGetAnPlayer(origin int32) *db.SqlPlayerProfileStruct {
idx := rand.Intn(len(p.MsqlStrucks))
for p.MsqlStrucks[idx].DwUin == origin {
idx = rand.Intn(len(p.MsqlStrucks))
}
Profile := p.GetPlayerProfile(p.MsqlStrucks[idx].DwUin)
if Profile != nil {
return Profile
} else {
sql := &db.SqlPlayerProfileStruct{}
sql.DwUin = p.MsqlStrucks[idx].DwUin
sql.ImageFrame = 1
sql.ImageIcon = 1
sql.NickName = "Player" + strconv.Itoa(int(p.MsqlStrucks[idx].DwUin))
sql.PicURL = ""
p.UpdateNewProfile(sql)
return sql
}
}
func (p *PlayerProfileManager) GetIsHaveAddFriendInfo(sender int32, receive int32) (bool, *db.SqlAddFriendStruct) {
sqlStr := "SELECT * FROM t_player_Req_add_Friend WHERE SenderId = ? AND ReceiverId = ?"
sqlStruck := db.SqlAddFriendStruct{}
if err := db.SqlDb.Get(&sqlStruck, sqlStr, sender, receive); err != nil {
return false, nil
} else {
return true, &sqlStruck
}
// return false
}
func (p *PlayerProfileManager) RandomGetPlayers(Cnt int, originId int32, ExcludeList []int32) []*db.SqlPlayerProfileStruct {
var CurCnt int = 0
ret := []*db.SqlPlayerProfileStruct{}
var Loops int = 0
for {
Ids := G_GameLogicPtr.DisorderLuaTable(len(p.MsqlStrucks), int(math.Min(float64(len(p.MsqlStrucks)), float64(Cnt))))
for i := 0; i < len(Ids); i++ {
IsIll := true
for j := 0; j < len(ExcludeList); j++ {
if ExcludeList[j] == p.MsqlStrucks[Ids[i]].DwUin {
IsIll = false
break
}
}
if IsIll {
isHave1, _ := p.GetIsHaveAddFriendInfo(originId, p.MsqlStrucks[Ids[i]].DwUin)
isHave2, _ := p.GetIsHaveAddFriendInfo(p.MsqlStrucks[Ids[i]].DwUin, originId)
if !isHave1 && !isHave2 {
CurCnt += 1
ret = append(ret, &p.MsqlStrucks[Ids[i]])
ExcludeList = append(ExcludeList, p.MsqlStrucks[Ids[i]].DwUin)
if CurCnt == Cnt {
return ret
}
}
}
}
Loops += 1
if Loops == 3 {
break
}
}
return ret
}
func (p *PlayerProfileManager) ReqUpdateFBPicURL(args []interface{}) {
a := args[0].(gate.Agent)
play, _ := internal.Agents.Load(a)
buf := args[1].([]byte)
player := play.(*Player)
req := &msg.ReqUpdateFBPicURL{}
res := &msg.ResUpdateFBPicURL{}
proto.Unmarshal(buf, req)
profile := p.GetPlayerProfile(player.M_DwUin)
res.ResultCode = 0
if profile != nil {
profile.PicURL = req.URL
p.UpdateNewProfile(profile)
} else {
st := db.SqlPlayerProfileStruct{}
st.DwUin = player.M_DwUin
st.ImageFrame = 1
st.ImageIcon = 1
st.UnlockFrame = ""
st.UnlockIcon = ""
st.PicURL = req.URL
st.NickName = "Player" + strconv.Itoa(int(player.M_DwUin))
p.UpdateNewProfile(&st)
}
agent := player.GetAgentByPlayer()
data1, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(agent, "ResUpdateFBPicURL", data1)
}
func (p *PlayerProfileManager) NewGetPlayerProfile(DwUin int32) *db.SqlPlayerProfileStruct {
profile := p.GetPlayerProfile(DwUin)
if profile != nil {
return profile
} else {
st := db.SqlPlayerProfileStruct{}
st.DwUin = DwUin
st.ImageFrame = 1
st.ImageIcon = 1
st.UnlockFrame = ""
st.UnlockIcon = ""
st.PicURL = ""
st.NickName = "Player" + strconv.Itoa(int(DwUin))
p.UpdateNewProfile(&st)
return &st
}
}

