订单优化
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@ -47,7 +47,7 @@ func UnitOrder(p *Player) error {
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ChessMod := p.PlayMod.getChessMod()
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BaseMod := p.PlayMod.getBaseMod()
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//OrderMod.OrderList = make(map[int]order.Order)
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for i := 0; i < 100; i++ {
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for i := 0; i < 1000; i++ {
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//OrderMod.ChessPool = nil
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//OrderMod.EmitShuffle = nil
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err := OrderMod.CreateNormalOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Common_type)
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@ -752,7 +752,7 @@ func (o *OrderMod) getFromPool(Emit int, Color string, Lv int) {
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return
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}
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}
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for i, v := range o.ChessPool {
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for i, v := range o.ChessPool2[Color] {
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if v > Lv {
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o.ChessPool2[Color] = append(o.ChessPool2[Color][:i], o.ChessPool2[Color][i+1:]...)
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for k := Lv; k < v; k++ {
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