Merge branch 'develop' into sdk

This commit is contained in:
hahwu 2024-12-26 17:34:11 +08:00
commit e4e02667ce
9 changed files with 2763 additions and 2510 deletions

View File

@ -30,7 +30,7 @@ func init() {
func GetEmitTypeProduce(EmitType string) []string {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT_TYPE, EmitType)
if err != nil {
log.Debug("GetEmitTypeProduce GetOne EmitType:%s not found", EmitType)
// log.Debug("GetEmitTypeProduce GetOne EmitType:%s not found", EmitType)
return []string{}
}
return strings.Split(gamedata.GetStringValue(data, "Produce"), ",")
@ -39,7 +39,7 @@ func GetEmitTypeProduce(EmitType string) []string {
func GetEmitType2(EmitType string) int {
data, err := gamedata.GetDataByKey(CFG_MERGE_EMIT_TYPE, EmitType)
if err != nil {
log.Debug("GetEmitTypeProduce GetOne EmitType:%s not found", EmitType)
// log.Debug("GetEmitTypeProduce GetOne EmitType:%s not found", EmitType)
return 0
}
return gamedata.GetIntValue(data, "Type2")

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@ -640,7 +640,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
//Gm命令
RegisterMsgProcessFunc("ReqGmCommand", ReqGmCommand) // Gm命令
//卡牌
// #region 卡牌
RegisterMsgProcessFunc("ReqCardInfo", ReqCardInfo) // 请求卡牌信息
RegisterMsgProcessFunc("ReqCardCollectReward", ReqCardCollectReward) //领取卡牌系列收集奖励
RegisterMsgProcessFunc("ReqExStarReward", ReqExStarReward) // 兑换收集星星奖励
@ -657,6 +657,7 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
RegisterMsgProcessFunc("ReqCardSend", ReqCardSend) // 直接赠送卡牌
RegisterMsgProcessFunc("ReqGetFriendCard", ReqGetFriendCard) // 领取好友赠送的卡牌
RegisterMsgProcessFunc("ReqMasterCard", ReqMasterCard) // 万能卡兑换
RegisterMsgProcessFunc("ReqCardHandbookReward", ReqCardHandbookReward) // 卡牌图鉴
// 日常任务
RegisterMsgProcessFunc("ReqGetDailyTaskReward", ReqGetDailyTaskReward) // 领取日常任务奖励
@ -765,9 +766,12 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
// 宠物宝藏
RegisterMsgProcessFunc("ReqFriendTreasure", ReqFriendTreasure) // 请求好友宝藏数据
RegisterMsgProcessFunc("ReqFriendTreasureStart", ReqFriendTreasureStart) // 开始挖宝
RegisterMsgProcessFunc("ReqFriendTreasureFilp", ReqFriendTreasureFilp) // 挖宝
RegisterMsgProcessFunc("ReqFriendTreasureEnd", ReqFriendTreasureEnd) // 挖宝
RegisterMsgProcessFunc("ReqFriendTreasureStart", ReqFriendTreasureStart) // 开始游戏
RegisterMsgProcessFunc("ReqFriendTreasureFilp", ReqFriendTreasureFilp) // 翻牌
RegisterMsgProcessFunc("ReqFriendTreasureEnd", ReqFriendTreasureEnd) // 结束游戏
RegisterMsgProcessFunc("ReqKafkaLog", ReqKafkaLog) // 客户端日志
}
func (ad *GameLogic) CreateHttpManager() {

View File

@ -192,11 +192,11 @@ func LimitedTimeEnergyAdd(p *Player) {
}
Energy := BaseMod.GetEnergy()
MaxEnergy := PlayerBaseMod.GetMaxEnergy()
Energy += Addsta
if Energy > MaxEnergy {
Energy = MaxEnergy
}
if MaxEnergy > Energy {
Energy += Addsta
if Energy > MaxEnergy {
Energy = MaxEnergy
}
p.CallEvent(time.Duration(Recover)*time.Second, func() {
p.lock.Lock()
defer p.lock.Unlock()

View File

@ -292,7 +292,7 @@ func (p *Player) ZeroUpdate(a []interface{}) {
// 宠物宝箱
p.PlayMod.getFriendTreasureMod().ZeroUpdate()
p.PushClientRes(p.PlayMod.getFriendTreasureMod().BackData())
// p.PushClientRes(p.PlayMod.getFriendTreasureMod().BackData())
p.PlayMod.getChampshipMod().ZeroUpdate()
p.initAcitivity()

View File

@ -3286,3 +3286,32 @@ func ReqKafkaLog(args []interface{}) error {
})
return nil
}
func ReqCardHandbookReward(args []interface{}) error {
_, player, buf := ParseArgs(args)
req := &msg.ReqCardHandbookReward{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
Items, err := CardMod.GetHandbookReward(int(req.CardId))
if err != nil {
player.SendErrClienRes(&msg.ResCardHandbookReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_CardHandbookReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResCardHandbookReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResCardHandbookReward{
Code: msg.RES_CODE_SUCCESS,
CardId: req.CardId,
})
return nil
}