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package game
import (
"fmt"
mergeDataCfg "server/conf/mergeData"
"server/db"
"server/msg"
"server/pkg/github.com/name5566/leaf/timer"
"time"
"google.golang.org/protobuf/proto"
)
type PlayerUnlockingChestData struct {
*PlayerData
Data msg.ResUnlockingChestID
MLeafTimer *timer.Timer
Mdispatr *timer.Dispatcher
}
func (p *PlayerUnlockingChestData) LoadDataFromDB(dwUin interface{}) bool {
sqlStr := "SELECT * FROM t_player_chest_data WHERE dwUin = ?"
sqlStruck := db.SqlChestStruct{}
p.Mdispatr = timer.NewDispatcher(1)
if err := db.SqlDb.Get(&sqlStruck, sqlStr, dwUin.(int32)); err != nil {
fmt.Printf("get data failed, err:%v\n", err)
p.IsHaveDataDb = false
} else {
p.IsHaveDataDb = true
}
p.Data.DwUin = dwUin.(int32)
p.Data.ChestID = sqlStruck.ChestID
p.Data.UnlockStartTime = sqlStruck.UnlockStartTime
p.Data.CurSvrTime = int32(time.Now().Unix())
p.Reconnect(false)
return true
}
func (p *PlayerUnlockingChestData) Reconnect(b bool) {
if p.Data.ChestID > 0 {
chessKey := p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).GetKeyByEmitID(p.Data.ChestID)
if chessKey == "" {
p.Data.ChestID = 0
p.Data.UnlockStartTime = 0
return
}
MergeId := p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).GetValueByKey(chessKey)
item, _ := mergeDataCfg.GetOne(int(MergeId))
cool := item.CoolTime
deltaTime := time.Now().Unix() - (int64)(p.Data.UnlockStartTime)
if deltaTime >= (int64)(cool) { //注意后面读表
if p.M_Player.GetGameData("PlayerChessData") == nil {
data := &PlayerChessData{PlayerData: NewPlayerData("PlayerChessData", p.M_Player)}
ok := data.LoadDataFromDB(p.M_Player.M_DwUin)
if ok {
p.M_Player.playerdata["PlayerChessData"] = data
p.M_Player.playerdataIF["PlayerChessData"] = data
}
}
p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).SetValueByKey(chessKey)
fmt.Println("chessKey:", chessKey)
p.Data.ChestID = 0
p.Data.UnlockStartTime = 0
if b {
p.NotifyUnlockingChestData()
}
} else {
go func() {
// 注释内容也可以使用
t1 := (int64)(cool) - deltaTime
p.MLeafTimer = p.Mdispatr.AfterFunc(time.Duration(t1)*time.Second, func() {
p.NotifyUnlockingChestData()
p.MLeafTimer = nil
})
(<-p.Mdispatr.ChanTimer).Cb()
}()
}
p.NotifyInitUnlockingChestID()
}
}
func (p *PlayerUnlockingChestData) RenewData() {
if p.Data.ChestID > 0 {
chessKey := p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).GetKeyByEmitID(p.Data.ChestID)
MergeId := p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).GetValueByKey(chessKey)
// MergeId := p.M_Player.GetIFGameData("PlayerEmitDetailData").(*PlayerEmitDetailData).GetMergeIDByChestid(p.Data.ChestID)
item, _ := mergeDataCfg.GetOne(int(MergeId))
cool := item.CoolTime
deltaTime := time.Now().Unix() - (int64)(p.Data.UnlockStartTime)
if p.MLeafTimer != nil {
p.MLeafTimer.Disabled()
p.Mdispatr.ChanTimer <- p.MLeafTimer
p.MLeafTimer.Stop()
p.MLeafTimer = nil
}
if deltaTime >= (int64)(cool) { //注意后面读表
p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).SetValueByKey(chessKey)
p.Data.ChestID = 0
p.Data.UnlockStartTime = 0
} else {
go func() {
// 注释内容也可以使用
t1 := (int64)(cool) - deltaTime
p.MLeafTimer = p.Mdispatr.AfterFunc(time.Duration(t1)*time.Second, func() {
p.NotifyUnlockingChestData()
p.MLeafTimer = nil
})
(<-p.Mdispatr.ChanTimer).Cb()
}()
}
