时间线优化
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6139208d0e
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@ -145,6 +145,18 @@ func (c *ChampshipMgr) ZeroUpdate(m *msg.Msg) (interface{}, error) {
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return nil, nil
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}
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func (c *ChampshipMgr) NotifyPlayer() {
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List := c.getData().PreRank
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for _, v := range List {
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for i := 0; i < 3; i++ {
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if v[i].Type == RANK_PLAYER_ROBOT {
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continue
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}
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NotifyChampshipResult(v[i].Uid, i+1)
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}
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}
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}
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func (c *ChampshipMgr) ai(m *msg.Msg) (interface{}, error) {
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ChampshipData := c.getData()
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Now := GoUtil.Now()
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@ -70,6 +70,8 @@ func (f *FriendMgr) Init() {
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f.RegisterHandler(msg.HANDLE_TYPE_WISHLIST_SEND, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_WISHLIST_AGREE, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_PLAYROOM_UPVOTE, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_CHAMPSHIP_RESULT, f.sendToPlayer)
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f.RegisterHandler(msg.HANDLE_TYPE_TREASURE_RESULT, f.sendToPlayer)
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}
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func (f *FriendMgr) getData() *FirendData {
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@ -797,6 +797,7 @@ func (p *Player) UpdateUserInfo() {
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simple.Chip = p.PlayMod.getPlayroomMod().GetChip()
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simple.PetName = p.PlayMod.getBaseMod().PetName
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simple.Emoji = p.PlayMod.getEmojiMod().Set
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simple.Friend = p.PlayMod.getFriendMod().GetSimpleFriendList()
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value, _ := json.Marshal(simple)
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IdStr := strconv.Itoa(int(p.M_DwUin))
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db.RedisSetKey(IdStr, string(value), 0)
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@ -195,6 +195,10 @@ func handle(p *Player, m *msg.Msg) error {
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p.PushClientRes(CardMod.NotifyCard())
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case msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY: // # 锦标赛排名变动通知
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BackChampship(p)
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case msg.HANDLE_TYPE_CHAMPSHIP_RESULT: // # 好友锦标赛结果
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p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d", m.Extra.(int)))
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case msg.HANDLE_TYPE_TREASURE_RESULT: // # 好友宝藏结果
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p.AddLog(m.From, friend.LOG_TYPE_TREASURE, fmt.Sprintf("%d", m.Extra.(int)))
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case msg.HANDLE_TYPE_MAIL: // 邮件操作
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SyncMailMsg(p)
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case msg.HANDLE_TYPE_PLAYROOM_LOSE: // # 玩家输了
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@ -1004,3 +1008,20 @@ func NotifyAllFriend(p *Player, m1 *msg.Msg) {
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FriendMgrSend(m)
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}
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}
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func NotifyChampshipResult(Uid, Rank int) {
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PlayerSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(Uid)
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if PlayerSimpleData == nil {
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return
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}
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for _, v := range PlayerSimpleData.Friend {
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Msg := &msg.Msg{
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Type: msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY,
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From: Uid,
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To: v,
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Extra: Rank,
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}
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FriendMgrSend(Msg)
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}
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}
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@ -3705,7 +3705,7 @@ func ReqFriendTreasureFilp(player *Player, buf []byte) error {
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req := &msg.ReqFriendTreasureFilp{}
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proto.Unmarshal(buf, req)
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FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
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Items, err := FriendTreasureMod.Flip(int(req.Pos))
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Items, Uid, err := FriendTreasureMod.Flip(int(req.Pos))
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if err != nil {
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player.SendErrClienRes(
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&msg.ResFriendTreasureFilp{
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@ -3715,6 +3715,14 @@ func ReqFriendTreasureFilp(player *Player, buf []byte) error {
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)
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return err
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}
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if Uid != 0 && Items != nil {
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FriendMgrSend(&MsqMod.Msg{
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From: int(player.M_DwUin),
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To: int(Uid),
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Type: MsqMod.HANDLE_TYPE_TREASURE_RESULT,
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Extra: Items[0].Num,
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})
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}
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err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendtreasureFilp.String())
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if err != nil {
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@ -24,6 +24,7 @@ type PlayerSimpleData struct {
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Chip int
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PetName string
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Emoji map[int]int
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Friend []int
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}
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type VarGoldCard struct {