View File

@ -23,12 +23,14 @@ type CardMod struct {
ExCard map[int]*CardInfo // 交换卡牌
Cache Cache // 缓存卡牌
Round int // 轮次
Handbook map[int]int // 图鉴
}
type Cache struct {
Card map[int]int
Master map[int]int
ExStar int
Card map[int]int
Master map[int]int
Handbook map[int]int
ExStar int
}
const (
@ -83,12 +85,18 @@ func (c *CardMod) InitData() {
if c.ExCard == nil {
c.ExCard = make(map[int]*CardInfo)
}
if c.Handbook == nil {
c.Handbook = make(map[int]int)
}
if c.Cache.Card == nil {
c.Cache.Card = make(map[int]int)
}
if c.Cache.Master == nil {
c.Cache.Master = make(map[int]int)
}
if c.Cache.Handbook == nil {
c.Cache.Handbook = make(map[int]int)
}
}
func (c *CardMod) Login(ServerOpenTime int64) {
@ -124,6 +132,11 @@ func (c *CardMod) AddCard(Id int) {
} else {
c.CardList[Id] = 1
}
_, ok = c.Handbook[Id]
if !ok {
c.Handbook[Id] = 1
c.Cache.Handbook[Id] = 1
}
c.Cache.Card[Id]++
}
@ -437,15 +450,17 @@ func (c *CardMod) MasterCardEx(Id, CardId int) error {
func (c *CardMod) NotifyCard() *msg.ResNotifyCard {
m := &msg.ResNotifyCard{
Card: GoUtil.MapIntToInt32(c.Cache.Card),
Master: GoUtil.MapIntToInt32(c.Cache.Master),
ExStar: int32(c.Cache.ExStar),
Card: GoUtil.MapIntToInt32(c.Cache.Card),
Master: GoUtil.MapIntToInt32(c.Cache.Master),
Handbook: GoUtil.MapIntToInt32(c.Cache.Handbook),
ExStar: int32(c.Cache.ExStar),
}
// log.Debug("NotifyCard %v", c.Cache.Card)
c.Cache = Cache{
Card: make(map[int]int),
Master: make(map[int]int),
ExStar: 0,
Card: make(map[int]int),
Master: make(map[int]int),
Handbook: make(map[int]int),
ExStar: 0,
}
return m
}
@ -500,3 +515,16 @@ func (c *CardMod) AddGoldTimes() {
c.GoldTimes++
c.GoldTimes = min(2, c.GoldTimes)
}
func (c *CardMod) GetHandbookReward(CardId int) ([]*item.Item, error) {
if v, ok := c.Handbook[CardId]; ok {
if v == 2 {
return nil, fmt.Errorf("GetHandbookReward already get")
}
Star := cardCfg.GetStarById(CardId)
c.Handbook[CardId] = 2
c.Cache.Handbook[CardId] = 2
return []*item.Item{item.NewItem(item.ITEM_ENERGY_ID, Star)}, nil
}
return nil, fmt.Errorf("GetHandbookReward not find card")
}

View File

@ -169,6 +169,7 @@ func (l *LimitedTimeEventMod) ProgressBackData() *msg.ResLimitEventProgress {
return &msg.ResLimitEventProgress{
Progress: int32(l.Progress),
ProgressReward: r,
ProgressMax: int32(l.ProgressMax),
}
}

View File

@ -13,7 +13,7 @@ import (
type PlayroomMod struct {
Collect map[int]int // 装饰
Room map[int]int // 房间
Status int // 0: 未开始 1: 进行中 2: 结束
Status int // 0: 未拜访 1: 拜访
Endtime int64 // 结束时间
Starttime int64 // 开始时间
WorkStatus int // 0: 未开始 1: 进行中 2: 结束
@ -34,6 +34,9 @@ type PlayroomMod struct {
Flip map[int]int // 翻牌
FlipReward []*item.Item // 翻牌奖励
WorkOutline int // 是否离线
LastFlip int // 上次翻牌奖励档次
NoFlip int // 连续未获取最高翻牌奖励次数
TodayFlip bool // 今日是否已获得最高档奖励
}
const (
@ -98,6 +101,11 @@ func (p *PlayroomMod) InitData() {
}
}
func (p *PlayroomMod) ZeroUpdate() {
p.TodayFlip = false
p.LastFlip = 0
}
func (p *PlayroomMod) GetVisitor() map[int]*Info {
return p.Visitor
}
@ -396,6 +404,24 @@ func (p *PlayroomMod) FlipCard(Pos int) (int, error) {
FLIP_TYPE_GOLD: 20,
}
Prob := GoUtil.RandMap(RandMap)
/**
若玩家同一天内上一次游玩猫猫小金库未能获得金币档位奖励且当天还未获得过金币档位奖励
或玩家已连续三次未能获得金币档位奖励则启用以下保底逻辑
玩家已翻出两个银币或铜币图案的情况下后续翻牌必然为金币
*/
check := make(map[int]int)
for _, v := range p.Flip {
check[v]++
}
if check[FLIP_TYPE_COPPER] == 2 || check[FLIP_TYPE_SILVER] == 2 {
if p.LastFlip != FLIP_TYPE_GOLD && !p.TodayFlip {
Prob = FLIP_TYPE_GOLD
}
if p.NoFlip == 3 {
Prob = FLIP_TYPE_GOLD
}
}
p.Flip[Pos] = Prob
return Prob, nil
@ -409,12 +435,17 @@ func (p *PlayroomMod) GetFlipReward() ([]*item.Item, error) {
if check[v] == 3 {
switch v {
case FLIP_TYPE_COPPER:
p.NoFlip++
Items = append(Items, p.GameReward[FLIP_TYPE_COPPER])
case FLIP_TYPE_SILVER:
p.NoFlip++
Items = append(Items, p.GameReward[FLIP_TYPE_SILVER])
case FLIP_TYPE_GOLD:
p.NoFlip = 0
p.TodayFlip = true
Items = append(Items, p.GameReward[FLIP_TYPE_GOLD])
}
p.LastFlip = v
p.Status = STATUS_IDLE
p.GameId = 0
p.Flip = make(map[int]int)

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