p.NotifyInitUnlockingChestID()
}
}
func (p *PlayerUnlockingChestData) NotifyInitUnlockingChestID() {
notify := &msg.NotifyInitUnlockingChestID{}
notify.ChestID = p.Data.ChestID
notify.UnlockStartTime = p.Data.UnlockStartTime
notify.DwUin = p.M_Player.M_DwUin
notify.CurSvrTime = int32(time.Now().Unix())
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(notify)
G_GameLogicPtr.PackResInfo(agent, "NotifyInitUnlockingChestID", data)
}
func (p *PlayerUnlockingChestData) ClearData() bool {
p.SaveDataFromDB("")
if p.MLeafTimer != nil {
p.MLeafTimer.Disabled()
p.Mdispatr.ChanTimer <- p.MLeafTimer
p.MLeafTimer.Stop()
p.MLeafTimer = nil
}
return true
}
func (p *PlayerUnlockingChestData) SaveDataFromDB(Key interface{}) bool {
sqlStruck := db.SqlChestStruct{}
sqlStruck.DwUin = p.M_Player.M_DwUin
sqlStruck.ChestID = p.Data.ChestID
sqlStruck.UnlockStartTime = p.Data.UnlockStartTime
if p.IsHaveDataDb {
db.FormatAllMemUpdateDb(&sqlStruck, "t_player_chest_data", "dwUin")
} else {
db.FormatAllMemInsertDb(&sqlStruck, "t_player_chest_data")
}
p.IsHaveDataDb = true
return true
}
func (p *PlayerUnlockingChestData) ResUnlockingChestID(buf []byte) {
update := &msg.ReqUnlockingChestID{}
proto.Unmarshal(buf, update)
p.Data.ChestID = update.ChestID
p.Data.UnlockStartTime = int32(time.Now().Unix())
// G_GameLogicPtr.Mlogger.Debug("ResUnlockingChestID1:", p.Data.ChestID, update.MergeID)
p.M_Player.GetIFGameData("PlayerEmitDetailData").(*PlayerEmitDetailData).SetMergeIDByChestid(update.ChestID, update.MergeID)
// G_GameLogicPtr.Mlogger.Debug("ResUnlockingChestID2:", p.Data.ChestID, update.MergeID)
p.RenewData()
// G_GameLogicPtr.Mlogger.Debug("ResUnlockingChestID3:", p.Data.ChestID, update.MergeID)
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(&p.Data)
G_GameLogicPtr.PackResInfo(agent, "ResUnlockingChestID", data)
}
func (p *PlayerUnlockingChestData) ResChestUnlockCD(buf []byte) {
update := &msg.ReqChestUnlockCD{}
proto.Unmarshal(buf, update)
res := &msg.ResChestUnlockCD{}
res.DwUin = p.GetPlayer().M_DwUin
res.ChestID = update.ChestID
res.Type = update.Type
res.CurSvrTime = int32(time.Now().Unix())
////ad
if res.Type == 3 {
p.Data.UnlockStartTime = p.Data.UnlockStartTime - 60*30
res.UnlockStartTime = p.Data.UnlockStartTime
p.RenewData()
}
///diamond
if res.Type == 2 {
p.Data.UnlockStartTime = 0
p.RenewData()
}
if res.Type == 1 {
p.Data.ChestID = 0
p.Data.UnlockStartTime = 0
if p.MLeafTimer != nil {
p.MLeafTimer.Disabled()
p.Mdispatr.ChanTimer <- p.MLeafTimer
p.MLeafTimer.Stop()
p.MLeafTimer = nil
}
}
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(res)
G_GameLogicPtr.PackResInfo(agent, "ResChestUnlockCD", data)
}
func (p *PlayerUnlockingChestData) NotifyUnlockingChestData() {
chessKey := p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).GetKeyByEmitID(p.Data.ChestID)
p.GetPlayer().GetIFGameData("PlayerChessData").(*PlayerChessData).SetValueByKey(chessKey)
notify := &msg.NotifyUnlockingChestData{}
notify.DwUin = p.GetPlayer().M_DwUin
notify.ChestID = 0
notify.UnlockStartTime = 0
p.Data.ChestID = 0
p.Data.UnlockStartTime = 0
notify.CurSvrTime = int32(time.Now().Unix())
agent := p.GetPlayer().GetAgentByPlayer()
data, _ := proto.Marshal(notify)
G_GameLogicPtr.PackResInfo(agent, "NotifyUnlockingChestData", data)
}

