facebook优化
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146db7a84f
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@ -740,14 +740,15 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqDelFriend", ReqDelFriend) // 删除好友
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// Facebook邀请好友
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RegisterMsgProcessFunc("ReqInviteFriendData", ReqInviteFriendData) // 请求邀请好友数据
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RegisterMsgProcessFunc("ReqSelfInvited", ReqSelfInvited) // 请求自己邀请的好友
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RegisterMsgProcessFunc("ReqGetInviteReward", ReqGetInviteReward) // 领取邀请奖励
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RegisterMsgProcessFunc("ReqAutoAddInviteFriend", ReqAutoAddInviteFriend) // 自动添加邀请好友
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RegisterMsgProcessFunc("ReqBindFacebookAccount", ReqBindFacebookAccount) // 绑定facebook账号
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RegisterMsgProcessFunc("ReqOnlyBindFacebook", ReqOnlyBindFacebook) // 绑定唯一facebook
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RegisterMsgProcessFunc("ReqUnBindFacebook", ReqUnBindFacebook) // 解绑facebook
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RegisterMsgProcessFunc("ReqSynGameData", ReqSynGameData) // 同步账号数据
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RegisterMsgProcessFunc("ReqInviteFriendData", ReqInviteFriendData) // 请求邀请好友数据
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RegisterMsgProcessFunc("ReqSelfInvited", ReqSelfInvited) // 请求自己邀请的好友
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RegisterMsgProcessFunc("ReqGetInviteReward", ReqGetInviteReward) // 领取邀请奖励
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RegisterMsgProcessFunc("ReqAutoAddInviteFriend", ReqAutoAddInviteFriend) // 自动添加邀请好友
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RegisterMsgProcessFunc("ReqAutoAddInviteFriend2", ReqAutoAddInviteFriend2) // 自动添加邀请好友
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RegisterMsgProcessFunc("ReqBindFacebookAccount", ReqBindFacebookAccount) // 绑定facebook账号
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RegisterMsgProcessFunc("ReqOnlyBindFacebook", ReqOnlyBindFacebook) // 绑定唯一facebook
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RegisterMsgProcessFunc("ReqUnBindFacebook", ReqUnBindFacebook) // 解绑facebook
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RegisterMsgProcessFunc("ReqSynGameData", ReqSynGameData) // 同步账号数据
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// 榜单
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RegisterMsgProcessFunc("ReqRank", ReqRank) // 请求榜单数据
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@ -835,7 +835,7 @@ func Benchmark(player *Player) {
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player.HandleInUserRank()
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}
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func GetUidByFaceBook(Fb int) int {
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func GetUidByFaceBook(Fb string) int {
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sqlStr := "SELECT dwUin FROM t_player_baseinfo WHERE FaceBookId = ?"
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Uid := 0
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db.SqlDb.Get(&Uid, sqlStr, Fb)
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@ -2563,7 +2563,7 @@ func ReqAutoAddInviteFriend(args []interface{}) error {
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req := &msg.ReqAutoAddInviteFriend{}
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proto.Unmarshal(buf, req)
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FriendMod := player.PlayMod.getFriendMod()
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Uid := GetUidByFaceBook(int(req.Id))
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Uid := int(req.Id)
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FriendMod.AddFriend(Uid)
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player.PlayMod.save()
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player.PushClientRes(&msg.ResAutoAddInviteFriend{
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@ -2581,6 +2581,29 @@ func ReqAutoAddInviteFriend(args []interface{}) error {
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return nil
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}
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func ReqAutoAddInviteFriend2(args []interface{}) error {
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_, player, buf := ParseArgs(args)
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req := &msg.ReqAutoAddInviteFriend2{}
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proto.Unmarshal(buf, req)
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FriendMod := player.PlayMod.getFriendMod()
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Uid := GetUidByFaceBook(req.Id)
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FriendMod.AddFriend(Uid)
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player.PlayMod.save()
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player.PushClientRes(&msg.ResAutoAddInviteFriend2{
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ResultCode: 1,
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})
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G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
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From: int(player.M_DwUin),
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To: Uid,
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Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
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})
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player.TeLog("friend_add", map[string]interface{}{
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"player_id": req.Id,
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"add_type": "invite add friend",
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})
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return nil
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}
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func ReqSelectLimitEvent(args []interface{}) error {
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_, player, buf := ParseArgs(args)
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req := &msg.ReqSelectLimitEvent{}
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