修改变量名错误

This commit is contained in:
hahwu 2024-12-27 11:20:14 +08:00
parent b0c687d0ad
commit e27526c635
2 changed files with 15 additions and 15 deletions

View File

@ -17,7 +17,7 @@ const (
CFG_LIMITED_TIME_EVENT_FAST = "LimitedTimeEventFast"
CFG_LIMITED_TIME_EVENT_JACKPOT = "LimitedTimeEventJackpot"
CFG_LIMITED_TIME_EVENT_CONST = "LimitedTimeEventConst"
CFG_LIMITED_TIME_EVENT_BOUNS = "LimitedTimeEventBouns"
CFG_LIMITED_TIME_EVENT_BONUS = "LimitedTimeEventBonus"
)
func init() {
@ -30,7 +30,7 @@ func init() {
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_FAST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_JACKPOT)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_CONST)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_BOUNS)
gamedata.InitCfg(CFG_LIMITED_TIME_EVENT_BONUS)
}
// 获取限时事件触发列表
@ -139,7 +139,7 @@ func GetFastProduceReward(Times, Energy int) []*item.Item {
// 获取进度最大值
func GetProgressMax(Lv, Num int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BOUNS)
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0
@ -160,8 +160,8 @@ func GetProgressMax(Lv, Num int) int {
return 0
}
func GetBounsLv(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BOUNS)
func GetBonusLv(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0
@ -185,7 +185,7 @@ func GetProgressRewardRand(Lv int) map[int]int {
}
r := make(map[int]int)
for k, v := range data {
if Lv >= gamedata.GetIntValue(v, "BounsLv") {
if Lv >= gamedata.GetIntValue(v, "BonusLv") {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
@ -195,7 +195,7 @@ func GetProgressRewardRand(Lv int) map[int]int {
// 获取进度选择数量
func GetProgressSelectNum(Lv int) int {
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BOUNS)
data, err := gamedata.GetData(CFG_LIMITED_TIME_EVENT_BONUS)
if err != nil {
log.Debug("GetProgressMax err:%v", err)
return 0

View File

@ -37,7 +37,7 @@ type LimitedTimeEventMod struct {
Lv int // 玩家等级 零点更新
ProgressMax int
LastOption []int
BounsNum int
BonusNum int
}
type LTEInfo struct {
@ -58,14 +58,14 @@ func (l *LimitedTimeEventMod) InitData(Lv int) {
}
if l.ProgressMax == 0 {
l.Lv = Lv
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(Lv, l.BounsNum)
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(Lv, l.BonusNum)
}
}
func (l *LimitedTimeEventMod) ZeroUpdate(Lv int) {
l.Lv = Lv
l.BounsNum = 0
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(Lv, l.BounsNum)
l.BonusNum = 0
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(Lv, l.BonusNum)
}
// 判断限时事件是否存在
@ -236,8 +236,8 @@ func (l *LimitedTimeEventMod) AddProgress(Lv int) {
l.Progress++
if l.Progress == l.ProgressMax {
SelectNum := limitedTimeEventCfg.GetProgressSelectNum(l.Lv)
BounsLv := limitedTimeEventCfg.GetBounsLv(l.Lv)
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BounsLv)
BonusLv := limitedTimeEventCfg.GetBonusLv(l.Lv)
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BonusLv)
n := 0
r := make([]int, 0)
LastOption := l.LastOption
@ -268,8 +268,8 @@ func (l *LimitedTimeEventMod) SelectProgressReward(Id int) ([]*item.Item, error)
l.LastSelect = RewardId
l.ProgressReward = make(map[int]int)
l.Progress = 0
l.BounsNum++
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(l.Lv, l.BounsNum)
l.BonusNum++
l.ProgressMax = limitedTimeEventCfg.GetProgressMax(l.Lv, l.BonusNum)
return Item, nil
}