120
src/server/game/RankMgr.go Normal file
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package game
import (
"server/db"
"server/game/mod/msg"
"sort"
"strconv"
)
type RankMgr struct {
*ServerMod
}
type RankData struct {
List map[int][]*Rank // 玩家排行榜
BackData map[int][]*Rank // 玩家排行榜 备份
}
const (
RANK_TYPE_USER = 1 // 玩家排行榜
RANK_TYPE_CHAMPSHIP = 2 // 锦标赛排行榜
RANK_TYPE_GLOBAL = 3 // 全球排行榜
RANK_USER = "rank_user" // redis玩家排行榜
)
type Rank struct {
Uid int
Score float64
Time int64
}
type RankMsg struct {
Uid int
Score float64
RankType int
}
func (r *RankMgr) Init() {
r.key = RANK_MGR_KEY
r.data = &RankData{
List: make(map[int][]*Rank, 0),
}
// 注册处理函数
r.init()
r.RegisterHandler(msg.HANDLE_TYPE_RANK, r.inRank)
r.RegisterHandler(msg.HANDLE_TYPE_RANK_INFO, r.getRankInfo)
r.RegisterHandler(msg.SERVER_ZERO_UPDATE, r.ZeroUpdate)
}
func (r *RankMgr) getData() *RankData {
return r.data.(*RankData)
}
// 零点更新 重置榜单
func (r *RankMgr) ZeroUpdate(m *msg.Msg) (interface{}, error) {
r.getData().BackData[RANK_TYPE_CHAMPSHIP] = r.getData().List[RANK_TYPE_CHAMPSHIP]
r.getData().List[RANK_TYPE_CHAMPSHIP] = []*Rank{}
r.update = true
return nil, nil
}
// 获取榜单数据
func (r *RankMgr) getRank(RankType int) []*Rank {
if v, ok := r.getData().List[RankType]; ok {
return v
}
return []*Rank{}
}
// 设置榜单数据
func (r *RankMgr) setRank(RankType int, data []*Rank) {
r.getData().List[RankType] = data
}
// 获取排行榜信息
func (r *RankMgr) getRankInfo(m *msg.Msg) (interface{}, error) {
data := m.Extra.(RankMsg)
rankList := r.getRank(data.RankType)
return rankList, nil
}
// 进入排行榜
func (r *RankMgr) inRank(m *msg.Msg) (interface{}, error) {
data := m.Extra.(RankMsg)
rankList := r.getRank(data.RankType)
inRank := false
for _, v := range rankList {
if v.Uid == data.Uid {
if v.Score < data.Score {
v.Score = data.Score
v.Time = m.SendT
inRank = true
}
return nil, nil
}
}
if !inRank {
rankList = append(rankList, &Rank{Uid: data.Uid, Score: data.Score, Time: m.SendT})
}
sort.Slice(rankList, func(i, j int) bool { // 排序 从大到小 数值相等按时间排序
if rankList[i].Score > rankList[j].Score {
return true
} else if rankList[i].Score == rankList[j].Score {
return rankList[i].Time < rankList[j].Time
}
return false
})
// if len(rankList) >= 100 {
// rankList = rankList[:100]
// }
r.setRank(data.RankType, rankList)
if data.RankType == RANK_TYPE_USER {
Uid := strconv.Itoa(data.Uid)
db.RedisZAdd(RANK_USER, Uid, data.Score)
}
r.update = true
return nil, nil
}