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@ -32,26 +32,28 @@ type ApplyInfo struct {
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}
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const (
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LOG_TYPE_FRIEND_APPLY = 1 // 收到申请好友
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LOG_TYPE_FRIEND_BECOME = 2 // 成为好友
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LOG_TYPE_CARD_EX_SEND = 3 // 发起卡牌交换申请
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LOG_TYPE_CARD_SEND = 4 // 赠送卡牌
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LOG_TYPE_CARD_GIVE = 5 // 请求卡牌
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LOG_TYPE_CARD_SELECT_GET = 6 // 选择卡牌交换
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LOG_TYPE_CARD_ACCEPT_GIVE = 7 // 接受卡牌
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LOG_TYPE_CARD_EX_GET = 8 // 收到卡牌交换申请
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LOG_TYPE_CARD_SELECT_SEND = 9 // 选择卡牌交换
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LOG_TYPE_CARD_EX_SUCCESS_1 = 10 // 卡牌交换成功
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LOG_TYPE_CARD_EX_SUCCESS_2 = 11 // 卡牌交换成功
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LOG_TYPE_FRIEND_DELETE = 14 // 删除好友
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LOG_TYPE_PLAYROOM_VISIT = 15 // 拜访玩家
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LOG_TYPE_HANDBOOK = 16 // 图鉴收集
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LOG_TYPE_HANDBOOK_UPVOTE = 17 // 图鉴点赞
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LOG_TYPE_CHARGE_SEND = 18 // 赠送充值礼物
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LOG_TYPE_CHARGE_RECEIVE = 19 // 收到充值礼物
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LOG_TYPE_WISH = 20 // 心愿单请求
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LOG_TYPE_FRIEND_BECOME_NPC = 21 // npc成为好友
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LOG_TYPE_PLAYROOM_UPVOTE = 22 // playroom点赞
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LOG_TYPE_FRIEND_APPLY = 1 // 收到申请好友
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LOG_TYPE_FRIEND_BECOME = 2 // 成为好友
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LOG_TYPE_CARD_EX_SEND = 3 // 发起卡牌交换申请
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LOG_TYPE_CARD_SEND = 4 // 赠送卡牌
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LOG_TYPE_CARD_GIVE = 5 // 请求卡牌
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LOG_TYPE_CARD_SELECT_GET = 6 // 选择卡牌交换
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LOG_TYPE_CARD_ACCEPT_GIVE = 7 // 接受卡牌
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LOG_TYPE_CARD_EX_GET = 8 // 收到卡牌交换申请
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LOG_TYPE_CARD_SELECT_SEND = 9 // 选择卡牌交换
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LOG_TYPE_CARD_EX_SUCCESS_1 = 10 // 卡牌交换成功
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LOG_TYPE_CARD_EX_SUCCESS_2 = 11 // 卡牌交换成功
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LOG_TYPE_FRIEND_DELETE = 14 // 删除好友
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LOG_TYPE_PLAYROOM_VISIT = 15 // 拜访玩家
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LOG_TYPE_HANDBOOK = 16 // 图鉴收集
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LOG_TYPE_HANDBOOK_UPVOTE = 17 // 图鉴点赞
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LOG_TYPE_CHARGE_SEND = 18 // 赠送充值礼物
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LOG_TYPE_CHARGE_RECEIVE = 19 // 收到充值礼物
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LOG_TYPE_WISH = 20 // 心愿单请求
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LOG_TYPE_FRIEND_BECOME_NPC = 21 // npc成为好友
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LOG_TYPE_PLAYROOM_UPVOTE = 22 // playroom点赞
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LOG_TYPE_PLAYROOM_CHAMPSHIP = 23 // 竞标赛排名
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LOG_TYPE_TREASURE = 24
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)
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const (
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@ -163,6 +165,14 @@ func (f *FriendMod) GetFriendList() map[int]*FriendInfo {
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return f.NewFriendList
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}
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func (f *FriendMod) GetSimpleFriendList() []int {
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rs := make([]int, 0, len(f.NewFriendList))
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for k := range f.NewFriendList {
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rs = append(rs, k)
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}
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return rs
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}
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// 收到申请
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func (f *FriendMod) AddFriendApply(Uid int) {
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f.ApplyList[Uid] = GoUtil.Now()
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@ -55,9 +55,9 @@ func (f *FriendTreasureMod) AddStar(Star int) {
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f.Star = min(200, f.Star+Star)
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}
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func (f *FriendTreasureMod) Flip(Pos int) ([]*item.Item, error) {
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func (f *FriendTreasureMod) Flip(Pos int) ([]*item.Item, int64, error) {
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if f.Status == GAME_STATUS_IDLE {
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return nil, fmt.Errorf("game not start")
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return nil, 0, fmt.Errorf("game not start")
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}
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f.Shift++
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Info := f.List[Pos]
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@ -70,10 +70,10 @@ func (f *FriendTreasureMod) Flip(Pos int) ([]*item.Item, error) {
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ProbMap := friendTreasureCfg.GetChestProb()
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Prob := GoUtil.RandMap(ProbMap)
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Info.Status = GAME_STATUS_START
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return friendTreasureCfg.GetChestItems(Prob), nil
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return friendTreasureCfg.GetChestItems(Prob), Info.Uid, nil
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}
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Info.Status = GAME_STATUS_START
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return nil, nil
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return nil, 0, nil
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}
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func (f *FriendTreasureMod) EndGame() ([]*item.Item, int, error) {
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@ -81,7 +81,9 @@ const (
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HANDLE_TYPE_WISHLIST_SEND // 发送愿望单请求
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HANDLE_TYPE_WISHLIST_AGREE // 收到愿望单请求同意
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HANDLE_TYPE_PLAYROOM_UPVOTE // 收到playroom点赞
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HANDLE_TYPE_PLAYROOM_UPVOTE // 收到playroom点赞
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HANDLE_TYPE_CHAMPSHIP_RESULT //锦标赛结果
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HANDLE_TYPE_TREASURE_RESULT //宝藏结果
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)
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const (
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