限时事件修改
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21ae017443
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@ -467,8 +467,6 @@ func (p *WorkerPool) spawnWorker() {
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// Worker 工作函数,监听其子上下文以便单独停止
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func (p *WorkerPool) worker(ctx context.Context, id int) {
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defer p.wg.Done()
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log.Debug("Worker %d started", id)
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for {
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select {
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case <-ctx.Done():
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@ -6,6 +6,7 @@ import (
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limitedTimeEventCfg "server/conf/limited_time_event"
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mergeDataCfg "server/conf/merge_data"
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"server/game/mod/item"
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"server/game/mod/order"
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GoUtil "server/game_util"
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"server/msg"
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)
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@ -268,30 +269,38 @@ func (l *LimitedTimeEventMod) ProgressBackData() *msg.ResLimitEventProgress {
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}
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// 获取流星雨奖励
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func (l *LimitedTimeEventMod) GetMeteorReward(MergeList []int) []*item.Item {
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MaxLv := 0
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Star := 0
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func (l *LimitedTimeEventMod) GetMeteorReward(MergeList, EmitList []int) []*item.Item {
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eneryg := 0
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for _, v := range MergeList {
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ChessLv := mergeDataCfg.GetLvById(v)
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Star += mergeDataCfg.GetStarById(v)
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if ChessLv > MaxLv {
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MaxLv = ChessLv
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Color := mergeDataCfg.GetColorById(v)
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EmitId := order.GetEmitByColor(EmitList, Color)
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if EmitId == 0 {
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continue
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}
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NewChessLv := mergeDataCfg.DynamicLevRev(ChessLv, EmitId, Color)
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eneryg += int(math.Pow(2, float64(NewChessLv)))
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}
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Add := limitedTimeEventCfg.GetMeteorAdd(MaxLv)
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NewStar := int(float64(Star) * (float64(Add) / 100))
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NewStar = max(NewStar, 1)
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NewStar := int(max(math.Ceil(float64(eneryg)/0.36*0.1), 1))
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return []*item.Item{{Id: item.ITEM_STAR_ID, Num: NewStar}}
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}
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// 获取宝箱雨奖励
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func (l *LimitedTimeEventMod) GetChestReward(MergeList []int) []*item.Item {
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Star := 0
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func (l *LimitedTimeEventMod) GetChestReward(MergeList, EmitList []int) []*item.Item {
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eneryg := 0
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for _, v := range MergeList {
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Star += mergeDataCfg.GetStarById(v)
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ChessLv := mergeDataCfg.GetLvById(v)
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Color := mergeDataCfg.GetColorById(v)
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EmitId := order.GetEmitByColor(EmitList, Color)
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if EmitId == 0 {
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continue
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}
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NewChessLv := mergeDataCfg.DynamicLevRev(ChessLv, EmitId, Color)
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eneryg += int(math.Pow(2, float64(NewChessLv)))
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}
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return limitedTimeEventCfg.GetChestReward(Star)
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return limitedTimeEventCfg.GetChestReward(eneryg)
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}
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// 获取场景冲刺奖励
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@ -434,17 +443,18 @@ func (l *LimitedTimeEventMod) AddCatTrickEnergy(Energy int) {
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}
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func (l *LimitedTimeEventMod) SubPaybackDay() error {
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if l.EventList[EVENT_TYPE_PAYBACK_DAY] == nil {
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return fmt.Errorf("PaybackDay event not exist")
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}
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d := l.EventList[EVENT_TYPE_PAYBACK_DAY].D.(*PaybackDay)
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if d.count <= 0 {
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return fmt.Errorf("PaybackDay count is 0")
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}
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d.count--
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if d.count <= 0 {
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delete(l.EventList, EVENT_TYPE_PAYBACK_DAY)
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}
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// 2026.1.20 改版 不限制次数
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// if l.EventList[EVENT_TYPE_PAYBACK_DAY] == nil {
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// return fmt.Errorf("PaybackDay event not exist")
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// }
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// d := l.EventList[EVENT_TYPE_PAYBACK_DAY].D.(*PaybackDay)
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// if d.count <= 0 {
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// return fmt.Errorf("PaybackDay count is 0")
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// }
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// d.count--
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// if d.count <= 0 {
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// delete(l.EventList, EVENT_TYPE_PAYBACK_DAY)
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// }
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return nil
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}
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@ -457,8 +467,9 @@ func (l *LimitedTimeEventMod) GetCatTrickReward() ([]*item.Item, error) {
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return nil, fmt.Errorf("CatTrick energy not enough")
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}
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d.Energy -= 100
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// TODO 放到配置中
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return []*item.Item{
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{Id: item.ITEM_DIAMOND_ID, Num: 1},
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{Id: item.ITEM_DIAMOND_ID, Num: 5},
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}, nil
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}
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@ -3,6 +3,7 @@ package game
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import (
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"server/game/mod/chess"
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"server/game/mod/decorate"
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limitedTimeEvent "server/game/mod/limited_time_event"
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)
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func (p *Player) GetChessMod() *chess.ChessBorad {
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@ -12,3 +13,7 @@ func (p *Player) GetChessMod() *chess.ChessBorad {
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func (p *Player) GetDecorateMod() *decorate.Decorate {
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return p.PlayMod.getDecorateMod()
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}
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func (p *Player) GetLimitEventMod() *limitedTimeEvent.LimitedTimeEventMod {
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return p.PlayMod.getLimitedTimeEventMod()
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}
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@ -290,7 +290,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
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}
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}
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if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_METEOR_SHOW) { //流星雨活动
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AddItem := LimitedTimeEventMod.GetMeteorReward(mergeList)
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AddItem := LimitedTimeEventMod.GetMeteorReward(mergeList, ChessMod.GetStarEmitList())
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if len(AddItem) > 0 {
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player.TeLog("time_limited_event_action", map[string]interface{}{
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"event_type": limitedTimeEventCfg.GetEventName(limitedTimeEvent.EVENT_TYPE_METEOR_SHOW),
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@ -338,7 +338,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
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}
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if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
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ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList)
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ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList, ChessMod.GetStarEmitList())
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player.args["ResItemPopId"] = req.OrderId
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err = player.HandleItem(ChestRainItems, msg.ITEM_POP_LABEL_LimitEventChestRain.String())
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if err != nil {
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16
src/server/test/limit_test.go
Normal file
16
src/server/test/limit_test.go
Normal file
@ -0,0 +1,16 @@
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package test
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import (
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"server/game"
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"testing"
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)
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func TestMetroRain(t *testing.T) {
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// 3625212
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p := new(game.Player)
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p.InitPlayer("3625212")
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ChessMod := p.GetChessMod()
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LimitEventMod := p.GetLimitEventMod()
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rewards := LimitEventMod.GetMeteorReward([]int{1, 22, 3}, ChessMod.GetStarEmitList())
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t.Logf("rewards: %v", rewards)
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}
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