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package game
import (
"fmt"
"server/GoUtil"
"server/db"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
"server/pkg/github.com/name5566/leaf/timer"
"sync"
"time"
)
const (
FRIEND_MGR_KEY = "FRIEND_MGR"
RANK_MGR_KEY = "RANK_MGR"
MAIL_MGR_KEY = "MAIL_MGR"
PER_SAVE_TIME = 1
)
type ServerMod struct {
mDispatr *timer.Dispatcher
lock sync.Mutex
msgChan chan *msg.Msg
key string
handler map[int]interface{}
timeout time.Duration
update bool
data interface{}
}
// 初始化
func (s *ServerMod) init() {
s.msgChan = make(chan *msg.Msg, 10)
s.mDispatr = timer.NewDispatcher(10)
s.timeout = time.Duration(time.Second * 10)
s.handler = make(map[int]interface{})
s.update = false
s.LoadData()
s.mDispatr.AfterFunc(time.Duration(PER_SAVE_TIME), func() {
s.SaveData()
})
go func() {
defer func() {
if r := recover(); r != nil {
log.Debug("FriendMgr panic: %s", r)
s.lock.Unlock()
}
}()
for {
select {
case msg := <-s.msgChan:
s.lock.Lock()
s.Handle(msg)
s.lock.Unlock()
case Cb := <-s.mDispatr.ChanTimer:
s.lock.Lock()
Cb.Cb()
s.lock.Unlock()
}
}
}()
}
// 处理消息
func (s *ServerMod) Handle(m *msg.Msg) (interface{}, error) {
if fun, ok := s.handler[m.Type]; ok {
return fun.(func(*msg.Msg) (interface{}, error))(m)
}
log.Debug("server mod key:%s handle not exist handle type:%d", s.key, m.Type)
return nil, fmt.Errorf("server mod handler err")
}
// 注册处理器
func (s *ServerMod) RegisterHandler(HandlerType int, fun interface{}) {
switch fun.(type) {
case func(*msg.Msg) (interface{}, error):
default:
log.Debug("RegisterHandler fun type err, key:%s, handler type :%d", s.key, HandlerType)
}
s.handler[HandlerType] = fun
}
// 发送消息队列
func (s *ServerMod) Send(msg *msg.Msg) {
s.msgChan <- msg
}
// 同步请求
func (s *ServerMod) Call(m *msg.Msg) (interface{}, error) {
responseChan := make(chan interface{})
errorChan := make(chan error)
go func() {
defer func() {
if r := recover(); r != nil {
errorChan <- fmt.Errorf("panic: %v", r)
}
}()
s.lock.Lock()
defer s.lock.Unlock()
result, err := s.Handle(m)
if err != nil {
errorChan <- err
return
}
responseChan <- result
}()
select {
case res := <-responseChan:
return res, nil
case err := <-errorChan:
log.Debug("handle call err. %v", err)
return nil, err
case <-time.After(s.timeout):
log.Debug("handle call timeout")
return nil, fmt.Errorf("timeout after %v", s.timeout)
}
}
// mysql 保存消息
func (s *ServerMod) SaveData() {
s.mDispatr.AfterFunc(time.Duration(PER_SAVE_TIME+GoUtil.RandNum(5, 10)), func() {
s.SaveData()
})
if !s.update {
return
}
DbData := db.SqlServerModStruct{}
DbData.Key = s.key
DbData.UpdataTime = GoUtil.Now()
var err error
DbData.ModData, err = GoUtil.GobMarshal(s.data)
if err != nil {
log.Debug("SaveData Marshal failed,Mod Key: %s err:%v", s.key, err)
}
err = db.SaveServerData(&DbData)
if err != nil {
log.Debug("SaveData sql exec ,Mod Key: %s err:%v", s.key, err)
}
}
func (s *ServerMod) LoadData() {
DbData := db.SqlServerModStruct{}
err := db.GetServerData(&DbData, s.key)
if err != nil {
DbData.Key = s.key
DbData.UpdataTime = GoUtil.Now()
err = db.InsertServerData(&DbData)
if err != nil {
log.Debug("LoadData sql exec ,Mod Key: %s err:%v", s.key, err)
}
return
}
if len(DbData.ModData) == 0 {
return
}
err = GoUtil.GobUnmarshal(DbData.ModData, s.data)
if err != nil {
log.Debug("LoadData Unmarshal failed,Mod Key: %s err:%v", s.key, err)
return
}
}

