diff --git a/src/server/game/PlayerFunc.go b/src/server/game/PlayerFunc.go index 790a5fbc..5185449f 100644 --- a/src/server/game/PlayerFunc.go +++ b/src/server/game/PlayerFunc.go @@ -1051,7 +1051,7 @@ func (player *Player) CreateNormalOrder() { } Items := make([]*item.Item, 0) Star := order.GetOrderStar(v.MergeId) - Star = int(float64(Star)*float64(OrderFactor)/10) * 10 + Star = int(float64(Star)*float64(OrderFactor)/1000) * 10 Items = player.GetPetOrderReward(Star, Items) if len(Items) == 1 && Items[0].Id == item.ITEM_STAR_ID { v.Type = order.Common_type @@ -1127,6 +1127,18 @@ func (player *Player) CreateNormalOrder() { return } OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Common_type) + for k, v := range OrderMod.GetOrderList() { + if k == OrderMod.Auto_id { + if v.Type != order.Common_type { + continue + } + Items := make([]*item.Item, 0) + Star := order.GetOrderStar(v.MergeId) + Star = int(float64(Star)*float64(OrderFactor)/1000) * 10 + v.Items = append(Items, &item.Item{Id: item.ITEM_STAR_ID, Num: Star}) + OrderMod.OrderList[k] = v + } + } } func (player *Player) GetPetOrderReward(Star int, Items []*item.Item) []*item.Item {