协议更新
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@ -208,9 +208,6 @@ func (p *PlayerBaseData) ResPlayerBaseInfo(player *Player) {
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RegisterTime: int32(p.GetRegisterTime()),
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FaceBookId: p.Data.FaceBookId,
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})
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agent := player.GetAgentByPlayer()
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data, _ := proto.Marshal(&p.Data)
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G_getGameLogic().PackResInfo(agent, "ResPlayerBaseInfo", data)
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}
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func (p *PlayerBaseData) ReqBindFacebookAccount(player *Player, buf []byte) {
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