View File

@ -0,0 +1,42 @@
package game
import "fmt"
func UnitEndlessReward(p *Player) error {
EndlessMod := p.PlayMod.getEndlessMod()
if EndlessMod == nil {
return fmt.Errorf("EndlessMod is nil")
}
Item, err := EndlessMod.GetReward()
if err != nil {
return err
}
if Item == nil {
return fmt.Errorf("item is nil")
}
err = p.HandleItem(Item, "Endless")
if err != nil {
return err
}
return nil
}
func UnitChessShop(p *Player) error {
ChessMod := p.PlayMod.getChessMod()
if ChessMod == nil {
return fmt.Errorf("ChessMod is nil")
}
ChessMod.EmitList = make(map[int]int)
ChessMod.EmitList[83] = 1
ChessMod.EmitList[125] = 1
ChargeMod := p.PlayMod.getChargeMod()
if ChargeMod == nil {
return fmt.Errorf("ChargeMod is nil")
}
p.PlayMod.save()
p.PlayMod.ClearData(p)
ChargeMod.TriggerChargeUnlock(4, ChessMod.GetEmitList())
b := ChargeMod.BackData()
fmt.Println(b)
return nil
}

55
src/server/game/common.go Normal file
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@ -0,0 +1,55 @@
package game
import (
"reflect"
"server/game/internal"
"server/pkg/github.com/name5566/leaf/gate"
"sort"
)
const (
PLAYER_BASE_DATA = "PlayerBaseData"
BASE_MODULE = "base"
CHESS_MODULE = "chess"
)
// 解析参数
func ParseArgs(args []interface{}) (gate.Agent, *Player, []byte) {
a := args[0].(gate.Agent)
p, _ := internal.Agents.Load(a)
player := p.(*Player)
buf := args[1].([]byte)
return a, player, buf
}
// 获取结构体名称
func GetStructName(v interface{}) string {
t := reflect.TypeOf(v)
if t.Kind() == reflect.Ptr {
t = t.Elem()
}
if t.Kind() == reflect.Struct {
return t.Name()
}
return ""
}
// 判断两个切片的元素是否一致
func SlicesEqual(a, b []int) bool {
if len(a) != len(b) {
return false
}
// 创建副本以避免修改原始切片
aCopy := make([]int, len(a))
bCopy := make([]int, len(b))
copy(aCopy, a)
copy(bCopy, b)
// 对切片进行排序
sort.Ints(aCopy)
sort.Ints(bCopy)
// 比较排序后的切片
return reflect.DeepEqual(aCopy, bCopy)
}

