diff --git a/src/server/conf/playroom/playroomCfg.go b/src/server/conf/playroom/playroomCfg.go index 8dd1c417..acd00c5d 100644 --- a/src/server/conf/playroom/playroomCfg.go +++ b/src/server/conf/playroom/playroomCfg.go @@ -33,6 +33,7 @@ func init() { gamedata.InitCfg(CFG_PLAYROOM_AIR) gamedata.InitCfg(CFG_PLAYROOM_LOCK) gamedata.InitCfg(CFG_PLAYROOM_DAILYTASK) + gamedata.InitCfg(CFG_PLAYROOM_DAILYTASKREWARD) } func GetShopItem(Id int) (int, []*item.Item) { @@ -386,12 +387,20 @@ func GetDailyTask(Type int) map[int]string { return r2 } +func GetDailyTaskType(Id int) int { + data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASK, Id) + if err != nil { + return 0 + } + return gamedata.GetIntValue(data, "Type") +} + func GetDailyTaskReward(Id int) []*item.Item { data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASKREWARD, Id) if err != nil { return nil } - return gamedata.GetItemList(data, "Reward") + return gamedata.GetItemList(data, "Items") } // 获取场景冲刺奖池 diff --git a/src/server/game/Player.go b/src/server/game/Player.go index 2009f52c..c3966088 100644 --- a/src/server/game/Player.go +++ b/src/server/game/Player.go @@ -153,7 +153,6 @@ func (p *Player) ProcessTrigger() { MailMod := p.PlayMod.getMailMod() PlayroomMod := p.PlayMod.getPlayroomMod() IsMailBack := false - IsPlayroomBack := false for _, tr := range p.Trigger { if DailyTaskMod.Trigger(tr) { IsDailyBack = true @@ -161,9 +160,7 @@ func (p *Player) ProcessTrigger() { if p.MailTrigger(tr) { IsMailBack = true } - if PlayroomMod.QuestTrigger(tr) { - IsPlayroomBack = true - } + PlayroomMod.QuestTrigger(tr) } if IsDailyBack { @@ -172,9 +169,6 @@ func (p *Player) ProcessTrigger() { if IsMailBack { p.PushClientRes(MailMod.BackData()) } - if IsPlayroomBack { - // TODO playroom每日任务返回 - } p.Trigger = make([]*quest.Trigger, 0) } diff --git a/src/server/game/PlayerBack.go b/src/server/game/PlayerBack.go new file mode 100644 index 00000000..cb5d9101 --- /dev/null +++ b/src/server/game/PlayerBack.go @@ -0,0 +1,127 @@ +package game + +import ( + "server/GoUtil" + "server/game/mod/item" + proto "server/msg" +) + +func PlayroomBackData(p *Player) { + r := &proto.ResPlayroom{} + PlayroomMod := p.PlayMod.getPlayroomMod() + FriendMod := p.PlayMod.getFriendMod() + r.Status = int32(PlayroomMod.Status) + r.Items = item.ItemToMsg(PlayroomMod.Reward) + Opponent := make([]*proto.RoomOpponent, 0) + FriendList := make([]*proto.FriendRoom, 0) + + for k, v := range PlayroomMod.Visitor { + ps := G_GameLogicPtr.GetSimplePlayerByUid(k) + if ps == nil { + continue + } + if !FriendMod.CheckFriend(k) { + Opponent = append(Opponent, &proto.RoomOpponent{ + Uid: int64(k), + Name: ps.Name, + Face: int32(ps.Face), + Avatar: int32(ps.Avatar), + LastTime: int32(v.Time), + }) + } + } + Friend := FriendMod.GetFriendList() + for k := range Friend { + ps := G_GameLogicPtr.GetSimplePlayerByUid(k) + if ps == nil { + continue + } + Times, _ := PlayroomMod.GetVisitorInfo(k) + FriendList = append(FriendList, &proto.FriendRoom{ + Uid: int64(k), + Name: ps.Name, + Face: int32(ps.Face), + Avatar: int32(ps.Avatar), + Times: int32(Times), + }) + } + r.Opponent = Opponent + r.Friend = FriendList + Collect := make([]int32, 0) + for k, v := range PlayroomMod.GetCollect() { + if v > 0 { + Collect = append(Collect, int32(k)) + } + } + r.Collect = Collect + Dress := make(map[int32]*proto.PlayroomDress) + for k, v := range PlayroomMod.GetDress() { + Dress[int32(k)] = &proto.PlayroomDress{ + List: GoUtil.IntToInt32(v), + } + } + ChipMessage := make([]*proto.ChipInfo, 0) + for _, v := range PlayroomMod.ChipList { + ChipMessage = append(ChipMessage, &proto.ChipInfo{ + Uid: int64(v.Uid), + }) + } + r.Dress = Dress + r.DressSet = GoUtil.MapIntToInt32(PlayroomMod.GetDressSet()) + r.PetAir = GoUtil.IntToInt32(PlayroomMod.GetPetAir()) + r.PetAirSet = int32(PlayroomMod.GetPetAirSet()) + r.Chip = ChipMessage + r.StartTime = int32(PlayroomMod.Starttime) + r.WorkStatus = int32(PlayroomMod.WorkStatus) + r.Playroom = GoUtil.MapIntToInt32(PlayroomMod.GetRoom()) + r.Mood = GoUtil.MapIntToInt32(PlayroomMod.GetMood()) + r.Physiology = GoUtil.MapIntToInt32(PlayroomMod.GetPhysiologyList()) + r.AllMood = int32(PlayroomMod.AllMood) + r.Jackpot = int32(PlayroomMod.JackpotNum) + r.Upvote = int32(PlayroomMod.Upvote) + r.RoomPoint = int32(PlayroomMod.RoomPoint) + r.DailyTaskReward = GoUtil.IntToInt32(PlayroomMod.DailyTaskReward) + r.DailyTask = PlayroomMod.BackDataTask() + p.PushClientRes(r) +} + +func PlayroomVisit(p *Player, Uid int) { + if Uid == 0 { + return + } + PlayroomMod := p.PlayMod.getPlayroomMod() + r := &proto.ResPlayroomInfo{} + PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Uid) + Now := GoUtil.Now() + Work := false + if PlayerData.WorkStart > 0 && PlayerData.WorkStart+86400 > Now { + Work = true + } + r.Uid = int64(Uid) + r.Name = PlayerData.Name + r.Face = int32(PlayerData.Face) + r.Avatar = int32(PlayerData.Avatar) + r.Playroom = GoUtil.MapIntToInt32(PlayerData.Playroom) + r.GameId = int32(PlayroomMod.GameId) + r.Defense = Work + r.Emoji = GoUtil.MapIntToInt32(PlayerData.Emoji) + // ChipMessage := make([]*proto.ChipInfo, 0) + // for _, v := range PlayroomMod.ChipList { + // ChipMessage = append(ChipMessage, &proto.ChipInfo{ + // Uid: int64(v.Uid), + // }) + // } + // r.Chip = ChipMessage + r.PetName = PlayerData.PetName + Items := make(map[int32]*proto.ItemInfo, 0) + for k, v := range PlayroomMod.GameReward { + Items[int32(k)] = &proto.ItemInfo{ + Id: int32(v.Id), + Num: int32(v.Num), + } + } + r.Upvote = GoUtil.InArray(Uid, PlayroomMod.UpvoteList) + r.Items = Items + r.Status = int32(PlayroomMod.GameStatus) + p.PushClientRes(r) +} diff --git a/src/server/game/PlayerBaseMod.go b/src/server/game/PlayerBaseMod.go index 108492a9..202a6fe0 100644 --- a/src/server/game/PlayerBaseMod.go +++ b/src/server/game/PlayerBaseMod.go @@ -532,8 +532,9 @@ func (p *PlayerBaseData) AddExp(player *Player, exp int) (int, error) { } } PlayroomMod := player.PlayMod.getPlayroomMod() - PlayroomMod.UnLock(int(BaseMod.Level)) - PlayroomBackData(player) + if PlayroomMod.UnLock(int(BaseMod.Level)) { + PlayroomBackData(player) + } player.PushClientRes(p.BackAsset()) return upLv, nil } diff --git a/src/server/game/PlayerFunc.go b/src/server/game/PlayerFunc.go index 9c4e9589..eb9c2955 100644 --- a/src/server/game/PlayerFunc.go +++ b/src/server/game/PlayerFunc.go @@ -668,124 +668,6 @@ func PlayroomOrderTrigger(p *Player) error { return nil } -func PlayroomBackData(p *Player) { - r := &proto.ResPlayroom{} - PlayroomMod := p.PlayMod.getPlayroomMod() - FriendMod := p.PlayMod.getFriendMod() - r.Status = int32(PlayroomMod.Status) - r.Items = item.ItemToMsg(PlayroomMod.Reward) - Opponent := make([]*proto.RoomOpponent, 0) - FriendList := make([]*proto.FriendRoom, 0) - - for k, v := range PlayroomMod.Visitor { - ps := G_GameLogicPtr.GetSimplePlayerByUid(k) - if ps == nil { - continue - } - if !FriendMod.CheckFriend(k) { - Opponent = append(Opponent, &proto.RoomOpponent{ - Uid: int64(k), - Name: ps.Name, - Face: int32(ps.Face), - Avatar: int32(ps.Avatar), - LastTime: int32(v.Time), - }) - } - } - Friend := FriendMod.GetFriendList() - for k := range Friend { - ps := G_GameLogicPtr.GetSimplePlayerByUid(k) - if ps == nil { - continue - } - Times, _ := PlayroomMod.GetVisitorInfo(k) - FriendList = append(FriendList, &proto.FriendRoom{ - Uid: int64(k), - Name: ps.Name, - Face: int32(ps.Face), - Avatar: int32(ps.Avatar), - Times: int32(Times), - }) - } - r.Opponent = Opponent - r.Friend = FriendList - Collect := make([]int32, 0) - for k, v := range PlayroomMod.GetCollect() { - if v > 0 { - Collect = append(Collect, int32(k)) - } - } - r.Collect = Collect - Dress := make(map[int32]*proto.PlayroomDress) - for k, v := range PlayroomMod.GetDress() { - Dress[int32(k)] = &proto.PlayroomDress{ - List: GoUtil.IntToInt32(v), - } - } - ChipMessage := make([]*proto.ChipInfo, 0) - for _, v := range PlayroomMod.ChipList { - ChipMessage = append(ChipMessage, &proto.ChipInfo{ - Uid: int64(v.Uid), - }) - } - r.Dress = Dress - r.DressSet = GoUtil.MapIntToInt32(PlayroomMod.GetDressSet()) - r.PetAir = GoUtil.IntToInt32(PlayroomMod.GetPetAir()) - r.PetAirSet = int32(PlayroomMod.GetPetAirSet()) - r.Chip = ChipMessage - r.StartTime = int32(PlayroomMod.Starttime) - r.WorkStatus = int32(PlayroomMod.WorkStatus) - r.Playroom = GoUtil.MapIntToInt32(PlayroomMod.GetRoom()) - r.Mood = GoUtil.MapIntToInt32(PlayroomMod.GetMood()) - r.Physiology = GoUtil.MapIntToInt32(PlayroomMod.GetPhysiologyList()) - r.AllMood = int32(PlayroomMod.AllMood) - r.Jackpot = int32(PlayroomMod.JackpotNum) - r.Upvote = int32(PlayroomMod.Upvote) - r.RoomPoint = int32(PlayroomMod.RoomPoint) - p.PushClientRes(r) -} - -func PlayroomVisit(p *Player, Uid int) { - if Uid == 0 { - return - } - PlayroomMod := p.PlayMod.getPlayroomMod() - r := &proto.ResPlayroomInfo{} - PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Uid) - Now := GoUtil.Now() - Work := false - if PlayerData.WorkStart > 0 && PlayerData.WorkStart+86400 > Now { - Work = true - } - r.Uid = int64(Uid) - r.Name = PlayerData.Name - r.Face = int32(PlayerData.Face) - r.Avatar = int32(PlayerData.Avatar) - r.Playroom = GoUtil.MapIntToInt32(PlayerData.Playroom) - r.GameId = int32(PlayroomMod.GameId) - r.Defense = Work - r.Emoji = GoUtil.MapIntToInt32(PlayerData.Emoji) - // ChipMessage := make([]*proto.ChipInfo, 0) - // for _, v := range PlayroomMod.ChipList { - // ChipMessage = append(ChipMessage, &proto.ChipInfo{ - // Uid: int64(v.Uid), - // }) - // } - // r.Chip = ChipMessage - r.PetName = PlayerData.PetName - Items := make(map[int32]*proto.ItemInfo, 0) - for k, v := range PlayroomMod.GameReward { - Items[int32(k)] = &proto.ItemInfo{ - Id: int32(v.Id), - Num: int32(v.Num), - } - } - r.Upvote = GoUtil.InArray(Uid, PlayroomMod.UpvoteList) - r.Items = Items - r.Status = int32(PlayroomMod.GameStatus) - p.PushClientRes(r) -} - func GetVisitorPlayer(p *Player) int { PlayroomMod := p.PlayMod.getPlayroomMod() VisitorList := PlayroomMod.GetVisitor() diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index fd0bb1ea..c36ea8a8 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -315,7 +315,7 @@ func ReqRewardOrder(player *Player, buf []byte) error { data := &PlayerChessData{} err = data.UpdateChessData(player, req.MChessData) if err != nil { - player.SendErrClienRes(&msg.ResGetChessFromBuff{ + player.SendErrClienRes(&msg.ResRewardOrder{ Code: msg.RES_CODE_FAIL, Msg: err.Error(), }) @@ -3072,6 +3072,7 @@ func ReqPlayroomInfo(player *Player, buf []byte) error { } PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Targer) PlayroomMod.SetTarget(Targer) + player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_VISITROOM}) if PlayerData.Loginout > 0 && PlayerData.Loginout < GoUtil.Now()-int64(playroomCfg.GetGameOutline()) { // todo DEBUG log.Debug("ReqPlayroomInfo PlayerData.Loginout:%v, %v", PlayerData.Loginout, playroomCfg.GetGameOutline()) GameType := PlayroomMod.RandGameType() @@ -3153,8 +3154,8 @@ func ReqPlayroomSetRoom(player *Player, buf []byte) error { }) return err } + player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_ROOMDEC}) player.PlayMod.save() - PlayroomBackData(player) player.PushClientRes(&msg.ResPlayroomSetRoom{ Code: msg.RES_CODE_SUCCESS, }) @@ -3281,6 +3282,8 @@ func ReqPlayroomWork(player *Player, buf []byte) error { }) return err } + player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETWORK}) + player.PlayMod.save() player.PushClientRes(PlayroomMod.NotifyWork()) // PlayroomBackData(player) @@ -3512,6 +3515,7 @@ func ReqPlayroomUnlock(player *Player, buf []byte) error { Code: msg.RES_CODE_SUCCESS, Id: int32(req.Id), }) + PlayroomBackData(player) return nil } @@ -3540,6 +3544,7 @@ func ReqPlayroomTask(player *Player, buf []byte) error { Code: msg.RES_CODE_SUCCESS, Id: int32(req.Id), }) + PlayroomBackData(player) return nil } @@ -3569,6 +3574,7 @@ func ReqPlayroomTaskReward(player *Player, buf []byte) error { Id: int32(Id), Type: req.Type, }) + PlayroomBackData(player) return nil } @@ -3714,28 +3720,7 @@ func ReqFriendTreasureStart(player *Player, buf []byte) error { return fmt.Errorf("not enough star") } - // FriendList := FriendMod.GetFriendList() - // FriendList2 := GoUtil.SubSlices(FriendList, FriendTreasureMod.GetFriendList()) - // if len(FriendList2) < 5 { - // player.SendErrClienRes(&msg.ResFriendTreasureStart{ - // Code: msg.RES_CODE_FAIL, - // Msg: "not enough friends", - // }) - // return fmt.Errorf("not enough friends") - // } - - // Alive := make([]int, 0) - // NotAlive := make([]int, 0) - // Now := GoUtil.Now() - // for _, v := range FriendList2 { - // PD := G_GameLogicPtr.GetSimplePlayerByUid(v) - // if PD.Login < Now-86400 { - // NotAlive = append(NotAlive, v) - // } else { - // Alive = append(Alive, v) - // } - // } - + player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETTREASURE}) FriendTreasureMod.InitGame(req.List, req.List2) player.PlayMod.save() player.PushClientRes(&msg.ResFriendTreasureStart{ @@ -3956,7 +3941,7 @@ func ReqPlayroomDressSet(player *Player, buf []byte) error { req := &msg.ReqPlayroomDressSet{} proto.Unmarshal(buf, req) PlayroomMod := player.PlayMod.getPlayroomMod() - error := PlayroomMod.PlayroomDressSet(GoUtil.MapInt32ToInt(req.DressSet)) + Parts, error := PlayroomMod.PlayroomDressSet(GoUtil.MapInt32ToInt(req.DressSet)) if error != nil { player.SendErrClienRes(&msg.ResPlayroomDressSet{ Code: msg.RES_CODE_FAIL, @@ -3964,6 +3949,7 @@ func ReqPlayroomDressSet(player *Player, buf []byte) error { }) return error } + player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETDRESS, A: []interface{}{Parts}}) player.PlayMod.save() PlayroomBackData(player) player.PushClientRes(&msg.ResPlayroomDressSet{ diff --git a/src/server/game/mod/playroom/playroom.go b/src/server/game/mod/playroom/playroom.go index 633eee51..974c7989 100644 --- a/src/server/game/mod/playroom/playroom.go +++ b/src/server/game/mod/playroom/playroom.go @@ -179,9 +179,7 @@ func (p *PlayroomMod) ZeroUpdate() { } func (p *PlayroomMod) InitDailyTask() { - if p.DailyTask == nil { - p.DailyTask = make(map[int]*DailyTask) - } + p.DailyTask = make(map[int]*DailyTask) Index := 1 TaskList1 := playroomCfg.GetDailyTask(DAILY_TASK_TYPE_ONE) for k, v := range TaskList1 { @@ -190,8 +188,8 @@ func (p *PlayroomMod) InitDailyTask() { p.DailyTask[k] = &DailyTask{ Items: Items, Status: 0, - Quest: quest.QuestProgress{Label: Quest.Label, Num: 0, Target: Quest.Num, Status: false}, - UnLock: false, + Quest: Quest, + UnLock: true, } Index++ } @@ -202,7 +200,7 @@ func (p *PlayroomMod) InitDailyTask() { p.DailyTask[k] = &DailyTask{ Items: Items, Status: 0, - Quest: quest.QuestProgress{Label: Quest.Label, Num: 0, Target: Quest.Num, Status: false}, + Quest: Quest, UnLock: false, } Index++ @@ -211,7 +209,8 @@ func (p *PlayroomMod) InitDailyTask() { func (p *PlayroomMod) QuestTrigger(Tr *quest.Trigger) bool { update := false - for _, v := range p.DailyTask { + unlock := true + for k, v := range p.DailyTask { if !v.UnLock { continue } @@ -222,10 +221,20 @@ func (p *PlayroomMod) QuestTrigger(Tr *quest.Trigger) bool { if up { update = true } + if v.Quest.Status { v.Status = quest.QUEST_STATUS_FINISH } + Type := playroomCfg.GetDailyTaskType(k) + if Type == DAILY_TASK_TYPE_ONE && v.Status == quest.QUEST_STATUS_UNFINISH { + unlock = false + } + } + if unlock { + for _, v := range p.DailyTask { + v.UnLock = true + } } return update } @@ -670,10 +679,10 @@ func (p *PlayroomMod) BuyItem(Id int) ([]*item.Item, []*item.Item) { return playroomCfg.GetBuyItem(Id) } -func (p *PlayroomMod) UnLock(Lv int) { +func (p *PlayroomMod) UnLock(Lv int) bool { UnlockLv := playroomCfg.GetUnLockLv() - if Lv < UnlockLv { - return + if Lv < UnlockLv || len(p.Physiology) != 0 { + return false } if len(p.Physiology) == 0 { Now := GoUtil.Now() @@ -703,6 +712,7 @@ func (p *PlayroomMod) UnLock(Lv int) { InitPetAir := playroomCfg.GetInitAirList() p.PetAir = append(p.PetAir, InitPetAir...) } + return true } // shop @@ -732,22 +742,26 @@ func (p *PlayroomMod) UnlockPetAir(Id int) { p.PetAir = append(p.PetAir, Id) } -func (p *PlayroomMod) PlayroomDressSet(DressSet map[int]int) error { +func (p *PlayroomMod) PlayroomDressSet(DressSet map[int]int) ([]int, error) { // 判断服装是否存在 + Part := make([]int, 0) for Type, Id := range DressSet { dresses, ok := p.Dress[Type] if Id == 0 { continue } if !ok { - return fmt.Errorf("dress type not found") + return nil, fmt.Errorf("dress type not found") } if !GoUtil.InArray(Id, dresses) { - return fmt.Errorf("dress not found") + return nil, fmt.Errorf("dress not found") + } + if p.DressSet[Type] != Id { + Part = append(Part, Type) } } p.DressSet = DressSet - return nil + return Part, nil } func (p *PlayroomMod) GiveUpvote(Uid int) error { @@ -813,3 +827,16 @@ func (p *PlayroomMod) AddRoomPointAdd() { p.RoomPoint = 0 } } + +func (p *PlayroomMod) BackDataTask() map[int32]*msg.DailyTask { + DailyTask := make(map[int32]*msg.DailyTask) + for k, v := range p.DailyTask { + DailyTask[int32(k)] = &msg.DailyTask{ + Status: int32(v.Status), + UnLock: v.UnLock, + Progress: quest.QuestProgressToMsg(&v.Quest), + Items: item.ItemToMsg(v.Items), + } + } + return DailyTask +} diff --git a/src/server/game/mod/quest/Quest.go b/src/server/game/mod/quest/Quest.go index b548a53d..fe7b7e14 100644 --- a/src/server/game/mod/quest/Quest.go +++ b/src/server/game/mod/quest/Quest.go @@ -86,18 +86,15 @@ func TriggerQuestProgress(q *QuestProgress, Tr *Trigger) bool { InteractId := Tr.A[0].(int) Ids := make([]int, 0) for _, v := range q.A { - Ids = append(Ids, v.(int)) + Ids = append(Ids, GoUtil.Int(v)) } if GoUtil.InArray(InteractId, Ids) { q.Num += 1 } case TRIGGER_LABEL_PETDRESS: // 换装x次 - DressType := Tr.A[0].(string) - Ids := make([]string, 0) - for _, v := range q.A { - Ids = append(Ids, v.(string)) - } - if GoUtil.InStringArray(DressType, Ids) { + DressType := Tr.A[0].(int) + Ids := q.A[0].([]int) + if GoUtil.InArray(DressType, Ids) { q.Num += 1 } default: diff --git a/src/server/msg/Gameapi.pb.go b/src/server/msg/Gameapi.pb.go index bfb34d01..cd824eb5 100644 --- a/src/server/msg/Gameapi.pb.go +++ b/src/server/msg/Gameapi.pb.go @@ -18383,32 +18383,33 @@ func (*ReqPlayroom) Descriptor() ([]byte, []int) { } type ResPlayroom struct { - state protoimpl.MessageState `protogen:"open.v1"` - Status int32 `protobuf:"varint,1,opt,name=status,proto3" json:"status,omitempty"` // 状态 - Items []*ItemInfo `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items,omitempty"` // 触发式订单奖励 - Opponent []*RoomOpponent `protobuf:"bytes,3,rep,name=Opponent,proto3" json:"Opponent,omitempty"` // 对手 - Friend []*FriendRoom `protobuf:"bytes,4,rep,name=Friend,proto3" json:"Friend,omitempty"` // 好友 - Playroom map[int32]int32 `protobuf:"bytes,5,rep,name=Playroom,proto3" json:"Playroom,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 空间装饰 位置 =》 装饰id - Collect []int32 `protobuf:"varint,6,rep,packed,name=collect,proto3" json:"collect,omitempty"` // 已解锁的装饰 - Mood map[int32]int32 `protobuf:"bytes,7,rep,name=Mood,proto3" json:"Mood,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 