限时事件-单元测试
This commit is contained in:
parent
7d0de60f01
commit
e7a584b3f4
@ -368,6 +368,23 @@ func (l *LimitedTimeEventMod) SelectProgressReward(Id, Lv, Energy int) ([]*item.
|
||||
return Item, limitedTimeEventCfg.GetProgressRewardType(RewardId), OrderNum, RewardList, nil
|
||||
}
|
||||
|
||||
func (l *LimitedTimeEventMod) DebugProgressRewardList(Lv, Energy int) map[int]int {
|
||||
// 重新生成进度奖励
|
||||
SelectNum := limitedTimeEventCfg.GetProgressSelectNum(Lv)
|
||||
BonusLv := limitedTimeEventCfg.GetBonusLv(Lv)
|
||||
RandMap := limitedTimeEventCfg.GetProgressRewardRand(BonusLv)
|
||||
// 体力小于200 high roller事件不进池子
|
||||
if Energy < limitedTimeEventCfg.GetHighRollerNeedEnergy() {
|
||||
delete(RandMap, limitedTimeEventCfg.GetJackpotIdByType(EVENT_TYPE_HIGH_ROLLER))
|
||||
}
|
||||
if GoUtil.Now()-l.LastCatDaySale < limitedTimeEventCfg.GetCatSaleCD() {
|
||||
// 参与猫咪大甩卖活动时,猫咪大甩卖事件不进池子
|
||||
delete(RandMap, limitedTimeEventCfg.GetJackpotIdByType(EVENT_TYPE_CAT_DAY_SALE))
|
||||
}
|
||||
l.fillProgressReward(RandMap, SelectNum)
|
||||
return l.ProgressReward
|
||||
}
|
||||
|
||||
// fillProgressReward 随机填充进度奖励(最多尝试10次避免与上次相同)
|
||||
func (l *LimitedTimeEventMod) fillProgressReward(RandMap map[int]int, SelectNum int) {
|
||||
LastOption := l.LastOption
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
package test
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"server/game"
|
||||
limitedTimeEvent "server/game/mod/limited_time_event"
|
||||
"testing"
|
||||
@ -42,3 +43,14 @@ func TestSenceDash(t *testing.T) {
|
||||
}
|
||||
t.Logf("Scene dash reward: Id=%d, items=%v", Id, items)
|
||||
}
|
||||
|
||||
func TestProgressReward(t *testing.T) {
|
||||
p := new(game.Player)
|
||||
p.InitPlayer("3625212")
|
||||
LimitEventMod := p.GetLimitEventMod()
|
||||
BaseMod := p.GetBaseMod()
|
||||
for i := 0; i < 100; i++ {
|
||||
res := LimitEventMod.DebugProgressRewardList(38, BaseMod.Energy) // 输出当前进度奖励列表
|
||||
fmt.Printf("Current progress reward list: %v\n", res)
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user