179
src/server/game/external.go Normal file
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@ -0,0 +1,179 @@
package game
import (
"reflect"
"server/GoUtil"
"server/MergeConst"
"server/game/internal"
"strings"
"time"
"server/msg"
"server/pkg/github.com/name5566/leaf/gate"
"server/pkg/github.com/name5566/leaf/log"
"google.golang.org/protobuf/proto"
"server/db"
)
var (
Module = new(internal.Module)
ChanRPC = internal.ChanRPC
)
func handler(m interface{}, h interface{}) {
Module.Skeleton.RegisterChanRPC(reflect.TypeOf(m), h)
}
func RegisterHandlerRPC(param []interface{}) {
handler(&msg.ClientReq{}, HandleClientReq)
}
func init() {
db.InitDB()
db.InitRedis()
// db.TestGetAllKey()
GoUtil.RegisterEvent("GameModuleOnInit", RegisterHandlerRPC, nil)
G_getGameLogic()
}
func HandleClientReq(args []interface{}) {
if G_GameLogicPtr.SeverInfo.Status == SERVER_STATUS_CLOSE || G_GameLogicPtr.SeverInfo.Status == SERVER_STATUS_MAINTAIN {
return // 服务器关闭或者维护中,不处理任何消息
}
m := args[0].(*msg.ClientReq)
// 消息的发送者
a := args[1].(gate.Agent)
buf := m.GetInfo()
log.Debug("消息Func : %s", m.GetFunc())
switch m.GetFunc() {
case "ClientTick":
case "ReqServerVersion":
G_GameLogicPtr.SendServerVersion(a)
case "ReqRegisterAccount":
detail := &msg.ReqRegisterAccount{}
proto.Unmarshal(buf, detail)
gl := G_getGameLogic()
if gl.IsExsitAccount(detail.UserName) {
ResRegisterAccount := &msg.ResRegisterAccount{}
ResRegisterAccount.ResultCode = MergeConst.Protocol_Error_Account_Exist
data, _ := proto.Marshal(ResRegisterAccount)
gl.PackResInfo(a, "ResRegisterAccount", data)
break
}
if strings.Count(detail.UserName, "")-1 < 6 {
ResRegisterAccount := &msg.ResRegisterAccount{}
ResRegisterAccount.ResultCode = MergeConst.Protocol_Error_Account_OR_PWD_Short
data, _ := proto.Marshal(ResRegisterAccount)
gl.PackResInfo(a, "ResRegisterAccount", data)
break
}
gl.Db_AccountInfo.UserName = detail.UserName
gl.Db_AccountInfo.UserPassword = detail.UserPwd
if !gl.NewAccountInsertDataToDB() {
ResRegisterAccount := &msg.ResRegisterAccount{}
ResRegisterAccount.ResultCode = MergeConst.Protocol_Error_Account_Fail
data, _ := proto.Marshal(ResRegisterAccount)
gl.PackResInfo(a, "ResRegisterAccount", data)
break
}
ResRegisterAccount := &msg.ResRegisterAccount{}
ResRegisterAccount.ResultCode = 0
data, _ := proto.Marshal(ResRegisterAccount)
gl.PackResInfo(a, "ResRegisterAccount", data)
case "ReqLogin":
defer func() {
if r := recover(); r != nil {
log.Debug("uid : %d, func : %s, fatal : %s", 0, m.GetFunc(), r)
}
}()
detail := &msg.ReqLogin{}
proto.Unmarshal(buf, detail)
accountInfo := db.GetAccountInfoFromDb(detail.UserName)
ResLogin := &msg.ResLogin{}
if accountInfo != nil {
if accountInfo.UserPassword == detail.UserPwd {
playerbaseinfo := db.GetPlayerBaseInfoFromDbByName(detail.UserName)
if playerbaseinfo != nil {
ResLogin.ResultCode = 0
ResLogin.DwUin = playerbaseinfo.DwUin
ResLogin.FaceBookId = playerbaseinfo.FaceBookId
ResLogin.UserName = playerbaseinfo.UserName
} else {
ResLogin.ResultCode = MergeConst.Protocol_Error_Account_NoExsit
ResLogin.DwUin = 0
}
} else {
ResLogin.ResultCode = MergeConst.Protocol_Error_Account_OR_PWD_ERROR
ResLogin.DwUin = 0
}
} else {
ResLogin.ResultCode = MergeConst.Protocol_Error_Account_OR_PWD_ERROR
ResLogin.DwUin = 0
resBuff, _ := proto.Marshal(ResLogin)
G_GameLogicPtr.PackResInfo(a, "ResLogin", resBuff)
return
}
if ResLogin.DwUin > 0 {
if OldPlayer, ok := G_GameLogicPtr.M_Players[ResLogin.DwUin]; ok {
G_GameLogicPtr.ReplaceExistPlayerAndAgent(a, OldPlayer)
OldPlayer.PAMgr.InitActiveMgr(OldPlayer)
} else {
player := G_GameLogicPtr.FindOfflinePlayer(ResLogin.DwUin)
if player != nil {
G_GameLogicPtr.RebindPlayerAndAgent(a, player)
player.PAMgr.InitActiveMgr(player)
} else {
G_GameLogicPtr.CreateNewPlayer(a, detail.UserName)
}
}
}
p, _ := internal.Agents.Load(a)
if p != nil {
p.(*Player).PushClientRes(ResLogin)
G_GameLogicPtr.AddLog(&Log{
Uid: p.(*Player).M_DwUin,
Type: Login_log,
})
}
case "ReqServerTime": // 获取服务器时间
detail := &msg.ReqServerTime{}
proto.Unmarshal(buf, detail)
res := &msg.ResServerTime{}
res.ServerTime = (int32)(time.Now().Unix())
data, _ := proto.Marshal(res)
G_getGameLogic().PackResInfo(a, "ResServerTime", data)
case "ReqOfflineReconnect": // 断线重连
RunNetProcessByKey(m.GetFunc(), []interface{}{a, buf})
default:
p, ok := internal.Agents.Load(a)
if ok && p != G_GameLogicPtr.NotInitPlayer {
p.(*Player).lock.Lock() //加锁
backup := p.(*Player).BackUp() // 备份当前的 Player 值
defer func() {
if r := recover(); r != nil {
log.Debug("uid : %d, func : %s, fatal : %s", p.(*Player).M_DwUin, m.GetFunc(), r)
p.(*Player).Recover(backup) //还原Player的数据
}
p.(*Player).lock.Unlock() //解锁
}()
p.(*Player).args = make(map[string]interface{})
err := RunNetProcessByKey(m.GetFunc(), []interface{}{a, buf})
if err != nil {
log.Debug("uid : %d, func : %s, err : %s", p.(*Player).M_DwUin, m.GetFunc(), err)
p.(*Player).Recover(backup) //还原Player的数据
return
}
p.(*Player).ProcessTrigger()
}
}
p, b := internal.Agents.Load(a)
if b {
p.(*Player).SendClientRes()
}
}