心情 <位置, 心情> - LoseItem []*ItemInfo `protobuf:"bytes,8,rep,name=LoseItem,proto3" json:"LoseItem,omitempty"` // 损失的道具 - StartTime int32 `protobuf:"varint,9,opt,name=StartTime,proto3" json:"StartTime,omitempty"` // 开始时间 - WorkStatus int32 `protobuf:"varint,10,opt,name=WorkStatus,proto3" json:"WorkStatus,omitempty"` // 1 工作中 2 休息中 - AllMood int32 `protobuf:"varint,11,opt,name=AllMood,proto3" json:"AllMood,omitempty"` // 总心情 - Chip []*ChipInfo `protobuf:"bytes,12,rep,name=Chip,proto3" json:"Chip,omitempty"` // 碎片 - WorkOutline int32 `protobuf:"varint,13,opt,name=WorkOutline,proto3" json:"WorkOutline,omitempty"` // 离线打工状态 0 未离线 1 已离线 - Jackpot int32 `protobuf:"varint,14,opt,name=Jackpot,proto3" json:"Jackpot,omitempty"` // 每日转盘次数 - Physiology map[int32]int32 `protobuf:"bytes,15,rep,name=Physiology,proto3" json:"Physiology,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` - Dress map[int32]*PlayroomDress `protobuf:"bytes,16,rep,name=Dress,proto3" json:"Dress,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 服装仓库 位置 =》 服装id 位置ID: 1 帽子 2 眼镜 3 上衣 4 裤子 5 鞋子 6 连体 7 胡子 8 脸 9 美瞳 - DressSet map[int32]int32 `protobuf:"bytes,17,rep,name=DressSet,proto3" json:"DressSet,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 服装装饰 位置 =》 服装id - PetAir []int32 `protobuf:"varint,18,rep,packed,name=PetAir,proto3" json:"PetAir,omitempty"` // 宠物背包 - PetAirSet int32 `protobuf:"varint,19,opt,name=PetAirSet,proto3" json:"PetAirSet,omitempty"` // 宠物背包设置 - Upvote int32 `protobuf:"varint,20,opt,name=Upvote,proto3" json:"Upvote,omitempty"` // 点赞次数 - RoomPoint int32 `protobuf:"varint,21,opt,name=RoomPoint,proto3" json:"RoomPoint,omitempty"` // 房间积分 - Unlock []int32 `protobuf:"varint,22,rep,packed,name=Unlock,proto3" json:"Unlock,omitempty"` // 解锁的房间id - DailyTask map[int32]*DailyTask `protobuf:"bytes,23,rep,name=DailyTask,proto3" json:"DailyTask,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 每日任务 - unknownFields protoimpl.UnknownFields - sizeCache protoimpl.SizeCache + state protoimpl.MessageState `protogen:"open.v1"` + Status int32 `protobuf:"varint,1,opt,name=status,proto3" json:"status,omitempty"` // 状态 + Items []*ItemInfo `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items,omitempty"` // 触发式订单奖励 + Opponent []*RoomOpponent `protobuf:"bytes,3,rep,name=Opponent,proto3" json:"Opponent,omitempty"` // 对手 + Friend []*FriendRoom `protobuf:"bytes,4,rep,name=Friend,proto3" json:"Friend,omitempty"` // 好友 + Playroom map[int32]int32 `protobuf:"bytes,5,rep,name=Playroom,proto3" json:"Playroom,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 空间装饰 位置 =》 装饰id + Collect []int32 `protobuf:"varint,6,rep,packed,name=collect,proto3" json:"collect,omitempty"` // 已解锁的装饰 + Mood map[int32]int32 `protobuf:"bytes,7,rep,name=Mood,proto3" json:"Mood,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 心情 <位置, 心情> + LoseItem []*ItemInfo `protobuf:"bytes,8,rep,name=LoseItem,proto3" json:"LoseItem,omitempty"` // 损失的道具 + StartTime int32 `protobuf:"varint,9,opt,name=StartTime,proto3" json:"StartTime,omitempty"` // 开始时间 + WorkStatus int32 `protobuf:"varint,10,opt,name=WorkStatus,proto3" json:"WorkStatus,omitempty"` // 1 工作中 