Merge branch 'develop' into sdk

This commit is contained in:
hahwu 2026-02-12 14:53:48 +08:00
commit e2e28082ce
3 changed files with 48 additions and 36 deletions

View File

@ -32,6 +32,8 @@ type ServerMail struct {
ContentEn string ContentEn string
TitlePtBr string TitlePtBr string
ContentPtBr string ContentPtBr string
TitleEsLatam string
ContentEsLatam string
Items []*item.Item Items []*item.Item
Start_time int64 Start_time int64
Register_time int64 Register_time int64
@ -62,6 +64,7 @@ func (m *MailMgr) AddMail(msg *msg.Msg) (interface{}, error) {
func (r *MailMgr) LoadMail(msg *msg.Msg) (interface{}, error) { func (r *MailMgr) LoadMail(msg *msg.Msg) (interface{}, error) {
// 从数据库加载邮件 // 从数据库加载邮件
log.Debug("reload server mail")
data := make([]*db.SqlServerMailStruct, 0) data := make([]*db.SqlServerMailStruct, 0)
err := db.GetServerMailData(&data) err := db.GetServerMailData(&data)
if err != nil { if err != nil {
@ -84,6 +87,8 @@ func (r *MailMgr) LoadMail(msg *msg.Msg) (interface{}, error) {
ContentEn: v.ContentEn, ContentEn: v.ContentEn,
TitlePtBr: v.TitlePtBr, TitlePtBr: v.TitlePtBr,
ContentPtBr: v.ContentPtBr, ContentPtBr: v.ContentPtBr,
TitleEsLatam: v.TitleEsLatam,
ContentEsLatam: v.ContentEsLatam,
Items: item.ParseItem(items), Items: item.ParseItem(items),
Start_time: v.Start_time, Start_time: v.Start_time,
Register_time: v.Register_time, Register_time: v.Register_time,

View File

@ -544,10 +544,12 @@ func SyncMailMsg(p *Player) {
Content: v.Content, Content: v.Content,
TitleEn: v.TitleEn, TitleEn: v.TitleEn,
ContentEn: v.ContentEn, ContentEn: v.ContentEn,
Items: v.Items,
Type: v.Mail_type,
TitlePtBr: v.TitlePtBr, TitlePtBr: v.TitlePtBr,
ContentPtBr: v.ContentPtBr, ContentPtBr: v.ContentPtBr,
TitleEsLatam: v.TitleEsLatam,
ContentEsLatam: v.ContentEsLatam,
Items: v.Items,
Type: v.Mail_type,
}) })
} }
p.PushClientRes(MailMod.BackData()) p.PushClientRes(MailMod.BackData())

View File

@ -8,6 +8,7 @@ import (
"server/game/mod/decorate" "server/game/mod/decorate"
"server/game/mod/endless" "server/game/mod/endless"
limitedTimeEvent "server/game/mod/limited_time_event" limitedTimeEvent "server/game/mod/limited_time_event"
"server/game/mod/mail"
"server/game/mod/playroom" "server/game/mod/playroom"
) )
@ -42,3 +43,7 @@ func (p *Player) GetBaseMod() *base.Base {
func (p *Player) GetChargeMod() *charge.ChargeMod { func (p *Player) GetChargeMod() *charge.ChargeMod {
return p.PlayMod.getChargeMod() return p.PlayMod.getChargeMod()
} }
func (p *Player) GetMailMod() *mail.MailMod {
return p.PlayMod.getMailMod()
}