View File

@ -0,0 +1,35 @@
package internal
import (
"server/GoUtil"
"server/MergeConst"
"sync"
"server/pkg/github.com/name5566/leaf/gate"
)
var Agents = sync.Map{}
func init() {
skeleton.RegisterChanRPC("NewAgent", rpcNewAgent)
skeleton.RegisterChanRPC("CloseAgent", rpcCloseAgent)
}
func rpcNewAgent(args []interface{}) {
a := args[0].(gate.Agent)
Agents.Store(a, struct{}{})
GoUtil.CallEvent(MergeConst.Notify_Socket_Connect, []interface{}{a})
}
func rpcCloseAgent(args []interface{}) {
a := args[0].(gate.Agent)
p, ok := Agents.Load(a)
if ok {
GoUtil.CallEvent(MergeConst.Notify_Socket_Closed, []interface{}{p})
Agents.Delete(a)
}
}
func AsignPlayerToAgents(a gate.Agent, player interface{}) {
Agents.Store(a, player)
}

View File

@ -0,0 +1,5 @@
package internal
func init() {}
func HandleClientReq(args []interface{}) {}

View File

@ -0,0 +1,27 @@
package internal
import (
"server/GoUtil"
"server/base"
"server/pkg/github.com/name5566/leaf/module"
)
var (
skeleton = base.NewSkeleton()
ChanRPC = skeleton.ChanRPCServer
)
type Module struct {
*module.Skeleton
}
func (m *Module) OnInit() {
m.Skeleton = skeleton
var a1 = []interface{}{}
GoUtil.CallEvent("GameModuleOnInit", a1)
}
func (m *Module) OnDestroy() {
}

View File

@ -0,0 +1,62 @@
package activity
import (
activityCfg "server/conf/activity"
"server/msg"
)
type ActivityMod struct {
ActivityList []*ActivityInfo
HHH []int
}
type ActivityInfo struct {
StartT int64
EndT int64
Id int
Type int
Title string
Name string
Info interface{}
}
const ()
func (a *ActivityMod) InitData() {
ActiveList := activityCfg.GetActivityList()
var List []*ActivityInfo
for _, v := range ActiveList {
Info := &ActivityInfo{
StartT: v.StartTime,
EndT: v.EndTime,
Id: v.Id,
Type: v.Type,
Title: v.Title,
Name: v.Name,
Info: nil,
}
List = append(List, Info)
}
a.ActivityList = List
}
func (a *ActivityMod) GetActivityList() []*ActivityInfo {
return a.ActivityList
}
func (a *ActivityMod) BackData() *msg.ResAcitive {
ActiveList := a.GetActivityList()
ActivityList := make([]*msg.ActiveInfo, 0)
for _, v := range ActiveList {
ActivityList = append(ActivityList, &msg.ActiveInfo{
Id: int32(v.Id),
Type: int32(v.Type),
StartTime: int32(v.StartT),
EndTime: int32(v.EndT),
Title: v.Title,
})
}
return &msg.ResAcitive{
ActiveList: ActivityList,
}
}

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