2 休息中 + AllMood int32 `protobuf:"varint,11,opt,name=AllMood,proto3" json:"AllMood,omitempty"` // 总心情 + Chip []*ChipInfo `protobuf:"bytes,12,rep,name=Chip,proto3" json:"Chip,omitempty"` // 碎片 + WorkOutline int32 `protobuf:"varint,13,opt,name=WorkOutline,proto3" json:"WorkOutline,omitempty"` // 离线打工状态 0 未离线 1 已离线 + Jackpot int32 `protobuf:"varint,14,opt,name=Jackpot,proto3" json:"Jackpot,omitempty"` // 每日转盘次数 + Physiology map[int32]int32 `protobuf:"bytes,15,rep,name=Physiology,proto3" json:"Physiology,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` + Dress map[int32]*PlayroomDress `protobuf:"bytes,16,rep,name=Dress,proto3" json:"Dress,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 服装仓库 位置 =》 服装id 位置ID: 1 帽子 2 眼镜 3 上衣 4 裤子 5 鞋子 6 连体 7 胡子 8 脸 9 美瞳 + DressSet map[int32]int32 `protobuf:"bytes,17,rep,name=DressSet,proto3" json:"DressSet,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"varint,2,opt,name=value"` // 服装装饰 位置 =》 服装id + PetAir []int32 `protobuf:"varint,18,rep,packed,name=PetAir,proto3" json:"PetAir,omitempty"` // 宠物背包 + PetAirSet int32 `protobuf:"varint,19,opt,name=PetAirSet,proto3" json:"PetAirSet,omitempty"` // 宠物背包设置 + Upvote int32 `protobuf:"varint,20,opt,name=Upvote,proto3" json:"Upvote,omitempty"` // 点赞次数 + RoomPoint int32 `protobuf:"varint,21,opt,name=RoomPoint,proto3" json:"RoomPoint,omitempty"` // 房间积分 + Unlock []int32 `protobuf:"varint,22,rep,packed,name=Unlock,proto3" json:"Unlock,omitempty"` // 解锁的房间id + DailyTask map[int32]*DailyTask `protobuf:"bytes,23,rep,name=DailyTask,proto3" json:"DailyTask,omitempty" protobuf_key:"varint,1,opt,name=key" protobuf_val:"bytes,2,opt,name=value"` // 每日任务 + DailyTaskReward []int32 `protobuf:"varint,24,rep,packed,name=DailyTaskReward,proto3" json:"DailyTaskReward,omitempty"` // 任务大奖励 + unknownFields protoimpl.UnknownFields + sizeCache protoimpl.SizeCache } func (x *ResPlayroom) Reset() { @@ -18602,6 +18603,13 @@ func (x *ResPlayroom) GetDailyTask() map[int32]*DailyTask { return nil } +func (x *ResPlayroom) GetDailyTaskReward() []int32 { + if x != nil { + return x.DailyTaskReward + } + return nil +} + // 领取任务奖励 type ReqPlayroomTask struct { state protoimpl.MessageState `protogen:"open.v1"` @@ -23691,7 +23699,7 @@ const file_proto_Gameapi_proto_rawDesc = "" + "\rResRaceReward\x12&\n" + "\x04Code\x18\x01 \x01(\x0e2\x12.tutorial.RES_CODER\x04Code\x12\x10\n" + "\x03Msg\x18\x02 \x01(\tR\x03Msg\"\r\n" + - "\vReqPlayroom\"\xcd\n" + + "\vReqPlayroom\"\xf7\n" + "\n" + "\vResPlayroom\x12\x16\n" + "\x06status\x18\x01 \x01(\x05R\x06status\x12(\n" + @@ -23721,7 +23729,8 @@ const file_proto_Gameapi_proto_rawDesc = "" + "\x06Upvote\x18\x14 \x01(\x05R\x06Upvote\x12\x1c\n" + "\tRoomPoint\x18\x15 \x01(\x05R\tRoomPoint\x12\x16\n" + "\x06Unlock\x18\x16 \x03(\x05R\x06Unlock\x12B\n" + - "\tDailyTask\x18\x17 \x03(\v2$.tutorial.ResPlayroom.DailyTaskEntryR\tDailyTask\x1a;\n" + + "\tDailyTask\x18\x17 \x03(\v2$.tutorial.ResPlayroom.DailyTaskEntryR\tDailyTask\x12(\n" + + "\x0fDailyTaskReward\x18\x18 \x03(\x05R\x0fDailyTaskReward\x1a;\n" + "\rPlayroomEntry\x12\x10\n" + "\x03key\x18\x01 \x01(\x05R\x03key\x12\x14\n" + "\x05value\x18\x02 \x01(\x05R\x05value:\x028\x01\x1a7\n" +