facebook优化
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58cadc4795
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@ -835,9 +835,9 @@ func Benchmark(player *Player) {
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player.HandleInUserRank()
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player.HandleInUserRank()
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}
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}
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func GetUidByFaceBook(Fb string) int {
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func GetUidByFaceBook(Fb string) (int, error) {
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sqlStr := "SELECT dwUin FROM t_player_baseinfo WHERE FaceBookId = ?"
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sqlStr := "SELECT dwUin FROM t_player_baseinfo WHERE FaceBookId = ?"
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Uid := 0
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Uid := 0
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db.SqlDb.Get(&Uid, sqlStr, Fb)
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err := db.SqlDb.Get(&Uid, sqlStr, Fb)
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return Uid
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return Uid, err
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}
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}
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@ -2586,7 +2586,14 @@ func ReqAutoAddInviteFriend2(args []interface{}) error {
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req := &msg.ReqAutoAddInviteFriend2{}
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req := &msg.ReqAutoAddInviteFriend2{}
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proto.Unmarshal(buf, req)
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proto.Unmarshal(buf, req)
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FriendMod := player.PlayMod.getFriendMod()
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FriendMod := player.PlayMod.getFriendMod()
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Uid := GetUidByFaceBook(req.Id)
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Uid, err := GetUidByFaceBook(req.Id)
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if err != nil {
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player.SendErrClienRes(&msg.ResAutoAddInviteFriend2{
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ResultCode: 0,
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})
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log.Debug("ReqAutoAddInviteFriend2 err :%v", err)
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return err
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}
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FriendMod.AddFriend(Uid)
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FriendMod.AddFriend(Uid)
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player.PlayMod.save()
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player.PlayMod.save()
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player.PushClientRes(&msg.ResAutoAddInviteFriend2{
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player.PushClientRes(&msg.ResAutoAddInviteFriend2{
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