限时事件修改

This commit is contained in:
hahwu 2026-01-20 19:24:29 +08:00
parent 21ae017443
commit dd6fdde8ce
5 changed files with 59 additions and 29 deletions

View File

@ -467,8 +467,6 @@ func (p *WorkerPool) spawnWorker() {
// Worker 工作函数,监听其子上下文以便单独停止
func (p *WorkerPool) worker(ctx context.Context, id int) {
defer p.wg.Done()
log.Debug("Worker %d started", id)
for {
select {
case <-ctx.Done():

View File

@ -6,6 +6,7 @@ import (
limitedTimeEventCfg "server/conf/limited_time_event"
mergeDataCfg "server/conf/merge_data"
"server/game/mod/item"
"server/game/mod/order"
GoUtil "server/game_util"
"server/msg"
)
@ -268,30 +269,38 @@ func (l *LimitedTimeEventMod) ProgressBackData() *msg.ResLimitEventProgress {
}
// 获取流星雨奖励
func (l *LimitedTimeEventMod) GetMeteorReward(MergeList []int) []*item.Item {
MaxLv := 0
Star := 0
func (l *LimitedTimeEventMod) GetMeteorReward(MergeList, EmitList []int) []*item.Item {
eneryg := 0
for _, v := range MergeList {
ChessLv := mergeDataCfg.GetLvById(v)
Star += mergeDataCfg.GetStarById(v)
if ChessLv > MaxLv {
MaxLv = ChessLv
Color := mergeDataCfg.GetColorById(v)
EmitId := order.GetEmitByColor(EmitList, Color)
if EmitId == 0 {
continue
}
NewChessLv := mergeDataCfg.DynamicLevRev(ChessLv, EmitId, Color)
eneryg += int(math.Pow(2, float64(NewChessLv)))
}
Add := limitedTimeEventCfg.GetMeteorAdd(MaxLv)
NewStar := int(float64(Star) * (float64(Add) / 100))
NewStar = max(NewStar, 1)
NewStar := int(max(math.Ceil(float64(eneryg)/0.36*0.1), 1))
return []*item.Item{{Id: item.ITEM_STAR_ID, Num: NewStar}}
}
// 获取宝箱雨奖励
func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) []*item.Item {
Star := 0
func (l *LimitedTimeEventMod) GetChestReward(MergeList, EmitList []int) []*item.Item {
eneryg := 0
for _, v := range MergeList {
Star += mergeDataCfg.GetStarById(v)
ChessLv := mergeDataCfg.GetLvById(v)
Color := mergeDataCfg.GetColorById(v)
EmitId := order.GetEmitByColor(EmitList, Color)
if EmitId == 0 {
continue
}
NewChessLv := mergeDataCfg.DynamicLevRev(ChessLv, EmitId, Color)
eneryg += int(math.Pow(2, float64(NewChessLv)))
}
return limitedTimeEventCfg.GetChestReward(Star)
return limitedTimeEventCfg.GetChestReward(eneryg)
}
// 获取场景冲刺奖励
@ -434,17 +443,18 @@ func (l *LimitedTimeEventMod) AddCatTrickEnergy(Energy int) {
}
func (l *LimitedTimeEventMod) SubPaybackDay() error {
if l.EventList[EVENT_TYPE_PAYBACK_DAY] == nil {
return fmt.Errorf("PaybackDay event not exist")
}
d := l.EventList[EVENT_TYPE_PAYBACK_DAY].D.(*PaybackDay)
if d.count <= 0 {
return fmt.Errorf("PaybackDay count is 0")
}
d.count--
if d.count <= 0 {
delete(l.EventList, EVENT_TYPE_PAYBACK_DAY)
}
// 2026.1.20 改版 不限制次数
// if l.EventList[EVENT_TYPE_PAYBACK_DAY] == nil {
// return fmt.Errorf("PaybackDay event not exist")
// }
// d := l.EventList[EVENT_TYPE_PAYBACK_DAY].D.(*PaybackDay)
// if d.count <= 0 {
// return fmt.Errorf("PaybackDay count is 0")
// }
// d.count--
// if d.count <= 0 {
// delete(l.EventList, EVENT_TYPE_PAYBACK_DAY)
// }
return nil
}
@ -457,8 +467,9 @@ func (l *LimitedTimeEventMod) GetCatTrickReward() ([]*item.Item, error) {
return nil, fmt.Errorf("CatTrick energy not enough")
}
d.Energy -= 100
// TODO 放到配置中
return []*item.Item{
{Id: item.ITEM_DIAMOND_ID, Num: 1},
{Id: item.ITEM_DIAMOND_ID, Num: 5},
}, nil
}

View File

@ -3,6 +3,7 @@ package game
import (
"server/game/mod/chess"
"server/game/mod/decorate"
limitedTimeEvent "server/game/mod/limited_time_event"
)
func (p *Player) GetChessMod() *chess.ChessBorad {
@ -12,3 +13,7 @@ func (p *Player) GetChessMod() *chess.ChessBorad {
func (p *Player) GetDecorateMod() *decorate.Decorate {
return p.PlayMod.getDecorateMod()
}
func (p *Player) GetLimitEventMod() *limitedTimeEvent.LimitedTimeEventMod {
return p.PlayMod.getLimitedTimeEventMod()
}

View File

@ -290,7 +290,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
}
}
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_METEOR_SHOW) { //流星雨活动
AddItem := LimitedTimeEventMod.GetMeteorReward(mergeList)
AddItem := LimitedTimeEventMod.GetMeteorReward(mergeList, ChessMod.GetStarEmitList())
if len(AddItem) > 0 {
player.TeLog("time_limited_event_action", map[string]interface{}{
"event_type": limitedTimeEventCfg.GetEventName(limitedTimeEvent.EVENT_TYPE_METEOR_SHOW),
@ -338,7 +338,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
}
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList)
ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList, ChessMod.GetStarEmitList())
player.args["ResItemPopId"] = req.OrderId
err = player.HandleItem(ChestRainItems, msg.ITEM_POP_LABEL_LimitEventChestRain.String())
if err != nil {

View File

@ -0,0 +1,16 @@
package test
import (
"server/game"
"testing"
)
func TestMetroRain(t *testing.T) {
// 3625212
p := new(game.Player)
p.InitPlayer("3625212")
ChessMod := p.GetChessMod()
LimitEventMod := p.GetLimitEventMod()
rewards := LimitEventMod.GetMeteorReward([]int{1, 22, 3}, ChessMod.GetStarEmitList())
t.Logf("rewards: %v", rewards)
}